@Stucifer assumed no scramble to 94
Whackamatt Allies -vs- dawgoneit Axis Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Infantry moved from Kotka to Oulu
1 Elite and 4 Infantrys moved from Helsinki to Tampere
6 Infantrys moved from Tampere to Oulu
1 Fighter and 1 Tank moved from Tampere to OuluPurchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Oulu
Finns attack with 1 Fighter, 7 Infantrys and 1 Tank
Russians defend with 2 Infantrys and 1 Tank
Finns roll dice for 1 Fighter, 7 Infantrys and 1 Tank in Oulu, round 2 : 2/9 hits
Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 0/3 hits
2 Infantrys owned by the Russians lost in Oulu
Finns roll dice for 1 Fighter, 7 Infantrys and 1 Tank in Oulu, round 3 : 2/9 hits
Russians roll dice for 1 Tank in Oulu, round 3 : 0/1 hits
1 Tank owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 1 Fighter, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 9
Casualties for Russians: 2 Infantrys and 1 TankNon Combat Move - Finns
1 Fighter moved from Oulu to TamperePlace Units - Finns
6 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Infantry moved from E.Romania to Vinnytsia
Romanians take Vinnytsia from Russians
3 Infantrys moved from E.Romania to Odessa
1 Fighter moved from E.Romania to Odessa
2 ArmoredCars and 1 Tank moved from Bucharest to Krakow
1 Elite moved from Bucharest to E.Romania
2 Artillerys, 1 Infantry and 1 Tank moved from Croatia to W.Romania
1 Tank moved from W.Romania to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - Romanians
Battle in Odessa
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 3 Infantrys in Odessa, round 2 : 0/4 hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits
1 Infantry owned by the Romanians lost in Odessa
Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 3 : 0/3 hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits
1 Infantry owned by the Romanians lost in Odessa
Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 4 : 1/2 hits
Russians roll dice for 1 Infantry in Odessa, round 4 : 0/1 hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Krakow
Romanians attack with 2 ArmoredCars and 1 Tank
Russians defend with 1 Artillery and 1 Tank
Romanians roll dice for 2 ArmoredCars and 1 Tank in Krakow, round 2 : 1/3 hits
Russians roll dice for 1 Artillery and 1 Tank in Krakow, round 2 : 0/2 hits
1 Artillery owned by the Russians lost in Krakow
Romanians roll dice for 2 ArmoredCars and 1 Tank in Krakow, round 3 : 0/3 hits
Russians roll dice for 1 Tank in Krakow, round 3 : 1/1 hits
1 ArmoredCar owned by the Romanians lost in Krakow
Romanians roll dice for 1 ArmoredCar and 1 Tank in Krakow, round 4 : 2/2 hits
Russians roll dice for 1 Tank in Krakow, round 4 : 1/1 hits
1 ArmoredCar owned by the Romanians and 1 Tank owned by the Russians lost in Krakow
Romanians win, taking Krakow from Russians with 1 Tank remaining. Battle score for attacker is 1
Casualties for Romanians: 2 ArmoredCars
Casualties for Russians: 1 Artillery and 1 TankNon Combat Move - Romanians
1 Fighter moved from Odessa to E.RomaniaPlace Units - Romanians
1 Infantry and 3 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
2 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 3 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in S.Thailand
Thai attack with 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits
1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Thai
3 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Infantry and 1 Tank moved from Hispaniola to 26 Sea Zone
1 Elite and 1 Infantry moved from Cuba to 26 Sea Zone
1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
3 Destroyers moved from 26 Sea Zone to 35 Sea Zone
1 Elite, 2 Infantrys and 1 Tank moved from 35 Sea Zone to Bahia
1 Fighter moved from Venezuela to Bahia
3 Tanks moved from Central America to Peru
1 Infantry moved from Amazon to Peru
1 Artillery moved from E.Mexico to Central America
2 Infantrys moved from Central America to Colombia
1 Infantry moved from Amazon to Peru
1 Infantry moved from Amazon to Bahia
1 Bomber moved from Venezuela to Bahia
3 Artillerys, 5 Infantrys and 2 Tanks moved from Attu to 71 Sea Zone
3 Artillerys, 3 Battleships, 1 Destroyer, 5 Infantrys, 1 Submarine, 2 Tanks and 5 Transports moved from 71 Sea Zone to 72 Sea Zone
3 Artillerys, 5 Infantrys and 2 Tanks moved from 72 Sea Zone to Koryakia
1 Infantry and 1 Marine moved from San Francisco to Southwest USA
1 Infantry moved from Jaluit to 96 Sea Zone
1 Infantry moved from Kwajalein to 96 Sea Zone
2 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters and 2 Infantrys moved from 96 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Kusaie
1 Infantry moved from 103 Sea Zone to Rongelap
2 Fighters moved from 103 Sea Zone to Kusaie
2 Fighters moved from 103 Sea Zone to Rongelap
1 Artillery and 2 Infantrys moved from Mindoro to Manila
1 Fighter moved from Sumatra to 92 Sea Zone
1 Bomber moved from Wake to 93 Sea Zone
1 Artillery moved from Oahu to Kauai
3 Submarines moved from 91 Sea Zone to 104 Sea ZonePurchase Units - Americans
Americans buy 2 B.Transports, 3 Cruisers, 1 Destroyer, 1 Factory, 2 Infantrys and 5 Tanks; Remaining resources: 0 PUs;Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 Fighter
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Fighter in 92 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 T.Boat in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Fighter in 92 Sea Zone, round 3 : 0/1 hits
