G40 BM 3.0 DeadTom (Axis+7) vs. War Ghost (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
                Japanese buy 1 factory_minor, 1 fighter and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 battleship and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from Jehol to 21 Sea Zone
                1 tactical_bomber moved from Jehol to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
                2 bombers moved from Japan to Yunnan
                1 infantry moved from Shan State to Yunnan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter and 2 transports
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 42 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 :  1/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 3 :  2/6 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 1 infantry and 4 mech_infantrys
                        Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/10 hits
                        Chinese roll dice for 1 infantry and 4 mech_infantrys in Yunnan, round 2 :  3/5 hits
                        3 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 infantry and 4 mech_infantrys
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
                1 tactical_bomber moved from 20 Sea Zone to Japan
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Manchuria
                1 fighter moved from 20 Sea Zone to Manchuria
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Jehol to Anhwe
                1 fighter moved from Yunnan to Szechwan
                2 bombers and 1 tactical_bomber moved from Yunnan to French Indo China
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                4 carriers, 3 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,5,5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,6,2,6,6,1
                Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_41662_Jap5.tsvg


  • Was there a prompt for kamikazes when you took Iwo Jima? If you’re making attacks in kamikaze zones, could you be sure to ask me if I want to use them? Of course, the last US turn is too far gone to go back and change anything. This is just for future reference.


  • There was no prompt because Iwo Jima was taken with transports and troops only. The fleet moved in on the subsequent non combat move.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 cruiser and 1 transport moved from 83 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 armour moved from Eastern United States to Western United States
                4 mech_infantrys moved from Eastern United States to Western United States

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Americans creates battle in territory 6 Sea Zone

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 fighter moved from Midway to 17 Sea Zone
                3 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 harbour placed in Iwo Jima

    Turn Complete - Americans
                Americans collect 55 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    triplea_41662_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    triplea_41662_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 cruiser and 1 transport moved from 83 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 armour moved from Eastern United States to Western United States
                4 mech_infantrys moved from Eastern United States to Western United States

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Americans creates battle in territory 6 Sea Zone

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 fighter moved from Midway to 17 Sea Zone
                3 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 harbour placed in Iwo Jima

    Turn Complete - Americans
                Americans collect 55 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 infantry moved from Persia to Iraq
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from India to Malaya
                1 infantry moved from Burma to India

    Combat - British
                Strategic bombing raid in Malaya
                        AA fire in Malaya : 0/1 hits, 0.17 expected hits
                    Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Malaya causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Malaya to India
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    AA fire in Malaya : : -0.17

    triplea_41662_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk
                1 armour moved from Archangel to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Western Ukraine
                1 bomber moved from Southern Italy to Egypt
                1 infantry moved from Syria to Trans-Jordan
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from Greece to 99 Sea Zone
                2 infantry moved from Libya to 96 Sea Zone
                1 artillery and 1 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Albania to Greece
                1 armour moved from Egypt to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan

    Place Units - Italians
                3 armour placed in Egypt
                3 infantry placed in Southern Italy
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_41662_Ita5.tsvg


  • Ah, I forgot to move the sub to 80. Would it be alright to edit?


  • I’m ready to concede this one. I tried a kill Japan first and didn’t do a great job of it. I wouldn’t mind a rematch, however.


  • Sure, would you like to use the same bid and switch sides?


  • I’d just assume we rebid.

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