18L Shin Ji(Axis+9) vs Oystelio

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 10 PUs;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from 39 Sea Zone to Trans-Jordan
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                6 fighters moved from Japan to 36 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 6 fighters
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese win with 6 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                6 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 aaGun, 5 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,6,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,5,1,1,5,2,3,5,5
                Japanese collect 4 PUs (15 lost to blockades); end with 14 PUs

    Combat Hit Differential Summary :

    Japanese : -0.33

    triplea_41634_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Trans-Jordan
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 :  0/3 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  9/17 hits
                        1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Americans: 2 bombers and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  6/12 hits

    triplea_41634_Ame8.tsvg


  • selection?

    comon  zero hits in trans Jordan, bullshit

  • '15

    I’ll go with best defense.


  • Tilt all carriers round 1?

  • '15

    Oh, right.  OK then.  Tilt the two BBs, lose both destroyers and one cruiser, and tilt one carrier


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Trans-Jordan
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 :  0/3 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  9/17 hits
                        1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Americans: 2 bombers and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 :  11/14 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  5/11 hits

    triplea_41634_Ame8.tsvg


  • NOW WHAT?

  • '15

    LOL, I saw those rolls!

    OK, I’ll kill the tilted carrier, and kill another carrier, plus kill two fighters.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Trans-Jordan
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 :  0/3 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  9/17 hits
                        1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Americans: 2 bombers and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 :  11/14 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  5/11 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 6 fighters and 2 transports in 37 Sea Zone, round 3 :  4/11 hits
                        2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
                    1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 36 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 4 fighters and 2 transports remaining. Battle score for attacker is -32
                    Casualties for Americans: 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines
                    Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Battle in 37 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 4 fighters and 2 transports
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                6 fighters moved from Quebec to 91 Sea Zone
                1 aaGun and 1 mech_infantry moved from Central United States to Western United States
                2 fighters moved from Quebec to Alaska
                1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 submarine moved from 107 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 36 Sea Zone
                3 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                2 infantry placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                1 armour placed in Eastern United States
                Americans undo move 7.
                Americans undo move 5.
                1 armour placed in Western United States
                1 infantry placed in French Indo China
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,3,6,6
                Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41634_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 8 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 :  2/11 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Chahar

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Shensi
                Chinese undo move 1.
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41634_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/17 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  8/17 hits
                        5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 :  2/9 hits
                        Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 :  5/12 hits
                        2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
                    retreated to Trans-Jordan
                    Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 armour and 5 mech_infantrys
                    Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                3 artilleries and 5 infantry moved from India to West India
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Burma
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
                1 fighter moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India

    Place Units - British
                1 carrier placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                British collect 33 PUs (1 lost to blockades); end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_41634_UK_8.tsvg


  • ONE EDIT, HOLD ON


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/17 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  8/17 hits
                        5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 :  2/9 hits
                        Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 :  5/12 hits
                        2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
                    retreated to Trans-Jordan
                    Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 armour and 5 mech_infantrys
                    Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                3 artilleries and 5 infantry moved from India to West India
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Burma
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
                1 fighter moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India

    Place Units - British
                1 carrier placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                British collect 33 PUs (1 lost to blockades); end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Alaska: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Removing units owned by Americans from Alaska: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41634_UK_8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
                1 cruiser, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                4 infantry and 1 marine moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Volgograd to Samara
                1 bomber moved from Bryansk to Samara
                1 fighter moved from Bryansk to Samara
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Bryansk

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 fighters, 4 infantry and 1 marine
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 2 fighters, 4 infantry and 1 marine in Morocco, round 2 : 4/7 hits, 2.00 expected hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Samara
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Samara
                    retreated to Samara
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Samara to Bryansk
                1 bomber moved from Samara to Bryansk
                2 fighters moved from Morocco to 92 Sea Zone

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        Americans : -1.33
        Russians : 0.67

    triplea_41634_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                3 submarines moved from 42 Sea Zone to 37 Sea Zone
                2 submarines moved from 20 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Hainan
                Battle in 37 Sea Zone
                    ANZAC attack with 5 submarines
                    Japanese defend with 2 battleships, 1 carrier, 2 fighters and 2 transports
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                        1 carrier owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 2 battleships and 2 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                        2 submarines owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 7 : 1/3 hits, 1,00 expected hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    3 submarines owned by the ANZAC Submerged
                    Japanese win, taking Hainan from Japanese with 2 fighters remaining. Battle score for attacker is 58
                    Casualties for ANZAC: 2 submarines
                    Casualties for Japanese: 2 battleships, 1 carrier and 2 transports
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 fighter moved from New South Wales to New Guinea
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Szechwan: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Suiyuyan: 2 fighters
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : -0,67
        Japanese : 0,00

    triplea_41634_ANZ8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                3 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from British
                1 mech_infantry moved from Yugoslavia to Albania
                      Italians take Albania from British
                10 mech_infantrys moved from Germany to Eastern Poland
                9 armour moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from British
                2 infantry moved from Southern France to 93 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
                6 bombers moved from Southern Italy to Belarus
                1 bomber moved from Bryansk to Samara
                1 fighter moved from Southern Italy to Bryansk
                1 infantry moved from Bryansk to Tambov
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk

    Combat - Germans
                Battle in Egypt
                    Germans attack with 9 armour, 3 artilleries and 5 infantry
                    British defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                        Germans roll dice for 9 armour, 3 artilleries and 5 infantry in Egypt, round 2 : 8/17 hits, 6.83 expected hits
                        British roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 2/6 hits, 2.33 expected hits
                        2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 3 infantry owned by the British and 1 fighter owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 9 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 6 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 6 bombers and 2 infantry in Belarus, round 2 : 6/8 hits, 4.33 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 bombers moved from Belarus to Bryansk
                2 bombers moved from Samara to Bryansk
                3 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Novgorod
                3 artilleries placed in Ukraine
                3 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Germans : 2.00
        British : -0.33
        Russians : -0.67

    triplea_41634_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits, 2,00 expected hits
                        Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                2 aaGuns and 14 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shantung to Anhwe

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        Italians : 0,67
        Russians : 2,33

    triplea_41634_Rus9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                5 infantry and 1 mech_infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 fighter moved from Trans-Jordan to 81 Sea Zone

    Combat - Japanese
                Battle in 81 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 cruiser
                        Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 fighter in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 81 Sea Zone
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 aaGun moved from Kiangsu to Shantung

    Place Units - Japanese
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,1,5,4,6,5,1
                Japanese collect 8 PUs (7 lost to blockades); end with 10 PUs

    Combat Hit Differential Summary :

    British : 0.00
        Japanese : 0.00

    triplea_41634_Jap9.tsvg

  • '15

    Hang on, didn’t see I still had a sub there!

    I’ll roll the attack on your stuff in z36 here

    DiceRolls: 1@2; Total Hits: 01@2: (4)

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