Yamamoto roll dice for 1 T.Boat in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 Fighter in 92 Sea Zone, round 4 : 1/1 hits
Yamamoto roll dice for 1 T.Boat in 92 Sea Zone, round 4 : 0/1 hits
1 T.Boat owned by the Yamamoto lost in 92 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in 93 Sea Zone
Americans attack with 1 Bomber
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits
Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits
1 T.Boat owned by the Yamamoto lost in 93 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in Kusaie
Americans attack with 2 Fighters and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Cruiser in Kusaie, round 2 : 1/1 hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Kusaie
Americans win, taking Kusaie from Yamamoto with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Rongelap
Americans attack with 2 Fighters and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Cruiser in Rongelap, round 2 : 0/1 hits
Americans roll dice for 2 Fighters and 1 Infantry in Rongelap, round 2 : 1/3 hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits
1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Rongelap
Americans win, taking Rongelap from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Fighter
Battle in Manila
Americans attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery and 2 Infantrys in Manila, round 2 : 0/3 hits
Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits
1 Infantry owned by the Americans lost in Manila
Americans roll dice for 1 Artillery and 1 Infantry in Manila, round 3 : 1/2 hits
Yamamoto roll dice for 1 Infantry in Manila, round 3 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Manila
Americans win, taking Manila from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Bahia
Americans attack with 1 Bomber, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Bomber, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Bahia, round 2 : 1/7 hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 1 Bomber, 1 Elite, 1 Fighter, 2 Infantrys and 1 Tank in Bahia, round 3 : 2/6 hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 2/3 hits
2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 1 Bomber, 1 Elite, 1 Fighter and 1 Tank in Bahia, round 4 : 1/4 hits
Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Bomber, 1 Elite, 1 Fighter and 1 Tank remaining. Battle score for attacker is 5
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Americans: 3 Infantrys
Battle in Peru
Americans attack with 2 Infantrys and 3 Tanks
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 2 Infantrys and 3 Tanks in Peru, round 2 : 2/5 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 1 InfantryNon Combat Move - Americans
1 Bomber and 1 Fighter moved from Bahia to Amazon
1 Fighter moved from 92 Sea Zone to N.French Indochina
1 Bomber moved from 93 Sea Zone to N.French Indochina
2 Fighters moved from Kusaie to 103 Sea Zone
1 Fighter moved from Rongelap to 103 Sea Zone
1 AAGun moved from South Central USA to E.Mexico
1 Bomber moved from Attu to KwajaleinPlace Units - Americans
3 Cruisers placed in 98 Sea Zone
1 Factory placed in Attu
3 Tanks placed in Alaska
1 B.Transport and 1 Destroyer placed in 83 Sea Zone
2 Infantrys placed in San Francisco
1 B.Transport placed in 26 Sea Zone
2 Tanks placed in South Atlantic USATurn Complete - Americans
Americans collect 107 PUs; end with 107 PUs -
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Infantry moved from Lithuania to Minsk
Germans take Minsk from Russians
1 Infantry moved from Latvia to Novgorod
1 Infantry moved from Leningrad to Novgorod
1 Artillery moved from Leningrad to Novgorod
1 Artillery and 1 Infantry moved from Leningrad to Vyborg
1 Artillery moved from Leningrad to S.Karelia
1 Mech.Inf moved from Warsaw to Vinnytsia
1 Mech.Inf moved from Vinnytsia to Kiev
Germans take Kiev from Russians
2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
1 Mech.Inf moved from Warsaw to Vinnytsia
2 Tanks moved from Warsaw to Vinnytsia
2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Bohemia to Krakow
2 ArmoredCars moved from Krakow to Vinnytsia
3 Fighters moved from East Prussia to S.Karelia
5 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Artillerys and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Infantry moved from Pomerania to 23 Sea Zone
3 Infantrys moved from Danzig to 23 Sea Zone
1 Infantry moved from Burgundy to Orleanais
1 Artillery moved from Paris to Orleanais
1 Mech.Inf moved from Paris to Orleanais
1 Artillery moved from Paris to Normandy
Germans take Normandy from French
4 Tanks moved from Paris to Normandy
1 Tank moved from Paris to Normandy
5 Mech.Infs moved from Paris to Lorraine
5 Mech.Infs moved from Lorraine to Belgium
4 Infantrys moved from Rhine to Belgium
6 Tanks moved from Paris to Picardy
2 Stukas moved from Lorraine to Picardy
3 Artillerys, 7 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Artillerys and 7 Infantrys moved from 24 Sea Zone to Middle Norrland
1 Artillery moved from Leningrad to S.Karelia
1 ArmoredCar moved from Leningrad to S.Karelia
1 ArmoredCar moved from Leningrad to Vyborg
1 Bomber moved from Hamburg to S.KareliaPurchase Units - Germans
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purchase units?
I suggest you buy NOTHING this round! :evil:
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Infantry moved from Lithuania to Minsk
Germans take Minsk from Russians
1 Infantry moved from Latvia to Novgorod
1 Infantry moved from Leningrad to Novgorod
1 Artillery moved from Leningrad to Novgorod
1 Artillery and 1 Infantry moved from Leningrad to Vyborg
1 Artillery moved from Leningrad to S.Karelia
1 Mech.Inf moved from Warsaw to Vinnytsia
1 Mech.Inf moved from Vinnytsia to Kiev
Germans take Kiev from Russians
2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
1 Mech.Inf moved from Warsaw to Vinnytsia
2 Tanks moved from Warsaw to Vinnytsia
2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Bohemia to Krakow
2 ArmoredCars moved from Krakow to Vinnytsia
3 Fighters moved from East Prussia to S.Karelia
5 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Artillerys and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Infantry moved from Pomerania to 23 Sea Zone
3 Infantrys moved from Danzig to 23 Sea Zone
1 Infantry moved from Burgundy to Orleanais
1 Artillery moved from Paris to Orleanais
1 Mech.Inf moved from Paris to Orleanais
1 Artillery moved from Paris to Normandy
Germans take Normandy from French
4 Tanks moved from Paris to Normandy
1 Tank moved from Paris to Normandy
5 Mech.Infs moved from Paris to Lorraine
5 Mech.Infs moved from Lorraine to Belgium
4 Infantrys moved from Rhine to Belgium
6 Tanks moved from Paris to Picardy
2 Stukas moved from Lorraine to Picardy
3 Artillerys, 7 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Artillerys and 7 Infantrys moved from 24 Sea Zone to Middle Norrland
1 Artillery moved from Leningrad to S.Karelia
1 ArmoredCar moved from Leningrad to S.Karelia
1 ArmoredCar moved from Leningrad to Vyborg
1 Bomber moved from Hamburg to S.KareliaPurchase Units - Germans
Germans buy 2 Artillerys, 4 HeavyTanks, 42 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Picardy
Germans attack with 2 Stukas and 6 Tanks
French defend with 1 Bunker
Germans roll dice for 2 Stukas and 6 Tanks in Picardy, round 2 : 4/8 hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits
1 Bunker owned by the French and 1 Tank owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 2 Stukas and 5 Tanks remaining. Battle score for attacker is 1
Casualties for Germans: 1 Tank
Casualties for French: 1 Bunker
Battle in Vyborg
Germans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits
Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Vyborg, round 3 : 1/3 hits
Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Orleanais
Germans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
French defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Orleanais, round 2 : 1/3 hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits
1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Middle Norrland
Germans attack with 3 Artillerys and 7 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship in Middle Norrland, round 2 : 0/1 hits
Germans roll dice for 3 Artillerys and 7 Infantrys in Middle Norrland, round 2 : 4/10 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 3 Artillerys and 7 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in S.Karelia
Germans attack with 1 ArmoredCar, 2 Artillerys, 1 Bomber and 3 Fighters
Russians defend with 2 Infantrys
Germans roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber and 3 Fighters in S.Karelia, round 2 : 3/7 hits
Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 0/2 hits
2 Infantrys owned by the Russians lost in S.Karelia
Germans win, taking S.Karelia from Russians with 1 ArmoredCar, 2 Artillerys, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Belgium
Germans attack with 4 Infantrys and 5 Mech.Infs
Neutral defend with 3 Infantrys
Germans roll dice for 4 Infantrys and 5 Mech.Infs in Belgium, round 2 : 3/9 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 3 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Novgorod
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 2/3 hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Germans
3 Fighters moved from S.Karelia to Leningrad
1 Bomber moved from S.Karelia to Leningrad
2 Infantrys moved from Danzig to East Prussia
2 Infantrys moved from East Prussia to Latvia
1 Infantry moved from Lithuania to Latvia
2 Stukas moved from Picardy to ParisPlace Units - Germans
2 S.Submarines placed in 23 Sea Zone
2 Artillerys and 2 Infantrys placed in Hamburg
2 HeavyTanks and 2 Infantrys placed in Leningrad
2 HeavyTanks and 2 Infantrys placed in Warsaw
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
15 Infantrys placed in Berlin
5 Infantrys placed in Bohemia
1 Infantry were produced but were not placedTurn Complete - Germans
Germans collect 103 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 103 to 105
EDIT: Turning off Edit Mode -
purchase units?
I suggest you buy NOTHING this round! :evil:
i didnt realize it was time to go pick up my wife from work.
i did buy nothing for a moment. but thats all i gave ya was a moment. :lol: -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Krasnoyarsk to Yeniseysk
2 Mot.Infs moved from Sverdlovsk to Sibirsky
2 ArmoredCars and 2 Infantrys moved from Yeniseysk to Sibirsky
2 Infantrys moved from Evenkia to Sibirsky
4 Infantrys moved from Khatanga to Sibirsky
1 Infantry moved from Khatanga to Olyokminsk
1 Infantry moved from Sibirsky to Evenkia
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
6 Infantrys moved from Rostov to Donetsk
1 Bomber and 2 Infantrys moved from Kursk to Kiev
1 Artillery and 1 Infantry moved from Kursk to Minsk
2 Infantrys moved from Donetsk to Kiev
2 Infantrys moved from Yaroslavl to S.Karelia
2 Adv.Fighters moved from Yaroslavl to S.Karelia
1 Infantry moved from Yaroslavl to S.Karelia
1 Infantry moved from Yaroslavl to S.Karelia
1 Adv.Fighter moved from Yaroslavl to S.Karelia
1 Adv.Fighter moved from Yaroslavl to Minsk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
2 ArmoredCars moved from Sibirsky to YeniseyskPurchase Units - Russians
Russians buy 6 Bunkers and 34 Infantrys; Remaining resources: 4 PUs;Combat - Russians
Battle in Minsk
Russians attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Minsk, round 2 : 2/3 hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Kiev
Russians attack with 1 Bomber and 4 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Bomber and 4 Infantrys in Kiev, round 2 : 1/5 hits
Germans roll dice for 1 Mech.Inf in Kiev, round 2 : 0/1 hits
1 Mech.Inf owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Battle in S.Karelia
Russians attack with 3 Adv.Fighters and 4 Infantrys
Germans defend with 1 ArmoredCar and 2 Artillerys
Russians roll dice for 3 Adv.Fighters and 4 Infantrys in S.Karelia, round 2 : 1/7 hits
Germans roll dice for 1 ArmoredCar and 2 Artillerys in S.Karelia, round 2 : 1/3 hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in S.Karelia
Russians roll dice for 3 Adv.Fighters and 3 Infantrys in S.Karelia, round 3 : 4/6 hits
Germans roll dice for 2 Artillerys in S.Karelia, round 3 : 0/2 hits
2 Artillerys owned by the Germans lost in S.Karelia
Russians win, taking S.Karelia from Germans with 3 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 ArmoredCar and 2 Artillerys
Casualties for Russians: 1 InfantryNon Combat Move - Russians
4 Tanks moved from Yaroslavl to Kursk
8 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 Adv.Fighter moved from Minsk to Kursk
1 Bomber moved from Kiev to Kursk
3 Adv.Fighters moved from S.Karelia to Yaroslavl
2 Tanks moved from Alma Ata to Krasnoyarsk
1 AAGun moved from Yeniseysk to Sibirsky
1 AAGun moved from Evenkia to Yeniseysk
1 AAGun moved from Chimkent to UfaPlace Units - Russians
1 Bunker and 4 Infantrys placed in Arkhangelsk
1 Bunker placed in Yaroslavl
1 Bunker and 3 Infantrys placed in Kursk
1 Bunker and 2 Infantrys placed in Donetsk
1 Bunker and 6 Infantrys placed in Sibirsky
1 Bunker and 5 Infantrys placed in Sverdlovsk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
6 Infantrys placed in MoscowTurn Complete - Russians
Russians collect 90 PUs; end with 94 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
2 Artillerys moved from Campania to 46 Sea Zone
1 Artillery moved from Rome to 46 Sea Zone
3 Infantrys moved from Rome to 46 Sea Zone
2 ArmoredCars moved from Campania to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
1 Battleship moved from 46 Sea Zone to 47 Sea Zone
1 Infantry moved from Darfur to Nubia
1 Artillery and 2 Infantrys moved from Hun to Kufra
2 ArmoredCars, 3 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
2 ArmoredCars, 3 Artillerys and 5 Infantrys moved from 47 Sea Zone to Tunis
4 Infantrys moved from Campania to 48 Sea Zone
4 Infantrys and 2 Transports moved from 48 Sea Zone to 55 Sea Zone
1 Artillery moved from Cairo to 56 Sea Zone
1 Elite moved from Cairo to 56 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Artillery, 1 Elite and 4 Infantrys moved from 55 Sea Zone to Syria
1 Transport moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from Mersa Matruh to 56 Sea Zone
1 Fighter moved from 48 Sea Zone to Palestine
1 Infantry moved from 56 Sea Zone to Palestine
2 Infantrys moved from Rome to Campania
1 Carrier and 2 Destroyers moved from 48 Sea Zone to 56 Sea Zone
2 Infantrys moved from Tripoli to 48 Sea Zone
2 Infantrys moved from 48 Sea Zone to Tobruk
1 Infantry moved from Tripoli to S.Tunisia
1 Destroyer moved from 46 Sea Zone to 47 Sea Zone
1 Tank moved from Languedoc to Brittany
Italians take Aquitaine from French
Italians take Brittany from French
1 Infantry moved from Languedoc to Provence
1 Infantry moved from Provence to Lombardy
1 Artillery moved from Nubia to New Valley
1 Infantry moved from Darfur to New ValleyPurchase Units - Italians
Italians buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 8 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Palestine
Italians attack with 1 Fighter and 1 Infantry
British defend with 1 Artillery
Italians roll dice for 1 Fighter and 1 Infantry in Palestine, round 2 : 0/2 hits
British roll dice for 1 Artillery in Palestine, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in Palestine
Italians roll dice for 1 Fighter in Palestine, round 3 : 0/1 hits
British roll dice for 1 Artillery in Palestine, round 3 : 0/1 hits
Italians roll dice for 1 Fighter in Palestine, round 4 : 1/1 hits
British roll dice for 1 Artillery in Palestine, round 4 : 0/1 hits
1 Artillery owned by the British lost in Palestine
Italians win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Casualties for British: 1 Artillery
Battle in Syria
Italians attack with 1 Artillery, 1 Elite and 4 Infantrys
French defend with 1 AAGun, 1 Factory and 4 Infantrys
Italians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Syria, round 2 : 4/6 hits
French roll dice for 4 Infantrys in Syria, round 2 : 0/4 hits
4 Infantrys owned by the French lost in Syria
Italians win, taking Syria from French with 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for French: 4 Infantrys
Battle in Tunis
Italians attack with 2 ArmoredCars, 3 Artillerys and 5 Infantrys
French defend with 1 AAGun, 1 Artillery, 1 Factory and 7 Infantrys
Italians roll dice for 1 Battleship in Tunis, round 2 : 1/1 hits
Italians roll dice for 2 ArmoredCars, 3 Artillerys and 5 Infantrys in Tunis, round 2 : 3/10 hits
French roll dice for 1 Artillery and 7 Infantrys in Tunis, round 2 : 2/8 hits
4 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 2 ArmoredCars, 3 Artillerys and 3 Infantrys in Tunis, round 3 : 2/8 hits
French roll dice for 1 Artillery and 3 Infantrys in Tunis, round 3 : 2/4 hits
2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 2 ArmoredCars, 3 Artillerys and 1 Infantry in Tunis, round 4 : 3/6 hits
French roll dice for 1 Artillery and 1 Infantry in Tunis, round 4 : 0/2 hits
1 Artillery owned by the French and 1 Infantry owned by the French lost in Tunis
Italians win, taking Tunis from French with 2 ArmoredCars, 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Italians: 4 Infantrys
Casualties for French: 1 Artillery and 7 InfantrysNon Combat Move - Italians
1 Fighter moved from Palestine to 56 Sea Zone
1 Destroyer moved from 46 Sea Zone to 48 Sea ZonePlace Units - Italians
2 ArmoredCars, 2 HeavyTanks and 2 Tanks placed in Cairo
1 Artillery and 2 Infantrys placed in Hun
1 Artillery and 6 Infantrys placed in Rome
1 Transport placed in 44 Sea ZoneTurn Complete - Italians
Italians collect 67 PUs; end with 67 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Transport moved from 5 Sea Zone to 3 Sea Zone
1 Destroyer moved from 5 Sea Zone to 22 Sea Zone
1 Artillery moved from Nordland to FinnmarkPurchase Units - French
French buy 2 Adv.Fighters, 2 Artillerys, 1 Bunker and 3 Infantrys; Remaining resources: 7 PUs;Non Combat Move - French
Place Units - French
1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in E.Morocco
1 Adv.Fighter and 2 Artillerys placed in French Equatorial AfricaTurn Complete - French
French collect 29 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
4 ArmoredCars, 3 Artillerys, 5 Infantrys and 4 Tanks moved from Zhigansk to Khatanga
1 Adv.Fighter, 4 ArmoredCars, 2 Bombers, 3 Fighters and 4 Tanks moved from Okhotsk to Khatanga
1 Infantry moved from Okhotsk to Kolyma
Yamamoto take Kolyma from Russians
3 Infantrys moved from Okhotsk to Zhigansk
1 B.Transport and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery moved from Kwangtung to 92 Sea Zone
4 Transports moved from 75 Sea Zone to 84 Sea Zone
4 ArmoredCars and 4 Tanks moved from Tokyo to 84 Sea Zone
4 ArmoredCars, 4 Tanks and 4 Transports moved from 84 Sea Zone to 75 Sea Zone
4 ArmoredCars and 4 Tanks moved from 75 Sea Zone to Okhotsk
1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Chubu to 84 Sea Zone
1 B.Transport and 1 Infantry moved from 84 Sea Zone to 92 Sea Zone
1 Artillery moved from Kwangtung to 92 Sea Zone
2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Artillery and 1 Infantry moved from Mindanao to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from 93 Sea Zone to Manila
4 Fighters moved from 107 Sea Zone to Manila
2 Battleships moved from 107 Sea Zone to 85 Sea Zone
1 Infantry moved from Samar to MindanaoPurchase Units - Yamamoto
Yamamoto buy 4 ArmoredCars, 4 Destroyers and 4 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Manila
Yamamoto attack with 1 Artillery, 4 Fighters and 1 Infantry
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Manila, round 2 : 2/6 hits
Americans roll dice for 1 Artillery and 1 Infantry in Manila, round 2 : 2/2 hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Manila
Yamamoto win with 4 Fighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in N.French Indochina
Yamamoto attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys
British defend with 1 Tank; Americans defend with 1 Bomber and 1 Fighter; Chinese defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in N.French Indochina, round 2 : 3/6 hits
French roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in N.French Indochina, round 2 : 2/4 hits
1 Bomber owned by the Americans, 1 Tank owned by the British, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
Yamamoto roll dice for 2 ArmoredCars and 2 Artillerys in N.French Indochina, round 3 : 2/4 hits
French roll dice for 1 Fighter in N.French Indochina, round 3 : 0/1 hits
1 Fighter owned by the Americans lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 2 ArmoredCars and 2 Artillerys remaining. Battle score for attacker is 25
Casualties for British: 1 Tank
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 1 Bomber and 1 Fighter
Casualties for Chinese: 1 Infantry
Battle in Khatanga
Yamamoto attack with 1 Adv.Fighter, 8 ArmoredCars, 3 Artillerys, 2 Bombers, 3 Fighters, 5 Infantrys and 8 Tanks
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Adv.Fighter, 8 ArmoredCars, 3 Artillerys, 2 Bombers, 3 Fighters, 5 Infantrys and 8 Tanks in Khatanga, round 2 : 11/30 hits
Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Khatanga
Yamamoto win, taking Khatanga from Russians with 1 Adv.Fighter, 8 ArmoredCars, 3 Artillerys, 2 Bombers, 3 Fighters, 5 Infantrys and 8 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Yamamoto
1 Adv.Fighter, 2 Bombers and 3 Fighters moved from Khatanga to Zhigansk
4 Fighters moved from Manila to 107 Sea ZonePlace Units - Yamamoto
4 Destroyers placed in 85 Sea Zone
4 ArmoredCars and 4 Tanks placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 65 PUs; end with 65 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Tank moved from N.Thailand to Kweichow
1 Infantry moved from Szechwan to Kweichow
2 Tanks moved from Gobi Altai to S.Buryat Mongolia
1 Infantry moved from South Gobi to Suiyuan
1 ArmoredCar moved from Lanchow to Suiyuan
Chinese take Ningsia from Hisaichi
1 Infantry moved from E.Qinghai to Ningsia
1 Adv.Fighter moved from Lanchow to Suiyuan
1 Fighter moved from Lanchow to Shensi
1 Elite moved from Lanchow to Shensi
1 Artillery moved from Lanchow to Shensi
1 Infantry moved from Lanchow to Szechwan
