dis gon be good
8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Southern Italy
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Baltic States to BelarusCombat - Italians
Battle in Cyprus
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 submarine moved from 98 Sea Zone to 72 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to Yunnan
1 cruiser and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to Queensland
1 fighter moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 fighter placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Morocco: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from Baltic States to Bessarabia
2 tactical_bombers moved from Baltic States to Bessarabia
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 bombers moved from Western Germany to Novgorod
2 armour, 11 artilleries, 16 infantry and 8 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Poland to Belarus
3 armour moved from Slovakia Hungary to Belarus
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Romania to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 9 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers and 9 infantry in Novgorod, round 2 : 2/11 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 bombers and 9 infantry in Novgorod, round 3 : 3/11 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Bessarabia, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 tactical_bombers moved from Bessarabia to Belarus
1 fighter moved from Bessarabia to Belarus
1 aaGun moved from Poland to Baltic States
5 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Novgorod to Baltic States
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 85 Sea Zone to 66 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in France
2 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
5 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Bessarabia, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 8 infantry in Korea, round 3 : 0/8 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 4 : 0/7 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 6 infantry in Korea, round 5 : 0/6 hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits
Russians roll dice for 6 infantry in Korea, round 6 : 2/6 hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Amur to Korea
2 aaGuns moved from Amur to Korea
3 infantry moved from Amur to Manchuria
2 aaGuns, 1 armour, 1 artillery, 10 infantry and 4 mech_infantrys moved from Smolensk to Russia
2 aaGuns, 3 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,3,4,6,2,3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Kweichow
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 tactical_bombers moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Manchuria
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from French Indo China to Shan State
3 fighters moved from Japan to ManchuriaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Manchuria
Japanese attack with 2 bombers, 3 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 infantry in Manchuria, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 5/5 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Sumatra to 41 Sea Zone
4 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from 44 Sea Zone to 36 Sea Zone
1 aaGun moved from Jehol to Manchuria
3 fighters moved from Manchuria to Anhwe
2 bombers moved from Manchuria to JapanPlace Units - Japanese
5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Neutral_Axis
Americans take Tunisia from Neutral_Axis
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in French West Africa
Battle in Malta
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win, taking French West Africa from Neutral_Axis, taking Malta from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 26 Sea Zone to Korea
1 bomber moved from 16 Sea Zone to Korea
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 artillery and 10 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Szechwan, round 2 : 2/11 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Belgian Congo to 81 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 81 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Iraq, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Iraq
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 1/3 hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Iraq to Eastern Persia
1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eire to United Kingdom
5 mech_infantrys moved from Yunnan to India
2 aaGuns moved from Yunnan to SzechwanPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 29 PUs (4 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 5 infantry
Some Units in 26 Sea Zone change ownership: 1 battleship -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Syria to Iraq
1 fighter moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
2 infantry moved from Belarus to BryanskCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 9 infantry
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 1 artillery and 9 infantry in Anglo Egyptian Sudan, round 2 : 0/10 hits
British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 7 infantry in Anglo Egyptian Sudan, round 3 : 1/8 hits
British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 7 infantry in Anglo Egyptian Sudan, round 4 : 3/8 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 1/2 hits
1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Iraq
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
retreated to Iraq
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Syria
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Belarus to BryanskPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Szechwan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United KingdomTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 bombers moved from Baltic States to Archangel
1 fighter moved from Belarus to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 tactical_bombers moved from Belarus to Ukraine
2 armour and 4 mech_infantrys moved from Western Germany to PolandCombat - Germans
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scramble from london?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 bombers moved from Baltic States to Archangel
1 fighter moved from Belarus to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 tactical_bombers moved from Belarus to Ukraine
2 armour and 4 mech_infantrys moved from Western Germany to PolandCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 4 infantry in Archangel, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Malta
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Malta
Germans roll dice for 1 artillery and 1 fighter in Malta, round 3 : 1/2 hits
British roll dice for 1 artillery in Malta, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Malta
Germans win, taking Malta from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 3 fighters in 110 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the French lost in 110 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for French: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Malta to Tobruk
3 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
5 armour, 11 artilleries, 16 infantry and 9 mech_infantrys moved from Belarus to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
4 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Archangel to NovgorodPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
1 armour, 2 infantry and 6 mech_infantrys placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Korea to Manchuria
2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 submarine moved from 119 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 3 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 2/3 hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,2,6,4,5,5,4,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Manchuria
1 bomber moved from Japan to Manchuria
1 infantry moved from Chahar to Jehol
2 infantry moved from Kweichow to Hunan
3 fighters moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
4 fighters moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
2 tactical_bombers moved from French Indo China to Siam
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Java
2 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 artillery moved from French Indo China to KwangsiCombat - Japanese
Battle in Malaya
Battle in Manchuria
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Malaya from UK_Pacific, taking Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters and 2 infantry
British defend with 3 infantry
Japanese roll dice for 3 fighters and 2 infantry in Hunan, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Siam
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Siam, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 3 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
4 fighters moved from Kwangsi to Anhwe
1 bomber moved from Manchuria to Japan
1 marine moved from 6 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
3 fighters moved from Hunan to Anhwe
2 tactical_bombers moved from Siam to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 3 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 92 Sea Zone to Malta
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to Tobruk
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 bomber and 2 fighters moved from Korea to Manchuria
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 81 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 81 Sea Zone
Americans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Tobruk
Americans attack with 1 armour and 2 fighters
Germans defend with 1 fighter
Americans roll dice for 1 armour and 2 fighters in Tobruk, round 2 : 2/3 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for Americans: 1 fighter
Battle in Manchuria
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in Manchuria, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malta
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Malta, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Malta
Americans win, taking Malta from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
1 battleship and 2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Korea
1 bomber and 2 fighters moved from Manchuria to Korea
1 fighter moved from Hawaiian Islands to Korea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
1 artillery and 2 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to YunnanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Kweichow
Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
3 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Kwangsi
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs