Whackamatt Axis -vs- dawgoneit Aallies Game #5

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Hisaichi
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 Destroyers moved from 75 Sea Zone to 84 Sea Zone
                1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Vladivostok
                9 Infantrys moved from N.French Indochina to Yunnan
                2 Fighters moved from 106 Sea Zone to Yunnan
                2 Infantrys moved from Hunan to Kweichow
                1 Tank moved from Anhwei to Kweichow
                1 Infantry moved from Kwangsi to Hunan
                1 Transport moved from 75 Sea Zone to 84 Sea Zone
                1 Infantry and 1 Mech.Inf moved from Changchun to 84 Sea Zone
                1 Infantry and 1 Mech.Inf moved from 84 Sea Zone to Vladivostok
                3 Infantrys moved from Changchun to Kirin
                1 Mech.Inf moved from Changchun to Kirin
                2 Infantrys moved from Hulunbuir to Heilungchiang
                1 Tank moved from Hulunbuir to Heilungchiang
                1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
                1 Mech.Inf moved from Changchun to 84 Sea Zone
                1 Mech.Inf moved from 84 Sea Zone to Shanghai
                1 S.Bomber moved from Hong Kong to Yunnan
                2 Tanks moved from Hulunbuir to Chita
                3 Infantrys moved from Hong Kong to Kwangtung
                3 Infantrys moved from Hong Kong to Kiangsi

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 1 Elite, 15 Infantrys, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Kweichow
                    Hisaichi attack with 2 Infantrys and 1 Tank
                    Chinese defend with 1 Infantry and 1 Marine
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 :  1/2 hits
                        Chinese roll dice for 1 Marine in Kweichow, round 3 :  0/1 hits
                        1 Marine owned by the Chinese lost in Kweichow
                    Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry and 1 Marine
                Battle in Vladivostok
                    Hisaichi attack with 2 Infantrys and 1 Mech.Inf
                    Russians defend with 1 Mech.Inf
                        Hisaichi roll dice for 1 Battleship and 1 Cruiser in Vladivostok, round 2 :  0/2 hits
                        Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Vladivostok, round 2 :  0/3 hits
                        Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Vladivostok
                        Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Vladivostok, round 3 :  1/2 hits
                        Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 :  0/1 hits
                    1 Mech.Inf owned by the Russians lost in Vladivostok
                    Hisaichi win, taking Vladivostok from Russians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Mech.Inf
                Battle in Heilungchiang
                    Hisaichi attack with 2 Infantrys and 1 Tank
                    Russians defend with 1 Mech.Inf
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 2 :  0/3 hits
                        Russians roll dice for 1 Mech.Inf in Heilungchiang, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 3 :  0/3 hits
                        Russians roll dice for 1 Mech.Inf in Heilungchiang, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 4 :  1/3 hits
                        Russians roll dice for 1 Mech.Inf in Heilungchiang, round 4 :  1/1 hits
                    1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                    Hisaichi win, taking Heilungchiang from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Mech.Inf
                Battle in Yunnan
                    Hisaichi attack with 2 Fighters, 9 Infantrys and 1 S.Bomber
                    British defend with 2 Artillerys and 6 Infantrys
                        Hisaichi roll dice for 2 Fighters, 9 Infantrys and 1 S.Bomber in Yunnan, round 2 :  4/12 hits
                        Chinese roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 2 :  2/8 hits
                        4 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 2 Fighters, 7 Infantrys and 1 S.Bomber in Yunnan, round 3 :  0/10 hits
                        Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 3 :  2/4 hits
                        2 Infantrys owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 2 Fighters, 5 Infantrys and 1 S.Bomber in Yunnan, round 4 :  1/8 hits
                        Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 4 :  2/4 hits
                        1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 2 Fighters, 3 Infantrys and 1 S.Bomber in Yunnan, round 5 :  2/6 hits
                        Chinese roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 5 :  3/3 hits
                        1 Artillery owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 2 Fighters and 1 S.Bomber in Yunnan, round 6 :  2/3 hits
                        Chinese roll dice for 1 Artillery in Yunnan, round 6 :  0/1 hits
                        1 Artillery owned by the British lost in Yunnan
                    Hisaichi win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 9 Infantrys
                    Casualties for British: 2 Artillerys and 6 Infantrys
                Battle in Kirin
                    Hisaichi attack with 3 Infantrys and 1 Mech.Inf
                    Russians defend with 1 Mech.Inf
                        Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Kirin, round 2 :  1/4 hits
                        Russians roll dice for 1 Mech.Inf in Kirin, round 2 :  0/1 hits
                    1 Mech.Inf owned by the Russians lost in Kirin
                    Hisaichi win, taking Kirin from Russians with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Mech.Inf

    Non Combat Move - Hisaichi
                2 Fighters moved from Yunnan to N.French Indochina
                2 Infantrys moved from Kwangsi to N.French Indochina
                1 S.Bomber moved from Yunnan to Hong Kong
                1 AAGun moved from Hunan to Kwangsi

    Place Units - Hisaichi
                1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
                1 Artillery and 2 Infantrys placed in Hulunbuir
                6 Infantrys placed in Hong Kong
                6 Infantrys and 1 S.Bomber placed in Changchun
                1 S.Submarine placed in 84 Sea Zone

    Turn Complete - Hisaichi
                Hisaichi collect 57 PUs; end with 57 PUs

    triplea_41643_His6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - British
                4 Infantrys moved from Dover to 20 Sea Zone
                4 Infantrys moved from 20 Sea Zone to Belgium
                2 Fighters moved from 20 Sea Zone to Belgium
                1 Bomber and 1 Fighter moved from Dover to Belgium
                2 Infantrys moved from Wales to Manchester
                1 Infantry moved from Manchester to Dover
                1 Submarine moved from 20 Sea Zone to 22 Sea Zone
                1 Infantry moved from E.Morocco to N.Algeria
                2 Mech.Infs moved from Darfur to Italian East Africa
                1 Infantry moved from French Equatorial Africa to Darfur
                2 ArmoredCars moved from Rhodesia to Italian East Africa
                2 Mech.Infs moved from Cape Town to Rhodesia
                2 Mech.Infs moved from Rhodesia to Kenya
                1 Cruiser and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
                2 Infantrys moved from Bombay to 59 Sea Zone
                1 Infantry moved from Mysore to 59 Sea Zone
                1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
                3 Infantrys moved from 58 Sea Zone to Italian East Africa
                1 Infantry moved from Madras to Mysore
                1 Submarine moved from 65 Sea Zone to 110 Sea Zone
                1 Adv.Fighter moved from Malaya to 110 Sea Zone
                2 Tanks moved from Bangkok to S.French Indochina
                1 Infantry moved from S.Thailand to S.French Indochina
                2 Artillerys, 2 Infantrys and 2 Tanks moved from S.Thailand to N.Thailand
                2 Tanks moved from Malaya to N.Thailand
                4 Tanks moved from Bangkok to N.Thailand
                1 Infantry moved from Burma to Yunnan
                4 ArmoredCars and 1 Tank moved from Assam to N.Thailand
                6 Infantrys moved from Assam to Yunnan
                1 Infantry moved from Bihar to Assam
                3 Infantrys moved from Delhi to Bihar
                2 ArmoredCars moved from Delhi to Assam
                2 Artillerys and 2 Infantrys moved from Hyderabad to Bihar
                4 Infantrys moved from Madras to Hyderabad
                2 Infantrys moved from Okhotsk to Ayan
                1 Infantry and 1 Tank moved from Attu to 71 Sea Zone
                1 Destroyer, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
                3 Submarines moved from 80 Sea Zone to 71 Sea Zone
                1 Destroyer and 3 Submarines moved from 72 Sea Zone to 76 Sea Zone
                2 Infantrys moved from Canadian Prairies to British Columbia
                1 Infantry moved from Southwest USA to Northwest USA

