Had another edit to do so posted the French one.
MrCunego (axis) vs Bobbarossa (allies) BM
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yeah. i dont think I ever won a game with a real sealion attepmt. Regardless of I get UK or not.
But lets see -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone -
Scramble 91?
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No scamble
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - British
1 battleship, 1 carrier, 4 cruisers, 1 fighter and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Kenya to Italian Somaliland
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 tactical_bomber moved from Egypt to Italian Somaliland -
Scramble/submerge orders for 92?
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i have to scramble all and hope for some dice love
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 marines in Caroline Islands, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 marines in Caroline Islands, round 3 : 4/8 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 3 marines remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 submarines
Germans defend with 1 submarine
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 bombers moved from 91 Sea Zone to United Kingdom
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
4 mech_infantrys moved from Central United States to Quebec
2 aaGuns and 2 infantry moved from 106 Sea Zone to Quebec
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Western United States to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British repair damage of 4x airfield, 15x factory_major; Remaining resources: 18 PUs;
British buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;Combat Move - British
1 battleship, 1 carrier, 4 cruisers, 1 fighter and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Kenya to Italian Somaliland
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 tactical_bomber moved from Egypt to Italian SomalilandCombat - British
Italians scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
British attack with 1 battleship, 1 carrier, 4 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 carrier and 4 cruisers in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 6/7 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 2 cruisers owned by the British, 1 tactical_bomber owned by the Germans, 2 submarines owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
British roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/5 hits
1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 1 battleship, 2 fighters and 2 transports in 92 Sea Zone, round 4 : 2/3 hits
1 fighter owned by the Germans and 2 cruisers owned by the British lost in 92 Sea Zone
British roll dice for 1 battleship in 92 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 battleship, 1 fighter and 2 transports in 92 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 92 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -36
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 4 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 2 cruisers, 1 destroyer and 2 submarines
Battle in Italian Somaliland
British attack with 1 armour, 5 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 2/7 hits
Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Italian Somaliland
British roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Italian Somaliland, round 3 : 1/7 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from Iraq to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - British
1 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 7 infantry -
Welp, you got your love :|. Now if you’d share a little with me on the German turn we can call it even :wink:.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to 108 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 108 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 cruiser and 1 marine
Italians roll dice for 1 bomber in 108 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans, 1 bomber owned by the Italians and 1 marine owned by the Americans lost in 108 Sea Zone
Americans win with no units remaining. Battle score for attacker is 5
Casualties for Italians: 1 bomber
Casualties for Americans: 1 cruiser and 1 marineNon Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Poland to Slovakia Hungary
1 armour and 5 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 1.33
Americans : 0.17 -
man, I’ve been total in doubt on my next moves.
Keep focus on the sealion or swing over an take a hit on russia with all I got inkl. transport over the north. The big battle in russia was a 55-45 win for me but with -40 IPC and it could go very wrong. Like game ending wrong. But on the other hand the troop count in russia with that stack dead and Novrogod dead aswell russia would be low. But if the dice go just a little wrong than all is over.
So my daughter who is risk aversive and I dicided to keep on the sealion plan even though it might just leave to the longtime dead of germany with a russia going crazy on the eastfront.
Well that was a summery for the last two hours at our home.
Best regards
mrcunego -
ohh. and I made an edit of the last fight in sz 91. You took the german fighter as the last dead and I would rather keep it. So I killed of the italian battleship.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 76 Sea Zone to 81 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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man, I’ve been total in doubt on my next moves.
Keep focus on the sealion or swing over an take a hit on russia with all I got inkl. transport over the north. The big battle in russia was a 55-45 win for me but with -40 IPC and it could go very wrong. Like game ending wrong. But on the other hand the troop count in russia with that stack dead and Novrogod dead aswell russia would be low. But if the dice go just a little wrong than all is over.
So my daughter who is risk aversive and I dicided to keep on the sealion plan even though it might just leave to the longtime dead of germany with a russia going crazy on the eastfront.
Well that was a summery for the last two hours at our home.
Best regards
mrcunegoIt doesn’t look like you have too many bad options at the moment. Though, if you do manage to find one I’d appreciate it greatly :-D.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea ZoneCombat Hit Differential Summary :
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scramble orders?
And order of loss in the UK? Mostly your bombers. Keep them or loss them first after AA guns?
/mrcunego -
scramble orders?
And order of loss in the UK? Mostly your bombers. Keep them or loss them first after AA guns?
/mrcunego2 bombers stayed in 110? No scramble then.
OOL is max D, if I’m going to have any chance it’ll be purely by the skin of teeth. And the reward is being upped: Any AA gunner who hits this time gets free drinks for life!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 8 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 13 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 2 bombers
AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/29 hits, 12.83 expected hits
British roll dice for 5 aaGuns, 2 armour, 3 bombers, 4 fighters and 15 infantry in United Kingdom, round 2 : 9/24 hits, 9.17 expected hits
5 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 13/20 hits, 10.00 expected hits
British roll dice for 2 armour, 4 fighters and 14 infantry in United Kingdom, round 3 : 7/20 hits, 8.33 expected hits
7 artilleries owned by the Germans, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 9/13 hits, 7.67 expected hits
British roll dice for 2 armour, 4 fighters and 1 infantry in United Kingdom, round 4 : 2/7 hits, 4.00 expected hits
1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 infantry owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 8 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 armour, 1 bomber, 3 fighters and 13 infantry
Casualties for Americans: 2 bombers
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
5 bombers moved from United Kingdom to Western Germany
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Greater Southern Germany
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 aaGuns, 4 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (3 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -0.00
British : -3.50
AA fire in United Kingdom : : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 8 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 13 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 2 bombers
AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/29 hits, 12.83 expected hits
British roll dice for 5 aaGuns, 2 armour, 3 bombers, 4 fighters and 15 infantry in United Kingdom, round 2 : 9/24 hits, 9.17 expected hits
5 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 8 artilleries, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 13/20 hits, 10.00 expected hits
British roll dice for 2 armour, 4 fighters and 14 infantry in United Kingdom, round 3 : 7/20 hits, 8.33 expected hits
7 artilleries owned by the Germans, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 9/13 hits, 7.67 expected hits
British roll dice for 2 armour, 4 fighters and 1 infantry in United Kingdom, round 4 : 2/7 hits, 4.00 expected hits
1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 infantry owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 8 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 armour, 1 bomber, 3 fighters and 13 infantry
Casualties for Americans: 2 bombers
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
5 bombers moved from United Kingdom to Western Germany
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Greater Southern Germany
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 aaGuns, 4 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (3 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.00
British : -3.50
AA fire in United Kingdom : : -1.00 -
no great UK heroes born in this dire hour of need.
Made a placement edit. Thus the two post in the forum.
/mrcunego