World at War Ghost (Axis) vs Dawg (Allies)


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Hisaichi
                6 Tanks moved from Hong Kong to Shanghai
                2 Artillerys and 4 Infantrys moved from Kwangtung to Hunan
                2 Infantrys moved from Hulunbuir to Peking
                1 Bomber moved from Liaoning to Peking
                1 Infantry moved from Hulunbuir to Chita
                2 Fighters moved from Liaoning to Chita
                1 Infantry moved from Heilungchiang to Chita
                1 Artillery moved from Heilungchiang to Chita
                2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks moved from Heilungchiang to Ayan
                8 Tanks moved from Changchun to Heilungchiang
                1 Tank moved from East And South Borneo to British Borneo
                      Hisaichi take British Borneo from British
                1 Tank moved from British Borneo to West Borneo
                2 Artillerys moved from East And South Borneo to West Borneo
                2 Infantrys moved from Banjarmasin to 110 Sea Zone
                2 Infantrys moved from Banjarmasin to West Borneo
                1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 2 Infantrys, 4 Submarines and 7 Transports moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from 111 Sea Zone to Soembawa
                      Hisaichi take Soembawa from Dutch
                1 Infantry moved from 111 Sea Zone to Lombok
                      Hisaichi take Lombok from Dutch

    Purchase Units - Hisaichi
                Hisaichi buy 4 Infantrys and 14 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Chita
                    Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chita, round 2 : 3/5 hits, 1.50 expected hits
                        Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Chita
                    Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Peking
                    Hisaichi attack with 1 Bomber and 2 Infantrys
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 1 Bomber and 2 Infantrys in Peking, round 2 : 0/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 Bomber and 2 Infantrys in Peking, round 3 : 1/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 Tank in Peking, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Chinese lost in Peking
                    Hisaichi win, taking Peking from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 Tank
                Battle in Shanghai
                    Hisaichi attack with 6 Tanks
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 6 Tanks in Shanghai, round 2 : 3/6 hits, 3.00 expected hits
                        Chinese roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Chinese lost in Shanghai
                    Hisaichi win, taking Shanghai from Chinese with 6 Tanks remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Artillery
                Battle in Hunan
                    Hisaichi attack with 2 Artillerys and 4 Infantrys
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Hunan, round 2 : 0/6 hits, 1.67 expected hits
                        Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Hunan, round 3 : 3/6 hits, 1.67 expected hits
                        Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Chinese lost in Hunan
                    Hisaichi win, taking Hunan from Chinese with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Artillery
                Battle in Ayan
                    Hisaichi attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks
                    Russians defend with 1 Artillery
                        Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks in Ayan, round 2 : 4/12 hits, 4.67 expected hits
                        Russians roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Artillery

    Non Combat Move - Hisaichi
                2 Fighters moved from Chita to Heilungchiang
                1 Bomber moved from Peking to Heilungchiang

    Place Units - Hisaichi
                4 Infantrys placed in Banjarmasin
                6 Tanks placed in Hong Kong
                8 Tanks placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 60 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.50
        Chinese : -2.00
        Russians : -0.67

