I just checked the Bid placement, and it looks to be fine - thank you for that!
I might ask yo for advice, when it comes to scramble decisions for SZ110 ;-)
Our last saved game lasts from 1.5 years ago - that’s not as long ago as I suspected.
fik dummet mig mht scramble og kamikaze. vil du lige tage stilling til det. Hvis ikke det kan rettes tager jeg turen om. har ikke taget nogle battles endnu
Ingen scramble. Kamikaze 2 på hver…banzai banzai banzai :evil:
hmm kunne ikke tilføje kamikaze i edit mode så tager turen om. Fik ved en fejl trykket start på kampen i sz6 uden kami. så ved du hvorfor der er noget med terningerne. :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Kiangsu to Kwangtung
Americans take Kwangtung from Japanese
1 bomber moved from Malta to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 battleship owned by the Americans
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Italians launches 1 interceptors out of Egypt
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Cleaning up after air battles
Non Combat Move - Americans
3 carriers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Sakha
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Egypt to Malta
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 6 Sea Zone to Buryatia
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 26 PUs;
British buy 1 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 fighter moved from Yunnan to India
5 infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 5 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 5 infantry and 3 mech_infantrys in Iraq, round 2 : 0/8 hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 5 infantry and 3 mech_infantrys in Iraq, round 3 : 1/8 hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in India, round 2 : 0/4 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the British lost in India
British roll dice for 1 fighter and 2 mech_infantrys in India, round 3 : 1/3 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese, taking Kwangtung from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from India to Yunnan
1 armour moved from Tunisia to Tobruk
1 fighter moved from 125 Sea Zone to 109 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 21 PUs;
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Bessarabia to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Bryansk to Novgorod
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Northern Territory to Queensland
Combat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Tobruk to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from West India to India
2 bombers moved from Kazakhstan to India
1 bomber moved from Southern France to Gibraltar
1 infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
2 armour and 1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Belarus to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Bryansk
5 fighters moved from Belarus to Ukraine
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Poland to Ukraine
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys
Russians defend with 4 artilleries and 1 factory_minor
Germans roll dice for 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys in Ukraine, round 2 : 5/16 hits
Russians roll dice for 4 artilleries in Ukraine, round 2 : 0/4 hits
4 artilleries owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 4 artilleries
Battle in India
Germans attack with 2 bombers and 2 infantry
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers and 2 infantry in India, round 2 : 1/4 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in India
Germans roll dice for 2 bombers and 1 infantry in India, round 3 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in India
Germans captures 7PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from India to West India
1 bomber moved from Ukraine to Greece
3 infantry moved from Novgorod to Archangel
1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 bomber moved from Gibraltar to Southern France
1 aaGun and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 carrier and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Kazakhstan to Greece
1 fighter moved from Ukraine to Greece
3 fighters moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Southern France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 63 PUs (3 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 25 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
16 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 fighters moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 artilleries and 3 infantry moved from Russia to Samara
10 artilleries and 7 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Rostov
1 infantry moved from Soviet Far East to Siberia
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Rostov, round 3 : 2/4 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 artilleries and 3 infantry in Samara, round 2 : 3/6 hits
Japanese roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 10 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 7 infantry in Vologda, round 2 : 6/17 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 10 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Tambov to Russia
4 armour moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
3 tactical_bombers moved from West India to Shan State
1 fighter moved from French Indo China to 20 Sea Zone
2 fighters, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
4 fighters moved from West India to Italian Somaliland
1 fighter moved from Japan to 17 Sea Zone
6 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shantung
Japanese attack with 6 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 6 infantry in Shantung, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 aaGun moved from Jehol to Shantung
1 infantry moved from Turkmenistan to Kazakhstan
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Novosibirsk to Urals
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
2 fighters and 3 infantry placed in Japan
1 bomber and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 bomber and 1 infantry placed in Malaya
Japanese undo move 3.
1 bomber and 2 infantry placed in Malaya
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6,1,2,6,4,2,1,5,5,2
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sakha to Japan
1 bomber moved from Buryatia to Japan
5 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Malta to Southern Italy
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Kiangsi
intercept?
Yes!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sakha to Japan
1 bomber moved from Buryatia to Japan
5 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Malta to Southern Italy
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Kiangsi
Combat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Japanese launches 5 interceptors out of Japan
Attackers Fire, : 1/7 hits
Defenders Fire, : 2/5 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Malta
4 fighters moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Americans
1 factory_minor placed in Korea
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 25 PUs;
British buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
4 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Tanganyika Territory to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
3 infantry moved from Anhwe to Kiangsu
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Equatorial Africa
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 aaGuns moved from Yunnan to Burma
1 armour and 2 artilleries moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Alexandria
1 carrier and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter placed in United Kingdom
1 airfield placed in Gibraltar
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 16 PUs;
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
British defend with 4 infantry and 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/12 hits
British roll dice for 4 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/7 hits
3 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/8 hits
British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 3 : 1/4 hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 7/7 hits
British roll dice for 2 mech_infantrys in Trans-Jordan, round 4 : 0/2 hits
2 mech_infantrys owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 5 infantry
Casualties for British: 4 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Novgorod to Greece
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs