Ferrousgryphon(X+6) vs. Karl7(L)

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    MAx defense, so bomber dies

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                2 mech_infantrys moved from Kweichow to Yunnan
                1 tactical_bomber moved from Shantung to Yunnan
                1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 39 Sea Zone to India
                2 bombers moved from Kweichow to India
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  6/7 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in India
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                    British defend with 2 artilleries, 1 bomber, 2 fighters and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 1 cruiser in India, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in India, round 2 :  5/7 hits
                        UK_Pacific roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in India, round 2 :  3/7 hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                        Japanese roll dice for 2 bombers, 1 marine and 1 tactical_bomber in India, round 3 :  3/4 hits
                        UK_Pacific roll dice for 2 fighters in India, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in India
                    Japanese captures 13PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Battle in Yunnan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to 39 Sea Zone
                2 artilleries and 9 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Shantung to Manchuria
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Anhwe
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery moved from Philippines to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Kiangsu to Japan
                2 fighters moved from Philippines to Japan
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Yunnan to Hunan
                1 bomber moved from India to Kweichow

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Shantung
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_41568.0_Jap8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 4 fighters and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Burma to India
                1 fighter moved from Persia to India
                1 armour, 2 artilleries and 15 infantry moved from Burma to Yunnan
                3 infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from 98 Sea Zone to Caucasus
                1 fighter moved from Persia to Caucasus
                1 bomber moved from Russia to Novgorod
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.
                Battle in Holland Belgium
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 2 cruisers in Holland Belgium, round 2 :  2/2 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Caucasus
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 2 artilleries and 15 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 armour, 2 artilleries and 15 infantry in Yunnan, round 2 :  4/18 hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in India
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 :  2/4 hits
                        Japanese roll dice for 1 marine in India, round 2 :  1/1 hits
                        1 marine owned by the Japanese and 1 infantry owned by the British lost in India
                    British win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 marine

    Non Combat Move - British
                3 aaGuns moved from Burma to Yunnan
                1 fighter moved from India to West India
                1 infantry moved from Persia to Northwest Persia
                1 armour and 3 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Novgorod to Russia
                1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 fighter placed in United Kingdom
                3 fighters placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,2
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 35 Sea Zone: 2 carriers
                EDIT: Adding units owned by Americans to 33 Sea Zone: 2 carriers and 4 fighters
                EDIT: Removing units owned by Americans from 35 Sea Zone: 4 fighters
                EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 5 bombers
                EDIT: Adding units owned by Americans to Caroline Islands: 5 bombers
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers, 2 submarines and 1 transport
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 30 Sea Zone: 2 destroyers and 2 submarines
                EDIT: Removing units owned by Americans from Queensland: 1 infantry
                EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41568.0_UK_8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber and 1 fighter moved from Romania to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Caucasus
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Caucasus to Romania
                1 armour moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,6,2,1,5,1,5
                Italians collect 9 PUs (12 lost to blockades); end with 11 PUs

    triplea_41568.0_Ita8.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 77 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
                Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Tambov to Samara
                2 mech_infantrys moved from Bryansk to Samara
                2 fighters moved from Ukraine to Volgograd
                2 tactical_bombers moved from Bryansk to Samara
                1 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 bomber moved from Novgorod to Vologda
                4 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from France to Normandy Bordeaux
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/7 hits
                        British roll dice for 3 infantry in Holland Belgium, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 fighters and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Volgograd to Ukraine
                1 mech_infantry moved from Bryansk to Rostov
                2 infantry moved from Ukraine to Bryansk
                2 tactical_bombers moved from Samara to Bryansk
                1 bomber moved from Vologda to Novgorod
                2 mech_infantrys moved from Novgorod to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                6 infantry moved from Norway to Finland
                1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                5 armour moved from Bryansk to Rostov
                4 mech_infantrys moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 aaGun moved from Rostov to Bryansk

    Place Units - Germans
                3 infantry placed in France
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_41568.0_Ger9.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                2 infantry moved from Russia to Vologda
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Vologda
                2 infantry moved from Olgiy to Kansu

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    1 infantry owned by the Russians retreated to Olgiy
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Samara, round 2 :  3/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Samara
                    retreated to Samara
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 infantry moved from Dzavhan to Yenisey
                5 infantry moved from Yenisey to Timguska
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_41568.0_Rus9.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries and 8 infantry moved from Amur to Buryatia
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 armour and 1 mech_infantry moved from Kweichow to Kiangsu
                1 armour and 1 mech_infantry moved from Kweichow to Shantung
                1 aaGun moved from Hunan to Anhwe
                1 tactical_bomber moved from Hunan to Kiangsu
                1 bomber moved from Kweichow to Kiangsu
                1 infantry moved from Anhwe to Kweichow
                3 artilleries moved from Kweichow to Anhwe
                2 mech_infantrys moved from Hunan to Shantung
                1 mech_infantry moved from Hunan to Kiangsu
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 39 Sea Zone to 58 Sea Zone
                1 submarine moved from 42 Sea Zone to 58 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 destroyers and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
                Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_41568.0_Jap9.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                4 infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Szechwan
                3 armour moved from Northwest Persia to Volgograd
                7 fighters moved from Russia to Volgograd
                1 bomber moved from Russia to Novgorod
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 3 damage total.
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Volgograd
                    British attack with 3 armour, 8 fighters and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        British roll dice for 3 armour, 8 fighters and 1 tactical_bomber in Volgograd, round 2 :  9/12 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Volgograd
                    British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Volgograd from Germans with 3 armour, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Szechwan
                    British attack with 1 armour and 4 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour and 4 infantry in Szechwan, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Siam to Shan State
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from India to Burma
                1 fighter moved from West India to Yunnan
                8 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 armour and 3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from Persia to Northwest Persia
                1 bomber moved from Novgorod to Russia

    Place Units - British
                1 armour and 2 fighters placed in Persia
                2 armour and 1 mech_infantry placed in Iraq
                1 fighter placed in United Kingdom
                British undo move 3.
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry

    triplea_41568.0_UK_9.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber and 1 fighter moved from Romania to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Americans defend with 1 armour
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 :  0/4 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 :  1/4 hits
                        Russians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Caucasus to Romania
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,1,5,6,1,1,2
                Italians collect 11 PUs (10 lost to blockades); end with 14 PUs

    triplea_41568.0_Ita9.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Germans

    triplea_41568.0_Ger10.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs;
                Germans buy 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Samara to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                2 mech_infantrys moved from Novgorod to Nenetsia
                1 bomber moved from Novgorod to Vologda
                1 bomber moved from Western Germany to Nenetsia
                1 mech_infantry moved from Samara to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                2 fighters moved from Ukraine to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  3/5 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                    British defend with 3 armour; Russians defend with 1 factory_minor
                        Germans roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  3/9 hits
                        Russians roll dice for 3 armour in Volgograd, round 2 :  0/3 hits
                        3 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for British: 3 armour
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Nenetsia
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Nenetsia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Nenetsia to Novgorod
                1 bomber moved from Vologda to Novgorod
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                3 infantry moved from Ukraine to Bryansk
                2 fighters moved from Volgograd to Ukraine
                2 tactical_bombers moved from Volgograd to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                7 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from Bryansk to Rostov

    Place Units - Germans
                3 infantry placed in France
                2 infantry placed in Western Germany
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_41568.0_Ger10.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Yenisey to Yakut S.S.R.
                3 infantry moved from Timguska to Kansu
                1 infantry moved from Olgiy to Kansu

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Kansu
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Kansu, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 3 infantry in Kansu, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 6 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 6 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 7 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                2 infantry moved from Central Mongolia to Dzavhan

