18L Giallo (x+10) vs War Ghost BM3


  • I took the no scramble option since it was a bit of a wipeout. If you would have rather scrambled we can roll it in the thread.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                4 armour, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 3 infantry, 5 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 104 Sea Zone to 112 Sea Zone
                10 transports moved from 89 Sea Zone to 101 Sea Zone
                2 battleships, 5 carriers, 4 cruisers, 15 destroyers, 8 fighters, 13 submarines and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                      Americans take Iraq from Germans
                1 bomber moved from Egypt to Persia
                6 armour, 9 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
                2 fighters moved from 112 Sea Zone to 125 Sea Zone

    Combat - Americans
                Strategic bombing raid in Persia
                        AA fire in Persia : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in Persia causes 0 damage total.
                Battle in Norway
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from 10 Sea Zone to Western United States
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 infantry placed in Western United States
                4 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        AA fire in Persia : : 0.83
        Americans : -3.00
        Japanese : -0.50

    triplea_41654_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                4 armour, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 3 infantry, 5 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 104 Sea Zone to 112 Sea Zone
                10 transports moved from 89 Sea Zone to 101 Sea Zone
                2 battleships, 5 carriers, 4 cruisers, 15 destroyers, 8 fighters, 13 submarines and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                      Americans take Iraq from Germans
                1 bomber moved from Egypt to Persia
                6 armour, 9 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
                2 fighters moved from 112 Sea Zone to 125 Sea Zone

    Combat - Americans
                Strategic bombing raid in Persia
                        AA fire in Persia : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in Persia causes 0 damage total.
                Battle in Norway
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from 10 Sea Zone to Western United States
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 infantry placed in Western United States
                4 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to West India
                4 fighters moved from India to West India

    Combat - British
                Battle in West India
                    British attack with 4 fighters and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 4 fighters and 2 infantry in West India, round 2 : 3/6 hits, 2.33 expected hits
                        Japanese roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British win, taking West India from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from West India to India
                2 mech_infantrys moved from Belgian Congo to Egypt
                6 armour, 16 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 aaGuns and 3 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway

    Place Units - British
                1 armour and 2 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 4 infantry

    Combat Hit Differential Summary :

    Germans : -0.33
        AA fire in Persia : : 0.83
        British : 0.67
        Americans : -3.00
        Japanese : 0.17

    triplea_41654_UK_14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Northwest Persia to West India
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 submarines moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from Americans
                1 bomber moved from Southern Italy to Western Germany

    Combat - Italians
                Battle in Gibraltar
                Battle in West India
                    Italians attack with 1 bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber in West India, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from West India to Yunnan
                4 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern France
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41654_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 fighters moved from Queensland to Sumatra
                2 fighters moved from Ethiopia to Egypt

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.67

    triplea_41654_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 fighters moved from Queensland to Sumatra
                2 fighters moved from Ethiopia to Egypt