    Purchase Units - British
                British buy 4 ArmoredCars, 1 Factory, 34 Infantrys, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in S.French Indochina
                    British attack with 1 Infantry and 2 Tanks
                    Yamamoto defend with 1 Infantry
                        British roll dice for 1 Infantry and 2 Tanks in S.French Indochina, round 2 :  1/3 hits
                        Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in S.French Indochina
                    British win, taking S.French Indochina from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in 110 Sea Zone
                    British attack with 1 Adv.Fighter and 1 Submarine
                    Hisaichi defend with 1 Destroyer
                        British roll dice for 1 Submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Submarine in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 :  1/1 hits
                        Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
                    British win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 Destroyer
                Battle in Belgium
                    British attack with 1 Bomber, 3 Fighters and 4 Infantrys
                    Germans defend with 2 ArmoredCars and 2 Infantrys
                        British roll dice for 1 Battleship in Belgium, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Germans lost in Belgium
                        British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 :  3/8 hits
                        Germans roll dice for 1 ArmoredCar and 2 Infantrys in Belgium, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Germans lost in Belgium
                    British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 ArmoredCars and 2 Infantrys
                Battle in N.Thailand
                    British attack with 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks
                    Yamamoto defend with 1 Tank
                        British roll dice for 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks in N.Thailand, round 2 :  9/17 hits
                        Yamamoto roll dice for 1 Tank in N.Thailand, round 2 :  1/1 hits
                        1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.Thailand
                    British win, taking N.Thailand from Yamamoto with 4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks remaining. Battle score for attacker is 3
                    Casualties for British: 1 Infantry
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - British
                1 Fighter moved from Belgium to Dover
                1 Bomber and 2 Fighters moved from Belgium to 20 Sea Zone
                1 Bomber moved from 20 Sea Zone to Dover
                1 Adv.Fighter moved from 110 Sea Zone to Malaya

    Place Units - British
                1 Factory placed in Italian East Africa
                3 Submarines placed in 18 Sea Zone
                4 Infantrys placed in Wales
                1 Infantry placed in Manchester
                2 Tanks placed in Cape Town
                2 ArmoredCars and 3 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                2 ArmoredCars and 1 Infantry placed in Vancouver
                8 Infantrys placed in London
                British undo move 10.
                6 Infantrys placed in Malaya
                6 Infantrys placed in Bangkok
                6 Infantrys placed in London

    Turn Complete - British
                British collect 109 PUs; end with 109 PUs

    triplea_41643_Bri6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Anzac
                4 Adv.Fighters and 1 Fighter moved from Hollandia to 106 Sea Zone
                2 Infantrys moved from Broome to 67 Sea Zone
                2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 106 Sea Zone
                1 Infantry moved from 106 Sea Zone to British Borneo
                1 Infantry moved from 106 Sea Zone to West Borneo
                1 Infantry moved from Broome to 67 Sea Zone
                1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
                1 Infantry moved from 110 Sea Zone to East And South Borneo
                      Dutch take East And South Borneo from Yamamoto
                1 Submarine moved from 123 Sea Zone to 115 Sea Zone
                1 Artillery moved from New Ireland to 114 Sea Zone
                1 Infantry moved from New Britain to 114 Sea Zone
                1 Artillery and 1 Infantry moved from 114 Sea Zone to Guadalcanal

    Purchase Units - Anzac
                Anzac buy 6 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 106 Sea Zone
                    Anzac attack with 4 Adv.Fighters, 2 Cruisers and 1 Fighter
                    Yamamoto defend with 1 Carrier, 2 Cruisers and 3 Destroyers
                        Anzac roll dice for 4 Adv.Fighters, 2 Cruisers and 1 Fighter in 106 Sea Zone, round 2 :  2/7 hits
                        Yamamoto roll dice for 1 Carrier, 2 Cruisers and 3 Destroyers in 106 Sea Zone, round 2 :  4/6 hits
                        1 Fighter owned by the Anzac, 2 Destroyers owned by the Yamamoto and 3 Adv.Fighters owned by the Anzac lost in 106 Sea Zone
                        Anzac roll dice for 1 Adv.Fighter and 2 Cruisers in 106 Sea Zone, round 3 :  0/3 hits
                        Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 3 :  2/4 hits
                        1 Cruiser owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 106 Sea Zone
                        1 Infantry owned by the Anzac lost in British Borneo
                        Anzac roll dice for 1 Cruiser in 106 Sea Zone, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 4 :  2/4 hits
                        1 Cruiser owned by the Anzac lost in 106 Sea Zone
                        1 Infantry owned by the Anzac lost in West Borneo
                    Yamamoto win with 1 Carrier, 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is -56
                    Casualties for Yamamoto: 2 Destroyers
                    Casualties for Anzac: 4 Adv.Fighters, 2 Cruisers and 1 Fighter
                Battle in Guadalcanal
                    Anzac attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 Artillery and 1 Infantry in Guadalcanal, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Guadalcanal, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac lost in Guadalcanal
                        Anzac roll dice for 1 Artillery in Guadalcanal, round 3 :  1/1 hits
                        Yamamoto roll dice for 1 Infantry in Guadalcanal, round 3 :  1/1 hits
                        1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Guadalcanal
                    Yamamoto win with no units remaining. Battle score for attacker is -4
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 1 Artillery and 1 Infantry

    Non Combat Move - Anzac

    Place Units - Anzac
                3 Transports placed in 67 Sea Zone
                3 Transports placed in 114 Sea Zone

    Turn Complete - Anzac
                Anzac collect 35 PUs; end with 35 PUs

    triplea_41643_Anz6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Dutch
                3 Mech.Infs moved from Suriname to Bolivia
                2 Tanks moved from N.Chile to Bolivia
                1 Bomber moved from Peru to Bolivia

    Purchase Units - Dutch
                Dutch buy 3 Mech.Infs; Remaining resources: 2 PUs;

    Combat - Dutch
                Battle in Bolivia
                    Dutch attack with 1 Bomber, 3 Mech.Infs and 2 Tanks
                    Neutral defend with 3 Infantrys
                        Dutch roll dice for 1 Bomber, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 :  3/6 hits
                        Neutral roll dice for 3 Infantrys in Bolivia, round 2 :  1/3 hits
                    1 Mech.Inf owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
                    Dutch loses 0 PUs for violating Bolivias neutrality.
                    Dutch win, taking Bolivia from Neutral with 1 Bomber, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Dutch: 1 Mech.Inf

