18L Shin Ji(Axis+9) vs Oystelio


  • I am attacking your 3 carriers, 1 destroyer, 1 fighter and 1 tac with 3 subs, 1 destroyer, 7 fighters, 1 tac and 1 bomber

    so you have option to use up to 6 tokens on the american destroyer

    This is in sz 19

  • '15

    7 fighters?  Yikes!  Throw two Jamie on the destroyer


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                1 bomber moved from Korea to 19 Sea Zone
                2 fighters moved from Korea to 19 Sea Zone
                5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,6
                Battle in Guam
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber, 7 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/6 hits, 2,50 expected hits
                        1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                        1 carrier owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/9 hits, 4,83 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Americans: 2 fighters and 1 submarine
                    Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 46 Sea Zone to 21 Sea Zone
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
                1 bomber moved from 19 Sea Zone to Manchuria
                8 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 101 Sea Zone to 90 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 bomber and 1 tactical_bomber placed in Eastern United States
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        Americans : -2,00
        Japanese : -0,17

    triplea_41634_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : -2,00
        Japanese : 0,00

    triplea_41634_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 3 artilleries and 1 infantry moved from Burma to India
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Greece
                Battle in India
                    British attack with 1 armour, 3 artilleries and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
                        British roll dice for 1 armour, 3 artilleries and 1 infantry in India, round 2 : 1/5 hits, 1,83 expected hits
                        Japanese roll dice for 1 marine in India, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Japanese lost in India
                    British converts factory_major into different units
                    British win, taking 106 Sea Zone from Germans, taking Greece from Italians, taking India from Japanese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine

    Non Combat Move - British
                1 infantry moved from Syria to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 artilleries moved from Alexandria to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 destroyer moved from 83 Sea Zone to 88 Sea Zone
                1 submarine moved from 83 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 submarine placed in 109 Sea Zone
                1 transport placed in 81 Sea Zone
                1 mech_infantry placed in Egypt
                British undo move 2.
                British undo move 3.
                1 submarine placed in 98 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,1,6,1,3,4,1,1,5,5,1,1,5,1,4,2,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 90 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from Egypt: 1 armour
                EDIT: Adding units owned by Americans to Iraq: 1 armour
                EDIT: Removing units owned by Americans from 66 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Americans to 64 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 3 fighters
                EDIT: Adding units owned by British to Russia: 3 fighters
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : -0,83
        Japanese : -0,33

    triplea_41634_UK_5.tsvg


  • a few nc edits in the end

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 marine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Tobruk
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
                        British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 95 Sea Zone
                1 marine placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        British : -0.33

    triplea_41634_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                1 cruiser moved from 42 Sea Zone to 38 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from New Guinea to Guam

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    triplea_41634_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Persia to Russia

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41634_Fre5.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                3 artilleries moved from France to Southern France
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 armour moved from Novgorod to Bryansk
                3 armour and 7 mech_infantrys moved from Archangel to Bryansk
                2 infantry moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                4 fighters moved from Eastern Poland to Southern Italy
                1 infantry moved from Bryansk to Ukraine
                      Germans take Ukraine from Russians
                13 armour and 10 mech_infantrys moved from Bryansk to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 13 armour and 10 mech_infantrys
                    Russians defend with 4 infantry
                        Germans roll dice for 13 armour and 10 mech_infantrys in Rostov, round 2 : 10/23 hits, 8.17 expected hits
                        Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 13 armour and 9 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Germany to Southern Italy
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                2 bombers placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Germans : 1.83
        Russians : -0.33

    triplea_41634_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Nenetsia to Russia
                2 aaGuns and 11 infantry moved from Amur to Manchuria
                4 infantry moved from Korea to Manchuria

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    triplea_41634_Rus6.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 5 fighters and 2 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 39 Sea Zone to Iraq
                3 mech_infantrys moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                5 mech_infantrys moved from Anhwe to Hunan
                5 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shantung to Anhwe
                5 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Shantung to Hunan
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 infantry and 8 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 infantry and 8 mech_infantrys in Yunnan, round 2 : 1/9 hits, 1.50 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 3 : 0/7 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 4 : 2/7 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Iraq
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    British defend with 1 armour, 1 infantry and 2 mech_infantrys; Americans defend with 1 armour
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 3.33 expected hits
                        British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/5 hits, 2.00 expected hits
                        3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Iraq
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 3 : 2/3 hits, 1.67 expected hits
                        British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits
                        2 tactical_bombers owned by the Japanese, 1 armour owned by the Americans and 1 armour owned by the British lost in Iraq
                    Japanese win with 1 fighter remaining. Battle score for attacker is -29
                    Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers

    Non Combat Move - Japanese
                1 fighter moved from Iraq to 80 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 aaGun moved from Jehol to Anhwe
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                5 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,3,6,4,6,2,4,3,4,2,5,6,2,5
                Japanese collect 30 PUs (17 lost to blockades); end with 30 PUs

    Combat Hit Differential Summary :

    British : 2.00
        Chinese : 0.67
        Japanese : -0.83

    triplea_41634_Jap6.tsvg


  • looks like you got me here! nice move……Hmmmm


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                Battle in Philippines

    Non Combat Move - Americans
                2 carriers, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                3 fighters moved from 101 Sea Zone to 91 Sea Zone
                5 fighters and 1 tactical_bomber moved from 21 Sea Zone to Suiyuyan
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 bomber moved from Manchuria to Suiyuyan
                1 tactical_bomber moved from Eastern United States to French West Africa
                1 bomber moved from Eastern United States to French West Africa
                1 bomber moved from United Kingdom to French West Africa
                1 submarine moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                8 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    triplea_41634_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 7 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 4/8 hits, 1,67 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                        4 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1,50 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 25
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 7 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 2,33
        Japanese : -3,00

    triplea_41634_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 7 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 4/8 hits, 1,67 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                        4 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1,50 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 25
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 7 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 2,33
        Japanese : -3,00

    triplea_41634_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 armour moved from Egypt to Tobruk
                2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
                1 armour, 3 artilleries and 1 infantry moved from India to Burma
                1 fighter moved from United Kingdom to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits, 2,17 expected hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Morocco
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits, 1,17 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 1 armour, 3 artilleries and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 3 artilleries and 1 infantry in Burma, round 2 : 1/5 hits, 1,83 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                1 bomber and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,5,3,1,5,4,3,6
                British collect 36 PUs (4 lost to blockades); end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : -0,17
        Italians : 0,00
        Japanese : -0,33

    triplea_41634_UK_6.tsvg


  • lucky dog with china, would rather have that dice elsewhere

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns
                EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
                EDIT: Turning off Edit Mode
                2 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                EDIT: Italians undo move 6.
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 infantry and 1 marine moved from 92 Sea Zone to Morocco
                1 fighter moved from Southern Italy to Morocco
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 fighter, 2 infantry and 1 marine
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 1/4 hits, 1.17 expected hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Morocco
                        Italians roll dice for 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 0/4 hits, 1.17 expected hits
                        British roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 fighter, 2 infantry and 1 marine in Morocco, round 4 : 1/4 hits, 1.17 expected hits
                        British roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Morocco
                    Italians win, taking Morocco from British with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 4/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Bryansk
                1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Crete to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Morocco to Algeria

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : 0.50
        British : -1.33
        Russians : -0.67

    triplea_41634_Ita6.tsvg


  • hey

    looks like you forgot to move your italian aa guns last round. Your edit is OK if you move max one german aa gun out of bryansk with germany. If you intend oterwise I ask you to delay your italian aas

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