Whackamatt Axis -vs- dawgoneit Aallies Game #5
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Max defense Please.
And WOW. 7 hits! wow
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Adv.Fighters, 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Transport moved from 65 Sea Zone to 110 Sea Zone
2 Adv.Fighters and 2 Fighters moved from Malaya to 110 Sea Zone
1 Infantry moved from Northern Territory to Western Australia
2 Infantrys moved from Townsville to Northern Territory
1 Marine moved from Townsville to Northern TerritoryPurchase Units - Anzac
Anzac buy 2 Adv.Fighters and 2 Fighters; Remaining resources: 0 PUs;Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 4 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports
Hisaichi defend with 1 Submarine; Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits
Anzac roll dice for 4 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports in 110 Sea Zone, round 2 : 7/9 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 T.Boat and 1 Transport in 110 Sea Zone, round 2 : 3/9 hits
2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto, 1 B.Transport owned by the Yamamoto, 1 Submarine owned by the Hisaichi and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
Anzac roll dice for 4 Adv.Fighters, 1 Carrier, 2 Destroyers and 1 Fighter in 110 Sea Zone, round 3 : 5/8 hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 3 : 1/5 hits
2 Cruisers owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Fighter owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 110 Sea Zone
Anzac win with 4 Adv.Fighters, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 73
Casualties for Hisaichi: 1 Submarine
Casualties for Yamamoto: 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
Casualties for Anzac: 2 Fighters, 1 Submarine and 2 TransportsNon Combat Move - Anzac
2 Adv.Fighters moved from 110 Sea Zone to MalayaPlace Units - Anzac
1 Adv.Fighter and 2 Fighters placed in Broome
Anzac undo move 1.
2 Adv.Fighters and 1 Fighter placed in Broome
1 Fighter placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Bomber and 3 Tanks moved from Suriname to Peru
1 Infantry moved from Amazon to PeruCombat - Dutch
Battle in Peru
Dutch attack with 1 Bomber, 1 Infantry and 3 Tanks
Neutral defend with 1 Artillery and 1 Infantry
Dutch roll dice for 1 Bomber, 1 Infantry and 3 Tanks in Peru, round 2 : 4/5 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Peru
Dutch loses 0 PUs for violating Perus neutrality.
Dutch win, taking Peru from Neutral with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery and 1 Infantry
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
1 Bomber moved from Peru to SurinameTurn Complete - Dutch
Dutch collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Infantry moved from Vyborg to Leningrad
1 Infantry moved from N.Karelia to Vyborg
1 Artillery and 2 Fighters moved from N.Karelia to Oulu
4 Infantrys moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
2 Fighters moved from Oulu to Leningrad
1 Adv.Fighter moved from Helsinki to LeningradPurchase Units - Finns
Finns buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Finns
Place Units - Finns
1 Adv.Fighter and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Infantry moved from Donetsk to Crimea
Romanians take Crimea from Russians
1 Infantry moved from Odessa to Donetsk
2 Infantrys moved from E.Romania to Odessa
2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from Bulgaria to E.Romania
2 Fighters moved from Vinnytsia to LeningradPurchase Units - Romanians
Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 1 PUs;Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Adv.Fighter and 3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Thai
Thai buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs;Place Units - Thai
1 Bunker and 1 Infantry placed in BangkokTurn Complete - Thai
Thai collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Destroyer moved from 13 Sea Zone to 28 Sea Zone
5 Destroyers moved from 33 Sea Zone to 34 Sea Zone
2 Artillerys and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 Artillerys and 2 Infantrys moved from 32 Sea Zone to Bahia
2 Tanks moved from Venezuela to Bahia
2 Infantrys moved from South Central USA to South Atlantic USA
3 Infantrys moved from Northeast USA to South Atlantic USA
1 Infantry moved from North Central USA to South Central USA
6 ArmoredCars moved from Northwest USA to Yukon
1 Battleship, 2 Cruisers, 2 Destroyers, 1 Submarine and 3 Transports moved from 72 Sea Zone to 71 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from Koryakia to Kolyma
2 Tanks moved from Kolyma to Zhigansk
4 Bombers moved from West Papua to 107 Sea Zone
2 Fighters moved from West Papua to 107 Sea Zone
1 Fighter moved from Malaya to 107 Sea Zone
4 Fighters moved from 104 Sea Zone to 107 Sea Zone
1 Artillery moved from Jaluit to Kwajalein
Americans take Kwajalein from Yamamoto
1 Artillery and 1 Infantry moved from Nauru to 104 Sea Zone
1 Artillery, 2 Carriers, 3 Destroyers, 2 Infantrys and 2 Transports moved from 104 Sea Zone to 108 Sea Zone
1 Artillery moved from 108 Sea Zone to Yap
1 Infantry moved from 108 Sea Zone to Ulithi
Americans take Ulithi from Yamamoto
1 Infantry moved from 108 Sea Zone to YapPurchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Carrier, 1 Factory, 5 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Bahia
Americans attack with 2 Artillerys, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Bahia, round 2 : 1/6 hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Bahia, round 3 : 1/5 hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 3/3 hits
2 Artillerys owned by the Americans, 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 2 Tanks in Bahia, round 4 : 0/2 hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits
1 Tank owned by the Americans lost in Bahia
Americans roll dice for 1 Tank in Bahia, round 5 : 1/1 hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 2/2 hits
1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
Neutral win with 1 Tank remaining. Battle score for attacker is -16
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 2 Artillerys, 2 Infantrys and 2 Tanks
Battle in Yap
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Yap, round 2 : 0/1 hits
Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 3 : 2/2 hits
Yamamoto roll dice for 1 Infantry in Yap, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Yap
Americans win, taking Yap from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in 107 Sea Zone
Americans attack with 4 Bombers and 7 Fighters
Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Transports
Americans roll dice for 4 Bombers and 7 Fighters in 107 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 4 Destroyers and 5 Transports in 107 Sea Zone, round 2 : 3/13 hits
3 Fighters owned by the Americans and 4 Transports owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 4 Bombers and 4 Fighters in 107 Sea Zone, round 3 : 3/8 hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Transport in 107 Sea Zone, round 3 : 3/9 hits
3 Fighters owned by the Americans, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 4 Bombers and 1 Fighter in 107 Sea Zone, round 4 : 3/5 hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Cruiser and 3 Destroyers in 107 Sea Zone, round 4 : 4/6 hits
1 Fighter owned by the Americans, 3 Bombers owned by the Americans, 1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 1 Bomber in 107 Sea Zone, round 5 : 1/1 hits
Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Cruiser in 107 Sea Zone, round 5 : 2/3 hits
1 Bomber owned by the Americans and 1 Cruiser owned by the Yamamoto lost in 107 Sea Zone
Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -30
Casualties for Hisaichi: 1 Destroyer
Casualties for Yamamoto: 1 B.Transport, 1 Cruiser, 3 Destroyers and 5 Transports
Casualties for Americans: 4 Bombers and 7 FightersNon Combat Move - Americans
1 Bomber moved from Pearl Harbor to West Papua
1 Adv.Fighter moved from Pearl Harbor to Nauru
1 Infantry moved from Palmyra to 98 Sea Zone
1 Cruiser and 1 Infantry moved from 98 Sea Zone to 104 Sea Zone
1 Infantry moved from 104 Sea Zone to NauruPlace Units - Americans
1 Carrier placed in 71 Sea Zone
2 Adv.Fighters placed in 71 Sea Zone
1 Transport placed in 26 Sea Zone
1 Factory placed in Venezuela
1 Infantry, 1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
2 Infantrys placed in South Atlantic USA
2 Infantrys placed in South Central USATurn Complete - Americans
Americans collect 99 PUs; end with 99 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Artillery, 3 Mech.Infs and 2 Tanks moved from Greece to Istanbul
1 Artillery, 1 Elite and 5 Infantrys moved from Kiev to Kursk
1 Artillery and 1 Infantry moved from Minsk to Kursk
1 Tank moved from Latvia to Kursk
1 Fighter and 2 Stukas moved from Brest to Kursk
4 ArmoredCars moved from Rhine to Belgium
1 ArmoredCar moved from Paris to Belgium
2 Tanks moved from Picardy to Belgium
1 Mech.Inf and 2 Tanks moved from Orleanais to Normandy
1 Mech.Inf moved from Aquitaine to Brittany
Germans take Brittany from French
1 Mech.Inf moved from Brittany to Normandy
2 Infantrys moved from Paris to Picardy
2 Infantrys moved from Paris to Normandy
1 ArmoredCar moved from Paris to Belgium
1 Mech.Inf moved from Aquitaine to Paris
1 Artillery moved from Aquitaine to Orleanais
1 Artillery moved from Lithuania to Minsk
1 Artillery moved from Leningrad to Novgorod
1 JetFighter moved from Berlin to Leningrad
1 Tank moved from Corsica to 44 Sea Zone
2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea Zone
1 Tank moved from Baleares to 43 Sea Zone
1 Tank and 1 Transport moved from 43 Sea Zone to 44 Sea Zone
2 Tanks and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
2 Tanks moved from 45 Sea Zone to N.Tunisia
3 Cruisers and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
9 Infantrys moved from Hamburg to 23 Sea Zone
3 Cruisers, 9 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
9 Infantrys moved from 24 Sea Zone to LeningradPurchase Units - Germans
Germans buy 2 Artillerys, 1 Bunker, 4 Destroyers, 3 Elites, 1 Factory, 1 HeavyTank, 19 Infantrys and 1 Submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Germans attack with 1 Artillery
Russians defend with 1 ArmoredCar
Germans roll dice for 1 Artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits
1 Artillery owned by the Germans lost in Novgorod
Russians win with 1 ArmoredCar remaining. Battle score for attacker is -4
Casualties for Germans: 1 Artillery
Battle in Kursk
Germans attack with 2 Artillerys, 1 Elite, 1 Fighter, 6 Infantrys, 2 Stukas and 1 Tank
Russians defend with 2 Artillerys and 10 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 6 Infantrys, 2 Stukas and 1 Tank in Kursk, round 2 : 4/13 hits, 4.50 expected hits
Russians roll dice for 2 Artillerys and 10 Infantrys in Kursk, round 2 : 4/12 hits, 4.00 expected hits
4 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys, 2 Stukas and 1 Tank in Kursk, round 3 : 6/9 hits, 3.67 expected hits
Russians roll dice for 2 Artillerys and 6 Infantrys in Kursk, round 3 : 2/8 hits, 2.67 expected hits
6 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank in Kursk, round 4 : 4/7 hits, 3.00 expected hits
Russians roll dice for 2 Artillerys in Kursk, round 4 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 Artillerys, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is 16
Casualties for Germans: 6 Infantrys
Casualties for Russians: 2 Artillerys and 10 Infantrys
Battle in Istanbul
Germans attack with 1 Artillery, 3 Mech.Infs and 2 Tanks
Neutral defend with 1 Bunker and 2 Infantrys
Germans roll dice for 1 Artillery, 3 Mech.Infs and 2 Tanks in Istanbul, round 2 : 3/6 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Germans and 2 Infantrys owned by the Neutral lost in Istanbul
Germans roll dice for 3 Mech.Infs and 2 Tanks in Istanbul, round 3 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 Bunker in Istanbul, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Istanbul
Germans loses 0 PUs for violating Istanbuls neutrality.