    Non Combat Move - Dutch
                1 Bomber moved from Bolivia to Amazon

    Place Units - Dutch
                3 Mech.Infs placed in Suriname

    Turn Complete - Dutch
                Dutch collect 24 PUs; end with 26 PUs

    triplea_41643_Dut6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Finns
                1 Infantry moved from N.Karelia to S.Karelia
                      Finns take S.Karelia from Russians
                3 Infantrys moved from Oulu to Lapland
                1 Artillery and 1 Infantry moved from N.Karelia to Murmansk
                1 Infantry moved from N.Karelia to Murmansk
                1 Infantry moved from N.Karelia to Lapland
                1 Infantry moved from N.Karelia to Murmansk
                3 Infantrys moved from N.Karelia to Vyborg
                4 Infantrys moved from Tampere to Oulu
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Murmansk
                    Finns attack with 1 Artillery and 3 Infantrys
                    Russians defend with 2 Infantrys
                        Finns roll dice for 1 Artillery and 3 Infantrys in Murmansk, round 2 :  0/4 hits
                        Russians roll dice for 2 Infantrys in Murmansk, round 2 :  1/2 hits
                        1 Infantry owned by the Finns lost in Murmansk
                        Finns roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 3 :  0/3 hits
                        Russians roll dice for 2 Infantrys in Murmansk, round 3 :  1/2 hits
                        1 Infantry owned by the Finns lost in Murmansk
                        Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 4 :  1/2 hits
                        Russians roll dice for 2 Infantrys in Murmansk, round 4 :  0/2 hits
                        1 Infantry owned by the Russians lost in Murmansk
                        Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 5 :  1/2 hits
                        Russians roll dice for 1 Infantry in Murmansk, round 5 :  0/1 hits
                        1 Infantry owned by the Russians lost in Murmansk
                    Finns win, taking Murmansk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Finns: 2 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Lapland
                    Finns attack with 4 Infantrys
                    Russians defend with 2 Infantrys
                        Finns roll dice for 4 Infantrys in Lapland, round 2 :  0/4 hits
                        Russians roll dice for 2 Infantrys in Lapland, round 2 :  1/2 hits
                        1 Infantry owned by the Finns lost in Lapland
                        Finns roll dice for 3 Infantrys in Lapland, round 3 :  1/3 hits
                        Russians roll dice for 2 Infantrys in Lapland, round 3 :  1/2 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                        Finns roll dice for 2 Infantrys in Lapland, round 4 :  0/2 hits
                        Russians roll dice for 1 Infantry in Lapland, round 4 :  0/1 hits
                        Finns roll dice for 2 Infantrys in Lapland, round 5 :  1/2 hits
                        Russians roll dice for 1 Infantry in Lapland, round 5 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                    Finns win, taking Lapland from Russians with 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Finns: 3 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Vyborg
                    Finns attack with 3 Infantrys
                    Russians defend with 2 ArmoredCars
                        Finns roll dice for 3 Infantrys in Vyborg, round 2 :  1/3 hits
                        Russians roll dice for 2 ArmoredCars in Vyborg, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                        Finns roll dice for 2 Infantrys in Vyborg, round 3 :  0/2 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 3 :  1/1 hits
                        1 Infantry owned by the Finns lost in Vyborg
                        Finns roll dice for 1 Infantry in Vyborg, round 4 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 4 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 5 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 5 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 6 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 6 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 7 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 7 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 8 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 8 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 9 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 9 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 10 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 10 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 11 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 11 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 12 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 12 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 13 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 13 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 14 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 14 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 15 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 15 :  0/1 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 16 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar in Vyborg, round 16 :  1/1 hits
                        1 Infantry owned by the Finns lost in Vyborg
                    Russians win with 1 ArmoredCar remaining. Battle score for attacker is -2
                    Casualties for Finns: 3 Infantrys
                    Casualties for Russians: 1 ArmoredCar

    Non Combat Move - Finns

    Place Units - Finns
                2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 16 PUs; end with 16 PUs

    triplea_41643_Fin6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Romanians
                1 unit repaired.
                3 Infantrys moved from E.Romania to Bulgaria
                1 Fighter moved from Bucharest to Bulgaria
                2 Artillerys and 3 Infantrys moved from Odessa to Donetsk
                2 Infantrys moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Bulgaria
                    Romanians attack with 1 Fighter and 3 Infantrys
                    Russians defend with 1 Infantry
                        Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 2 :  0/4 hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 2 :  0/1 hits
                        Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 3 :  0/4 hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 3 :  1/1 hits
                        1 Infantry owned by the Romanians lost in Bulgaria
                        Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 4 :  0/3 hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 4 :  0/1 hits
                        Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 5 :  0/3 hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 5 :  1/1 hits
                        1 Infantry owned by the Romanians lost in Bulgaria
                        Romanians roll dice for 1 Fighter and 1 Infantry in Bulgaria, round 6 :  1/2 hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 6 :  0/1 hits
                        1 Infantry owned by the Russians lost in Bulgaria
                    Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Romanians: 2 Infantrys
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                1 Fighter moved from Bulgaria to Donetsk

    Place Units - Romanians
                2 ArmoredCars and 2 Infantrys placed in Bucharest
                1 Bunker placed in Donetsk

    Turn Complete - Romanians
                Romanians collect 17 PUs; end with 17 PUs

    triplea_41643_Rom6.tsvg

  • '20 '18 '17 '15

    No more Thai  :cry:

    I think you’re going to win this one! :-o

  • '20 '19 '18 '17 '16

    Game History

    Round: 9

    Combat Move - Anzac
                2 Artillerys moved from W.Australia to sz50
                2 Infantrys moved from Derby to sz50
                2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
                3 Destroyers and 1 Submarine moved from sz59 to sz60
                1 Fighter moved from sz57 to sz60
                2 Artillerys and 2 Infantrys moved from sz56 to Java
                1 Artillery moved from W.Australia to sz50
                1 S.Sub moved from sz50 to sz81
                1 Infantry moved from Sarong to sz81
                1 Infantry and 1 S.Sub moved from sz81 to sz59
                1 Infantry moved from sz59 to Celebs
                      Anzac take Celebs from Thai
                1 Artillery and 1 Transport moved from sz50 to sz56
                1 Artillery moved from sz56 to Sumatra
                      Anzac take Sumatra from Hisaichi
                2 Transports moved from sz56 to sz50
                1 EarlyFighter moved from Darwin to sz60
                1 S.Sub moved from sz37 to sz57
                1 Infantry moved from Soem to sz57
                1 Infantry moved from sz57 to Java
                1 Artillery moved from Darwin to Derby

    Purchase Units - Anzac
                Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Java
                    Anzac attack with 2 Artillerys and 3 Infantrys
                    Hisaichi defend with 1 Marine, 1 Mech.Inf and 1 Tank
                        Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 2 :  0/5 hits
                        Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 2 :  0/3 hits
                        Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 3 :  1/5 hits
                        Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 3 :  1/3 hits
                        1 Marine owned by the Hisaichi and 1 Infantry owned by the Anzac lost in Java
                        Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 4 :  1/4 hits
                        Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Java, round 4 :  1/2 hits
                        1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Java
                        Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 5 :  1/3 hits
                        Hisaichi roll dice for 1 Tank in Java, round 5 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Java
                    Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
                    Casualties for Hisaichi: 1 Marine, 1 Mech.Inf and 1 Tank
                    Casualties for Anzac: 2 Infantrys
                Battle in sz60
                    Anzac attack with 3 Destroyers, 1 EarlyFighter, 1 Fighter and 1 Submarine
                    Hisaichi defend with 2 Transports; Yamamoto defend with 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 2 Transports; Thai defend with 1 Destroyer and 2 Transports
                        Anzac roll dice for 1 Submarine in sz60, round 2 :  0/1 hits
                        Yamamoto roll dice for 3 Submarines in sz60, round 2 :  0/3 hits
                        Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz60, round 2 :  0/5 hits
                        Yamamoto roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 1 T.Boat and 6 Transports in sz60, round 2 :  4/14 hits
                        2 Destroyers owned by the Anzac, 1 Submarine owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in sz60
                    1 Destroyer retreated to sz59
                    Yamamoto win with 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 6 Transports remaining. Battle score for attacker is -30
                    Casualties for Anzac: 2 Destroyers, 1 EarlyFighter and 1 Submarine

