18L Shin Ji(Axis+9) vs Oystelio


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                2 fighters moved from Guam to Suiyuyan
                1 cruiser moved from 38 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_41634_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41634_Fre6.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports

    Combat Hit Differential Summary :

    Germans : -2.67
        British : 0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg

  • '15

    Phenomenal bad dice for me so far, let’s see if it continues.

    Would you like to submerge your subs?


  • subs stay inn and any sub hits are assigned to my subs, not carriers

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits

    Combat Hit Differential Summary :

    Germans : -0.50
        British : 0.67
        Americans : -0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg

  • '15

    Looks like my luck turned around where it really counted!  Got ten hits with the planes.

    What do you want to leave alive?


  • Tilt carriers, kill planes, keep at least one destroyer

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
                        Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
                        1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    3 submarines owned by the Americans and 1 submarine owned by the British Submerged
                        Germans roll dice for 6 bombers and 3 fighters in 91 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
                        Americans roll dice for 1 destroyer, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        1 destroyer owned by the British, 1 transport owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 69
                    Casualties for Germans: 4 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for British: 2 destroyers, 1 fighter and 1 transport
                    Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters and 3 transports

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                6 bombers moved from 91 Sea Zone to Southern France
                2 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Southern France
                2 bombers and 2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
                EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Northwest Persia: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 0.67
        Americans : 0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                16 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 infantry placed in Volgograd
                7 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
                EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41634_Rus7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Hunan to Kiangsi
                5 infantry moved from Anhwe to Kiangsi

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kiangsi

    Place Units - Japanese
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 28
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,3,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,1,5,1,2,2,1,4,1
                Japanese collect 10 PUs (28 lost to blockades); end with 10 PUs

    Combat Hit Differential Summary :

    triplea_41634_Jap7.tsvg


  • I will be slow over the next 10 days. Will post from time to time


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Sumatra
                Battle in French Indo China

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan
                1 cruiser moved from 64 Sea Zone to 101 Sea Zone
                6 fighters moved from Western United States to Eastern United States
                1 submarine moved from 91 Sea Zone to 107 Sea Zone
                1 submarine moved from 91 Sea Zone to 102 Sea Zone
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Suiyuyan to Szechwan
                2 bombers and 1 tactical_bomber moved from French West Africa to Egypt
                2 fighters moved from Western United States to Wake Island

    Place Units - Americans
                3 carriers, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_41634_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                8 infantry moved from Yunnan to Hunan
                1 fighter moved from Suiyuyan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 2 :  2/9 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41634_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 6 fighters
                EDIT: Adding units owned by Americans to Quebec: 8 fighters
                EDIT: Removing units owned by Americans from Wake Island: 2 fighters
                EDIT: Turning off Edit Mode
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from Bulgaria to Romania
                      British take Romania from Germans
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Italians
                1 armour moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in Crete
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                    British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                3 artilleries and 1 infantry moved from Burma to India
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from Union of South Africa to Egypt
                1 submarine moved from 91 Sea Zone to 108 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 airfield and 1 fighter placed in Quebec
                British undo move 3.
                1 fighter placed in United Kingdom
                1 airfield placed in Quebec

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,2,1,6,5,1,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41634_UK_7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Algeria to 94 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from 94 Sea Zone to Southern Italy
                2 infantry and 1 marine moved from Morocco to 92 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 marine moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : 0.00
        Russians : 0.33

    triplea_41634_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters
                EDIT: Adding units owned by ANZAC to Szechwan: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_41634_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_41634_Fre7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Ukraine to Bryansk
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 bomber moved from Western Germany to Belarus
                1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Northwest Persia to Volgograd
                11 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
                      Germans take Iraq from British
                      Germans take Trans-Jordan from British
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 infantry moved from Bessarabia to Romania
                2 mech_infantrys moved from Western Germany to Yugoslavia
                2 bombers moved from Southern France to Romania
                2 bombers moved from Southern France to Yugoslavia
                1 bomber moved from Southern France to 99 Sea Zone
                1 bomber moved from Southern France to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from 92 Sea Zone to 97 Sea Zone

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 fighter
                    British defend with 1 submarine
                        Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the British lost in 97 Sea Zone
                    Germans win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
                        British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Romania
                    Germans win, taking Romania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yugoslavia
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Yugoslavia, round 2 : 2/4 hits, 1.67 expected hits
                        British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
                    Germans win, taking Yugoslavia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Yugoslavia to Southern Italy
                2 bombers moved from Romania to Southern Italy
                1 bomber moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 95 Sea Zone to Southern Italy
                1 bomber moved from 99 Sea Zone to Southern Italy
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                3 infantry moved from Southern France to 93 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 94 Sea Zone to 93 Sea Zone
                2 infantry moved from Northern Italy to Southern France
                3 mech_infantrys moved from Novgorod to Bryansk
                1 bomber moved from Belarus to Bryansk
                1 bomber moved from Smolensk to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    Combat Hit Differential Summary :

    Germans : -2.50
        British : 0.17
        Russians : 0.33

    triplea_41634_Ger8.tsvg

  • '15

    I’m headed to bed, but you can do Japan’s turn for me.

    sub to z41, kill the transport

    fleet to z37, except the fighter, which goes to Trans-Jordan.

    Bring 6 fighters from Japan to z37 - kill the transport in z36 on the way.

    Kiangsi troops retreat to Kiangsu.

    Buy nothing.

    Then go ahead with the rest of the Allied turns!

Suggested Topics

  • 48
  • 27
  • 102
  • 37
  • 37
  • 43
  • 207
  • 217
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.8k

Users

40.4k

Topics

1.8m

Posts