Germans win, taking Istanbul from Neutral with 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery
Casualties for Neutral: 1 Bunker and 2 Infantrys
Battle in N.Tunisia
Germans attack with 2 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Tanks in N.Tunisia, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Tanks in N.Tunisia, round 3 : 0/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Germans lost in N.Tunisia
Germans roll dice for 1 Tank in N.Tunisia, round 4 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in N.Tunisia
Germans win, taking N.Tunisia from French with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for French: 1 Infantry
Battle in Belgium
Germans attack with 6 ArmoredCars and 2 Tanks
British defend with 5 Infantrys
Germans roll dice for 6 ArmoredCars and 2 Tanks in Belgium, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 5 Infantrys in Belgium, round 2 : 1/5 hits, 1.67 expected hits
1 ArmoredCar owned by the Germans and 3 Infantrys owned by the British lost in Belgium
Germans roll dice for 5 ArmoredCars and 2 Tanks in Belgium, round 3 : 3/7 hits, 2.67 expected hits
British roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar
Casualties for British: 5 InfantrysNon Combat Move - Germans
1 Fighter and 2 Stukas moved from Kursk to Donetsk
2 Artillerys and 5 Infantrys moved from Brest to Minsk
2 Artillerys and 2 Elites moved from Warsaw to Brest
1 Artillery and 3 Infantrys moved from Krakow to Brest
2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
3 Mech.Infs moved from Bavaria to Brest
1 Destroyer moved from 46 Sea Zone to 45 Sea ZonePlace Units - Germans
1 Factory placed in Greece
1 Bunker and 6 Infantrys placed in Hamburg
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia
3 Destroyers placed in 24 Sea Zone
1 Destroyer and 1 Submarine placed in 43 Sea Zone
4 Infantrys placed in Rhine
3 Infantrys placed in Normandy
1 HeavyTank and 2 Infantrys placed in BavariaTurn Complete - Germans
Germans collect 128 PUs; end with 128 PUsCombat Hit Differential Summary :
Germans : 2.00
Neutral : -0.67
British : -1.33
French : 0.00
Russians : -0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
5 ArmoredCars, 1 Artillery, 9 Infantrys, 3 Mech.Infs and 4 Tanks moved from S.Karelia to Leningrad
1 Fighter moved from Moscow to Leningrad
2 Mech.Infs moved from Moscow to Leningrad
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Arkhangelsk to Leningrad
1 ArmoredCar moved from Novgorod to Latvia
Russians take Latvia from Germans
1 ArmoredCar moved from Latvia to East Prussia
Russians take East Prussia from Germans
8 Infantrys moved from Rostov to Kursk
6 Infantrys moved from Yaroslavl to Kursk
4 Infantrys moved from Moscow to Yaroslavl
3 Infantrys moved from Moscow to Tula
1 Artillery, 1 Elite and 3 Infantrys moved from Stalingrad to Rostov
2 Artillerys and 4 Infantrys moved from Georgia to Rostov
3 Infantrys moved from Kirov to Arkhangelsk
5 Infantrys moved from Perm to Kirov
1 Artillery moved from Astrakhan to Georgia
1 Infantry moved from Astrakhan to Georgia
1 Infantry moved from Uzbekistan to 126 Sea Zone
1 Infantry moved from 126 Sea Zone to Astrakhan
2 ArmoredCars, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Okhotsk to Ayan
1 Infantry moved from Yakutsk to Ayan
1 Adv.Fighter, 1 Bomber and 3 Fighters moved from Yakutsk to Ayan
2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks moved from Yakutsk to N.Buryat Mongolia
1 Infantry moved from Evenkia to Olyokminsk
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 1 Infantry moved from Sibirsky to EvenkiaPurchase Units - Russians
Russians buy 2 ArmoredCars, 1 Fighter, 1 HeavyTank, 22 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Russians
Battle in Ayan
Russians attack with 1 Adv.Fighter, 1 Bomber, 3 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Bomber, 3 Fighters and 2 Infantrys in Ayan, round 2 : 1/7 hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Leningrad
Russians attack with 7 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 9 Infantrys, 5 Mech.Infs and 5 Tanks
Germans defend with 1 AAGun, 2 Artillerys, 3 Elites, 1 Factory, 9 Infantrys and 1 JetFighter; Romanians defend with 2 Fighters; Finns defend with 1 Adv.Fighter, 2 Fighters and 1 Infantry
AA fire in Leningrad : 0/1 hits
Russians roll dice for 7 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 9 Infantrys, 5 Mech.Infs and 5 Tanks in Leningrad, round 2 : 13/29 hits
Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 Fighters, 10 Infantrys and 1 JetFighter in Leningrad, round 2 : 10/21 hits
1 Infantry owned by the Finns, 1 ArmoredCar owned by the Russians, 9 Infantrys owned by the Russians, 3 Elites owned by the Germans and 9 Infantrys owned by the Germans lost in Leningrad
Russians roll dice for 6 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 5 Mech.Infs and 5 Tanks in Leningrad, round 3 : 8/19 hits
Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 4 Fighters and 1 JetFighter in Leningrad, round 3 : 2/8 hits
2 Fighters owned by the Romanians, 1 JetFighter owned by the Germans, 2 ArmoredCars owned by the Russians, 2 Artillerys owned by the Germans, 1 Adv.Fighter owned by the Finns and 2 Fighters owned by the Finns lost in Leningrad
Russians win, taking Leningrad from Germans with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 61
Casualties for Germans: 2 Artillerys, 3 Elites, 9 Infantrys and 1 JetFighter
Casualties for Romanians: 2 Fighters
Casualties for Finns: 1 Adv.Fighter, 2 Fighters and 1 Infantry
Casualties for Russians: 3 ArmoredCars and 9 Infantrys
Battle in Kursk
Russians attack with 14 Infantrys
Germans defend with 2 Artillerys, 1 Elite and 1 Tank
Russians roll dice for 14 Infantrys in Kursk, round 2 : 1/14 hits
Germans roll dice for 2 Artillerys, 1 Elite and 1 Tank in Kursk, round 2 : 1/4 hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Kursk
Russians roll dice for 13 Infantrys in Kursk, round 3 : 1/13 hits
Germans roll dice for 2 Artillerys and 1 Tank in Kursk, round 3 : 0/3 hits
1 Artillery owned by the Germans lost in Kursk
Russians roll dice for 13 Infantrys in Kursk, round 4 : 1/13 hits
Germans roll dice for 1 Artillery and 1 Tank in Kursk, round 4 : 1/2 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk
Russians roll dice for 12 Infantrys in Kursk, round 5 : 4/12 hits
Germans roll dice for 1 Tank in Kursk, round 5 : 1/1 hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 11 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 Artillerys, 1 Elite and 1 Tank
Casualties for Russians: 3 Infantrys
Battle in N.Buryat Mongolia
Russians attack with 2 ArmoredCars, 2 Artillerys, 11 Infantrys, 3 Mech.Infs and 6 Tanks