    Non Combat Move - Anzac
                1 Fighter moved from sz60 to sz57
                1 Transport moved from sz50 to sz81
                1 Infantry moved from Sarong to sz81
                1 Infantry and 1 Transport moved from sz81 to sz50
                1 Infantry moved from sz50 to Soem

    Place Units - Anzac
                1 S.Sub placed in sz37
                1 Artillery and 2 Marines placed in W.Australia
                1 EarlyFighter placed in Darwin
                1 Artillery placed in Darwin

    Turn Complete - Anzac
                Anzac collect 34 PUs; end with 34 PUs total

    Territory Summary for Anzac :

    Soem : 1 flag, 1 Infantry
        Bali : 1 flag
        Celebs : 1 flag, 1 Infantry
        Java : 1 flag, 2 Artillerys and 1 Infantry
        Sumatra : 1 flag, 1 Artillery
        Derby : 1 AAGun and 1 Artillery
        W.Australia : 1 Artillery, 1 Factory and 2 Marines
        Melbourne : 1 AAGun, 1 Bunker and 1 Factory
        Fiji : 1 Infantry
        Samoa : 1 Infantry
        Wellington : 1 AAGun and 1 Factory
        Darwin : 1 Artillery, 1 EarlyFighter and 1 Factory
        New Caledonia : 2 Infantrys
        sz37 : 1 S.Sub
        sz56 : 3 Transports
        sz57 : 1 Carrier, 1 Fighter, 1 S.Sub and 2 Transports
        sz59 : 1 Destroyer and 1 S.Sub
        sz50 : 3 Transports

    Production/PUs Summary :

    Yamamoto : 77 / 75
        Chinese : 17 / 18
        Hisaichi : 56 / 62
        Dutch : 8 / 0
        Thai : 16 / 18
        British : 48 / 48
        Anzac : 34 / 34
        Americans : 86 / 88
        Masaharu : 39 / 40
        Russians : 24 / 24

    triplea_41339_Anz9.tsvg

  • '20 '18 '17 '15

    What? That’s weird.  Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.

  • '20 '19 '18 '17 '16

    Crap….  Wrong post!

  • '20 '19 '18 '17 '16

    @Whackamatt:

    What? That’s weird.  Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.

    Sorry about that Whack!  I just clicked on the top post assuming it would still be the one I was posting in before….


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Americans
                1 unit repaired.
                1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from Hollandia to 106 Sea Zone
                1 S.Bomber moved from Pearl Harbor to 109 Sea Zone
                2 Transports moved from 72 Sea Zone to 71 Sea Zone
                1 Transport moved from 72 Sea Zone to 71 Sea Zone
                1 Tank moved from Attu to 71 Sea Zone
                2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers and 2 Submarines moved from 72 Sea Zone to 76 Sea Zone
                6 ArmoredCars moved from Alaska to 71 Sea Zone
                6 ArmoredCars, 1 Battleship, 1 S.Submarine, 1 Submarine, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
                1 Battleship and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
                1 ArmoredCar and 1 S.Submarine moved from 72 Sea Zone to 76 Sea Zone
                1 ArmoredCar moved from 76 Sea Zone to Kunashir
                2 Adv.Fighters moved from 76 Sea Zone to Kunashir
                5 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
                1 Artillery and 1 Infantry moved from Koryakia to Kolyma
                1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to Nauru
                2 Infantrys moved from South Atlantic USA to 26 Sea Zone
                1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
                1 Transport moved from 32 Sea Zone to 26 Sea Zone
                1 Infantry moved from South Atlantic USA to 25 Sea Zone
                1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
                2 Infantrys moved from Venezuela to 26 Sea Zone
                3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
                5 Infantrys moved from 32 Sea Zone to Bahia

    Purchase Units - Americans
                Americans buy 4 ArmoredCars, 4 Artillerys, 2 B.Transports, 2 Destroyers, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber
                    Yamamoto defend with 1 Carrier, 2 Cruisers and 1 Destroyer
                        Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber in 106 Sea Zone, round 2 :  3/4 hits
                        Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 2 :  3/4 hits
                        1 Bomber owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 L.Fighter owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 106 Sea Zone
                        Americans roll dice for 1 S.Bomber in 106 Sea Zone, round 3 :  1/1 hits
                        Yamamoto roll dice for 1 Cruiser in 106 Sea Zone, round 3 :  0/1 hits
                        1 Cruiser owned by the Yamamoto lost in 106 Sea Zone
                    Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 1 Carrier, 2 Cruisers and 1 Destroyer
                    Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 L.Fighter
                Battle in Kunashir
                    Americans attack with 2 Adv.Fighters and 1 ArmoredCar
                    Yamamoto defend with 1 Artillery
                        Americans roll dice for 3 Battleships and 2 Cruisers in Kunashir, round 2 :  3/5 hits
                        1 Artillery owned by the Yamamoto lost in Kunashir
                    Americans win, taking Kunashir from Yamamoto with 2 Adv.Fighters and 1 ArmoredCar remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery
                Battle in 109 Sea Zone
                    Americans attack with 1 S.Bomber
                    Yamamoto defend with 1 S.Submarine
                        Americans roll dice for 1 S.Bomber in 109 Sea Zone, round 2 :  1/1 hits
                    1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone
                    Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 1 S.Submarine

    Non Combat Move - Americans
                1 S.Bomber moved from 109 Sea Zone to Hollandia
                1 S.Bomber moved from 106 Sea Zone to Hollandia
                1 Artillery and 3 Infantrys moved from Zhigansk to Yakutsk
                1 Tank moved from Ayan to Khabarovsk
                1 Tank moved from Ayan to N.Buryat Mongolia
                2 Adv.Fighters moved from Kunashir to 76 Sea Zone

    Place Units - Americans
                2 Destroyers and 1 Submarine placed in 26 Sea Zone
                1 S.Submarine and 1 Submarine placed in 26 Sea Zone
                2 B.Transports placed in 25 Sea Zone
                4 ArmoredCars and 4 Artillerys placed in South Central USA
                2 S.Submarines placed in 71 Sea Zone