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_41568.0_Rus10.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hopei to Szechwan
                1 mech_infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Suiyuyan to Szechwan
                1 bomber and 1 tactical_bomber moved from Kiangsu to Szechwan
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from Japan to 23 Sea Zone

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 23 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 4 infantry
                        Japanese roll dice for 1 bomber, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 :  1/7 hits
                        Chinese roll dice for 1 armour and 4 infantry in Szechwan, round 2 :  2/5 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                        Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 :  2/5 hits
                        Chinese roll dice for 1 armour and 3 infantry in Szechwan, round 3 :  2/4 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Szechwan
                    1 mech_infantry owned by the Japanese retreated to Shensi
                    Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 mech_infantry moved from Sakha to Buryatia
                1 armour moved from Siberia to Buryatia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 artillery and 3 infantry moved from Korea to Amur
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Kiangsu to Hunan
                1 aaGun and 3 artilleries moved from Anhwe to Kweichow
                2 armour and 4 mech_infantrys moved from Kiangsu to Kweichow
                2 armour and 4 mech_infantrys moved from Shantung to Kweichow
                1 bomber and 1 tactical_bomber moved from Szechwan to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs

    triplea_41568.0_Jap10.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 fighter and 1 infantry moved from Yunnan to Hunan
                2 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Northwest Persia to Caucasus
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Caucasus
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 :  0/5 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Caucasus
                        British roll dice for 3 fighters and 1 infantry in Caucasus, round 3 :  3/4 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 2 cruisers in Holland Belgium, round 2 :  1/2 hits
                        British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  5/7 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 armour moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from 98 Sea Zone to Northwest Persia
                2 fighters moved from Persia to Northwest Persia
                3 fighters moved from Caucasus to Northwest Persia
                1 fighter moved from Hunan to Yunnan
                1 armour and 1 infantry moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 infantry
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in United Kingdom
                1 armour, 1 artillery and 1 infantry placed in Iraq
                2 armour and 1 fighter placed in Persia
                1 armour placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry

    triplea_41568.0_UK_10.tsvg

  • 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber and 1 fighter moved from Romania to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Caucasus to Romania
                1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Ukraine to Rostov
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,6,3,6,5,3,6,3
                Italians collect 7 PUs (14 lost to blockades); end with 9 PUs

    triplea_41568.0_Ita10.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 78 Sea Zone

    Turn Complete - French

    triplea_41568.0_Fre10.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Nenetsia to Samara
                2 bombers moved from Novgorod to Samara
                2 tactical_bombers moved from Bryansk to Samara
                3 infantry moved from Western Germany to Holland Belgium
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
                        AA fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/9 hits
                        Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 :  1/5 hits
                        1 aaGun owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/8 hits
                        Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 :  1/5 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 :  3/7 hits
                        Americans roll dice for 3 infantry in Normandy Bordeaux, round 4 :  0/3 hits
                        1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 1 aaGun and 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 tactical_bombers moved from Samara to Bryansk
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                6 mech_infantrys moved from Bryansk to Rostov
                7 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Germany to Western Germany
                1 tactical_bomber moved from Holland Belgium to Germany
                2 bombers moved from Samara to Bryansk

    Place Units - Germans
                3 armour placed in Volgograd
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                5 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_41568.0_Ger11.tsvg

  • 22 20 19 18 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                3 infantry moved from Kansu to Timguska
                2 infantry moved from Dzavhan to Yakut S.S.R.

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_41568.0_Rus11.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangtung
                1 infantry moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 mech_infantry moved from Hopei to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kweichow to Kwangtung
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Japanese take Dzavhan from Russians

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Kweichow
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 3 infantry moved from Amur to Buryatia
                1 fighter moved from Japan to Buryatia
                1 tactical_bomber moved from 6 Sea Zone to Buryatia
                1 fighter moved from Japan to Kweichow
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                1 fighter placed in Japan
                3 mech_infantrys placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Shantung
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs

    triplea_41568.0_Jap11.tsvg

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