Hisaichi defend with 1 Infantry
Russians roll dice for 2 ArmoredCars, 2 Artillerys, 11 Infantrys, 3 Mech.Infs and 6 Tanks in N.Buryat Mongolia, round 2 : 8/24 hits
Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 2 ArmoredCars, 2 Artillerys, 11 Infantrys, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Russians
1 Adv.Fighter, 1 Bomber and 3 Fighters moved from Ayan to Olyokminsk
1 Fighter moved from Leningrad to S.KareliaPlace Units - Russians
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
4 Infantrys placed in Arkhangelsk
1 ArmoredCar, 3 Infantrys, 1 Mech.Inf and 1 Tank placed in Sibirsky
1 ArmoredCar, 1 Fighter, 1 HeavyTank and 7 Infantrys placed in MoscowTurn Complete - Russians
Russians collect 87 PUs; end with 87 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Transport moved from 47 Sea Zone to 46 Sea Zone
1 Artillery moved from Campania to 46 Sea Zone
1 Elite and 2 Infantrys moved from Rome to 46 Sea Zone
1 Elite moved from Rome to 46 Sea Zone
2 Cruisers moved from 47 Sea Zone to 46 Sea Zone
2 Elites moved from Rome to 46 Sea Zone
3 Infantrys moved from Rome to Campania
1 Artillery, 3 Cruisers, 4 Elites, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
1 Artillery, 4 Elites and 2 Infantrys moved from 47 Sea Zone to Tunis
3 Artillerys and 1 Elite moved from S.Tunisia to Tunis
1 Infantry moved from S.Tunisia to S.Algeria
Italians take S.Algeria from French
3 Infantrys moved from S.Tunisia to Tunis
2 Infantrys moved from S.Tunisia to Tunis
2 Infantrys moved from S.Tunisia to Tunis
1 Elite, 1 Infantry and 6 Tanks moved from Lower Egypt to Palestine
6 Infantrys moved from Cairo to Lower Egypt
1 Artillery moved from Serbia to GreecePurchase Units - Italians
Italians buy 3 Destroyers, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunis
Italians attack with 4 Artillerys, 5 Elites and 9 Infantrys
French defend with 1 AAGun, 5 Artillerys, 1 Factory and 6 Infantrys
Italians roll dice for 3 Cruisers in Tunis, round 2 : 1/3 hits, 1.50 expected hits
1 Infantry owned by the French lost in Tunis
Italians roll dice for 4 Artillerys, 5 Elites and 9 Infantrys in Tunis, round 2 : 8/18 hits, 5.17 expected hits
French roll dice for 5 Artillerys and 5 Infantrys in Tunis, round 2 : 4/10 hits, 3.33 expected hits
3 Artillerys owned by the French, 5 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 4 Artillerys, 5 Elites and 5 Infantrys in Tunis, round 3 : 6/14 hits, 4.50 expected hits
French roll dice for 2 Artillerys in Tunis, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the French lost in Tunis
Italians win, taking Tunis from French with 4 Artillerys, 5 Elites and 5 Infantrys remaining. Battle score for attacker is 24
Casualties for Italians: 4 Infantrys
Casualties for French: 5 Artillerys and 6 Infantrys
Battle in Palestine
Italians attack with 1 Elite, 1 Infantry and 6 Tanks
British defend with 1 Infantry
Italians roll dice for 1 Elite, 1 Infantry and 6 Tanks in Palestine, round 2 : 3/8 hits, 3.50 expected hits
British roll dice for 1 Infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Palestine
Italians win, taking Palestine from British with 1 Elite and 6 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
Place Units - Italians
3 Destroyers placed in 46 Sea Zone
3 Infantrys and 3 Mech.Infs placed in CairoTurn Complete - Italians
Italians collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : 3.33
British : 0.67
French : -0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Artillery and 2 Infantrys moved from E.Morocco to S.Algeria
1 Infantry moved from Darfur to French Equatorial AfricaPurchase Units - French
French buy 1 Adv.Fighter, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Battle in S.Algeria
French attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Infantry
French roll dice for 1 Artillery and 2 Infantrys in S.Algeria, round 2 : 1/3 hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
French win, taking S.Algeria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for French: 1 InfantryNon Combat Move - French
Place Units - French
3 Infantrys and 1 Tank placed in E.Morocco
1 Adv.Fighter and 2 Infantrys placed in French Equatorial Africa
2 Infantrys placed in SyriaTurn Complete - French
French collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 unit repaired.
1 Fighter moved from Ponape to 108 Sea Zone
1 Battleship and 1 Carrier moved from 107 Sea Zone to 108 Sea Zone
2 Fighters moved from 76 Sea Zone to 108 Sea Zone
2 Infantrys and 1 Tank moved from N.Thailand to S.French IndochinaPurchase Units - Yamamoto
Yamamoto buy 2 B.Transports, 1 Carrier, 1 Cruiser, 5 Destroyers, 4 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 108 Sea Zone
Yamamoto attack with 1 Battleship, 1 Carrier and 3 Fighters
Americans defend with 2 Carriers, 3 Destroyers and 2 Transports
Yamamoto roll dice for 1 Battleship, 1 Carrier and 3 Fighters in 108 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 2 Carriers, 3 Destroyers and 2 Transports in 108 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 Battleship owned by the Yamamoto
1 Destroyer owned by the Americans, 1 Carrier owned by the Yamamoto, 2 Transports owned by the Americans and 1 Fighter owned by the Yamamoto lost in 108 Sea Zone
Yamamoto roll dice for 1 Battleship and 2 Fighters in 108 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 2 Carriers and 2 Destroyers in 108 Sea Zone, round 3 : 2/4 hits
2 Fighters owned by the Yamamoto lost in 108 Sea Zone
1 Battleship retreated to 107 Sea Zone
Americans win with 2 Carriers and 2 Destroyers remaining. Battle score for attacker is -18
Casualties for Yamamoto: 1 Carrier and 3 Fighters
Casualties for Americans: 1 Destroyer and 2 Transports
Battle in S.French Indochina
Yamamoto attack with 2 Infantrys and 1 Tank
British defend with 1 Artillery
Yamamoto roll dice for 2 Infantrys and 1 Tank in S.French Indochina, round 2 : 1/3 hits
French roll dice for 1 Artillery in S.French Indochina, round 2 : 0/1 hits
1 Artillery owned by the British lost in S.French Indochina
Yamamoto win, taking S.French Indochina from French with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 ArtilleryNon Combat Move - Yamamoto
1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 76 Sea Zone to 85 Sea ZonePlace Units - Yamamoto
1 Carrier and 3 Destroyers placed in 110 Sea Zone
Yamamoto undo move 1.
1 Carrier, 1 Cruiser and 2 Destroyers placed in 110 Sea Zone
1 B.Transport placed in 93 Sea Zone
2 Destroyers placed in 93 Sea Zone
1 Destroyer placed in 93 Sea Zone
Yamamoto undo move 4.
Yamamoto undo move 3.
Yamamoto undo move 2.
2 B.Transports and 2 Destroyers placed in 107 Sea Zone
Yamamoto undo move 2.
