You should have sent a bomber to 114 and one of the tacs from 114 to 113.
MrCunego (axis) vs Bobbarossa (allies) BM
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ohh. and I made an edit of the last fight in sz 91. You took the german fighter as the last dead and I would rather keep it. So I killed of the italian battleship.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 76 Sea Zone to 81 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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man, I’ve been total in doubt on my next moves.
Keep focus on the sealion or swing over an take a hit on russia with all I got inkl. transport over the north. The big battle in russia was a 55-45 win for me but with -40 IPC and it could go very wrong. Like game ending wrong. But on the other hand the troop count in russia with that stack dead and Novrogod dead aswell russia would be low. But if the dice go just a little wrong than all is over.
So my daughter who is risk aversive and I dicided to keep on the sealion plan even though it might just leave to the longtime dead of germany with a russia going crazy on the eastfront.
Well that was a summery for the last two hours at our home.
Best regards
mrcunegoIt doesn’t look like you have too many bad options at the moment. Though, if you do manage to find one I’d appreciate it greatly :-D.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea ZoneCombat Hit Differential Summary :
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scramble orders?
And order of loss in the UK? Mostly your bombers. Keep them or loss them first after AA guns?
/mrcunego -
scramble orders?
And order of loss in the UK? Mostly your bombers. Keep them or loss them first after AA guns?
/mrcunego2 bombers stayed in 110? No scramble then.
OOL is max D, if I’m going to have any chance it’ll be purely by the skin of teeth. And the reward is being upped: Any AA gunner who hits this time gets free drinks for life!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 8 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 13 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 2 bombers
AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/29 hits, 12.83 expected hits
British roll dice for 5 aaGuns, 2 armour, 3 bombers, 4 fighters and 15 infantry in United Kingdom, round 2 : 9/24 hits, 9.17 expected hits
5 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 13/20 hits, 10.00 expected hits
British roll dice for 2 armour, 4 fighters and 14 infantry in United Kingdom, round 3 : 7/20 hits, 8.33 expected hits
7 artilleries owned by the Germans, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 9/13 hits, 7.67 expected hits
British roll dice for 2 armour, 4 fighters and 1 infantry in United Kingdom, round 4 : 2/7 hits, 4.00 expected hits
1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 infantry owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 8 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 armour, 1 bomber, 3 fighters and 13 infantry
Casualties for Americans: 2 bombers
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
5 bombers moved from United Kingdom to Western Germany
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Greater Southern Germany
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 aaGuns, 4 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (3 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -0.00
British : -3.50
AA fire in United Kingdom : : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 8 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 13 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 2 bombers
AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/29 hits, 12.83 expected hits
British roll dice for 5 aaGuns, 2 armour, 3 bombers, 4 fighters and 15 infantry in United Kingdom, round 2 : 9/24 hits, 9.17 expected hits
5 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 13/20 hits, 10.00 expected hits
British roll dice for 2 armour, 4 fighters and 14 infantry in United Kingdom, round 3 : 7/20 hits, 8.33 expected hits
7 artilleries owned by the Germans, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 9/13 hits, 7.67 expected hits
British roll dice for 2 armour, 4 fighters and 1 infantry in United Kingdom, round 4 : 2/7 hits, 4.00 expected hits
1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 infantry owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 8 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 armour, 1 bomber, 3 fighters and 13 infantry
Casualties for Americans: 2 bombers
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
5 bombers moved from United Kingdom to Western Germany
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Greater Southern Germany
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 aaGuns, 4 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (3 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.00
British : -3.50
AA fire in United Kingdom : : -1.00 -
no great UK heroes born in this dire hour of need.
Made a placement edit. Thus the two post in the forum.
/mrcunego -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 artilleries and 4 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to Karelia -
no great UK heroes born in this dire hour of need.
Made a placement edit. Thus the two post in the forum.
/mrcunegoThat was worse than no heroics. Gross incompetence and insubordination at it’s finest! Why, I’d demote the lot of them… if they weren’t all dead that is :P.
Scramble into 113? I figured a yes was a safe assumption, but wanted to make sure. Also, if the cruiser hits, I’m assuming the fighter takes it in case of a defensive miss. Let me know if you’d prefer it the other way. With the way I’m rolling, it won’t really matter though. Gonna be straight whiffs across the board :cry:.
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Yup. Gonna scramble and ool as you describe
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 artilleries and 4 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to KareliaCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits
Germans roll dice for 5 infantry in Karelia, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Karelia, round 4 : 1/4 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 3/3 hits
1 fighter owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries, 1 fighter and 4 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Romania to Eastern Poland
3 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
9 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Karelia to Novgorod
5 infantry moved from Russia to Bryansk
2 infantry moved from Baltic States to NovgorodPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery, 1 bomber and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs -
Sigh… I really have no idea what to do with these dice besides sit down and cry :P. Ah well…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 artilleries and 4 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to KareliaCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits
Germans roll dice for 5 infantry in Karelia, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Karelia, round 4 : 1/4 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 3/3 hits
1 fighter owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries, 1 fighter and 4 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Romania to Eastern Poland
3 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
9 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Karelia to Novgorod
5 infantry moved from Russia to Bryansk
2 infantry moved from Baltic States to NovgorodPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery, 1 bomber and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novgorod: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Eastern Poland: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
Sorry, had another edit. Was a little flustered there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Novosibirsk
3 infantry and 3 mech_infantrys moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Kwangsi to Shensi
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers, 3 infantry and 3 mech_infantrys
Russians defend with 6 infantry
Japanese roll dice for 2 bombers, 3 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 6 infantry in Novosibirsk, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 2 bombers and 3 mech_infantrys in Novosibirsk, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 4 infantry in Novosibirsk, round 3 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 2 bombers and 3 mech_infantrys in Novosibirsk, round 4 : 4/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Russians: 6 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
4 carriers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kiangsu
2 tactical_bombers moved from Shensi to Kansu
2 bombers moved from Novosibirsk to Kansu
1 artillery moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Kwangsi to Shantung
1 fighter moved from Manchuria to Japan
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.17
Chinese : 0.67
Russians : -1.33
Japanese : 3.17 -
these russians has to start to learn how to fight. That was some bad luck. Not big IPC losses but still some big impact on the germans options next turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 7 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in United Kingdom
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in 110 Sea Zone
Americans attack with 5 bombers and 2 submarines
Germans defend with 1 carrier, 1 cruiser and 9 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Germans lost in 110 Sea Zone
Americans roll dice for 5 bombers in 110 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 3 transports owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
6 transports owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 85
Casualties for Germans: 1 carrier, 1 cruiser and 9 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from United Kingdom to Scotland
5 bombers moved from 110 Sea Zone to Eire
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Quebec to Eastern United States
2 mech_infantrys moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory Kansu
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 tactical_bombers
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 tactical_bombers in Kansu, round 2 : 2/4 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
British take United Kingdom from Germans
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to EthiopiaCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 aaGuns, 3 artilleries, 1 fighter and 33 infantry moved from India to Burma
4 infantry moved from Italian Somaliland to 76 Sea Zone
4 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 119 Sea Zone to EireTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 destroyers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :