18L Shin Ji(Axis+9) vs Oystelio

  • '15

    Hang on, didn’t see I still had a sub there!

    I’ll roll the attack on your stuff in z36 here

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '15

    DiceRolls: 2@1 1@2 1@4; Total Hits: 12@1: (5, 4)1@2: (3)1@4: (1)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                5 infantry and 1 mech_infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 fighter moved from Trans-Jordan to 81 Sea Zone

    Combat - Japanese
                Battle in 81 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 cruiser
                        Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 fighter in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 81 Sea Zone
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 aaGun moved from Kiangsu to Shantung

    Place Units - Japanese
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,1,5,4,6,5,1
                Japanese collect 8 PUs (7 lost to blockades); end with 10 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : 0.00
        Japanese : 0.00

    triplea_41634_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 3 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 6 fighters and 2 submarines
                    Italians defend with 1 cruiser, 1 destroyer and 2 transports
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                        Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 28
                    Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                5 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                2 armour and 1 artillery moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to Southeast Mexico
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                2 fighters moved from Eastern United States to Western United States
                1 fighter moved from Eastern United States to Quebec
                1 aaGun moved from Central United States to Southeast Mexico
                5 fighters and 1 tactical_bomber moved from Shan State to Suiyuyan
                1 infantry moved from Siam to French Indo China
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 carrier and 1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun and 1 infantry moved from Western United States to Central United States

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 armour, 1 bomber and 3 infantry placed in Western United States
                3 fighters placed in French Indo China

    Turn Complete - Americans
                Americans collect 67 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Combat Hit Differential Summary :

    Italians : 0,17
        Americans : 2,33

    triplea_41634_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                5 artilleries and 10 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 5 artilleries and 10 infantry
                    Japanese defend with 1 aaGun, 5 infantry and 1 mech_infantry
                        Chinese roll dice for 5 artilleries and 10 infantry in Shantung, round 2 : 2/15 hits, 4,17 expected hits
                        Japanese roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Shantung, round 2 : 2/6 hits, 2,00 expected hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 5 artilleries and 8 infantry in Shantung, round 3 : 1/13 hits, 3,83 expected hits
                        Japanese roll dice for 4 infantry and 1 mech_infantry in Shantung, round 3 : 2/5 hits, 1,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 5 artilleries and 6 infantry in Shantung, round 4 : 0/11 hits, 3,50 expected hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 5 artilleries and 5 infantry in Shantung, round 5 : 2/10 hits, 3,33 expected hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Shantung, round 5 : 0/4 hits, 1,33 expected hits
                        2 infantry owned by the Japanese lost in Shantung
                        Chinese roll dice for 5 artilleries and 5 infantry in Shantung, round 6 : 4/10 hits, 3,33 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 6 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 1 aaGun, 5 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Chinese : -9,17
        Japanese : -1,00

    triplea_41634_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Suiyuyan: 5 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to Kansu: 5 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Tsinghai: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Americans to Tsinghai: 5 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kansu: 5 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Chinese from Kansu: 2 artilleries, 1 fighter and 5 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour moved from Burma to West India
                1 armour and 2 mech_infantrys moved from India to West India
                2 fighters and 1 tactical_bomber moved from West India to Tsinghai

    Place Units - British
                3 infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 fighters
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Philippines: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Americans to French Indo China: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41634_UK_9.tsvg


  • some edits

    first I couldnt figure out where to put my combined force in china, Tsinghai it is

    I also moved my transport the wrong way from FIC to philipines. It was ment to go other way and pick up men on philiphines and go back to FIC


  • hold on, there might be some more edits


  • go on

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 artillery moved from 99 Sea Zone to Crete
                2 fighters moved from 98 Sea Zone to Crete
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                4 infantry and 1 marine moved from Morocco to Algeria
                1 mech_infantry moved from Bryansk to Samara
                1 fighter moved from Bryansk to Samara
                1 bomber moved from Bryansk to Samara

    Combat - Italians
                Battle in Alexandria
                Battle in Crete
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1.67 expected hits
                        British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 3 : 0/4 hits, 1.67 expected hits
                        British roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Crete
                        Italians roll dice for 1 artillery and 2 fighters in Crete, round 4 : 1/3 hits, 1.33 expected hits
                        British roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Crete
                    Italians win, taking Alexandria from British with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Samara
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Samara from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Samara to Bryansk
                1 fighter moved from Samara to Bryansk
                1 fighter moved from Crete to 98 Sea Zone
                1 fighter moved from Crete to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Italians : -3.00
        British : 1.00
        Russians : -0.33

    triplea_41634_Ita9.tsvg

  • '15

    Let me know if I missed any edits.


  • what do you mean?

  • '15

    You mentioned some edits - I wasn’t sure if you had actually put them on the map or not, that’s all.

    Site is reeeeeaaaallllyyyy slow today!

    Anyway, it’s all good, go ahead with your move.


  • ok, its all on the map, so nothing to do


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                Battle in Paulau Island

    Non Combat Move - ANZAC
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from New Guinea to Guam
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                3 submarines moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from Suiyuyan to Russia

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    triplea_41634_ANZ9.tsvg


  • france is done

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 7 armour, 2 artilleries, 3 bombers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                1 mech_infantry moved from Albania to Romania
                3 artilleries moved from Ukraine to Bryansk
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 armour moved from Volgograd to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Syria to Iraq
                1 armour moved from Egypt to Ethiopia
                      Germans take Anglo Egyptian Sudan from British
                      Italians take Ethiopia from British
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                6 armour moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Egypt to Kenya
                      Germans take Kenya from British
                3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 artillery moved from 99 Sea Zone to Crete
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery moved from 99 Sea Zone to Cyprus
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                3 bombers moved from Western Germany to 92 Sea Zone
                1 armour moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Crete
                Battle in Cyprus
                Battle in Malta
                Battle in 92 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Italians loiter and taunt
                    Americans defend with 1 submarine
                        Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Germans win, taking Crete from British, taking Cyprus from British, taking Malta from British with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                3 bombers moved from 92 Sea Zone to Southern Italy

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 armour placed in Volgograd
                3 armour placed in Novgorod
                1 armour and 2 infantry placed in Egypt
                3 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 8 bombers
                EDIT: Adding units owned by Germans to Southern Italy: 8 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 74 PUs; end with 74 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs

    Combat Hit Differential Summary :

    Germans : -1.50
        Americans : -0.17

    triplea_41634_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                1 armour moved from Smolensk to Russia
                3 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,33 expected hits
                        Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                3 fighters moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Anhwe to Hopei
                2 aaGuns and 14 infantry moved from Suiyuyan to Kansu

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 20 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : -0,50
        Russians : 0,67

    triplea_41634_Rus10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,3,5,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,2,5,5,4,5,2,1,5,3,3
                Japanese collect 0 PUs (10 lost to blockades); end with 1 PU

    Combat Hit Differential Summary :

    triplea_41634_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 5 bombers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Americans creates battle in territory 41 Sea Zone
                Battle in Gibraltar

    Non Combat Move - Americans
                1 aaGun moved from Southeast Mexico to 89 Sea Zone
                1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Quebec to United Kingdom
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                5 fighters and 1 tactical_bomber moved from Tsinghai to Russia
                3 fighters moved from French Indo China to Kansu
                3 armour and 3 infantry moved from Western United States to 10 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 armour moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 transports placed in 36 Sea Zone
                1 armour placed in French Indo China
                2 fighters placed in Eastern United States
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    triplea_41634_Ame10.tsvg

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