1 Artillery, 1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
1 Elite moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Sikang
3 Mech.Infs moved from Hsining to Lanchow
3 Mech.Infs moved from Hsining to Ningsia
1 Tank moved from Gobi Altai to S.Buryat Mongolia
3 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 6 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 : 0/2 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 1/1 hits
1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 Tank in Kweichow, round 4 : 0/1 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 Tank in Kweichow, round 5 : 0/1 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 5 : 1/1 hits
1 Tank owned by the Chinese lost in Kweichow
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Suiyuan, round 2 : 1/3 hits
Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in S.Buryat Mongolia
Chinese attack with 3 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 3 Tanks in S.Buryat Mongolia, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Chinese win, taking S.Buryat Mongolia from Hisaichi with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shensi
Chinese attack with 1 Artillery, 1 Elite and 1 Fighter
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shensi, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits
1 Fighter owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 FighterNon Combat Move - Chinese
1 Adv.Fighter moved from Suiyuan to Ningsia
1 AAGun moved from E.Qinghai to Ningsia
1 Adv.Fighter moved from Ningsia to LanchowPlace Units - Chinese
2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hsining
4 ArmoredCars placed in UrumqiTurn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
1 ArmoredCar moved from 110 Sea Zone to Java
Hisaichi take Java from Dutch
1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
1 ArmoredCar and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 ArmoredCar moved from 111 Sea Zone to Soembawa
Hisaichi take Soembawa from Dutch
1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
1 ArmoredCar and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 ArmoredCar moved from 111 Sea Zone to Flores
Hisaichi take Flores from Dutch
2 Tanks moved from West Borneo to 110 Sea Zone
1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
1 ArmoredCar, 1 Tank and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 ArmoredCar and 1 Tank moved from 112 Sea Zone to Timor
1 Tank and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from Celebes to 112 Sea Zone
1 Infantry and 1 Tank moved from 112 Sea Zone to Tanimbar
1 ArmoredCar moved from Davao to 107 Sea Zone
1 ArmoredCar and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
1 ArmoredCar moved from 112 Sea Zone to Aroe
Hisaichi take Aroe from Dutch
2 ArmoredCars moved from Davao to 107 Sea Zone
2 ArmoredCars moved from 107 Sea Zone to Jilolo
5 Tanks moved from Hupeh to Shantung
1 Infantry moved from Peking to Chahar
1 Mech.Inf moved from Peking to Hupeh
1 Mech.Inf moved from Peking to Shansi
1 Adv.Fighter moved from Changchun to Chita
1 Infantry moved from N.Buryat Mongolia to Irkutsk
Hisaichi take Irkutsk from Russians
3 Infantrys moved from N.Buryat Mongolia to Olyokminsk
3 Tanks moved from Liaoning to Chita
4 ArmoredCars moved from Liaoning to Shantung
4 Tanks moved from Changchun to Khabarovsk
1 Infantry moved from Changchun to 84 Sea Zone
2 ArmoredCars moved from Changchun to Khabarovsk
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Khabarovsk
1 Submarine moved from 75 Sea Zone to 76 Sea Zone
1 Tank moved from British Borneo to West BorneoPurchase Units - Hisaichi
Hisaichi buy 14 ArmoredCars, 3 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 2 ArmoredCars, 1 Infantry and 4 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 4 Tanks in Khabarovsk, round 2 : 5/7 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 4 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Timor
Hisaichi attack with 1 ArmoredCar and 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Timor, round 2 : 1/2 hits
Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Timor
Hisaichi win, taking Timor from Dutch with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Jilolo
Hisaichi attack with 2 ArmoredCars
Dutch defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Jilolo, round 2 : 1/2 hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Jilolo
Hisaichi win, taking Jilolo from Dutch with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Olyokminsk
Hisaichi attack with 3 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Olyokminsk, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Olyokminsk
Hisaichi roll dice for 2 Infantrys in Olyokminsk, round 3 : 0/2 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Olyokminsk
Hisaichi roll dice for 1 Infantry in Olyokminsk, round 4 : 0/1 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 4 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Olyokminsk
Russians win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 3 Infantrys
Battle in Tanimbar
Hisaichi attack with 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 0/2 hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Tanimbar
Hisaichi roll dice for 1 Tank in Tanimbar, round 3 : 0/1 hits
Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 0/1 hits
Hisaichi roll dice for 1 Tank in Tanimbar, round 4 : 1/1 hits
Dutch roll dice for 1 Infantry in Tanimbar, round 4 : 0/1 hits
1 Infantry owned by the Dutch lost in Tanimbar
Hisaichi win, taking Tanimbar from Dutch with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 InfantryNon Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from Kwangsi to N.French IndochinaPlace Units - Hisaichi
3 ArmoredCars and 1 Marine placed in Banjarmasin
4 ArmoredCars placed in Davao
1 ArmoredCar and 2 Tanks placed in Shantung
3 ArmoredCars placed in Peking
3 ArmoredCars, 3 Infantrys and 2 Mech.Infs placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 84 PUs; end with 84 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Infantry moved from French Equatorial Africa to Darfur