2 B.Transports placed in 107 Sea Zone
2 Destroyers placed in 107 Sea Zone
2 Infantrys placed in Davao
1 Destroyer, 1 S.Submarine and 1 Transport placed in 85 Sea Zone
2 Infantrys placed in ManilaTurn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 ArmoredCar moved from Shensi to Anhwei
Chinese take Anhwei from Hisaichi
1 Infantry moved from Szechwan to Hupeh
1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
2 Infantrys moved from Shensi to Shansi
1 ArmoredCar moved from Shensi to Shansi
2 Adv.Fighters and 1 Fighter moved from Shensi to Shansi
1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
6 Infantrys moved from E.Qinghai to Lanchow
1 Tank moved from Gobi Altai to Suiyuan
2 ArmoredCars moved from Gobi Altai to Shensi
6 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from Urumqi to E.Sinkiang
1 Fighter and 1 Tank moved from Urumqi to Gobi Altai
1 Fighter moved from Gobi Altai to ShensiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/6 hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 1 Infantry in Shansi, round 3 : 2/5 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Adv.Fighters, 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
2 Adv.Fighters and 1 Fighter moved from Shansi to ShensiPlace Units - Chinese
6 Infantrys placed in Hsining
1 Adv.Fighter, 2 Infantrys and 1 Tank placed in UrumqiTurn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
2 Fighters moved from 85 Sea Zone to 108 Sea Zone
2 Fighters moved from 76 Sea Zone to 108 Sea Zone
1 S.Submarine moved from 92 Sea Zone to 108 Sea Zone
1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone
2 Fighters moved from Hunan to 110 Sea Zone
3 Transports moved from 92 Sea Zone to 110 Sea Zone
1 S.Bomber moved from Hong Kong to 110 Sea Zone
1 Bomber moved from Hunan to 108 Sea Zone
2 Infantrys moved from Hunan to Hupeh
1 Marine moved from Hunan to Hupeh
2 Infantrys moved from Hunan to Anhwei
1 Tank moved from Hunan to Anhwei
1 Artillery and 1 Infantry moved from Chahar to Shansi
3 Infantrys moved from Hulunbuir to Chita
2 ArmoredCars and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 ArmoredCar moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from Kwangtung to Hunan
3 Infantrys moved from Kwangsi to N.French Indochina
1 Tank moved from Hunan to Shantung
3 ArmoredCars, 1 Infantry and 2 Transports moved from 92 Sea Zone to 75 Sea Zone
3 ArmoredCars and 1 Infantry moved from 75 Sea Zone to Ayan
1 Battleship moved from 76 Sea Zone to 75 Sea Zone
1 Cruiser moved from 76 Sea Zone to 75 Sea Zone
2 Submarines moved from 76 Sea Zone to 72 Sea Zone
1 T.Boat moved from 76 Sea Zone to 72 Sea Zone
1 Carrier and 1 Destroyer moved from 76 Sea Zone to 75 Sea Zone
2 Transports moved from 76 Sea Zone to 75 Sea Zone
3 ArmoredCars moved from Changchun to Heilungchiang
1 Infantry moved from Kirin to Heilungchiang
2 Infantrys moved from Peking to HulunbuirPurchase Units - Hisaichi
Hisaichi buy 1 Bunker, 14 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in 72 Sea Zone
Hisaichi attack with 2 Submarines and 1 T.Boat
British defend with 1 Destroyer
Hisaichi roll dice for 2 Submarines in 72 Sea Zone, round 2 : 0/2 hits
Hisaichi roll dice for 1 T.Boat in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 2 Submarines in 72 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 Destroyer in 72 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the British lost in 72 Sea Zone
Hisaichi win with 2 Submarines and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits
Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits
1 ArmoredCar owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in 110 Sea Zone
Hisaichi attack with 1 Destroyer, 2 Fighters, 1 S.Bomber, 1 Submarine and 3 Transports; Yamamoto loiter and taunt
Anzac defend with 2 Adv.Fighters, 1 Carrier and 2 Destroyers
Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer, 2 Fighters, 1 S.Bomber and 3 Transports in 110 Sea Zone, round 2 : 2/4 hits
Anzac roll dice for 2 Adv.Fighters, 1 Carrier and 2 Destroyers in 110 Sea Zone, round 2 : 3/5 hits
3 Transports owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in 110 Sea Zone
Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits
Hisaichi roll dice for 1 Destroyer, 2 Fighters and 1 S.Bomber in 110 Sea Zone, round 3 : 3/4 hits
Anzac roll dice for 2 Adv.Fighters and 1 Carrier in 110 Sea Zone, round 3 : 1/3 hits
1 Carrier owned by the Anzac, 2 Adv.Fighters owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
Hisaichi win with 1 Destroyer, 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 25
Casualties for Hisaichi: 1 Submarine and 3 Transports
Casualties for Anzac: 2 Adv.Fighters, 1 Carrier and 2 Destroyers
Battle in 108 Sea Zone
Hisaichi attack with 1 Bomber, 4 Fighters and 1 S.Submarine
Americans defend with 2 Carriers and 2 Destroyers
Hisaichi roll dice for 1 S.Submarine in 108 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Bomber and 4 Fighters in 108 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 2 Carriers and 2 Destroyers in 108 Sea Zone, round 2 : 2/4 hits
1 Destroyer owned by the Americans and 2 Fighters owned by the Hisaichi lost in 108 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 108 Sea Zone, round 3 : 0/1 hits
Hisaichi roll dice for 1 Bomber and 2 Fighters in 108 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 2 Carriers and 1 Destroyer in 108 Sea Zone, round 3 : 2/3 hits
1 Destroyer owned by the Americans and 2 Fighters owned by the Hisaichi lost in 108 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 108 Sea Zone, round 4 : 1/1 hits
1 Carrier owned by the Americans lost in 108 Sea Zone
Hisaichi roll dice for 1 Bomber in 108 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 Carrier in 108 Sea Zone, round 4 : 0/1 hits
Hisaichi roll dice for 1 S.Submarine in 108 Sea Zone, round 5 : 1/1 hits
1 Carrier owned by the Americans lost in 108 Sea Zone
Hisaichi win with 1 Bomber and 1 S.Submarine remaining. Battle score for attacker is 12
Casualties for Hisaichi: 4 Fighters
Casualties for Americans: 2 Carriers and 2 Destroyers
Battle in Ayan
Hisaichi attack with 3 ArmoredCars and 1 Infantry
Russians defend with 2 Infantrys
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Ayan, round 2 : 1/2 hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ayan, round 2 : 2/4 hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Hupeh
Hisaichi attack with 2 Infantrys and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Marine in Hupeh, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/3 hits
