8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Neutral_Axis
                      Americans take Tunisia from Neutral_Axis
                1 bomber moved from United Kingdom to Western Germany
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 bomber moved from Western United States to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany causes 0 damage total.
                Battle in French West Africa
                Battle in Malta
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                    Americans win, taking French West Africa from Neutral_Axis, taking Malta from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 carriers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                5 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from 26 Sea Zone to Korea
                1 bomber moved from 16 Sea Zone to Korea
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_41628_Ame5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 artillery and 10 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 10 infantry in Szechwan, round 2 :  2/11 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Shensi: 1 fighter
                EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41628_Chi5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 76 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to Iraq
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to Siam
                      UK_Pacific take Siam from Japanese
                1 tactical_bomber moved from Belgian Congo to 81 Sea Zone

    Combat - British
                Battle in 81 Sea Zone
                    British attack with 1 tactical_bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 81 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Hunan
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        British roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 :  1/3 hits
                        Italians roll dice for 1 armour and 1 artillery in Iraq, round 2 :  0/2 hits
                        1 artillery owned by the Italians lost in Iraq
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 :  1/3 hits
                        Italians roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  2/4 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Iraq to Eastern Persia
                1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Eire to United Kingdom
                5 mech_infantrys moved from Yunnan to India
                2 aaGuns moved from Yunnan to Szechwan

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
                British collect 29 PUs (4 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
                Units Change Ownership
                    Some Units in India change ownership: 5 infantry
                    Some Units in 26 Sea Zone change ownership: 1 battleship

    triplea_41628_UK_5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Cyprus to 99 Sea Zone
                2 infantry moved from Crete to 99 Sea Zone
                4 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
                4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Syria to Iraq
                1 fighter moved from Southern Italy to Iraq
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Belarus to Rostov
                      Italians take Bryansk from Russians
                      Italians take Rostov from Russians
                2 infantry moved from Belarus to Bryansk

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                        Italians roll dice for 1 submarine in 80 Sea Zone, round 2 :  1/1 hits
                    Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 9 infantry
                    British defend with 2 armour and 1 mech_infantry
                        Italians roll dice for 1 artillery and 9 infantry in Anglo Egyptian Sudan, round 2 :  0/10 hits
                        British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery and 7 infantry in Anglo Egyptian Sudan, round 3 :  1/8 hits
                        British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery and 7 infantry in Anglo Egyptian Sudan, round 4 :  3/8 hits
                        British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 :  1/2 hits
                        1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 3 infantry
                    Casualties for British: 2 armour and 1 mech_infantry
                Battle in Iraq
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Iraq, round 2 :  0/3 hits
                        British roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 fighter and 1 infantry in Iraq, round 3 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Iraq, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Iraq
                    retreated to Iraq
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Iraq to Syria
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 aaGun moved from Belarus to Bryansk

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41628_Ita5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Yunnan to Szechwan
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_41628_ANZ5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to United Kingdom

    Turn Complete - French

    triplea_41628_Fre5.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to Malta
                2 fighters moved from Southern Italy to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Southern France to Southern Italy
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                2 bombers moved from Baltic States to Archangel
                1 fighter moved from Belarus to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 tactical_bombers moved from Belarus to Ukraine
                2 armour and 4 mech_infantrys moved from Western Germany to Poland

    Combat - Germans

    triplea_41628_Ger6.tsvg

  • '17

    scramble from london?

  • '20 '19 '18 '15 '13

    full scramble

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to Malta
                2 fighters moved from Southern Italy to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Southern France to Southern Italy
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                2 bombers moved from Baltic States to Archangel
                1 fighter moved from Belarus to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 tactical_bombers moved from Belarus to Ukraine
                2 armour and 4 mech_infantrys moved from Western Germany to Poland

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Ukraine
                    Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 bombers and 4 infantry in Archangel, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  2/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 bombers and 2 infantry in Archangel, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Malta
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 :  1/3 hits
                        British roll dice for 1 artillery and 1 infantry in Malta, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Malta
                        Germans roll dice for 1 artillery and 1 fighter in Malta, round 3 :  1/2 hits
                        British roll dice for 1 artillery in Malta, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Malta
                    Germans win, taking Malta from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                        Germans roll dice for 3 fighters in 110 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 fighter in 110 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the French lost in 110 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 destroyer and 1 tactical_bomber
                    Casualties for British: 2 fighters
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Malta to Tobruk
                3 tactical_bombers moved from Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                5 armour, 11 artilleries, 16 infantry and 9 mech_infantrys moved from Belarus to Bryansk
                2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Baltic States to Belarus
                4 aaGuns moved from Eastern Poland to Western Ukraine
                2 bombers moved from Archangel to Novgorod

