@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Szechwan to Yunnan
1 Artillery and 1 Infantry moved from Szechwan to Kweichow
1 Artillery moved from Anhwei to Hunan
Chinese take Hunan from Hisaichi
1 Artillery moved from Anhwei to Shanghai
Chinese take Shanghai from Hisaichi
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
1 Elite and 1 Infantry moved from Lanchow to Szechwan
1 ArmoredCar and 1 Tank moved from Lanchow to Szechwan
1 ArmoredCar and 1 Tank moved from Ningsia to Szechwan
1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
2 Infantrys moved from Ningsia to Shensi
1 Marine moved from E.Qinghai to Lanchow
1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank moved from Hsining to E.Qinghai
1 Adv.Fighter, 2 ArmoredCars and 1 Tank moved from E.Qinghai to Lanchow
1 Adv.Fighter moved from Lanchow to Szechwan
2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
1 Tank moved from Anhwei to Peking
Chinese take Shantung from Hisaichi
Chinese take Peking from Hisaichi
2 Tanks moved from Shansi to Hupeh
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Tanks in Hupeh, round 2 : 2/2 hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 3/4 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 1/1 hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from Kweichow to Szechwan
1 Tank moved from Anhwei to Szechwan
1 Tank moved from Shansi to Chahar
Place Units - Chinese
1 Adv.Fighter, 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 45 PUs; end with 45 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
6 Tanks moved from Hong Kong to Shanghai
2 Artillerys and 4 Infantrys moved from Kwangtung to Hunan
2 Infantrys moved from Hulunbuir to Peking
1 Bomber moved from Liaoning to Peking
1 Infantry moved from Hulunbuir to Chita
2 Fighters moved from Liaoning to Chita
1 Infantry moved from Heilungchiang to Chita
1 Artillery moved from Heilungchiang to Chita
2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks moved from Heilungchiang to Ayan
8 Tanks moved from Changchun to Heilungchiang
1 Tank moved from East And South Borneo to British Borneo
Hisaichi take British Borneo from British
1 Tank moved from British Borneo to West Borneo
2 Artillerys moved from East And South Borneo to West Borneo
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from Banjarmasin to West Borneo
1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 2 Infantrys, 4 Submarines and 7 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Soembawa
Hisaichi take Soembawa from Dutch
1 Infantry moved from 111 Sea Zone to Lombok
Hisaichi take Lombok from Dutch
Purchase Units - Hisaichi
Hisaichi buy 4 Infantrys and 14 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Chita
Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chita, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Peking
Hisaichi attack with 1 Bomber and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Bomber and 2 Infantrys in Peking, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Bomber and 2 Infantrys in Peking, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Peking, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Shanghai
Hisaichi attack with 6 Tanks
Chinese defend with 1 Artillery
Hisaichi roll dice for 6 Tanks in Shanghai, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 6 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Hunan
Hisaichi attack with 2 Artillerys and 4 Infantrys
Chinese defend with 1 Artillery
Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Hunan, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Hunan, round 3 : 3/6 hits, 1.67 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Ayan
Hisaichi attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks
Russians defend with 1 Artillery
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks in Ayan, round 2 : 4/12 hits, 4.67 expected hits
Russians roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Non Combat Move - Hisaichi
2 Fighters moved from Chita to Heilungchiang
1 Bomber moved from Peking to Heilungchiang
Place Units - Hisaichi
4 Infantrys placed in Banjarmasin
6 Tanks placed in Hong Kong
8 Tanks placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Chinese : -2.00
Russians : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
3 Infantrys moved from Dover to 20 Sea Zone
3 Infantrys moved from 20 Sea Zone to Netherlands
1 Bomber and 2 Fighters moved from Wales to Netherlands
1 Adv.Fighter and 3 Fighters moved from 20 Sea Zone to Netherlands
2 Tanks moved from Northern Ireland to Manchester
1 Infantry moved from Hun to Tripoli
British take Tripoli from Italians
1 Infantry moved from Hun to Ghadames
British take Ghadames from Italians
1 Artillery moved from Hun to Kufra
2 Infantrys moved from New Valley to Kufra
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Cruiser and 1 Transport moved from 64 Sea Zone to 60 Sea Zone
1 Submarine moved from 64 Sea Zone to 65 Sea Zone
1 Artillery moved from Assam to 60 Sea Zone
5 Infantrys moved from Madras to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
1 Artillery, 1 Cruiser, 6 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from Burma to N.Thailand
5 Infantrys moved from Assam to Burma
7 Infantrys moved from Bihar to Assam
1 Infantry moved from Hyderabad to Bihar
5 Infantrys moved from Delhi to Bihar
4 Infantrys moved from Bombay to Rajputana
1 Artillery and 3 Infantrys moved from S.Thailand to Malaya
1 Artillery and 6 Infantrys moved from 65 Sea Zone to Malaya
2 Mech.Infs moved from Cape Town to Belgian Congo
2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Angola to Belgian Congo
1 Infantry moved from Darfur to New Valley
1 Infantry moved from W.Morocco to E.Morocco
1 Fighter moved from E.Morocco to S.Algeria
4 Fighters moved from Cairo to 51 Sea Zone
3 Infantrys moved from Manchester to Dover
2 Infantrys moved from Canadian Prairies to British Columbia
1 Infantry moved from British Columbia to Yukon
3 Infantrys moved from Vancouver to British Columbia