Chinese roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 3 : 1/3 hits
Chinese roll dice for 1 ArmoredCar in Anhwei, round 3 : 1/1 hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCarNon Combat Move - Hisaichi
1 Bomber moved from 108 Sea Zone to Peleliu
1 S.Bomber moved from 110 Sea Zone to Hong KongPlace Units - Hisaichi
1 Bunker placed in Chita
3 Tanks placed in Hulunbuir
5 Infantrys and 3 Mech.Infs placed in Changchun
3 Infantrys placed in Kwangsi
6 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
4 Infantrys moved from Dover to 20 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Netherlands
1 Bomber moved from Wales to Netherlands
2 Fighters moved from 20 Sea Zone to Netherlands
1 Fighter moved from Wales to Netherlands
4 Infantrys and 2 Tanks moved from Manchester to Dover
1 Tank moved from Hun to Tripoli
British take Tripoli from Italians
1 Tank moved from Tripoli to Ghadames
British take Ghadames from Italians
1 Infantry moved from Mersa Matruh to Tobruk
British take Tobruk from Italians
2 Mech.Infs moved from Belgian Congo to Darfur
1 Artillery and 3 Infantrys moved from Belgian Congo to French Equatorial Africa
1 ArmoredCar moved from Cape Town to Rhodesia
2 Infantrys moved from Bombay to 59 Sea Zone
1 Infantry moved from Rajputana to 59 Sea Zone
1 Cruiser, 3 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Carrier and 1 Cruiser moved from 56 Sea Zone to 52 Sea Zone
1 Infantry moved from Madras to Mysore
1 Infantry moved from S.Thailand to Bangkok
1 Adv.Fighter, 7 Artillerys, 1 Fighter, 9 Infantrys and 5 Tanks moved from Malaya to Bangkok
1 Infantry moved from Burma to N.Thailand
British take N.Thailand from Thai
2 Artillerys and 7 Infantrys moved from Assam to Yunnan
1 Infantry moved from Burma to S.Thailand
6 Infantrys moved from Bihar to Assam
1 Infantry moved from Hyderabad to Bihar
2 Artillerys and 2 Infantrys moved from Madras to Hyderabad
4 ArmoredCars moved from Delhi to Assam
1 Tank moved from Delhi to Assam
2 Infantrys moved from Kolyma to Okhotsk
3 Submarines moved from 80 Sea Zone to 71 Sea Zone
1 ArmoredCar moved from Cape Town to Rhodesia
1 Infantry moved from E.Mexico to Southwest USAPurchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 14 Infantrys, 2 Mech.Infs, 1 S.Submarine, 4 Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 2 Artillerys and 7 Infantrys
Hisaichi defend with 3 Infantrys
British roll dice for 2 Artillerys and 7 Infantrys in Yunnan, round 2 : 0/9 hits
Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 : 1/3 hits
1 Infantry owned by the British lost in Yunnan
British roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 3 : 1/8 hits
Hisaichi roll dice for 3 Infantrys in Yunnan, round 3 : 0/3 hits
1 Infantry owned by the Hisaichi lost in Yunnan
British roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 4 : 1/8 hits
Hisaichi roll dice for 2 Infantrys in Yunnan, round 4 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Yunnan
British roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 5 : 2/8 hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 5 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Battle in Netherlands
British attack with 1 Bomber, 3 Fighters and 5 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits
1 Infantry owned by the Neutral lost in Netherlands
British roll dice for 1 Bomber, 3 Fighters and 5 Infantrys in Netherlands, round 2 : 1/9 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 0/3 hits
1 Infantry owned by the Neutral lost in Netherlands
British roll dice for 1 Bomber, 3 Fighters and 5 Infantrys in Netherlands, round 3 : 2/9 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
British loses 0 PUs for violating Netherlandss neutrality.
British win, taking Netherlands from Neutral with 1 Bomber, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Bangkok
British attack with 1 Adv.Fighter, 7 Artillerys, 1 Fighter, 10 Infantrys and 5 Tanks
Thai defend with 1 AAGun, 3 Artillerys, 1 Bunker, 1 Factory, 1 Fighter, 13 Infantrys and 1 Tank
AA fire in Bangkok : 0/2 hits
British roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Fighter, 10 Infantrys and 5 Tanks in Bangkok, round 2 : 9/24 hits
Units damaged: 1 Bunker owned by the Thai
Thai roll dice for 3 Artillerys, 1 Bunker, 1 Fighter, 13 Infantrys and 1 Tank in Bangkok, round 2 : 10/19 hits
8 Infantrys owned by the Thai and 10 Infantrys owned by the British lost in Bangkok
British roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Fighter and 5 Tanks in Bangkok, round 3 : 4/14 hits
Thai roll dice for 3 Artillerys, 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank in Bangkok, round 3 : 4/11 hits
4 Infantrys owned by the Thai and 4 Artillerys owned by the British lost in Bangkok
British roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 5 Tanks in Bangkok, round 4 : 5/10 hits
Thai roll dice for 3 Artillerys, 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank in Bangkok, round 4 : 4/7 hits
1 Infantry owned by the Thai, 1 Fighter owned by the British, 1 Tank owned by the Thai, 3 Artillerys owned by the British and 3 Artillerys owned by the Thai lost in Bangkok
British roll dice for 1 Adv.Fighter and 5 Tanks in Bangkok, round 5 : 2/6 hits
Thai roll dice for 1 Bunker and 1 Fighter in Bangkok, round 5 : 0/2 hits
1 Bunker owned by the Thai and 1 Fighter owned by the Thai lost in Bangkok
British captures 8PUs while taking Thai capital
British win, taking Bangkok from Thai with 1 Adv.Fighter and 5 Tanks remaining. Battle score for attacker is 1
Casualties for British: 7 Artillerys, 1 Fighter and 10 Infantrys
Casualties for Thai: 3 Artillerys, 1 Bunker, 1 Fighter, 13 Infantrys and 1 TankNon Combat Move - British
1 Adv.Fighter moved from Bangkok to Malaya
1 Tank moved from Malaya to Bangkok
1 Artillery and 1 Infantry moved from Malaya to Bangkok
2 Artillerys, 2 Infantrys and 2 Tanks moved from Malaya to S.Thailand
2 Fighters moved from Netherlands to Dover
1 Fighter moved from Netherlands to 20 Sea Zone
1 Fighter moved from Dover to 20 Sea Zone
1 Bomber moved from Netherlands to DoverPlace Units - British
1 Destroyer, 1 S.Submarine and 1 Submarine placed in 20 Sea Zone
3 Submarines placed in 80 Sea Zone
2 Infantrys placed in Bombay
2 Mech.Infs placed in Cape Town
2 Artillerys, 2 Infantrys and 2 Tanks placed in Malaya
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Manchester
British undo move 8.