    Turn Complete - Americans
                Americans collect 103 PUs; end with 103 PUs

    triplea_41643_Ame6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Germans
                2 Destroyers moved from 34 Sea Zone to 31 Sea Zone
                2 Destroyers, 1 Submarine and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
                2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea Zone
                4 Infantrys moved from Rhine to Belgium
                2 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev
                1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
                2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
                1 Artillery, 2 Elites and 2 Infantrys moved from Krakow to Vinnytsia
                1 HeavyTank moved from Krakow to Kiev
                2 Infantrys moved from Bohemia to Krakow
                1 Artillery and 1 Elite moved from East Prussia to Latvia
                8 Infantrys moved from Stockholm to Middle Norrland
                3 Artillerys moved from Hamburg to 23 Sea Zone
                2 Elites and 1 Infantry moved from Hamburg to 23 Sea Zone
                1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
                1 Elite moved from Danzig to 24 Sea Zone
                1 Elite moved from 24 Sea Zone to Middle Norrland
                1 Infantry moved from Danzig to 23 Sea Zone
                3 Artillerys, 1 Battleship, 3 Cruisers, 6 Destroyers, 2 Elites, 2 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
                3 Artillerys, 2 Elites and 2 Infantrys moved from 24 Sea Zone to Latvia
                1 Elite moved from Bavaria to Bohemia
                1 JetFighter and 1 Stuka moved from Bavaria to Belgium
                2 Tanks moved from E.Romania to Kiev
                3 Mech.Infs moved from Odessa to Minsk
                1 Artillery moved from Danzig to Brest

    Purchase Units - Germans
                Germans buy 6 Artillerys, 1 Battleship, 2 Bunkers, 1 Cruiser, 3 Destroyers, 3 Elites, 9 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Belgium
                    Germans attack with 4 Infantrys, 1 JetFighter and 1 Stuka
                    British defend with 4 Infantrys
                        Germans roll dice for 4 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 2 :  2/6 hits
                        British roll dice for 4 Infantrys in Belgium, round 2 :  1/4 hits
                        1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Belgium
                        Germans roll dice for 3 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 3 :  2/5 hits
                        British roll dice for 2 Infantrys in Belgium, round 3 :  0/2 hits
                        2 Infantrys owned by the British lost in Belgium
                    Germans win, taking Belgium from British with 3 Infantrys, 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 4 Infantrys
                Battle in Minsk
                    Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs in Minsk, round 2 :  1/7 hits
                        Russians roll dice for 1 Infantry in Minsk, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Minsk
                    Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Middle Norrland
                    Germans attack with 1 Elite and 8 Infantrys
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 1 Battleship and 1 Cruiser in Middle Norrland, round 2 :  0/2 hits
                        Germans roll dice for 1 Elite and 8 Infantrys in Middle Norrland, round 2 :  2/9 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 :  1/3 hits
                        1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Middle Norrland
                        Germans roll dice for 1 Elite and 7 Infantrys in Middle Norrland, round 3 :  1/8 hits
                        Neutral roll dice for 1 Artillery in Middle Norrland, round 3 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Middle Norrland
                    Germans loses 0 PUs for violating Middle Norrlands neutrality.
                    Germans win, taking Middle Norrland from Neutral with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Latvia
                    Germans attack with 4 Artillerys, 3 Elites and 2 Infantrys
                    Russians defend with 1 ArmoredCar and 1 Tank
                        Germans roll dice for 2 Cruisers in Latvia, round 2 :  2/2 hits
                        1 ArmoredCar owned by the Russians and 1 Tank owned by the Russians lost in Latvia
                    Germans win, taking Latvia from Russians with 4 Artillerys, 3 Elites and 2 Infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 ArmoredCar and 1 Tank

    Non Combat Move - Germans
                1 JetFighter and 1 Stuka moved from Belgium to Hamburg
                1 Tank moved from Netherlands to Hamburg
                2 Mech.Infs moved from Normandy to Netherlands

    Place Units - Germans
                1 Bunker placed in Netherlands
                3 Artillerys, 1 Bunker and 3 Elites placed in Hamburg
                3 Artillerys placed in Kiev
                4 Infantrys placed in Warsaw
                5 Infantrys placed in Bohemia
                1 Battleship, 1 Cruiser and 1 Destroyer placed in 24 Sea Zone
                2 Destroyers and 2 Submarines placed in 43 Sea Zone

    Turn Complete - Germans
                Germans collect 130 PUs; end with 130 PUs

    triplea_41643_Ger7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Russians
                1 Tank moved from Arkhangelsk to 6 Sea Zone
                3 Infantrys moved from Arkhangelsk to 6 Sea Zone
                1 Tank moved from 6 Sea Zone to Lapland
                3 Infantrys moved from 6 Sea Zone to Lapland
                2 Infantrys moved from Arkhangelsk to S.Karelia
                5 Infantrys moved from Vologda to S.Karelia
                1 Infantry moved from Leningrad to Novgorod
                1 ArmoredCar moved from Novgorod to S.Karelia
                1 Tank moved from Novgorod to Leningrad
                1 Infantry moved from Yaroslavl to Smolensk
                1 Infantry moved from Georgia to Rostov
                1 Infantry moved from Stalingrad to Rostov
                4 Infantrys moved from Tula to Kursk
                2 Infantrys moved from Yaroslavl to Kursk
                1 Artillery moved from Rostov to Kursk
                3 Infantrys moved from Rostov to Kursk
                1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
                1 ArmoredCar moved from Sibirsky to Olyokminsk
                3 Infantrys moved from Evenkia to Olyokminsk
                1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
                1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
                2 Infantrys moved from Sibirsky to Evenkia
                1 ArmoredCar moved from Vyborg to Kotka
                      Russians take Kotka from Finns

    Purchase Units - Russians
                Russians buy 4 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 HeavyTanks, 11 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Lapland
                    Russians attack with 3 Infantrys and 1 Tank
                    Finns defend with 1 Infantry
                        Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 :  0/4 hits
                        Finns roll dice for 1 Infantry in Lapland, round 2 :  0/1 hits
                        Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 3 :  0/4 hits
                        Finns roll dice for 1 Infantry in Lapland, round 3 :  0/1 hits
                        Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 4 :  0/4 hits
                        Finns roll dice for 1 Infantry in Lapland, round 4 :  0/1 hits
                        Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 5 :  1/4 hits
                        Finns roll dice for 1 Infantry in Lapland, round 5 :  0/1 hits
                        1 Infantry owned by the Finns lost in Lapland
                    Russians win, taking Lapland from Finns with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                Battle in S.Karelia
                    Russians attack with 1 ArmoredCar and 7 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 2 :  0/8 hits
                        Finns roll dice for 1 Infantry in S.Karelia, round 2 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 3 :  1/8 hits
                        Finns roll dice for 1 Infantry in S.Karelia, round 3 :  0/1 hits
                        1 Infantry owned by the Finns lost in S.Karelia
                    Russians win, taking S.Karelia from Finns with 1 ArmoredCar and 7 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry

    Non Combat Move - Russians
                1 HeavyTank moved from Arkhangelsk to Leningrad
                5 Infantrys moved from Moscow to Yaroslavl
                5 Infantrys moved from Moscow to Tula

    Place Units - Russians
                1 Bunker placed in Rostov
                1 Bunker placed in Kursk
                1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
                2 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Mech.Inf placed in Sibirsky
                1 Artillery and 2 Infantrys placed in Georgia
                1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
                1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Arkhangelsk
                1 Infantry, 1 Mech.Inf and 1 Tank placed in Moscow
                Russians undo move 5.
                1 Artillery and 2 Infantrys placed in Moscow

    Turn Complete - Russians
                Russians collect 92 PUs; end with 92 PUs

    triplea_41643_Rus7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Italians
                1 Artillery moved from S.Tunisia to Ghadames
                1 Infantry moved from Tripoli to Ghadames
                1 Infantry moved from El Agheila to Hun
                      Italians take Hun from British
                1 Mech.Inf moved from Tunis to Ghadames
                3 Artillerys, 5 Elites and 5 Infantrys moved from S.Tunisia to S.Algeria
                1 Infantry moved from Rome to 46 Sea Zone
                1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 51 Sea Zone
                1 Infantry moved from Tobruk to 48 Sea Zone
                1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone
                2 Infantrys moved from 51 Sea Zone to Crete
                3 Destroyers moved from 48 Sea Zone to 52 Sea Zone
                2 Cruisers moved from 48 Sea Zone to 52 Sea Zone
                1 Transport moved from 48 Sea Zone to 46 Sea Zone
                2 Infantrys moved from Rome to 46 Sea Zone
                2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
                2 Infantrys moved from 45 Sea Zone to N.Tunisia
                3 Infantrys moved from Tunis to N.Tunisia
                2 Infantrys moved from Tobruk to 48 Sea Zone
                2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
                2 Infantrys moved from 55 Sea Zone to Cyprus
                      Italians take Cyprus from British
                3 Infantrys moved from Lower Egypt to Nubia
                1 Mech.Inf moved from Kufra to Nubia
                1 HeavyTank and 1 Mech.Inf moved from Cairo to Nubia
                4 Infantrys moved from Cairo to Lower Egypt
                2 Infantrys moved from New Valley to Darfur
                1 Mech.Inf moved from Nubia to Darfur
                1 Infantry and 1 Tank moved from New Valley to Nubia
                4 Tanks moved from Syria to Lower Egypt

    Purchase Units - Italians
                Italians buy 6 ArmoredCars, 2 Elites, 2 HeavyTanks, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Crete
                    Italians attack with 2 Infantrys
                    Neutral defend with 1 AAGun and 1 Artillery
                        Italians roll dice for 1 Cruiser in Crete, round 2 :  0/1 hits
                        Italians roll dice for 2 Infantrys in Crete, round 2 :  0/2 hits
                        Neutral roll dice for 1 Artillery in Crete, round 2 :  0/1 hits
                        Italians roll dice for 2 Infantrys in Crete, round 3 :  0/2 hits
                        Neutral roll dice for 1 Artillery in Crete, round 3 :  1/1 hits
                        1 Infantry owned by the Italians lost in Crete
                        Italians roll dice for 1 Infantry in Crete, round 4 :  0/1 hits
                        Neutral roll dice for 1 Artillery in Crete, round 4 :  1/1 hits
                        1 Infantry owned by the Italians lost in Crete
                    Neutral win with 1 Artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 Infantrys
                Battle in S.Algeria
                    Italians attack with 3 Artillerys, 5 Elites and 5 Infantrys
                    French defend with 1 Infantry
                        Italians roll dice for 3 Artillerys, 5 Elites and 5 Infantrys in S.Algeria, round 2 :  3/13 hits
                        French roll dice for 1 Infantry in S.Algeria, round 2 :  0/1 hits
                        1 Infantry owned by the French lost in S.Algeria
                    Italians win, taking S.Algeria from French with 3 Artillerys, 5 Elites and 5 Infantrys remaining. Battle score for attacker is 2
                    Casualties for French: 1 Infantry
                Battle in 52 Sea Zone
                    Italians attack with 2 Cruisers and 3 Destroyers
                    British defend with 1 Carrier and 1 Cruiser
                        Italians roll dice for 2 Cruisers and 3 Destroyers in 52 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 Carrier and 1 Cruiser in 52 Sea Zone, round 2 :  1/2 hits
                        1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 52 Sea Zone
                        Italians roll dice for 2 Cruisers and 2 Destroyers in 52 Sea Zone, round 3 :  2/4 hits
                        British roll dice for 1 Carrier in 52 Sea Zone, round 3 :  1/1 hits
                        1 Carrier owned by the British and 1 Destroyer owned by the Italians lost in 52 Sea Zone
                    Italians win with 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 Destroyers
                    Casualties for British: 1 Carrier and 1 Cruiser
                Battle in Darfur
                    Italians attack with 2 Infantrys and 1 Mech.Inf
                    British defend with 1 Infantry
                        Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 :  0/3 hits
                        British roll dice for 1 Infantry in Darfur, round 2 :  0/1 hits
                        Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 3 :  0/3 hits
                        British roll dice for 1 Infantry in Darfur, round 3 :  0/1 hits
                        Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 4 :  0/3 hits
                        British roll dice for 1 Infantry in Darfur, round 4 :  1/1 hits
                        1 Infantry owned by the Italians lost in Darfur
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 5 :  1/2 hits
                        British roll dice for 1 Infantry in Darfur, round 5 :  0/1 hits
                        1 Infantry owned by the British lost in Darfur
                    Italians win, taking Darfur from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Ghadames
                    Italians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    British defend with 1 Tank
                        Italians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ghadames, round 2 :  0/3 hits
                        British roll dice for 1 Tank in Ghadames, round 2 :  1/1 hits
                        1 Infantry owned by the Italians lost in Ghadames
                        Italians roll dice for 1 Artillery and 1 Mech.Inf in Ghadames, round 3 :  2/2 hits
                        British roll dice for 1 Tank in Ghadames, round 3 :  1/1 hits
                        1 Tank owned by the British and 1 Artillery owned by the Italians lost in Ghadames
                    Italians win, taking Ghadames from British with 1 Mech.Inf remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 Artillery and 1 Infantry
                    Casualties for British: 1 Tank

    Non Combat Move - Italians

    Place Units - Italians
                2 Tanks placed in Syria
                2 ArmoredCars, 2 Elites and 2 HeavyTanks placed in Cairo
                4 ArmoredCars placed in Tunis
                2 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 63 PUs; end with 63 PUs

    triplea_41643_Ita7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - French
                1 Tank moved from French Equatorial Africa to Italian East Africa

    Purchase Units - French
                French buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - French
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
                1 Infantry moved from N.Algeria to E.Morocco
                1 Infantry moved from French Equatorial Africa to Equatoria

    Place Units - French
                1 Infantry and 2 Tanks placed in French Equatorial Africa
                4 Infantrys placed in E.Morocco

    Turn Complete - French
                French collect 21 PUs; end with 21 PUs

    triplea_41643_Fre7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
                1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Elite and 1 Infantry moved from 75 Sea Zone to Kunashir
                1 Artillery and 2 Infantrys moved from Banjarmasin to East And South Borneo
                2 Artillerys, 1 Infantry and 1 Tank moved from Ponape to Truk