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.67

    triplea_41654_Fre14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 13 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Persia to West India
                      Germans take West India from UK_Pacific
                4 infantry moved from Finland to Norway
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Norway
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                1 battleship moved from 115 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Norway
                6 bombers moved from Germany to Norway
                1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
                2 artilleries and 2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                7 armour and 16 mech_infantrys moved from Eastern Persia to West India
                3 armour moved from Persia to West India
                1 armour and 1 mech_infantry moved from Persia to West India
                1 armour and 1 mech_infantry moved from Persia to West India
                1 armour and 1 mech_infantry moved from Persia to West India
                3 armour and 3 mech_infantrys moved from Persia to West India
                2 armour and 3 mech_infantrys moved from Persia to West India
                3 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  1/7 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 :  2/5 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 :  3/5 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 :  1/4 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 :  2/4 hits
                        Russians roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Norway
                    Germans attack with 2 artilleries, 6 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 2 fighters and 3 infantry; Americans defend with 4 armour and 3 infantry
                        AA fire in Norway :  3/9 hits
                        1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Norway
                        Germans roll dice for 1 battleship in Norway, round 2 :  1/1 hits
                        Germans roll dice for 2 artilleries, 6 bombers, 6 infantry and 1 tactical_bomber in Norway, round 2 :  2/15 hits
                        Americans roll dice for 3 aaGuns, 4 armour, 2 fighters and 6 infantry in Norway, round 2 :  2/12 hits
                        3 aaGuns owned by the British and 2 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 artilleries, 6 bombers, 4 infantry and 1 tactical_bomber in Norway, round 3 :  6/13 hits
                        Americans roll dice for 4 armour, 2 fighters and 6 infantry in Norway, round 3 :  9/12 hits
                        1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 3 infantry owned by the Americans, 4 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in Norway
                    Americans win with 4 armour and 2 fighters remaining. Battle score for attacker is -59
                    Casualties for Germans: 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
                    Casualties for British: 3 aaGuns and 3 infantry
                    Casualties for Americans: 3 infantry
                    4 bombers owned by the Germans retreated
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 2 armour and 2 mech_infantrys
                    French defend with 1 infantry; Americans defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans and 1 infantry owned by the French lost in Iraq
                    Germans win, taking Iraq from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Caucasus to Kazakhstan
                4 armour and 7 mech_infantrys moved from Caucasus to Volgograd
                6 mech_infantrys moved from Germany to Baltic States
                3 mech_infantrys moved from Bessarabia to Baltic States
                1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                4 bombers moved from Norway to Western Germany
                1 artillery and 22 infantry moved from Poland to Eastern Poland
                6 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 armour placed in Novgorod
                3 infantry and 7 mech_infantrys placed in Germany
                10 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 3 artilleries and 3 infantry
                EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41654_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                4 armour moved from Sikang to Shensi
                1 infantry moved from Novosibirsk to Kazakhstan
                6 infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Tsinghai to Szechwan
                1 mech_infantry moved from Sikang to Szechwan
                1 armour moved from Tsinghai to Szechwan
                1 armour moved from Tsinghai to Kansu
                1 armour moved from Tsinghai to Szechwan
                1 armour moved from Tsinghai to Shensi
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Kansu
                    Russians attack with 1 armour and 6 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 armour and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Shensi
                    Russians attack with 5 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 armour in Shensi, round 2 : 2/5 hits, 2.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Russia to Samara
                2 aaGuns moved from Bryansk to Russia
                2 aaGuns, 12 artilleries, 3 fighters and 65 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Belarus to Tambov
                3 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Archangel to Smolensk

    Place Units - Russians
                2 armour, 4 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : -0.33
        Japanese : -1.00

    triplea_41654_Rus15.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 6 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from French Indo China to Shensi
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kweichow to Shensi
                1 armour moved from French Indo China to Hunan
                1 infantry moved from Hunan to Kweichow
                3 armour moved from Yunnan to Shensi
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 bomber moved from French Indo China to 43 Sea Zone
                1 bomber moved from French Indo China to Shensi
                2 artilleries and 1 infantry moved from Yunnan to Szechwan
                3 artilleries moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                2 artilleries moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Szechwan
                    Japanese attack with 9 artilleries and 1 infantry
                    Russians defend with 2 armour and 2 mech_infantrys
                        Japanese roll dice for 9 artilleries and 1 infantry in Szechwan, round 2 :  2/10 hits
                        Chinese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 :  3/4 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Szechwan
                        Japanese roll dice for 7 artilleries in Szechwan, round 3 :  2/7 hits
                        Chinese roll dice for 2 armour in Szechwan, round 3 :  2/2 hits
                        2 artilleries owned by the Japanese and 2 armour owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 5 artilleries remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 armour and 2 mech_infantrys
                    Casualties for Japanese: 4 artilleries and 1 infantry
                Battle in Shensi
                    Japanese attack with 3 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 5 armour
                        Japanese roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  4/8 hits
                        Chinese roll dice for 5 armour in Shensi, round 2 :  2/5 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the Russians lost in Shensi
                        Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Shensi, round 3 :  5/6 hits
                        Chinese roll dice for 1 armour in Shensi, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Russians: 5 armour
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/9 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 20 Sea Zone to Borneo
                3 fighters moved from 20 Sea Zone to Philippines
                1 fighter moved from Shensi to Kweichow
                2 tactical_bombers moved from Shensi to Kweichow
                1 bomber moved from Shensi to French Indo China
                1 aaGun moved from French Indo China to Yunnan
                1 bomber moved from 43 Sea Zone to Kiangsu
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 4 destroyers and 9 submarines moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs

    triplea_41654_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                3 armour moved from Norway to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                2 armour, 2 carriers, 2 cruisers, 9 destroyers, 4 fighters, 6 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                6 armour, 9 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                8 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Denmark
                Battle in 25 Sea Zone
                    Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Denmark from Germans with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iraq
                    Americans attack with 6 armour, 9 infantry and 3 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 6 armour, 9 infantry and 3 mech_infantrys in Iraq, round 2 : 5/18 hits, 5.00 expected hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
                        2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
                    Americans win, taking Iraq from Germans with 6 armour, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 artilleries and 4 infantry
                    Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.50 expected hits
                        Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/6 hits, 2.33 expected hits
                        Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                10 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 artilleries and 6 infantry placed in Eastern United States
                2 armour placed in Central United States
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 82 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : 0.33
        Americans : -4.17
        Japanese : -0.33

