f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
Bjergmose vs. Raimo
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Iraq to West IndiaCombat - French
Battle in West India
French attack with 1 fighter
Germans defend with 2 bombers; Japanese defend with 1 fighter
French roll dice for 1 fighter in West India, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in West India, round 2 : 2/3 hits
1 fighter owned by the French lost in West India
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 armour, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
1 armour moved from Egypt to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern France to Alexandria
2 bombers moved from Western Germany to Alexandria
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from West India to Rostov
1 fighter moved from Western Ukraine to Tambov
1 fighter moved from Western Ukraine to TambovCombat - Germans
Battle in Persia
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win, taking Persia from British with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 3/7 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Alexandria
Germans attack with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 fighters
Germans roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits
British roll dice for 1 armour, 2 artilleries and 2 fighters in Alexandria, round 2 : 2/5 hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Alexandria
1 armour owned by the Germans retreated to Egypt
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 armour, 2 artilleries and 1 fighterNon Combat Move - Germans
1 bomber moved from Alexandria to Greece
2 bombers moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
2 bombers moved from Rostov to Ukraine
2 fighters moved from Rostov to Ukraine
1 fighter moved from Tambov to Ukraine
3 armour, 1 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 armour moved from Nenetsia to Evenkiyskiy
3 aaGuns, 4 artilleries and 24 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Archangel to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 fighter moved from Tambov to Ukraine
2 aaGuns, 5 artilleries and 5 infantry moved from Southern France to France
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 fighters moved from Western Germany to Southern Italy
5 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
2 fighters, 5 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
Germans undo move 4.
3 infantry placed in India
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 4/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
3 artilleries and 3 infantry moved from Samara to Russia
10 artilleries and 5 infantry moved from Vologda to Russia
3 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Korea
11 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Sakha
2 aaGuns moved from Amur to KoreaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 44 PUs;
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Volgograd to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 56 Sea Zone
6 infantry moved from Shantung to Kiangsu
1 fighter moved from West India to India
4 fighters moved from Italian Somaliland to Egypt
1 fighter and 1 tactical_bomber moved from French Indo China to 56 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Western Australia
Battle in Kiangsu
Japanese attack with 6 infantry
British defend with 3 infantry
Japanese roll dice for 6 infantry in Kiangsu, round 2 : 0/6 hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 5 infantry in Kiangsu, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
Japanese roll dice for 4 infantry in Kiangsu, round 4 : 1/4 hits
Chinese roll dice for 2 infantry in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
Japanese roll dice for 3 infantry in Kiangsu, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
1 infantry owned by the British lost in Kiangsu
Japanese win, taking 35 Sea Zone from ANZAC, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 aaGun moved from Shantung to Kiangsu
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from Malaya to French Indo China
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,2,5,6,3,4,5,4,5,4,4,4,3,5,6
Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to India
1 bomber moved from Malta to 80 Sea Zone
3 mech_infantrys moved from Korea to Buryatia
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Americans creates battle in territory 6 Sea Zone -
scramble
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nej
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to India
1 bomber moved from Malta to 80 Sea Zone
3 mech_infantrys moved from Korea to Buryatia
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 80 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 carrier and 1 transport
Americans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 80 Sea Zone
Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Denmark from Germans with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
Americans roll dice for 1 armour in India, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 3 infantry in India, round 2 : 2/4 hits
1 armour owned by the Americans lost in India
Germans win with 1 fighter and 3 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 submarines placed in 6 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 harbour placed in KoreaTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
2 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 aaGun and 3 infantry
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 0/3 hits
1 aaGun owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 : 2/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 infantry placed in Kwangsi
5 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 2 infantry moved from Burma to India
1 armour, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Tanganyika TerritoryCombat - British
Battle in India
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
British roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits
Germans roll dice for 1 fighter and 3 infantry in India, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in India
British roll dice for 1 fighter and 1 infantry in India, round 3 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in India, round 3 : 2/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in India
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
3 fighters moved from Gibraltar to Denmark
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 113 Sea Zone to DenmarkPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUsTurn Complete - UK_Pacific
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æv æv æv mit go for glory mod indien virkede næsten. havde den amerikanske tank ramt havde jeg vundet;(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery, 2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 2 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/4 hits
British roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
Battle in Syria
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Syria, round 2 : 2/3 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Germany
1 fighter moved from Greece to Germany
1 artillery and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 airfield and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Close but no cigar :evil:
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Test summary from TripleA, engine version: 1.9, time: 19:34:57
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tag dig ikke af ovenstående:) forsøgte at starte et spil mod jeppe og glemte at ændre url kode:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from South Australia to New South Wales
2 artilleries and 2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French





