Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
MrCunego (axis) vs Bobbarossa (allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Gibraltar to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrierNon Combat Move - Italians
3 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
2 submarines placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1.00
Americans : -0.67 -
yeah that second round of combat was rough. But I think the anzac can finish them off.
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 4 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Caroline Islands to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
EDIT: Removing units owned by ANZAC from Philippines: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 4 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Caroline Islands to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
EDIT: Removing units owned by ANZAC from Philippines: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Philippines: 3 fighters
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.958
Median : 4.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24ANZAC Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
yeah that second round of combat was rough. But I think the anzac can finish them off.
/mrcunegoAu contraire! You vastly underestimate my capability for bad rolls :-P.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Slovakia Hungary to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour and 3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 4 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 5 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Holland Belgium to United Kingdom
3 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Holland Belgium to Romania
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to Poland
1 infantry moved from Germany to Poland
1 bomber moved from Holland Belgium to 109 Sea Zone -
scramblers around UK.
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Slovakia Hungary to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour and 3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 4 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 5 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Holland Belgium to United Kingdom
3 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Holland Belgium to Romania
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to Poland
1 infantry moved from Germany to Poland
1 bomber moved from Holland Belgium to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 3 infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in United Kingdom
Germans attack with 1 armour, 3 bombers, 1 fighter and 5 infantry
British defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry; Americans defend with 1 aaGun and 1 infantry
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 5 infantry in United Kingdom, round 2 : 2/9 hits, 3.17 expected hits
British roll dice for 1 aaGun, 1 fighter and 3 infantry in United Kingdom, round 2 : 1/4 hits, 1.67 expected hits
1 aaGun owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 infantry in United Kingdom, round 3 : 6/8 hits, 3.00 expected hits
British roll dice for 1 fighter and 2 infantry in United Kingdom, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 2 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans destroys 39PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber and 2 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
2 mech_infantrys moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 aaGuns moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
2 bombers moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 armour and 8 mech_infantrys moved from Germany to Slovakia HungaryPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Germans collect 41 PUs (6 lost to blockades); end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 2.50
British : -1.00
Russians : -0.33
AA fire in United Kingdom : : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 2 bombers, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 bombers moved from Novgorod to Germany
2 artilleries and 1 infantry moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Romania
13 artilleries, 41 infantry and 1 mech_infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Karelia to Norway
Russians take Norway from GermansCombat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 2/2 hits
2 bombers killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 13 artilleries, 41 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 13 artilleries, 41 infantry and 1 mech_infantry in Poland, round 2 : 9/55 hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 13 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Scotland
2 infantry moved from Karelia to Finland
1 armour and 1 infantry moved from Novgorod to 127 Sea Zone
1 armour, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Novgorod
4 infantry moved from Belarus to Eastern Poland
1 fighter moved from Romania to NovgorodPlace Units - Russians
1 armour and 2 bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 73 PUs -
Combat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 2/2 hits
2 bombers killed by AA
Bombing raid in Germany causes 0 damage total.……
…
… -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Japan to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kweichow to India
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from Kiangsu to Yunnan -
its been a sad game for me. One thing is that I’m losing slowly but surely. But losing while all major diceroling has gone in my favor. I have no excuse to hide behind. Dont think a sealion in bal. mod. is the way to go. Russias new objectives really adds up.
But lets see. More bad dicerolling for the allies can still turn this one around.
I need scramble orderes in india and sz 35. And the subs in sz 54 has do decide to stay and fight or live another day.
Best regards
MrCunego -
I don’t know. You’ve played the back and forth over London very well and I’m have real trouble stabilizing. The way you’ve kept your aircraft alive so well has been incredibly obnoxious :P. But yeah, 70+ as Russia is really, really nice.
I’ll intercept in India and the subs will fight. Crossing my fingers and hoping for the best :-D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Japan to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kweichow to India
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from Kiangsu to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship
Americans defend with 2 transports; ANZAC defend with 2 submarines
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 bombers moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
5 mech_infantrys moved from Shantung to Manchuria
2 bombers moved from India to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Kansu
5 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hopei to Hunan
2 mech_infantrys moved from Chahar to Kweichow
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Kwangsi
1 submarine moved from 39 Sea Zone to 79 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Kiangsu
2 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
the sub got me. then not worth it.
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
2 bombers moved from Iceland to United KingdomCombat - Americans
Battle in Sumatra
Battle in United Kingdom
Americans attack with 4 bombers, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 4 bombers, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 2/8 hits
Germans roll dice for 1 armour and 3 infantry in United Kingdom, round 2 : 3/4 hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom
Americans roll dice for 4 bombers and 1 mech_infantry in United Kingdom, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in United Kingdom
Americans win, taking Sumatra from Japanese with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Americans
4 bombers moved from United Kingdom to Scotland
2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
6 submarines moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 3 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from Germans
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 artilleries and 30 infantry moved from Shan State to Yunnan
1 fighter moved from India to 58 Sea ZoneCombat - British
Battle in 58 Sea Zone
British attack with 1 fighter
Japanese defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 armour owned by the Japanese lost in 58 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in Yunnan
British attack with 3 artilleries and 30 infantry
Japanese defend with 2 infantry
British roll dice for 3 artilleries and 30 infantry in Yunnan, round 2 : 5/33 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 30 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 aaGuns moved from Shan State to Yunnan
1 aaGun and 5 infantry moved from India to Burma
1 fighter moved from 58 Sea Zone to Sumatra
1 mech_infantry moved from Eire to Scotland
1 armour moved from Eire to ScotlandTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 2 fighters and 4 infantry in Romania, round 2 : 3/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 2 armour, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Germany
2 mech_infantrys moved from Yugoslavia to Germany
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Germany
2 fighters moved from Romania to GermanyPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Holland Belgium to 110 Sea Zone
2 carriers, 2 destroyers, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from 113 Sea Zone to Norway
2 bombers moved from Western Germany to 111 Sea Zone
1 bomber moved from Slovakia Hungary to Norway
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat Hit Differential Summary :