1 Infantry placed in Wales
1 Infantry placed in ManchesterTurn Complete - British
British collect 120 PUs; end with 128 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Fighter moved from Townsville to 107 Sea Zone
2 Adv.Fighters and 1 Fighter moved from Broome to 107 Sea Zone
2 Adv.Fighters moved from Malaya to 107 Sea ZonePurchase Units - Anzac
Anzac buy 2 Cruisers and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in 107 Sea Zone
Anzac attack with 4 Adv.Fighters and 2 Fighters
Yamamoto defend with 2 B.Transports, 1 Battleship and 2 Destroyers
Anzac roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 2 : 1/6 hits
Yamamoto roll dice for 2 B.Transports, 1 Battleship and 2 Destroyers in 107 Sea Zone, round 2 : 0/5 hits
1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
Anzac roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 3 : 2/6 hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Destroyers in 107 Sea Zone, round 3 : 1/4 hits
1 Fighter owned by the Anzac, 1 Destroyer owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
Anzac roll dice for 4 Adv.Fighters and 1 Fighter in 107 Sea Zone, round 4 : 3/5 hits
Yamamoto roll dice for 1 Battleship and 1 Destroyer in 107 Sea Zone, round 4 : 0/2 hits
1 Battleship owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
Anzac win with 4 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 44
Casualties for Yamamoto: 2 B.Transports, 1 Battleship and 2 Destroyers
Casualties for Anzac: 1 FighterNon Combat Move - Anzac
4 Adv.Fighters and 1 Fighter moved from 107 Sea Zone to Hollandia
1 Artillery and 5 Infantrys moved from West Papua to Hollandia
2 Infantrys and 1 Marine moved from Northern Territory to Western AustraliaPlace Units - Anzac
2 Cruisers and 1 Transport placed in 67 Sea Zone
1 Transport placed in 114 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Bomber moved from Suriname to N.Chile
3 Tanks moved from Peru to N.ChilePurchase Units - Dutch
Dutch buy 3 Mech.Infs; Remaining resources: 0 PUs;Combat - Dutch
Battle in N.Chile
Dutch attack with 1 Bomber and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 1 Bomber and 3 Tanks in N.Chile, round 2 : 2/4 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits
2 Infantrys owned by the Neutral and 1 Tank owned by the Dutch lost in N.Chile
Dutch roll dice for 1 Bomber and 2 Tanks in N.Chile, round 3 : 2/3 hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits
1 Artillery owned by the Neutral lost in N.Chile
Dutch loses 0 PUs for violating N.Chiles neutrality.
Dutch win, taking N.Chile from Neutral with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Dutch: 1 TankNon Combat Move - Dutch
1 Bomber moved from N.Chile to PeruPlace Units - Dutch
3 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
2 Infantrys moved from Odessa to Donetsk
1 Adv.Fighter moved from Bucharest to Donetsk
1 Infantry moved from Crimea to Donetsk
2 Artillerys and 3 Infantrys moved from E.Romania to Odessa
3 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Bunker, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
1 AAGun moved from Vinnytsia to DonetskPlace Units - Romanians
1 Bunker placed in Donetsk
1 Fighter and 2 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
3 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 Transport moved from 26 Sea Zone to 25 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 7 Infantrys, 1 T.Boat and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
7 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
2 Adv.Fighters, 1 Artillery, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Infantry, 2 Submarines and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
2 Tanks moved from Zhigansk to Ayan
1 Artillery and 3 Infantrys moved from Kolyma to Zhigansk
1 Infantry moved from Ulithi to Woleai
Americans take Woleai from Yamamoto
1 Bomber moved from West Papua to 108 Sea Zone
1 S.Bomber moved from Pearl Harbor to 108 Sea Zone
1 L.Fighter moved from Pearl Harbor to 108 Sea Zone
1 Adv.Fighter moved from Nauru to 108 Sea Zone
1 S.Bomber moved from 108 Sea Zone to Peleliu
1 Infantry moved from Nauru to 104 Sea Zone
1 Cruiser and 1 Infantry moved from 104 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Truk
Americans take Truk from Yamamoto
2 Infantrys moved from South Central USA to 25 Sea Zone
2 Infantrys moved from 25 Sea Zone to Venezuela
1 Infantry moved from South Central USA to South Atlantic USAPurchase Units - Americans
Americans buy 1 Adv.Fighter, 1 Battleship, 1 Destroyer, 1 Fighter, 2 Infantrys, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 1 Transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 108 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber and 1 L.Fighter
Hisaichi defend with 1 S.Submarine
Americans roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 108 Sea Zone, round 2 : 1/3 hits
1 S.Submarine owned by the Hisaichi lost in 108 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 S.Submarine
Battle in Bahia
Americans attack with 7 Infantrys
Neutral defend with 1 Tank
Americans roll dice for 7 Infantrys in Bahia, round 2 : 1/7 hits
Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 7 Infantrys remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Tank
Battle in Ayan
Americans attack with 2 Tanks
Hisaichi defend with 3 ArmoredCars
Americans roll dice for 2 Tanks in Ayan, round 2 : 2/2 hits
Hisaichi roll dice for 3 ArmoredCars in Ayan, round 2 : 0/3 hits
2 ArmoredCars owned by the Hisaichi lost in Ayan
Americans roll dice for 2 Tanks in Ayan, round 3 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 3 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Ayan
Americans win, taking Ayan from Hisaichi with 2 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 3 ArmoredCars
Battle in Peleliu
Americans attack with 1 S.Bomber
Hisaichi defend with 1 Bomber
Americans roll dice for 1 S.Bomber in Peleliu, round 2 : 1/1 hits
Yamamoto roll dice for 1 Bomber in Peleliu, round 2 : 0/1 hits
1 Bomber owned by the Hisaichi lost in Peleliu
Americans win with 1 S.Bomber remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 Bomber
Battle in 72 Sea Zone
Americans attack with 2 Adv.Fighters, 1 Artillery, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Infantry, 2 Submarines and 3 Transports
Hisaichi defend with 2 Submarines and 1 T.Boat
Americans roll dice for 2 Submarines in 72 Sea Zone, round 2 : 0/2 hits
Hisaichi roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers and 3 Transports in 72 Sea Zone, round 2 : 5/10 hits
Hisaichi roll dice for 1 T.Boat in 72 Sea Zone, round 2 : 0/1 hits
1 T.Boat owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 72 Sea Zone
Americans win with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Submarines and 3 Transports remaining. Battle score for attacker is 20
Casualties for Hisaichi: 2 Submarines and 1 T.BoatNon Combat Move - Americans
1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
6 ArmoredCars moved from Yukon to Alaska
1 Adv.Fighter, 1 Bomber and 1 L.Fighter moved from 108 Sea Zone to Hollandia
1 S.Bomber moved from Peleliu to Hollandia
1 Infantry moved from Oahu to Pearl HarborPlace Units - Americans
1 Battleship, 1 S.Submarine and 1 Submarine placed in 71 Sea Zone
1 Destroyer, 1 Submarine and 1 Transport placed in 26 Sea Zone
Americans undo move 2.