    triplea_41652_His4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - British
                3 Infantrys moved from Dover to 20 Sea Zone
                3 Infantrys moved from 20 Sea Zone to Netherlands
                1 Bomber and 2 Fighters moved from Wales to Netherlands
                1 Adv.Fighter and 3 Fighters moved from 20 Sea Zone to Netherlands
                2 Tanks moved from Northern Ireland to Manchester
                1 Infantry moved from Hun to Tripoli
                      British take Tripoli from Italians
                1 Infantry moved from Hun to Ghadames
                      British take Ghadames from Italians
                1 Artillery moved from Hun to Kufra
                2 Infantrys moved from New Valley to Kufra
                2 Transports moved from 65 Sea Zone to 60 Sea Zone
                1 Cruiser and 1 Transport moved from 64 Sea Zone to 60 Sea Zone
                1 Submarine moved from 64 Sea Zone to 65 Sea Zone
                1 Artillery moved from Assam to 60 Sea Zone
                5 Infantrys moved from Madras to 60 Sea Zone
                1 Infantry moved from Hyderabad to 60 Sea Zone
                1 Artillery, 1 Cruiser, 6 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Infantry moved from Burma to N.Thailand
                5 Infantrys moved from Assam to Burma
                7 Infantrys moved from Bihar to Assam
                1 Infantry moved from Hyderabad to Bihar
                5 Infantrys moved from Delhi to Bihar
                4 Infantrys moved from Bombay to Rajputana
                1 Artillery and 3 Infantrys moved from S.Thailand to Malaya
                1 Artillery and 6 Infantrys moved from 65 Sea Zone to Malaya
                2 Mech.Infs moved from Cape Town to Belgian Congo
                2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Angola to Belgian Congo
                1 Infantry moved from Darfur to New Valley
                1 Infantry moved from W.Morocco to E.Morocco
                1 Fighter moved from E.Morocco to S.Algeria
                4 Fighters moved from Cairo to 51 Sea Zone
                3 Infantrys moved from Manchester to Dover
                2 Infantrys moved from Canadian Prairies to British Columbia
                1 Infantry moved from British Columbia to Yukon
                3 Infantrys moved from Vancouver to British Columbia
                1 ArmoredCar moved from Yukon to Alaska
                1 Transport moved from 72 Sea Zone to 71 Sea Zone
                1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
                2 Destroyers, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
                1 Infantry and 1 Tank moved from Koryakia to Kolyma

    Purchase Units - British
                British buy 2 Bombers, 4 Mech.Infs, 2 S.Bombers and 7 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in S.Algeria
                    British attack with 1 Fighter
                    Italians defend with 1 Infantry
                        British roll dice for 1 Fighter in S.Algeria, round 2 :  1/1 hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 2 :  1/1 hits
                        1 Fighter owned by the British and 1 Infantry owned by the Italians lost in S.Algeria
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for British: 1 Fighter
                    Casualties for Italians: 1 Infantry
                Battle in Belgian Congo
                    British attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs
                    Neutral defend with 2 Infantrys
                        British roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 :  2/7 hits
                        Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 :  2/2 hits
                        2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Belgian Congo
                    British loses 0 PUs for violating Belgian Congos neutrality.
                    British win, taking Belgian Congo from Neutral with 2 ArmoredCars, 1 Artillery and 2 Mech.Infs remaining. Battle score for attacker is 0
                    Casualties for Neutral: 2 Infantrys
                    Casualties for British: 2 Infantrys
                Battle in Netherlands
                    British attack with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys in Netherlands, round 2 :  6/10 hits
                        Germans roll dice for 2 Infantrys in Netherlands, round 2 :  1/2 hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British win, taking Netherlands from Germans with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 Infantry
                Battle in 51 Sea Zone
                    British attack with 4 Fighters
                    Italians defend with 1 Submarine
                        British roll dice for 4 Fighters in 51 Sea Zone, round 2 :  1/4 hits
                        1 Submarine owned by the Italians lost in 51 Sea Zone
                    British win with 4 Fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 Submarine

    Non Combat Move - British
                4 Fighters moved from 51 Sea Zone to Cairo
                1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
                3 Fighters moved from Netherlands to 20 Sea Zone
                1 Adv.Fighter moved from Netherlands to 20 Sea Zone
                2 Fighters moved from Netherlands to Dover
                1 Bomber moved from Netherlands to Dover

    Place Units - British
                2 Bombers and 2 S.Bombers placed in Madras
                6 Tanks placed in Malaya
                1 Mech.Inf and 1 Tank placed in Vancouver
                3 Mech.Infs placed in Delhi
                British undo move 4.
                3 Mech.Infs placed in Cairo
                British undo move 3.
                1 Tank placed in Cairo
                1 Mech.Inf placed in Vancouver