    Purchase Units - Yamamoto
                Yamamoto buy 3 Bunkers, 1 Cruiser, 15 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Kunashir
                    Yamamoto attack with 1 Elite and 1 Infantry
                    Americans defend with 1 ArmoredCar
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 2 :  0/2 hits
                        Americans roll dice for 1 ArmoredCar in Kunashir, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 3 :  0/2 hits
                        Americans roll dice for 1 ArmoredCar in Kunashir, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 4 :  1/2 hits
                        Americans roll dice for 1 ArmoredCar in Kunashir, round 4 :  0/1 hits
                        1 ArmoredCar owned by the Americans lost in Kunashir
                    Yamamoto win, taking Kunashir from Americans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 ArmoredCar
                Battle in Truk
                    Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Truk, round 2 :  1/4 hits
                        Americans roll dice for 1 Infantry in Truk, round 2 :  0/1 hits
                        1 Infantry owned by the Americans lost in Truk
                    Yamamoto win, taking Truk from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in East And South Borneo
                    Yamamoto attack with 1 Artillery and 2 Infantrys
                    Anzac defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 2 :  0/3 hits
                        Dutch roll dice for 1 Infantry in East And South Borneo, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 3 :  2/3 hits
                        Dutch roll dice for 1 Infantry in East And South Borneo, round 3 :  0/1 hits
                        1 Infantry owned by the Anzac lost in East And South Borneo
                    Yamamoto win, taking East And South Borneo from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Yamamoto

    Place Units - Yamamoto
                1 Cruiser and 2 Submarines placed in 84 Sea Zone
                1 Bunker, 4 Infantrys and 1 Tank placed in Tokyo
                1 Bunker and 2 Infantrys placed in Mindanao
                1 Bunker and 4 Infantrys placed in Banjarmasin
                4 Infantrys placed in Davao
                1 Infantry placed in Manila

    Turn Complete - Yamamoto
                Yamamoto collect 75 PUs; end with 75 PUs

    triplea_41643_Yam7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Chinese
                1 Infantry moved from Chahar to Peking
                      Chinese take Peking from Hisaichi
                1 Artillery moved from Chahar to Shantung
                1 Tank moved from Shansi to Shantung
                2 Infantrys moved from Szechwan to Kweichow
                2 Infantrys moved from Hupeh to Hunan
                1 Artillery and 1 Tank moved from Hupeh to Anhwei
                1 ArmoredCar moved from Hupeh to Anhwei
                1 Tank moved from Shansi to Anhwei
                1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
                1 Adv.Fighter moved from Shensi to Hunan
                1 Fighter moved from Shensi to Hunan
                1 Adv.Fighter moved from Shensi to Kweichow
                1 Tank moved from Shensi to Anhwei
                4 Infantrys moved from Shensi to Hupeh
                3 Infantrys moved from Ningsia to Suiyuan
                3 Infantrys moved from Lanchow to Szechwan
                4 Infantrys moved from E.Qinghai to Lanchow
                2 Infantrys moved from E.Qinghai to Ningsia
                2 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
                1 Tank moved from Ningsia to Shensi
                1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
                2 Infantrys moved from E.Sinkiang to Gobi Altai
                3 Infantrys moved from Urumqi to E.Sinkiang
                1 Adv.Fighter moved from Urumqi to Shensi

    Purchase Units - Chinese
                Chinese buy 1 Bomber and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Anhwei
                    Chinese attack with 1 ArmoredCar, 1 Artillery and 3 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Anhwei, round 2 :  3/5 hits
                        Hisaichi roll dice for 1 Infantry in Anhwei, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Anhwei
                    Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Shantung
                    Chinese attack with 1 Artillery and 1 Tank
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Tank in Shantung, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Shantung
                    Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Hunan
                    Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 2 :  0/4 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 3 :  1/4 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 3 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Hunan
                    Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Kweichow
                    Chinese attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
                    Hisaichi defend with 1 Infantry and 1 Tank
                        Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Kweichow, round 2 :  0/5 hits
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 :  2/2 hits
                        2 Infantrys owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Hisaichi win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Kweichow to Szechwan
                1 Adv.Fighter moved from Kweichow to Hupeh
                1 Fighter moved from Hunan to Hupeh
                1 Fighter moved from Kweichow to Hupeh
                1 Adv.Fighter moved from Hunan to Szechwan

    Place Units - Chinese
                6 Infantrys placed in Hsining
                1 Bomber and 3 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 40 PUs; end with 40 PUs

    triplea_41643_Chi7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Infantry and 1 Tank moved from Kweichow to Hunan
                2 Infantrys moved from N.French Indochina to Hunan
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Shantung
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Shantung
                2 Fighters moved from N.French Indochina to 110 Sea Zone
                1 S.Bomber moved from Changchun to 67 Sea Zone
                1 S.Bomber moved from Hong Kong to 67 Sea Zone
                3 Infantrys moved from Kwangtung to Hunan
                1 Mech.Inf moved from Shanghai to Shantung
                1 Infantry moved from Kiangsi to Shanghai
                3 Infantrys moved from Hong Kong to Kwangtung
                3 Infantrys moved from Hong Kong to Kiangsi
                1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
                3 Infantrys moved from Kirin to Khabarovsk
                1 Infantry moved from Heilungchiang to Ayan
                1 Artillery and 1 Infantry moved from Chita to Ayan
                1 Mech.Inf moved from Kirin to Ayan
                1 Mech.Inf moved from Vladivostok to Khabarovsk
                1 Infantry moved from Vladivostok to Khabarovsk
                1 Tank moved from Heilungchiang to Chita
                2 Infantrys moved from Changchun to Kirin

    Purchase Units - Hisaichi
                Hisaichi buy 1 Bunker, 16 Infantrys and 1 S.Bomber; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in 67 Sea Zone
                    Hisaichi attack with 2 S.Bombers
                    Anzac defend with 3 Transports
                        Hisaichi roll dice for 2 S.Bombers in 67 Sea Zone, round 2 :  2/2 hits
                        Anzac roll dice for 3 Transports in 67 Sea Zone, round 2 :  1/3 hits
                    1 S.Bomber owned by the Hisaichi and 2 Transports owned by the Anzac lost in 67 Sea Zone
                        Hisaichi roll dice for 1 S.Bomber in 67 Sea Zone, round 3 :  1/1 hits
                        Anzac roll dice for 1 Transport in 67 Sea Zone, round 3 :  0/1 hits
                        1 Transport owned by the Anzac lost in 67 Sea Zone
                    Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 S.Bomber
                    Casualties for Anzac: 3 Transports
                Battle in Hunan
                    Hisaichi attack with 6 Infantrys and 1 Tank
                    Chinese defend with 2 Infantrys
                        Hisaichi roll dice for 6 Infantrys and 1 Tank in Hunan, round 2 :  3/7 hits
                        Chinese roll dice for 2 Infantrys in Hunan, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan
                    Hisaichi win, taking Hunan from Chinese with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 2 Infantrys
                Battle in Shantung
                    Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                    Chinese defend with 1 Artillery and 1 Tank
                        Hisaichi roll dice for 1 Battleship and 1 Cruiser in Shantung, round 2 :  1/2 hits
                        1 Artillery owned by the Chinese lost in Shantung
                        Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Shantung, round 2 :  1/5 hits
                        Chinese roll dice for 1 Tank in Shantung, round 2 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                    Hisaichi win, taking Shantung from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Tank
                Battle in Khabarovsk
                    Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                    Americans defend with 1 Tank
                        Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Khabarovsk, round 2 :  0/5 hits
                        Russians roll dice for 1 Tank in Khabarovsk, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Khabarovsk
                        Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Khabarovsk, round 3 :  1/4 hits
                        Russians roll dice for 1 Tank in Khabarovsk, round 3 :  1/1 hits
                        1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Americans: 1 Tank
                Battle in 110 Sea Zone
                    Hisaichi attack with 2 Fighters
                    British defend with 1 Submarine; Anzac defend with 1 Transport
                        Hisaichi roll dice for 2 Fighters in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 Transport in 110 Sea Zone, round 2 :  1/1 hits
                        1 Transport owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 110 Sea Zone
                    1 Submarine owned by the British Submerged
                    Hisaichi win with 1 Fighter remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Fighter
                    Casualties for Anzac: 1 Transport
                Battle in Peking
                    Hisaichi attack with 1 Artillery and 2 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 :  1/3 hits
                        Chinese roll dice for 1 Infantry in Peking, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Ayan
                    Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
                    British defend with 2 Infantrys
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 2 :  1/4 hits
                        Russians roll dice for 2 Infantrys in Ayan, round 2 :  0/2 hits
                        1 Infantry owned by the British lost in Ayan
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 3 :  0/4 hits
                        Russians roll dice for 1 Infantry in Ayan, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 4 :  2/4 hits
                        Russians roll dice for 1 Infantry in Ayan, round 4 :  1/1 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for British: 2 Infantrys
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Hisaichi
                1 Fighter moved from 110 Sea Zone to Banjarmasin
                1 S.Bomber moved from 67 Sea Zone to Manila

