Scramble to SZ27?
MrCunego (axis) vs Bobbarossa (allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Japan to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kweichow to India
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from Kiangsu to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship
Americans defend with 2 transports; ANZAC defend with 2 submarines
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 bombers moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
5 mech_infantrys moved from Shantung to Manchuria
2 bombers moved from India to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Kansu
5 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hopei to Hunan
2 mech_infantrys moved from Chahar to Kweichow
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Kwangsi
1 submarine moved from 39 Sea Zone to 79 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Kiangsu
2 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
the sub got me. then not worth it.
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
2 bombers moved from Iceland to United KingdomCombat - Americans
Battle in Sumatra
Battle in United Kingdom
Americans attack with 4 bombers, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 4 bombers, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 2/8 hits
Germans roll dice for 1 armour and 3 infantry in United Kingdom, round 2 : 3/4 hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom
Americans roll dice for 4 bombers and 1 mech_infantry in United Kingdom, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in United Kingdom
Americans win, taking Sumatra from Japanese with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Americans
4 bombers moved from United Kingdom to Scotland
2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
6 submarines moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 3 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from Germans
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 artilleries and 30 infantry moved from Shan State to Yunnan
1 fighter moved from India to 58 Sea ZoneCombat - British
Battle in 58 Sea Zone
British attack with 1 fighter
Japanese defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 armour owned by the Japanese lost in 58 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in Yunnan
British attack with 3 artilleries and 30 infantry
Japanese defend with 2 infantry
British roll dice for 3 artilleries and 30 infantry in Yunnan, round 2 : 5/33 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 30 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 aaGuns moved from Shan State to Yunnan
1 aaGun and 5 infantry moved from India to Burma
1 fighter moved from 58 Sea Zone to Sumatra
1 mech_infantry moved from Eire to Scotland
1 armour moved from Eire to ScotlandTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 2 fighters and 4 infantry in Romania, round 2 : 3/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 2 armour, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Germany
2 mech_infantrys moved from Yugoslavia to Germany
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Germany
2 fighters moved from Romania to GermanyPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Holland Belgium to 110 Sea Zone
2 carriers, 2 destroyers, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from 113 Sea Zone to Norway
2 bombers moved from Western Germany to 111 Sea Zone
1 bomber moved from Slovakia Hungary to Norway
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat Hit Differential Summary :
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scrambles around scotland from the russian fighters?
/mrcunego -
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Holland Belgium to 110 Sea Zone
2 carriers, 2 destroyers, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from 113 Sea Zone to Norway
2 bombers moved from Western Germany to 111 Sea Zone
1 bomber moved from Slovakia Hungary to Norway
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in 111 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
Russians defend with 1 transport
1 transport owned by the Russians lost in 111 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 transport
Battle in 109 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Norway, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in United Kingdom
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans destroys 39PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 aaGuns moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 artillery and 11 mech_infantrys moved from Slovakia Hungary to Germany
4 aaGuns and 7 armour moved from Slovakia Hungary to Germany
7 infantry moved from Slovakia Hungary to Germany
2 armour, 2 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
2 fighters moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 113 Sea ZonePlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 1.83
British : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 infantry moved from Finland to Norway
2 bombers moved from Novgorod to Norway
1 fighter moved from Scotland to 110 Sea Zone
13 artilleries and 38 infantry moved from Poland to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Norway
Russians attack with 2 bombers and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 bombers and 2 infantry in Norway, round 2 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 14 artilleries, 38 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 38 infantry and 1 mech_infantry in Eastern Poland, round 2 : 17/55 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 14 artilleries, 38 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter moved from Novgorod to Scotland
1 fighter moved from 110 Sea Zone to Scotland
2 bombers moved from Norway to Scotland
4 aaGuns moved from Poland to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 armour moved from Novgorod to Karelia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 armour, 1 fighter and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to Shensi
1 infantry moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 artillery moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kansu to ShensiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 bombers and 2 infantry in Philippines, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Suiyuyan
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
2 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery moved from Suiyuyan to Chahar
7 mech_infantrys moved from Manchuria to Jehol
2 fighters moved from Amur to Jehol
1 fighter moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 aaGun, 1 artillery and 1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
3 fighters and 3 tactical_bombers moved from French Indo China to Hunan
3 bombers moved from Philippines to Kiangsi
1 bomber moved from 41 Sea Zone to Hainan
4 fighters moved from Japan to 35 Sea Zone
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Java to Borneo
1 fighter moved from Java to CelebesPlace Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
3 bombers moved from Eastern United States to United Kingdom
4 bombers moved from Scotland to United KingdomCombat - Americans
Battle in United Kingdom
Americans attack with 7 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 7 bombers, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/9 hits
Germans roll dice for 1 mech_infantry in United Kingdom, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
7 bombers moved from United Kingdom to Scotland
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 aaGun and 1 infantry moved from 119 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Quebec to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 118 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
4 submarines moved from 30 Sea Zone to 26 Sea Zone
6 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsPurchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Siam to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from Malaya to Shan State
1 aaGun and 5 infantry moved from Burma to Yunnan
1 fighter moved from Sumatra to YunnanTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 armour, 2 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Romania to Slovakia HungaryCombat - Italians
Battle in Poland
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 5/11 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Poland to Western Germany
2 aaGuns moved from Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 mech_infantrys placed in Northern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Germany to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 109 Sea Zone -
russians scramble from scotland?
-
No scramble.
-
Ya know what? Screw it, throw em up. Let’s see what happens :).
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Germany to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 submarine and 1 transport; Russians defend with 3 fighters
1 submarine owned by the Americans Submerged
Germans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/3 hits
3 fighters owned by the Russians and 3 bombers owned by the Germans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 bombers
Casualties for Americans: 1 transport
Casualties for Russians: 3 fighters
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in United Kingdom
Germans attack with 2 bombers and 2 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in United Kingdom, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in United Kingdom, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in United Kingdom
Germans destroys 39PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Norway to 113 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Germany to Western Germany
9 infantry moved from Germany to Slovakia Hungary
6 aaGuns, 7 armour, 5 artilleries and 11 mech_infantrys moved from Germany to Slovakia Hungary
2 armour, 2 infantry and 5 mech_infantrys moved from Romania to Slovakia HungaryPlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 fighter and 3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
the russians are waking up. the 3 for 3 bomber hits.
good call with a lot of damage to the germans options forward and not a great deal of implications for the allies.
/mrcunego