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Novgorod
                1 armour, 2 infantry and 6 mech_infantrys placed in Western Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_41628_Ger6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Korea to Manchuria
                2 mech_infantrys moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                1 submarine moved from 119 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 6 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                        Russians roll dice for 6 infantry in Manchuria, round 2 :  1/6 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 3 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 2 infantry in Manchuria, round 4 :  1/2 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Manchuria, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 :  2/3 hits
                        Italians roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 fighter moved from Rostov to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                2 artilleries, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,2,6,4,5,5,4,2
                Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_41628_Rus6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Jehol to Manchuria
                1 bomber moved from Japan to Manchuria
                1 infantry moved from Chahar to Jehol
                2 infantry moved from Kweichow to Hunan
                3 fighters moved from Anhwe to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                4 fighters moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from French Indo China to Siam
                1 artillery moved from French Indo China to Siam
                2 tactical_bombers moved from French Indo China to Siam
                1 marine moved from Guam to 21 Sea Zone
                1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 battleship, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to Java
                2 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 artillery moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in Malaya
                Battle in Manchuria
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Malaya from UK_Pacific, taking Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 battleships in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 fighters and 2 infantry
                    British defend with 3 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 3 infantry in Hunan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Siam
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Siam, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 4 fighters and 1 infantry
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Kwangsi, round 2 :  5/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Java to 42 Sea Zone
                3 tactical_bombers moved from Java to 42 Sea Zone
                4 fighters moved from Kwangsi to Anhwe
                1 bomber moved from Manchuria to Japan
                1 marine moved from 6 Sea Zone to Japan
                1 bomber moved from 16 Sea Zone to Japan
                3 fighters moved from Hunan to Anhwe
                2 tactical_bombers moved from Siam to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery, 1 fighter and 3 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_41628_Jap6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                1 fighter moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 fighter moved from 92 Sea Zone to Malta
                1 fighter moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 96 Sea Zone to Malta
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                2 fighters moved from 92 Sea Zone to Tobruk
                1 submarine moved from 76 Sea Zone to 81 Sea Zone
                1 bomber and 2 fighters moved from Korea to Manchuria
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 cruiser, 1 fighter and 1 transport
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 96 Sea Zone
                    Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 81 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 81 Sea Zone
                        Americans roll dice for 1 submarine in 81 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Tobruk
                    Americans attack with 1 armour and 2 fighters
                    Germans defend with 1 fighter
                        Americans roll dice for 1 armour and 2 fighters in Tobruk, round 2 :  2/3 hits
                        Italians roll dice for 1 fighter in Tobruk, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Tobruk
                    Americans win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in Manchuria
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Manchuria, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 fighters in Manchuria, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malta
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Malta
                    Americans win, taking Malta from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Tobruk to 96 Sea Zone
                2 fighters moved from Malta to 96 Sea Zone
                1 battleship and 2 carriers moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western United States to Korea
                1 bomber and 2 fighters moved from Manchuria to Korea
                1 fighter moved from Hawaiian Islands to Korea
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 bomber and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_41628_Ame6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan
                1 artillery and 2 infantry moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hopei
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Kweichow
                    Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Yunnan
                    Chinese attack with 1 artillery and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 :  2/9 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Sikang
                3 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Kwangsi
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_41628_Chi6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Syria
                1 mech_infantry moved from India to Shan State
                1 fighter moved from India to 37 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Syria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 fighter
                        British roll dice for 1 artillery and 1 infantry in Syria, round 2 :  1/2 hits
                        Italians roll dice for 1 fighter in Syria, round 2 :  0/1 hits
                        1 fighter owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter
                Battle in Shan State
                    British attack with 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from 37 Sea Zone to Yunnan
                2 aaGuns moved from Szechwan to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 fighter moved from Eastern Persia to Russia
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 armour moved from Morocco to Tunisia
                1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to Tobruk
                2 infantry moved from Brazil to British Guiana

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
                British collect 29 PUs (4 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 2 mech_infantrys

    triplea_41628_UK_6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 6 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Southern Italy to Rostov
                2 infantry moved from Bryansk to Rostov
                3 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 fighters and 2 infantry
                    Russians defend with 2 mech_infantrys
                        Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 :  2/4 hits
                        Russians roll dice for 2 mech_infantrys in Rostov, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_41628_Ita6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese
                1 marine moved from 44 Sea Zone to Celebes
                2 fighters moved from Szechwan to Hunan

    Combat - ANZAC
                Battle in Celebes
                Battle in Hunan
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
                    ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Hunan to Yunnan
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41628_ANZ6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_41628_Fre6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to Egypt
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Bryansk to Tambov
                3 tactical_bombers moved from Bryansk to Tambov
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Romania to Bulgaria
                2 mech_infantrys moved from Western Germany to Yugoslavia
                2 infantry moved from Western Germany to France
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 artilleries and 4 infantry moved from Novgorod to Belarus
                1 infantry moved from Baltic States to Belarus
                2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
                1 armour moved from Germany to Eastern Poland
                1 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 fighter moved from Bryansk to Tambov
                1 armour moved from Bryansk to Archangel

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Tambov, round 2 :  1/6 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Tambov, round 3 :  3/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from Novgorod to Southern Italy
                1 fighter moved from Tambov to Bryansk
                3 tactical_bombers moved from Tambov to Bryansk
                4 aaGuns moved from Western Ukraine to Bryansk
                2 aaGuns moved from Belarus to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 2 bombers and 3 mech_infantrys placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 62 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_41628_Ger7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 mech_infantry moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia

    Place Units - Russians
                8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,6,2,1,4,6,1,5,6,5,4,4,5,1,4,5,2,6
                Russians collect 18 PUs (3 lost to blockades); end with 18 PUs

    triplea_41628_Rus7.tsvg

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