    Place Units - Hisaichi
                1 Bunker and 3 Infantrys placed in Kwangsi
                3 Infantrys placed in Hulunbuir
                6 Infantrys placed in Hong Kong
                4 Infantrys and 1 S.Bomber placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 59 PUs; end with 60 PUs

    triplea_41643_His7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - British
                4 Infantrys moved from Wales to 20 Sea Zone
                2 Infantrys moved from Dover to 20 Sea Zone
                5 Infantrys moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Fighter moved from Dover to Belgium
                2 Fighters moved from 20 Sea Zone to Belgium
                1 Bomber moved from Dover to Belgium
                2 Mech.Infs moved from Kenya to Italian East Africa
                1 Tank moved from Cape Town to Rhodesia
                1 Cruiser, 1 Submarine and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
                2 Infantrys moved from Bombay to 59 Sea Zone
                1 Infantry moved from Mysore to 59 Sea Zone
                1 Cruiser, 3 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
                3 Infantrys moved from 58 Sea Zone to Italian East Africa
                1 Infantry moved from Madras to Mysore
                1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
                1 Infantry moved from Italian East Africa to Kordofan
                1 Infantry moved from N.Algeria to E.Morocco
                1 Tank moved from Cape Town to Rhodesia
                1 Submarine moved from 110 Sea Zone to 92 Sea Zone
                1 Submarine moved from 76 Sea Zone to 93 Sea Zone
                1 Submarine moved from 76 Sea Zone to 85 Sea Zone
                1 Destroyer and 1 Submarine moved from 76 Sea Zone to 75 Sea Zone
                3 Submarines moved from 71 Sea Zone to 76 Sea Zone
                1 Transport moved from 72 Sea Zone to 71 Sea Zone
                2 Infantrys moved from Alaska to 71 Sea Zone
                2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Koryakia
                1 Infantry moved from Koryakia to Kolyma
                1 Tank moved from Koryakia to Okhotsk
                2 Infantrys moved from British Columbia to Yukon
                2 ArmoredCars moved from Vancouver to Yukon
                1 Infantry moved from Vancouver to British Columbia
                1 Infantry moved from Northwest USA to British Columbia
                1 Infantry moved from S.French Indochina to N.French Indochina
                      French take N.French Indochina from Yamamoto
                2 Tanks moved from S.French Indochina to N.French Indochina
                4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks moved from N.Thailand to N.French Indochina
                1 Infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Hisaichi
                6 Infantrys moved from Yunnan to N.French Indochina
                2 ArmoredCars moved from Assam to N.French Indochina
                1 Infantry moved from Assam to Yunnan
                1 Artillery and 7 Infantrys moved from Bangkok to S.Thailand
                2 Artillerys and 8 Infantrys moved from Malaya to S.Thailand
                1 Adv.Fighter moved from Malaya to N.Thailand
                2 Artillerys and 5 Infantrys moved from Bihar to Punjab
                2 Infantrys moved from Delhi to Punjab
                4 Infantrys moved from Hyderabad to Rajputana
                1 Infantry moved from Delhi to Rajputana
                1 ArmoredCar moved from Delhi to Baluchistan
                1 ArmoredCar moved from Delhi to Baluchistan
                4 Infantrys moved from Madras to Mysore
                1 Destroyer and 2 Transports moved from 65 Sea Zone to 63 Sea Zone
                3 Submarines moved from 18 Sea Zone to 20 Sea Zone

    Purchase Units - British
                British buy 2 Adv.Fighters, 16 Infantrys, 6 Submarines and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in 75 Sea Zone
                    British attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 Transport
                        British roll dice for 1 Submarine in 75 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Destroyer in 75 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the British and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
                    British win with 1 Destroyer remaining. Battle score for attacker is -1
                    Casualties for British: 1 Submarine
                    Casualties for Yamamoto: 1 Transport
                Battle in Darfur
                    British attack with 1 Artillery and 2 Infantrys
                    Italians defend with 1 Infantry and 1 Mech.Inf
                        British roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 :  1/3 hits
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 2 :  1/2 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                        British roll dice for 1 Artillery and 1 Infantry in Darfur, round 3 :  0/2 hits
                        Italians roll dice for 1 Mech.Inf in Darfur, round 3 :  0/1 hits
                        British roll dice for 1 Artillery and 1 Infantry in Darfur, round 4 :  1/2 hits
                        Italians roll dice for 1 Mech.Inf in Darfur, round 4 :  0/1 hits
                    1 Mech.Inf owned by the Italians lost in Darfur
                    British win, taking Darfur from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry and 1 Mech.Inf
                Battle in Belgium
                    British attack with 1 Bomber, 3 Fighters and 6 Infantrys
                    Germans defend with 3 Infantrys
                        British roll dice for 1 Battleship in Belgium, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Belgium
                        British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 :  1/10 hits
                        Germans roll dice for 2 Infantrys in Belgium, round 2 :  0/2 hits
                        1 Infantry owned by the Germans lost in Belgium
                        British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 3 :  1/10 hits
                        Germans roll dice for 1 Infantry in Belgium, round 3 :  0/1 hits
                        1 Infantry owned by the Germans lost in Belgium
                    British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 6 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 Infantrys

    Non Combat Move - British
                2 Fighters moved from Belgium to 20 Sea Zone
                1 Fighter moved from Belgium to Dover
                1 Bomber moved from Belgium to Dover
                1 AAGun and 6 Infantrys moved from London to Dover
                3 Infantrys moved from Manchester to Dover

    Place Units - British
                3 Tanks placed in Italian East Africa
                2 Adv.Fighters placed in Cape Town
                3 Submarines placed in 20 Sea Zone
                3 Submarines placed in 80 Sea Zone
                British undo move 4.
                6 Infantrys placed in Malaya
                6 Infantrys placed in Bangkok
                2 Infantrys placed in Bombay
                2 Infantrys placed in Delhi
                3 Submarines placed in 60 Sea Zone
                British undo move 8.
                1 Submarine placed in 20 Sea Zone
                2 Submarines placed in 18 Sea Zone

    Turn Complete - British
                British collect 104 PUs; end with 104 PUs

    triplea_41643_Bri7.tsvg

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