TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 Mech.Inf moved from Chita to Evenkia
Hisaichi take Evenkia from Russians
1 ArmoredCar moved from Ayan to Olyokminsk
1 Mech.Inf moved from Chita to Bratsk
Hisaichi take Bratsk from Russians
1 ArmoredCar and 4 Tanks moved from Ayan to Irkutsk
1 Tank moved from Chita to Irkutsk
1 Adv.Fighter moved from Chita to 85 Sea Zone
1 Carrier moved from 84 Sea Zone to 85 Sea Zone
1 Destroyer moved from 75 Sea Zone to 85 Sea Zone
1 Tank moved from Davao to 107 Sea Zone
2 ArmoredCars moved from Davao to 107 Sea Zone
2 ArmoredCars, 1 B.Transport and 1 Tank moved from 107 Sea Zone to 110 Sea Zone
1 Transport moved from 110 Sea Zone to 107 Sea Zone
1 ArmoredCar and 1 Infantry moved from Davao to 107 Sea Zone
1 ArmoredCar and 1 Infantry moved from 107 Sea Zone to Peleliu
1 Transport moved from 110 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Peleliu
1 Tank moved from Banjarmasin to 110 Sea Zone
3 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Transport moved from 110 Sea Zone to 92 Sea Zone
2 ArmoredCars and 2 Tanks moved from 110 Sea Zone to Java
3 ArmoredCars moved from Liaoning to Chahar
2 ArmoredCars moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 Artillery and 1 Infantry moved from Shantung to Shansi
3 Tanks moved from Anhwei to Kweichow
2 Tanks moved from Anhwei to Hupeh
2 Tanks moved from Shantung to Hupeh
1 Tank moved from Shantung to Hupeh
1 Tank moved from Shantung to Shansi
3 Infantrys moved from Kirin to Heilungchiang
1 Artillery moved from Changchun to Kirin
7 Infantrys moved from Changchun to Kirin
1 Infantry moved from N.Sakhalin to 75 Sea Zone
1 Infantry and 1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
1 Submarine moved from 76 Sea Zone to 85 Sea Zone
1 Infantry moved from 76 Sea Zone to Paramushir
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 6 Artillerys, 1 Elite, 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 5 Tanks
Chinese defend with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine
Hisaichi roll dice for 5 Tanks in Hupeh, round 2 : 2/5 hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine in Hupeh, round 2 : 1/4 hits
1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Hupeh
Hisaichi roll dice for 4 Tanks in Hupeh, round 3 : 1/4 hits
Chinese roll dice for 1 Artillery and 1 Marine in Hupeh, round 3 : 2/2 hits
2 Tanks owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi roll dice for 2 Tanks in Hupeh, round 4 : 1/2 hits
Chinese roll dice for 1 Marine in Hupeh, round 4 : 0/1 hits
1 Marine owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Hisaichi: 3 Tanks
Casualties for Chinese: 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine
Battle in Peleliu
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Peleliu, round 2 : 0/3 hits
Americans roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Peleliu, round 3 : 1/3 hits
Americans roll dice for 1 Infantry in Peleliu, round 3 : 0/1 hits
1 Infantry owned by the Americans lost in Peleliu
Hisaichi win, taking Peleliu from Americans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Chahar
Hisaichi attack with 5 ArmoredCars and 1 Infantry
Chinese defend with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Tank
Hisaichi roll dice for 5 ArmoredCars and 1 Infantry in Chahar, round 2 : 3/6 hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Tank in Chahar, round 2 : 0/4 hits
1 ArmoredCar owned by the Chinese, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
Hisaichi roll dice for 5 ArmoredCars and 1 Infantry in Chahar, round 3 : 2/6 hits
Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits
1 Tank owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 5 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 16
Casualties for Chinese: 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Tank
Battle in Irkutsk
Hisaichi attack with 1 ArmoredCar and 5 Tanks
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 1 ArmoredCar and 5 Tanks in Irkutsk, round 2 : 1/6 hits
Russians roll dice for 2 ArmoredCars in Irkutsk, round 2 : 0/2 hits
1 ArmoredCar owned by the Chinese lost in Irkutsk
Hisaichi roll dice for 1 ArmoredCar and 5 Tanks in Irkutsk, round 3 : 4/6 hits
Russians roll dice for 1 ArmoredCar in Irkutsk, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Irkutsk
Hisaichi win, taking Irkutsk from Russians with 5 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 2 ArmoredCars
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shansi, round 2 : 2/3 hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Java
Hisaichi attack with 2 ArmoredCars and 2 Tanks
Anzac defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits
Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Java, round 2 : 1/4 hits
Dutch roll dice for 2 Infantrys and 1 Tank in Java, round 2 : 1/3 hits
2 Infantrys owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Java
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Java, round 3 : 2/3 hits
Dutch roll dice for 1 Tank in Java, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Anzac lost in Java
Hisaichi win, taking Java from Dutch with 2 Tanks remaining. Battle score for attacker is 1
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Anzac: 2 Infantrys and 1 Tank
Battle in Kweichow
Hisaichi attack with 3 Tanks
Chinese defend with 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 3 Tanks in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Kweichow, round 2 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi roll dice for 2 Tanks in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 0/1 hits
1 Mech.Inf owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 2 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Factory placed in Chita
2 ArmoredCars and 2 Artillerys placed in Banjarmasin
Hisaichi undo move 2.
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 Artillerys and 2 Infantrys placed in Davao
1 Artillery, 1 Elite and 1 Marine placed in Shantung
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
5 ArmoredCars and 3 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 82 PUs; end with 82 PUs
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