1 ArmoredCar moved from Yukon to Alaska
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
2 Destroyers, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
1 Infantry and 1 Tank moved from Koryakia to Kolyma
Purchase Units - British
British buy 2 Bombers, 4 Mech.Infs, 2 S.Bombers and 7 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in S.Algeria
British attack with 1 Fighter
Italians defend with 1 Infantry
British roll dice for 1 Fighter in S.Algeria, round 2 : 1/1 hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits
1 Fighter owned by the British and 1 Infantry owned by the Italians lost in S.Algeria
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 Fighter
Casualties for Italians: 1 Infantry
Battle in Belgian Congo
British attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs
Neutral defend with 2 Infantrys
British roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 2/7 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 2 ArmoredCars, 1 Artillery and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Neutral: 2 Infantrys
Casualties for British: 2 Infantrys
Battle in Netherlands
British attack with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys in Netherlands, round 2 : 6/10 hits
Germans roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Infantry
Battle in 51 Sea Zone
British attack with 4 Fighters
Italians defend with 1 Submarine
British roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits
1 Submarine owned by the Italians lost in 51 Sea Zone
British win with 4 Fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Non Combat Move - British
4 Fighters moved from 51 Sea Zone to Cairo
1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
3 Fighters moved from Netherlands to 20 Sea Zone
1 Adv.Fighter moved from Netherlands to 20 Sea Zone
2 Fighters moved from Netherlands to Dover
1 Bomber moved from Netherlands to Dover
Place Units - British
2 Bombers and 2 S.Bombers placed in Madras
6 Tanks placed in Malaya
1 Mech.Inf and 1 Tank placed in Vancouver
3 Mech.Infs placed in Delhi
British undo move 4.
3 Mech.Infs placed in Cairo
British undo move 3.
1 Tank placed in Cairo
1 Mech.Inf placed in Vancouver
Turn Complete - British
British collect 122 PUs; end with 122 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Transports moved from 65 Sea Zone to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Northern Territory to Western Australia
1 Artillery moved from 67 Sea Zone to Lombok
1 Infantry moved from 67 Sea Zone to Lombok
4 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Soembawa
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys moved from Java to Sumatra
1 Infantry moved from 67 Sea Zone to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to Soembawa
2 Adv.Fighters moved from Malaya to Lombok
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
2 Fighters moved from Malaya to 110 Sea Zone
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Lombok, round 2 : 3/4 hits
Hisaichi roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in 110 Sea Zone
Anzac attack with 2 Fighters and 1 Submarine
Yamamoto defend with 1 T.Boat
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 1/2 hits
Yamamoto roll dice for 1 T.Boat in 110 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
Anzac win with 2 Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 T.Boat
Casualties for Anzac: 1 Submarine
Battle in Soembawa
Anzac attack with 2 Adv.Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Adv.Fighters and 2 Infantrys in Soembawa, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soembawa
Anzac win, taking Soembawa from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Anzac
2 Adv.Fighters moved from Lombok to 110 Sea Zone
2 Adv.Fighters moved from Soembawa to 110 Sea Zone
4 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Malaya
1 Destroyer moved from 65 Sea Zone to 106 Sea Zone
1 Submarine moved from 67 Sea Zone to 66 Sea Zone
1 Submarine moved from 66 Sea Zone to 110 Sea Zone
1 Infantry moved from Port Moresby to West Papua
Place Units - Anzac
2 Adv.Fighters and 1 Submarine placed in 67 Sea Zone
2 Artillerys and 1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Infantry moved from Java to Sumatra
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 15 PUs;
Non Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 18 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;
Place Units - Finns
3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Romanians
Romanians buy 4 ArmoredCars; Remaining resources: 0 PUs;
Non Combat Move - Romanians
2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
4 Elites moved from E.Romania to Odessa
Place Units - Romanians
4 ArmoredCars placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
I blew this one. Thailand wasn’t able to open up the sea lane for Yamamoto. All in all, I like the larger scale of the map, but, it feels like a step backward with the earlier rule system and lack of air and naval bases. I probably wasn’t aggressive enough as the Axis. Maybe I’ll look up a few completed games see how they do their first couple of turns.
whackamatt & wheatbear are very good so i would look at they’re games.
if you want to play another let me no
Cool, thanks. I actually wouldn’t mind another g40 game. I really need to practice as the Axis. I’m kind of terrible with them (as evidenced here).
want me to set one up?
BM or regular
Either is fine, we should probably use a bid in either one since that’s how they do it in the league.
bidding is only in the regular not the bm.
(well thats how its suppose to be)
I’ll have to start it in a bit.
if we’re doing the regular I’ll bid 28
Want to try the battle map then? I don’t really care which one I do, it just feels odd to bid for the Allies when I don’t care to play them. Actually I tend to prefer the allies, I just don’t want to embarrass myself with the Axis.
go ahead and start.
you want axis?
Sure, I need the practice.