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18L Giallo (x+10) vs War Ghost BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 13 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
4 infantry moved from Finland to Norway
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Norway
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
6 bombers moved from Germany to Norway
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
7 armour and 16 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
3 armour and 3 mech_infantrys moved from Persia to West India
2 armour and 3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to VolgogradCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Norway
Germans attack with 2 artilleries, 6 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 2 fighters and 3 infantry; Americans defend with 4 armour and 3 infantry
AA fire in Norway : 3/9 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Norway
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 6 bombers, 6 infantry and 1 tactical_bomber in Norway, round 2 : 2/15 hits
Americans roll dice for 3 aaGuns, 4 armour, 2 fighters and 6 infantry in Norway, round 2 : 2/12 hits
3 aaGuns owned by the British and 2 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries, 6 bombers, 4 infantry and 1 tactical_bomber in Norway, round 3 : 6/13 hits
Americans roll dice for 4 armour, 2 fighters and 6 infantry in Norway, round 3 : 9/12 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 3 infantry owned by the Americans, 4 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in Norway
Americans win with 4 armour and 2 fighters remaining. Battle score for attacker is -59
Casualties for Germans: 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns and 3 infantry
Casualties for Americans: 3 infantry
4 bombers owned by the Germans retreated
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 infantry; Americans defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans and 1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Kazakhstan
4 armour and 7 mech_infantrys moved from Caucasus to Volgograd
6 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Bessarabia to Baltic States
1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
4 bombers moved from Norway to Western Germany
1 artillery and 22 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
3 infantry and 7 mech_infantrys placed in Germany
10 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
4 armour moved from Sikang to Shensi
1 infantry moved from Novosibirsk to Kazakhstan
6 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Tsinghai to Szechwan
1 armour moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Szechwan
1 armour moved from Tsinghai to Shensi
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kansu
Russians attack with 1 armour and 6 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Shensi
Russians attack with 5 armour
Japanese defend with 1 infantry
Russians roll dice for 5 armour in Shensi, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Samara
2 aaGuns moved from Bryansk to Russia
2 aaGuns, 12 artilleries, 3 fighters and 65 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to SmolenskPlace Units - Russians
2 armour, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from French Indo China to Shensi
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Shensi
1 armour moved from French Indo China to Hunan
1 infantry moved from Hunan to Kweichow
3 armour moved from Yunnan to Shensi
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to Shensi
2 artilleries and 1 infantry moved from Yunnan to Szechwan
3 artilleries moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 9 artilleries and 1 infantry
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 9 artilleries and 1 infantry in Szechwan, round 2 : 2/10 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Szechwan
Japanese roll dice for 7 artilleries in Szechwan, round 3 : 2/7 hits
Chinese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits
2 artilleries owned by the Japanese and 2 armour owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Japanese: 4 artilleries and 1 infantry
Battle in Shensi
Japanese attack with 3 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 5 armour
Japanese roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 4/8 hits
Chinese roll dice for 5 armour in Shensi, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the Russians lost in Shensi
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Shensi, round 3 : 5/6 hits
Chinese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
1 armour owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 5 armour
Casualties for Japanese: 1 armour and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Borneo
3 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from Shensi to French Indo China
1 aaGun moved from French Indo China to Yunnan
1 bomber moved from 43 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers and 9 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 PUs;Combat Move - Americans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
3 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 armour, 2 carriers, 2 cruisers, 9 destroyers, 4 fighters, 6 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
6 armour, 9 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Denmark from Germans with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 6 armour, 9 infantry and 3 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 6 armour, 9 infantry and 3 mech_infantrys in Iraq, round 2 : 5/18 hits, 5.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 6 armour, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.50 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
10 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United States
2 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 76 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : -4.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 PUs;Combat Move - Americans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
3 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 armour, 2 carriers, 2 cruisers, 9 destroyers, 4 fighters, 6 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
6 armour, 9 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Denmark from Germans with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 6 armour, 9 infantry and 3 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 6 armour, 9 infantry and 3 mech_infantrys in Iraq, round 2 : 5/18 hits, 5.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 6 armour, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.50 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
10 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United States
2 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 76 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 cruisers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Norway to 113 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 infantry moved from India to Burma
4 fighters moved from India to BurmaCombat - British
Battle in 113 Sea Zone
British attack with 2 cruisers, 2 destroyers and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
British roll dice for 2 cruisers, 2 destroyers and 2 fighters in 113 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 113 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 2 cruisers and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Casualties for British: 2 destroyers
Battle in Burma
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Burma, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
4 fighters moved from Burma to India
6 armour, 16 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
6 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from 113 Sea Zone to United Kingdom
3 transports moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 cruiser and 1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -1.00
Italians : 0.33
British : -0.17
Americans : -4.17
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the Russians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Italians attack with 4 fighters and 4 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 armour, 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 4 fighters and 4 infantry in Gibraltar, round 2 : 3/8 hits
British roll dice for 2 armour, 2 artilleries and 1 infantry in Gibraltar, round 2 : 3/5 hits
2 artilleries owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 4 fighters and 1 infantry in Gibraltar, round 3 : 2/5 hits
British roll dice for 2 armour in Gibraltar, round 3 : 1/2 hits
2 armour owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter and 3 infantry
Casualties for Americans: 2 armour, 2 artilleries and 1 infantryNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
2 aaGuns and 5 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Belarus to GermanyPlace Units - Italians
1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern France
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Sumatra to India
3 fighters moved from Egypt to Iraq
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Sumatra to India
3 fighters moved from Egypt to Iraq
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Novgorod to Finland
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to Finland
2 armour moved from Novgorod to Finland
1 fighter moved from Novgorod to 112 Sea Zone
1 bomber moved from Western Germany to Denmark
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 armour and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 3 armour and 1 tactical_bomber in Finland, round 2 : 2/4 hits
Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Denmark
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 0/3 hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 0/2 hits
Americans roll dice for 1 armour in Denmark, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
retreated to Denmark
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Denmark to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Finland to Germany
9 mech_infantrys moved from Baltic States to Karelia
6 mech_infantrys moved from Poland to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Germany
3 armour and 4 mech_infantrys moved from Volgograd to Turkmenistan
18 armour and 26 mech_infantrys moved from West India to Eastern Persia
18 armour and 29 mech_infantrys moved from Eastern Persia to Turkmenistan
6 artilleries moved from Germany to Poland
5 infantry moved from Germany to Poland
15 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Tambov to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Kansu to Suiyuyan
1 armour and 3 infantry moved from Kansu to Shensi
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 fighters moved from Tambov to Kazakhstan
1 infantry moved from Rostov to Tambov
4 infantry moved from Russia to Bryansk
2 armour moved from Russia to TambovCombat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Shensi
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 armour
Russians roll dice for 1 armour and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns, 12 artilleries and 67 infantry moved from Tambov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
3 fighters moved from Kazakhstan to RussiaPlace Units - Russians
2 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : -0.50
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 bomber moved from French Indo China to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 armour moved from Hunan to Anhwe
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 4/6 hits
Chinese roll dice for 1 armour and 3 infantry in Shensi, round 2 : 2/4 hits
2 artilleries owned by the Japanese, 1 armour owned by the Russians and 3 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 fighter and 1 tactical_bomber moved from Shensi to Kiangsu
1 bomber moved from Suiyuyan to Kiangsu
1 tactical_bomber moved from Suiyuyan to Anhwe
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to BorneoPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 52 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 4 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
2 armour moved from Central United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Guam
Battle in Malaya
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Malaya from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 armour, 4 artilleries, 4 fighters and 6 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
4 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
6 armour, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - Americans
3 mech_infantrys placed in Iraq
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
6 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : 1.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 4 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
2 armour moved from Central United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Guam
Battle in Malaya
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Malaya from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 armour, 4 artilleries, 4 fighters and 6 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
4 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
6 armour, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - Americans
3 mech_infantrys placed in Iraq
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
6 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 122 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
8 armour, 16 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
4 fighters moved from India to Shan State
1 infantry moved from India to West India
UK_Pacific take West India from Germans
39 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in 122 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 122 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 4 fighters
Japanese defend with 1 infantry
British roll dice for 4 fighters in Shan State, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 4 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Caucasus to Northwest Persia
4 fighters moved from Shan State to India
3 aaGuns moved from India to Burma
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to ScotlandPlace Units - British
2 destroyers placed in 110 Sea Zone
3 armour placed in Egypt
British undo move 2.
3 armour placed in PersiaTurn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0.00
Italians : -0.33
British : 0.67
Americans : 1.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Denmark
1 bomber moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 bomber moved from Yunnan to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Denmark
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/3 hits
Americans roll dice for 1 armour in Denmark, round 2 : 0/1 hits
1 armour owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber moved from Kazakhstan to Bulgaria
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from Southern France to 93 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 aaGuns and 1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Denmark
1 bomber moved from Denmark to Southern Italy
1 aaGun, 2 artilleries and 9 infantry moved from Southern France to Northern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 submarines moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Changing PUs for Italians from 24 to 22
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from India to Northwest Persia
3 fighters moved from Iraq to Northwest PersiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from India to Northwest Persia
3 fighters moved from Iraq to Northwest PersiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 13 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Turkmenistan to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
4 armour and 4 mech_infantrys moved from Turkmenistan to Volgograd
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
2 armour moved from Finland to Novgorod
9 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Archangel
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Germany to Belarus
6 artilleries and 5 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Turkmenistan to Novosibirsk
1 mech_infantry moved from Turkmenistan to Tsinghai
11 armour and 21 mech_infantrys moved from Turkmenistan to Volgograd
2 bombers moved from Ukraine to Eastern Poland
25 mech_infantrys moved from Germany to Poland
1 artillery and 1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 113 Sea Zone
Germans undo move 1.
10 mech_infantrys placed in Western Germany
Germans undo move 3.
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 11 artilleries and 68 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Western Ukraine to Russia
2 armour moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Tambov to RostovPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 bomber moved from Kiangsu to Kansu
1 bomber moved from Kiangsu to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
8 fighters moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 8 fighters in 16 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
8 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 battleship moved from 6 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 armour moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kweichow to Hopei
2 artilleries moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Kansu to Hopei
1 tactical_bomber moved from Kansu to Suiyuyan
1 tactical_bomber moved from 21 Sea Zone to Philippines
1 bomber moved from Guam to KiangsuPlace Units - Japanese
2 fighters and 5 infantry placed in Japan
3 infantry placed in Kiangsu
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 4 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 6 infantry, 3 submarines and 10 transports moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
6 armour, 8 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 fighters moved from 92 Sea Zone to 110 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 mech_infantry placed in Iraq
2 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 4 aaGuns and 4 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 4 aaGuns and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : -2.83
Japanese : 0.00





