@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Volgograd
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Germans take Iraq from British
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from France to Gibraltar
1 bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in West India
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking West India from UK_Pacific with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters moved from Archangel to Belarus
3 aaGuns, 5 armour, 4 artilleries and 19 infantry moved from Novgorod to Belarus
1 armour moved from Bessarabia to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 5 infantry moved from Eastern Poland to Belarus
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
1 artillery and 7 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Gibraltar to Southern France
2 artilleries moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from 125 Sea Zone to Western Germany
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 tactical_bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Trans-Jordan to Western Germany
2 fighters moved from Western Germany to Belarus
3 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 fighters placed in Western Germany
1 mech_infantry placed in Western Germany
4 infantry and 3 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,3,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
7 artilleries moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Ukraine
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 7 artilleries, 3 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 7 infantry
Russians roll dice for 7 artilleries, 3 fighters and 2 infantry in Ukraine, round 2 : 9/12 hits
Germans roll dice for 2 artilleries and 7 infantry in Ukraine, round 2 : 5/9 hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 artilleries and 3 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
5 armour moved from Bryansk to Volgograd
1 infantry moved from Russia to Bryansk
3 fighters moved from Ukraine to Russia
2 aaGuns, 4 armour, 11 artilleries, 14 infantry and 1 mech_infantry moved from Smolensk to Russia
2 aaGuns and 16 infantry moved from Sakha to Amur
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to India
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from French Indo China to Kwangsi
2 bombers, 5 fighters and 4 tactical_bombers moved from French Indo China to India
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 bombers, 7 fighters and 4 tactical_bombers
British defend with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 bombers, 7 fighters and 4 tactical_bombers in India, round 2 : 5/14 hits
UK_Pacific roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/8 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 5 fighters and 4 tactical_bombers in India, round 3 : 3/10 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in India, round 3 : 1/3 hits
1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 fighter owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -14
Casualties for British: 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 2 bombers, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun and 6 infantry moved from Manchuria to Jehol
5 fighters and 3 tactical_bombers moved from India to West India
Place Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from Kiangsu to Kwangtung
Americans take Kwangtung from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
fik dummet mig mht scramble og kamikaze. vil du lige tage stilling til det. Hvis ikke det kan rettes tager jeg turen om. har ikke taget nogle battles endnu
Ingen scramble. Kamikaze 2 på hver…banzai banzai banzai :evil:
hmm kunne ikke tilføje kamikaze i edit mode så tager turen om. Fik ved en fejl trykket start på kampen i sz6 uden kami. så ved du hvorfor der er noget med terningerne. :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Kiangsu to Kwangtung
Americans take Kwangtung from Japanese
1 bomber moved from Malta to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 battleship owned by the Americans
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Italians launches 1 interceptors out of Egypt
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Cleaning up after air battles
Non Combat Move - Americans
3 carriers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Sakha
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Egypt to Malta
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 6 Sea Zone to Buryatia
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 26 PUs;
British buy 1 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 fighter moved from Yunnan to India
5 infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 5 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 5 infantry and 3 mech_infantrys in Iraq, round 2 : 0/8 hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 5 infantry and 3 mech_infantrys in Iraq, round 3 : 1/8 hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in India, round 2 : 0/4 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the British lost in India
British roll dice for 1 fighter and 2 mech_infantrys in India, round 3 : 1/3 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese, taking Kwangtung from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from India to Yunnan
1 armour moved from Tunisia to Tobruk
1 fighter moved from 125 Sea Zone to 109 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 21 PUs;
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Bessarabia to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Bryansk to Novgorod
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Northern Territory to Queensland
Combat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Tobruk to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from West India to India
2 bombers moved from Kazakhstan to India
1 bomber moved from Southern France to Gibraltar
1 infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
2 armour and 1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Belarus to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Bryansk
5 fighters moved from Belarus to Ukraine
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Poland to Ukraine
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys
Russians defend with 4 artilleries and 1 factory_minor
Germans roll dice for 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys in Ukraine, round 2 : 5/16 hits
Russians roll dice for 4 artilleries in Ukraine, round 2 : 0/4 hits
4 artilleries owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 4 artilleries
Battle in India
Germans attack with 2 bombers and 2 infantry
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers and 2 infantry in India, round 2 : 1/4 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in India
Germans roll dice for 2 bombers and 1 infantry in India, round 3 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in India
Germans captures 7PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from India to West India
1 bomber moved from Ukraine to Greece
3 infantry moved from Novgorod to Archangel
1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 bomber moved from Gibraltar to Southern France
1 aaGun and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 carrier and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Kazakhstan to Greece
1 fighter moved from Ukraine to Greece
3 fighters moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Southern France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 63 PUs (3 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 25 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
16 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 fighters moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 artilleries and 3 infantry moved from Russia to Samara
10 artilleries and 7 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Rostov
1 infantry moved from Soviet Far East to Siberia
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Rostov, round 3 : 2/4 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 artilleries and 3 infantry in Samara, round 2 : 3/6 hits
Japanese roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 10 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 7 infantry in Vologda, round 2 : 6/17 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 10 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Tambov to Russia
4 armour moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
3 tactical_bombers moved from West India to Shan State
1 fighter moved from French Indo China to 20 Sea Zone
2 fighters, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
4 fighters moved from West India to Italian Somaliland
1 fighter moved from Japan to 17 Sea Zone
6 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shantung
Japanese attack with 6 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 6 infantry in Shantung, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 aaGun moved from Jehol to Shantung
1 infantry moved from Turkmenistan to Kazakhstan
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Novosibirsk to Urals
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
2 fighters and 3 infantry placed in Japan
1 bomber and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 bomber and 1 infantry placed in Malaya
Japanese undo move 3.
1 bomber and 2 infantry placed in Malaya
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6,1,2,6,4,2,1,5,5,2
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sakha to Japan
1 bomber moved from Buryatia to Japan
5 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Malta to Southern Italy
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Kiangsi
intercept?
Yes!