• TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
                6 artilleries moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Denmark
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Yunnan to India
                1 bomber moved from Malta to 80 Sea Zone
                3 mech_infantrys moved from Korea to Buryatia
                1 transport moved from 74 Sea Zone to 72 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Western United States to Korea

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone

    triplea_41579_Ame8.tsvg


  • scramble

  • '18 '17 '16 '15 '13 '11 '10

    nej


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
                6 artilleries moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Denmark
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Yunnan to India
                1 bomber moved from Malta to 80 Sea Zone
                3 mech_infantrys moved from Korea to Buryatia
                1 transport moved from 74 Sea Zone to 72 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Western United States to Korea

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 80 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 carrier and 1 transport
                        Americans roll dice for 1 bomber in 80 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier and 1 transport in 80 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 80 Sea Zone
                    Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Denmark
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  2/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Denmark from Germans with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in India
                    Americans attack with 1 armour
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
                        Americans roll dice for 1 armour in India, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 3 infantry in India, round 2 :  2/4 hits
                        1 armour owned by the Americans lost in India
                    Germans win with 1 fighter and 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans
                2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 submarines placed in 6 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 harbour placed in Korea

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41579_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                6 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                2 infantry moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                        AA fire in Kiangsu :  0/1 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 :  1/7 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 :  0/3 hits
                        1 aaGun owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 :  2/7 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in Kwangsi
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe

    Place Units - Chinese
                2 infantry placed in Kwangsi
                5 infantry placed in Yunnan
                Chinese undo move 1.
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs

    triplea_41579_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter and 2 infantry moved from Burma to India
                1 armour, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Alexandria to Tanganyika Territory

    Combat - British
                Battle in India
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
                        British roll dice for 1 fighter and 2 infantry in India, round 2 :  2/3 hits
                        Germans roll dice for 1 fighter and 3 infantry in India, round 2 :  1/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in India
                        British roll dice for 1 fighter and 1 infantry in India, round 3 :  1/2 hits
                        Germans roll dice for 1 fighter and 1 infantry in India, round 3 :  2/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in India
                    Germans win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 fighter and 2 infantry

    Non Combat Move - British
                3 fighters moved from Gibraltar to Denmark
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from 113 Sea Zone to Denmark

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    triplea_41579_UK_8.tsvg


  • æv æv æv mit go for glory mod indien virkede næsten. havde den amerikanske tank ramt havde jeg vundet;(

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 artillery and 1 infantry moved from Trans-Jordan to Syria
                1 artillery moved from Trans-Jordan to Syria
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 artillery, 2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 2 armour, 2 infantry and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  4/4 hits
                        British roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
                Battle in Syria
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Syria, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Syria
                    Italians win, taking Syria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Southern Italy to Germany
                1 fighter moved from Greece to Germany
                1 artillery and 3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 airfield and 2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
                Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_41579_Ita8.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    Close but no cigar  :evil:


  • Test summary from TripleA, engine version: 1.9, time: 19:34:57


  • tag dig ikke af ovenstående:) forsøgte at starte et spil mod jeppe og glemte at ændre url kode:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery and 1 transport moved from 63 Sea Zone to 30 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from South Australia to New South Wales
                2 artilleries and 2 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_41579_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_41579_Fre8.tsvg

Suggested Topics

  • 11
  • 27
  • 47
  • 79
  • 44
  • 26
  • 76
  • 90
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.9k

Users

40.6k

Topics

1.8m

Posts