1 Mech.Inf moved from Kenya to Darfur
1 Artillery and 2 Infantrys moved from Italian East Africa to Nubia
1 Infantry moved from Italian East Africa to Kordofan
1 Mech.Inf moved from Kenya to Kordofan
1 Artillery and 2 Infantrys moved from Kenya to Equatoria
1 Infantry moved from Italian East Africa to Kordofan
2 Cruisers, 2 Destroyers and 3 Transports moved from 57 Sea Zone to 59 Sea Zone
1 Elite and 1 Infantry moved from Bombay to 59 Sea Zone
1 Elite and 1 Infantry moved from 59 Sea Zone to Baluchistan
9 Artillerys, 1 Elite, 1 Fighter, 12 Infantrys and 2 Tanks moved from Malaya to Bangkok
1 Infantry moved from Yunnan to N.Thailand
5 Mech.Infs moved from Delhi to E.Tibet
1 Artillery and 1 Infantry moved from W.Tibet to E.Tibet
1 Destroyer, 2 Submarines and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys moved from Attu to 72 Sea Zone
2 ArmoredCars moved from Vancouver to Yukon
2 Infantrys moved from 72 Sea Zone to Koryakia
2 Fighters moved from Finnmark to Arkhangelsk
1 Infantry and 1 Tank moved from Nordland to 5 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 5 Sea Zone to 6 Sea Zone
1 Infantry and 1 Tank moved from 6 Sea Zone to Arkhangelsk
1 Fighter moved from Gibraltar to 30 Sea Zone
2 Mech.Infs moved from Cape Town to Kenya
1 Submarine moved from 66 Sea Zone to 60 Sea Zone
2 Infantrys moved from Koryakia to KolymaPurchase Units - British
British buy 1 Bunker, 1 Factory, 8 Infantrys, 2 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in 30 Sea Zone
British attack with 1 Fighter
Germans defend with 2 Submarines
British roll dice for 1 Fighter in 30 Sea Zone, round 2 : 0/1 hits
2 Submarines owned by the Germans Submerged
Battle in E.Tibet
British attack with 1 Artillery, 1 Infantry and 5 Mech.Infs
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in E.Tibet, round 2 : 3/7 hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in E.Tibet
British loses 0 PUs for violating E.Tibets neutrality.
British winBritish win with 1 Fighter remaining, taking E.Tibet from Neutral with 1 Artillery and 5 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Infantry
Battle in Kolyma
British attack with 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 2 Infantrys in Kolyma, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits
British roll dice for 2 Infantrys in Kolyma, round 3 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 3 : 0/1 hits
British roll dice for 2 Infantrys in Kolyma, round 4 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 4 : 0/1 hits
British roll dice for 2 Infantrys in Kolyma, round 5 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 5 : 0/1 hits
British roll dice for 2 Infantrys in Kolyma, round 6 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 6 : 0/1 hits
British roll dice for 2 Infantrys in Kolyma, round 7 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 7 : 1/1 hits
1 Infantry owned by the British lost in Kolyma
British roll dice for 1 Infantry in Kolyma, round 8 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 8 : 0/1 hits
British roll dice for 1 Infantry in Kolyma, round 9 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 9 : 1/1 hits
1 Infantry owned by the British lost in Kolyma
Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for British: 2 Infantrys
Battle in Darfur
British attack with 1 Infantry and 1 Mech.Inf
Italians defend with 1 Infantry
British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/2 hits
Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits
1 Infantry owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Kordofan
British attack with 2 Infantrys and 1 Mech.Inf
Italians defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Mech.Inf in Kordofan, round 2 : 0/3 hits
Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits
British roll dice for 2 Infantrys and 1 Mech.Inf in Kordofan, round 3 : 1/3 hits
Italians roll dice for 1 Infantry in Kordofan, round 3 : 0/1 hits
1 Infantry owned by the Italians lost in Kordofan
British win, taking Kordofan from Italians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Nubia
British attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Nubia, round 2 : 3/3 hits
Italians roll dice for 1 Infantry in Nubia, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
British win, taking Nubia from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Bangkok
British attack with 9 Artillerys, 1 Elite, 1 Fighter, 12 Infantrys and 2 Tanks
Thai defend with 1 AAGun, 3 Artillerys, 1 Factory, 1 Fighter, 13 Infantrys and 1 Tank
AA fire in Bangkok : 1/1 hits
1 Fighter owned by the British lost in Bangkok
British roll dice for 9 Artillerys, 1 Elite, 12 Infantrys and 2 Tanks in Bangkok, round 2 : 8/24 hits
Thai roll dice for 3 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Bangkok, round 2 : 4/18 hits
8 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Bangkok
British roll dice for 9 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks in Bangkok, round 3 : 7/20 hits
Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Bangkok, round 3 : 6/10 hits
5 Infantrys owned by the Thai, 6 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bangkok
British roll dice for 9 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in Bangkok, round 4 : 2/14 hits
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in Bangkok, round 4 : 2/3 hits
1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Bangkok
British roll dice for 9 Artillerys, 1 Elite and 2 Tanks in Bangkok, round 5 : 6/12 hits
Thai roll dice for 1 Fighter in Bangkok, round 5 : 0/1 hits
1 Fighter owned by the Thai lost in Bangkok
British captures 8PUs while taking Thai capital
British win, taking Bangkok from Thai with 9 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 19
Casualties for British: 1 Fighter and 12 Infantrys
Casualties for Thai: 3 Artillerys, 1 Fighter, 13 Infantrys and 1 TankNon Combat Move - British
1 Fighter moved from 30 Sea Zone to Gibraltar
1 AAGun moved from Bihar to Assam
1 AAGun moved from Hyderabad to Calcutta
1 AAGun moved from Rajputana to Baluchistan
1 Tank moved from Northern Ireland to Manchester
1 Infantry and 1 Tank moved from Scotland to Manchester
1 Infantry moved from Dublin to Northern Ireland
1 Infantry moved from London to DoverPlace Units - British
1 Bunker and 1 Factory placed in Italian East Africa
2 Mech.Infs placed in Cape Town
6 Tanks placed in Malaya
5 Infantrys placed in Delhi
2 Tanks placed in Bombay
3 Infantrys placed in ManchesterTurn Complete - British
British collect 100 PUs; end with 108 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Artillery and 1 Infantry moved from South New Zealand to 122 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Timor
3 Infantrys moved from Lombok to Soembawa
2 Infantrys moved from Sumatra to Java
1 Tank moved from Sumatra to Java
1 Transport moved from 66 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Artillery moved from West Papua to 113 Sea Zone
1 Artillery and 1 Elite moved from 113 Sea Zone to Aroe
1 Transport moved from 66 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Tank moved from West Papua to 113 Sea Zone
1 Elite and 1 Tank moved from 113 Sea Zone to Tanimbar
1 Transport moved from 66 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
1 Cruiser moved from 66 Sea Zone to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Timor
1 Destroyer and 1 Submarine moved from 66 Sea Zone to 113 Sea Zone
1 Submarine moved from 66 Sea Zone to 67 Sea Zone
1 Carrier moved from 66 Sea Zone to 113 Sea Zone
1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Port Moresby to West Papua
4 Infantrys moved from West Papua to Merauke
2 Fighters moved from Sumatra to MalayaPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs;Combat - Anzac
Battle in Timor
Anzac attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Tank
Anzac roll dice for 1 Cruiser in Timor, round 2 : 1/1 hits
Anzac roll dice for 1 Artillery and 2 Infantrys in Timor, round 2 : 3/3 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Timor, round 2 : 1/2 hits
1 Infantry owned by the Anzac, 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Timor
Anzac win, taking Timor from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Casualties for Anzac: 1 Infantry
Battle in Aroe
Anzac attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 1 Artillery and 1 Elite in Aroe, round 2 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Aroe, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Anzac lost in Aroe
Anzac win, taking Aroe from Hisaichi with 1 Artillery remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Anzac: 1 Elite
Battle in Java
Anzac attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 2 Infantrys and 1 Tank in Java, round 2 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar in Java, round 2 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Flores
Anzac attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 1 Elite and 1 Infantry in Flores, round 2 : 0/2 hits
Hisaichi roll dice for 1 ArmoredCar in Flores, round 2 : 0/1 hits
Anzac roll dice for 1 Elite and 1 Infantry in Flores, round 3 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Flores, round 3 : 1/1 hits
1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 1 Elite remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Anzac: 1 Infantry
Battle in Soembawa
Anzac attack with 3 Infantrys
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 3 Infantrys in Soembawa, round 2 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar in Soembawa, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Soembawa
Anzac win, taking Soembawa from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Anzac: 1 Infantry
Battle in Tanimbar
Anzac attack with 1 Elite and 1 Tank
Hisaichi defend with 1 Tank
Anzac roll dice for 1 Elite and 1 Tank in Tanimbar, round 2 : 0/2 hits
Hisaichi roll dice for 1 Tank in Tanimbar, round 2 : 0/1 hits
Anzac roll dice for 1 Elite and 1 Tank in Tanimbar, round 3 : 2/2 hits
Hisaichi roll dice for 1 Tank in Tanimbar, round 3 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Tanimbar
Anzac win, taking Tanimbar from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Tank
Casualties for Anzac: 1 EliteNon Combat Move - Anzac
Place Units - Anzac
1 Cruiser and 1 L.Fighter placed in 113 Sea Zone
2 Artillerys placed in Broome
1 Infantry placed in Broome
2 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Tank moved from Amazon to Bolivia
1 Submarine moved from 65 Sea Zone to 67 Sea ZonePurchase Units - Dutch
Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 11 PUs;Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Tank in Bolivia, round 2 : 0/1 hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits
1 Tank owned by the Dutch lost in Bolivia
Neutral win with 3 Infantrys remaining. Battle score for attacker is -5
Casualties for Dutch: 1 TankNon Combat Move - Dutch
Place Units - Dutch
2 Infantrys placed in Sumatra
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Bunker placed in Timor
1 Bunker placed in LombokTurn Complete - Dutch
Dutch collect 17 PUs; end with 28 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Tank moved from Oulu to Lapland
Finns take Lapland from Russians
1 Tank moved from Lapland to Oulu
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
6 Infantrys moved from Oulu to Vyborg
4 Infantrys moved from Tampere to Oulu
1 Fighter moved from Tampere to Vyborg
1 Elite moved from Tampere to Oulu
6 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Infantry moved from W.Romania to Bulgaria
1 Infantry moved from E.Romania to Bulgaria
1 Tank moved from Krakow to Vinnytsia
1 Elite, 1 Fighter, 1 Infantry and 1 Tank moved from E.Romania to Vinnytsia
3 Tanks moved from Bucharest to Vinnytsia
1 Infantry moved from Bucharest to E.Romania
2 Artillerys moved from W.Romania to E.RomaniaPurchase Units - Romanians
Romanians buy 2 Elites, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
1 Factory placed in Vinnytsia
2 Elites and 2 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Turn Complete - Thai