    triplea_41654_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                3 armour moved from Norway to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                2 armour, 2 carriers, 2 cruisers, 9 destroyers, 4 fighters, 6 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                6 armour, 9 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                8 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Denmark
                Battle in 25 Sea Zone
                    Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Denmark from Germans with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iraq
                    Americans attack with 6 armour, 9 infantry and 3 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 6 armour, 9 infantry and 3 mech_infantrys in Iraq, round 2 : 5/18 hits, 5.00 expected hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
                        2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
                    Americans win, taking Iraq from Germans with 6 armour, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 artilleries and 4 infantry
                    Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.50 expected hits
                        Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/6 hits, 2.33 expected hits
                        Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                10 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 artilleries and 6 infantry placed in Eastern United States
                2 armour placed in Central United States
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 82 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 artillery, 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 cruisers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from Norway to 113 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                      British take Northwest Persia from Germans
                1 mech_infantry moved from Trans-Jordan to Persia
                      British take Persia from Germans
                1 infantry moved from India to Burma
                4 fighters moved from India to Burma

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 2 cruisers, 2 destroyers and 2 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                        British roll dice for 2 cruisers, 2 destroyers and 2 fighters in 113 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        1 destroyer owned by the British lost in 113 Sea Zone
                        British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 113 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                        1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 2 cruisers and 2 fighters remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
                    Casualties for British: 2 destroyers
                Battle in Burma
                    British attack with 4 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 fighters and 1 infantry in Burma, round 2 : 1/5 hits, 2.17 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                4 fighters moved from Burma to India
                6 armour, 16 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                2 armour and 2 mech_infantrys moved from Egypt to Iraq
                6 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from 113 Sea Zone to United Kingdom
                3 transports moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 cruiser and 1 destroyer placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs; end with 3 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : -1.00
        Italians : 0.33
        British : -0.17
        Americans : -4.17
        Japanese : 0.33

    triplea_41654_UK_15.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 bomber moved from Western Germany to Belarus
                1 armour and 1 mech_infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Battle in Belarus
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the Russians lost in Belarus
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Gibraltar
                    Italians attack with 4 fighters and 4 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 armour, 2 artilleries and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 4 fighters and 4 infantry in Gibraltar, round 2 :  3/8 hits
                        British roll dice for 2 armour, 2 artilleries and 1 infantry in Gibraltar, round 2 :  3/5 hits
                        2 artilleries owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 4 fighters and 1 infantry in Gibraltar, round 3 :  2/5 hits
                        British roll dice for 2 armour in Gibraltar, round 3 :  1/2 hits
                        2 armour owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 fighter and 3 infantry
                    Casualties for Americans: 2 armour, 2 artilleries and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                2 artilleries moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to Western Germany
                2 aaGuns and 5 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Western Germany
                1 bomber moved from Belarus to Germany

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                2 mech_infantrys placed in Northern Italy
                3 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41654_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to India
                3 fighters moved from Egypt to Iraq
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Japanese : 0.00

    triplea_41654_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to India
                3 fighters moved from Egypt to Iraq
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Japanese : 0.00

    triplea_41654_Fre15.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Western Germany to Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Novgorod to Finland
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Novgorod to Finland
                2 armour moved from Novgorod to Finland
                1 fighter moved from Novgorod to 112 Sea Zone
                1 bomber moved from Western Germany to Denmark
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 artillery moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 3 armour and 1 tactical_bomber
                    Americans defend with 1 armour
                        Germans roll dice for 3 armour and 1 tactical_bomber in Finland, round 2 :  2/4 hits
                        Americans roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 armour
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    retreated to Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Denmark
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 armour
                        Germans roll dice for 1 bomber and 2 infantry in Denmark, round 2 :  0/3 hits
                        Americans roll dice for 1 armour in Denmark, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 bomber and 1 infantry in Denmark, round 3 :  0/2 hits
                        Americans roll dice for 1 armour in Denmark, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    retreated to Denmark
                    Americans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 :  2/3 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Denmark to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Finland to Germany
                9 mech_infantrys moved from Baltic States to Karelia
                6 mech_infantrys moved from Poland to Novgorod
                7 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Bessarabia to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 bomber moved from Western Ukraine to Germany
                3 armour and 4 mech_infantrys moved from Volgograd to Turkmenistan
                18 armour and 26 mech_infantrys moved from West India to Eastern Persia
                18 armour and 29 mech_infantrys moved from Eastern Persia to Turkmenistan
                6 artilleries moved from Germany to Poland
                5 infantry moved from Germany to Poland
                15 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                10 mech_infantrys placed in Germany
                3 infantry placed in Western Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_41654_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                2 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Tambov to Belarus
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                3 infantry moved from Kansu to Suiyuyan
                1 armour and 3 infantry moved from Kansu to Shensi
                2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                3 fighters moved from Tambov to Kazakhstan
                1 infantry moved from Rostov to Tambov
                4 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Tambov