1 Destroyer and 1 Transport placed in 26 Sea Zone
1 Submarine placed in 26 Sea Zone
2 Infantrys placed in South Atlantic USA
1 Adv.Fighter, 1 Fighter and 1 S.Bomber placed in Pearl HarborTurn Complete - Americans
Americans collect 103 PUs; end with 104 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
3 Mech.Infs moved from Brest to Kursk
1 Fighter and 2 Stukas moved from Donetsk to Kursk
1 Infantry moved from Minsk to Latvia
Germans take Latvia from Russians
1 Infantry moved from Minsk to Novgorod
Germans take Novgorod from Russians
3 Artillerys and 3 Infantrys moved from Minsk to Kursk
1 Artillery and 1 Elite moved from Brest to East Prussia
4 Infantrys moved from Rhine to Netherlands
3 ArmoredCars moved from Belgium to Netherlands
1 Battleship, 3 Cruisers, 6 Destroyers, 1 T.Boat and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
6 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
8 Infantrys moved from 23 Sea Zone to Stockholm
2 Destroyers and 6 Submarines moved from 41 Sea Zone to 34 Sea Zone
1 Destroyer and 1 Submarine moved from 43 Sea Zone to 41 Sea Zone
1 Destroyer and 2 Transports moved from 45 Sea Zone to 41 Sea Zone
1 Tank moved from N.Tunisia to N.Algeria
Germans take N.Algeria from French
1 Tank moved from N.Algeria to N.Tunisia
3 Mech.Infs moved from Istanbul to Odessa
2 Tanks moved from Istanbul to E.Romania
2 Infantrys moved from Normandy to Picardy
1 Infantry moved from Normandy to Picardy
2 Infantrys moved from Picardy to Belgium
1 ArmoredCar moved from Paris to Normandy
1 ArmoredCar moved from Paris to Picardy
1 Mech.Inf moved from Paris to NetherlandsPurchase Units - Germans
Germans buy 6 Artillerys, 1 Bunker, 2 Destroyers, 5 Elites, 1 Factory, 10 Infantrys, 1 JetFighter, 1 Stuka and 2 Submarines; Remaining resources: 1 PUs;Combat - Germans
Battle in Stockholm
Germans attack with 8 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Battleship and 3 Cruisers in Stockholm, round 2 : 0/4 hits
Germans roll dice for 8 Infantrys in Stockholm, round 2 : 2/8 hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in Stockholm
Germans loses 0 PUs for violating Stockholms neutrality.
Germans win, taking Stockholm from Neutral with 8 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Netherlands
Germans attack with 3 ArmoredCars, 4 Infantrys and 1 Mech.Inf
British defend with 5 Infantrys
Germans roll dice for 3 ArmoredCars, 4 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 2/8 hits
British roll dice for 5 Infantrys in Netherlands, round 2 : 2/5 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
Germans roll dice for 3 ArmoredCars, 2 Infantrys and 1 Mech.Inf in Netherlands, round 3 : 2/6 hits
British roll dice for 3 Infantrys in Netherlands, round 3 : 1/3 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Mech.Inf in Netherlands, round 4 : 1/5 hits
British roll dice for 1 Infantry in Netherlands, round 4 : 0/1 hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 ArmoredCars, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Germans: 1 ArmoredCar and 2 Infantrys
Casualties for British: 5 Infantrys
Battle in East Prussia
Germans attack with 1 Artillery and 1 Elite
Russians defend with 1 ArmoredCar
Germans roll dice for 1 Artillery and 1 Elite in East Prussia, round 2 : 0/2 hits
Russians roll dice for 1 ArmoredCar in East Prussia, round 2 : 0/1 hits
Germans roll dice for 1 Artillery and 1 Elite in East Prussia, round 3 : 1/2 hits
Russians roll dice for 1 ArmoredCar in East Prussia, round 3 : 0/1 hits
1 ArmoredCar owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Kursk
Germans attack with 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas
Russians defend with 11 Infantrys
Germans roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas in Kursk, round 2 : 2/12 hits
Russians roll dice for 11 Infantrys in Kursk, round 2 : 4/11 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 Artillerys, 1 Fighter, 3 Mech.Infs and 2 Stukas in Kursk, round 3 : 5/8 hits
Russians roll dice for 9 Infantrys in Kursk, round 3 : 5/9 hits
5 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 3 Mech.Infs owned by the Germans lost in Kursk
Germans roll dice for 1 Fighter and 2 Stukas in Kursk, round 4 : 3/3 hits
Russians roll dice for 4 Infantrys in Kursk, round 4 : 3/4 hits
1 Fighter owned by the Germans, 3 Infantrys owned by the Russians and 2 Stukas owned by the Germans lost in Kursk
Russians win with 1 Infantry remaining. Battle score for attacker is -40
Casualties for Germans: 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas
Casualties for Russians: 10 Infantrys
Battle in 34 Sea Zone
Germans attack with 2 Destroyers and 6 Submarines
Americans defend with 5 Destroyers
Germans roll dice for 6 Submarines in 34 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 5 Destroyers in 34 Sea Zone, round 2 : 2/5 hits
1 Destroyer owned by the Americans and 2 Submarines owned by the Germans lost in 34 Sea Zone
Germans roll dice for 4 Submarines in 34 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 4 Destroyers in 34 Sea Zone, round 3 : 1/4 hits
1 Submarine owned by the Germans lost in 34 Sea Zone
Germans roll dice for 3 Submarines in 34 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 4 Destroyers in 34 Sea Zone, round 4 : 3/4 hits
2 Destroyers owned by the Americans and 3 Submarines owned by the Germans lost in 34 Sea Zone
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 2 Destroyers in 34 Sea Zone, round 5 : 0/2 hits
1 Destroyer owned by the Americans lost in 34 Sea Zone
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 6 : 1/2 hits
Americans roll dice for 1 Destroyer in 34 Sea Zone, round 6 : 0/1 hits
1 Destroyer owned by the Americans lost in 34 Sea Zone
Germans win with 2 Destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 6 Submarines
Casualties for Americans: 5 DestroyersNon Combat Move - Germans
1 HeavyTank moved from Bavaria to Krakow
2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
1 AAGun, 2 Artillerys, 1 Elite and 3 Infantrys moved from Brest to Kiev
1 AAGun, 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery, 2 Elites and 2 Infantrys moved from Bohemia to Krakow
2 Infantrys moved from Bavaria to Bohemia
1 Tank moved from Picardy to NetherlandsPlace Units - Germans
1 Bunker and 1 Factory placed in Kiev
2 Destroyers and 2 Submarines placed in 43 Sea Zone
3 Infantrys placed in Normandy
4 Infantrys placed in Rhine
2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
Germans undo move 6.
3 Artillerys, 2 Elites and 1 Infantry placed in Hamburg
1 Elite, 1 JetFighter and 1 Stuka placed in Bavaria
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belgium: 2 Tanks
EDIT: Adding units owned by Germans to Hamburg: 2 Tanks
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 129 PUs; end with 130 PUs