    Turn Complete - British
                British collect 122 PUs; end with 122 PUs

    triplea_41652_Bri4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                2 Transports moved from 65 Sea Zone to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                3 Infantrys moved from Townsville to Northern Territory
                3 Infantrys moved from Northern Territory to Western Australia
                1 Artillery moved from 67 Sea Zone to Lombok
                1 Infantry moved from 67 Sea Zone to Lombok
                4 Infantrys moved from Western Australia to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Soembawa
                2 Infantrys moved from 67 Sea Zone to Java
                2 Infantrys moved from Java to Sumatra
                1 Infantry moved from 67 Sea Zone to Soembawa
                1 Adv.Fighter moved from 67 Sea Zone to Soembawa
                1 Adv.Fighter moved from 67 Sea Zone to Soembawa
                2 Adv.Fighters moved from Malaya to Lombok
                1 Submarine moved from 65 Sea Zone to 110 Sea Zone
                2 Fighters moved from Malaya to 110 Sea Zone

    Purchase Units - Anzac
                Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Lombok
                    Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Lombok, round 2 :  3/4 hits
                        Hisaichi roll dice for 1 Infantry in Lombok, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                    Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Infantry
                Battle in 110 Sea Zone
                    Anzac attack with 2 Fighters and 1 Submarine
                    Yamamoto defend with 1 T.Boat
                        Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Yamamoto roll dice for 1 T.Boat in 110 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
                    Anzac win with 2 Fighters remaining. Battle score for attacker is -1
                    Casualties for Yamamoto: 1 T.Boat
                    Casualties for Anzac: 1 Submarine
                Battle in Soembawa
                    Anzac attack with 2 Adv.Fighters and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 2 Adv.Fighters and 2 Infantrys in Soembawa, round 2 :  2/4 hits
                        Hisaichi roll dice for 1 Infantry in Soembawa, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soembawa
                    Anzac win, taking Soembawa from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Anzac
                2 Adv.Fighters moved from Lombok to 110 Sea Zone
                2 Adv.Fighters moved from Soembawa to 110 Sea Zone
                4 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Malaya
                1 Destroyer moved from 65 Sea Zone to 106 Sea Zone
                1 Submarine moved from 67 Sea Zone to 66 Sea Zone
                1 Submarine moved from 66 Sea Zone to 110 Sea Zone
                1 Infantry moved from Port Moresby to West Papua

    Place Units - Anzac
                2 Adv.Fighters and 1 Submarine placed in 67 Sea Zone
                2 Artillerys and 1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41652_Anz4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Dutch
                1 Infantry moved from Java to Sumatra

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 15 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                2 ArmoredCars and 1 Tank placed in Suriname

    Turn Complete - Dutch
                Dutch collect 18 PUs; end with 33 PUs

    triplea_41652_Dut4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Purchase Units - Finns
                Finns buy 3 Infantrys; Remaining resources: 1 PUs;

    Place Units - Finns
                3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 6 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    triplea_41652_Fin4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Purchase Units - Romanians
                Romanians buy 4 ArmoredCars; Remaining resources: 0 PUs;

    Non Combat Move - Romanians
                2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
                4 Elites moved from E.Romania to Odessa

    Place Units - Romanians
                4 ArmoredCars placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_41652_Rom4.tsvg


  • I blew this one. Thailand wasn’t able to open up the sea lane for Yamamoto. All in all, I like the larger scale of the map, but, it feels like a step backward with the earlier rule system and lack of air and naval bases. I probably wasn’t aggressive enough as the Axis. Maybe I’ll look up a few completed games see how they do their first couple of turns.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    whackamatt & wheatbear are very good so i would look at they’re games.
    if you want to play another let me no


  • Cool, thanks. I actually wouldn’t mind another g40 game. I really need to practice as the Axis. I’m kind of terrible with them (as evidenced here).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    want me to set one up?
    BM or regular


  • Either is fine, we should probably use a bid in either one since that’s how they do it in the league.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    bidding is only in the regular not the bm.
    (well thats how its suppose to be)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I’ll have to start it in a bit.
    if we’re doing the regular I’ll bid 28


  • Want to try the battle map then? I don’t really care which one I do, it just feels odd to bid for the Allies when I don’t care to play them. Actually I tend to prefer the allies, I just don’t want to embarrass myself with the Axis.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    go ahead and start.
    you want axis?


  • Sure, I need the practice.

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