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                        Russians roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 3 : 0/5 hits, 1.83 expected hits
                        Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Shensi
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 2 armour
                        Russians roll dice for 1 armour and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits
                        Japanese roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits
                        2 armour owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                2 aaGuns, 12 artilleries and 67 infantry moved from Tambov to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 aaGuns moved from Russia to Bryansk
                3 fighters moved from Kazakhstan to Russia

    Place Units - Russians
                2 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Russians : -0.50
        Japanese : -1.33

    triplea_41654_Rus16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 artilleries moved from Szechwan to Shensi
                1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 bomber moved from French Indo China to Shensi
                1 artillery moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 bomber moved from Kiangsu to Suiyuyan
                1 infantry moved from Kweichow to Hopei
                1 armour moved from Hunan to Anhwe
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 armour and 3 infantry
                        Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Shensi, round 2 :  4/6 hits
                        Chinese roll dice for 1 armour and 3 infantry in Shensi, round 2 :  2/4 hits
                        2 artilleries owned by the Japanese, 1 armour owned by the Russians and 3 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 3 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Shensi to Kiangsu
                1 bomber moved from Suiyuyan to Kiangsu
                1 tactical_bomber moved from Suiyuyan to Anhwe
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to Borneo

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 destroyers and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                Japanese collect 52 PUs (3 lost to blockades); end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs

    triplea_41654_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
                Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 4 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                4 fighters moved from 91 Sea Zone to Gibraltar
                2 armour moved from Central United States to 101 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - Americans
                Battle in Guam
                Battle in Malaya
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Guam from Japanese, taking Malaya from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 2 armour, 4 artilleries, 4 fighters and 6 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                4 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                4 fighters moved from Gibraltar to 91 Sea Zone
                6 armour, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia

    Place Units - Americans
                3 mech_infantrys placed in Iraq
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                2 fighters placed in Western United States
                6 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : 1.67
        Japanese : -0.33

    triplea_41654_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
                Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 4 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                4 fighters moved from 91 Sea Zone to Gibraltar
                2 armour moved from Central United States to 101 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - Americans
                Battle in Guam
                Battle in Malaya
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Guam from Japanese, taking Malaya from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 2 armour, 4 artilleries, 4 fighters and 6 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                4 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                4 fighters moved from Gibraltar to 91 Sea Zone
                6 armour, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia

    Place Units - Americans
                3 mech_infantrys placed in Iraq
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                2 fighters placed in Western United States
                6 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 3 armour and 2 destroyers; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 122 Sea Zone
                2 cruisers moved from 113 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                4 fighters moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Germans
                8 armour, 16 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                6 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                4 fighters moved from India to Shan State
                1 infantry moved from India to West India
                      UK_Pacific take West India from Germans
                39 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in 122 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 cruiser and 1 destroyer in 122 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 122 Sea Zone
                    British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Shan State
                    British attack with 4 fighters
                    Japanese defend with 1 infantry
                        British roll dice for 4 fighters in Shan State, round 2 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 4 fighters and 3 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 4 fighters and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Caucasus to Northwest Persia
                4 fighters moved from Shan State to India
                3 aaGuns moved from India to Burma
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                3 armour placed in Egypt
                British undo move 2.
                3 armour placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    Germans : -0.00
        Italians : -0.33
        British : 0.67
        Americans : 1.67
        Japanese : -0.67

    triplea_41654_UK_16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Denmark
                1 bomber moved from Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 bomber moved from Yunnan to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                    Italians win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Denmark
                    Italians attack with 1 bomber and 2 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Denmark, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Denmark
                    Italians win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Kazakhstan to Bulgaria
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 aaGuns and 2 infantry moved from Southern France to 93 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 aaGuns and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to Western Germany
                1 aaGun moved from Western Germany to Denmark
                1 bomber moved from Denmark to Southern Italy
                1 aaGun, 2 artilleries and 9 infantry moved from Southern France to Northern Italy
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                4 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Changing PUs for Italians from 24 to 22
                EDIT: Turning off Edit Mode

    triplea_41654_Ita16.tsvg

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