dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
Bjergmose vs. Raimo
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
ANZAC collect 7 PUs (4 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from 91 Sea Zone to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Volgograd
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Germans take Iraq from British
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from France to Gibraltar
1 bomber moved from Western Germany to 125 Sea ZoneCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in West India
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking West India from UK_Pacific with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from Archangel to Belarus
3 aaGuns, 5 armour, 4 artilleries and 19 infantry moved from Novgorod to Belarus
1 armour moved from Bessarabia to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 5 infantry moved from Eastern Poland to Belarus
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
1 artillery and 7 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Gibraltar to Southern France
2 artilleries moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from 125 Sea Zone to Western Germany
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 tactical_bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Trans-Jordan to Western Germany
2 fighters moved from Western Germany to Belarus
3 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
1 armour and 2 fighters placed in Western Germany
1 mech_infantry placed in Western Germany
4 infantry and 3 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,3,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
7 artilleries moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Ukraine
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 7 artilleries, 3 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 7 infantry
Russians roll dice for 7 artilleries, 3 fighters and 2 infantry in Ukraine, round 2 : 9/12 hits
Germans roll dice for 2 artilleries and 7 infantry in Ukraine, round 2 : 5/9 hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 artilleries and 3 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 3 artilleries and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
5 armour moved from Bryansk to Volgograd
1 infantry moved from Russia to Bryansk
3 fighters moved from Ukraine to Russia
2 aaGuns, 4 armour, 11 artilleries, 14 infantry and 1 mech_infantry moved from Smolensk to Russia
2 aaGuns and 16 infantry moved from Sakha to AmurPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to India
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from French Indo China to Kwangsi
2 bombers, 5 fighters and 4 tactical_bombers moved from French Indo China to IndiaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 bombers, 7 fighters and 4 tactical_bombers
British defend with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 bombers, 7 fighters and 4 tactical_bombers in India, round 2 : 5/14 hits
UK_Pacific roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/8 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 5 fighters and 4 tactical_bombers in India, round 3 : 3/10 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in India, round 3 : 1/3 hits
1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 fighter owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -14
Casualties for British: 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 2 bombers, 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun and 6 infantry moved from Manchuria to Jehol
5 fighters and 3 tactical_bombers moved from India to West IndiaPlace Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from Kiangsu to Kwangtung
Americans take Kwangtung from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone -
fik dummet mig mht scramble og kamikaze. vil du lige tage stilling til det. Hvis ikke det kan rettes tager jeg turen om. har ikke taget nogle battles endnu
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Ingen scramble. Kamikaze 2 på hver…banzai banzai banzai :evil:
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hmm kunne ikke tilføje kamikaze i edit mode så tager turen om. Fik ved en fejl trykket start på kampen i sz6 uden kami. så ved du hvorfor der er noget med terningerne. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Kiangsu to Kwangtung
Americans take Kwangtung from Japanese
1 bomber moved from Malta to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 battleship owned by the Americans
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Italians launches 1 interceptors out of Egypt
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Cleaning up after air battlesNon Combat Move - Americans
3 carriers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Sakha
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Egypt to Malta
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 6 Sea Zone to BuryatiaPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 26 PUs;
British buy 1 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 fighter moved from Yunnan to India
5 infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan StateCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 5 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 5 infantry and 3 mech_infantrys in Iraq, round 2 : 0/8 hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 5 infantry and 3 mech_infantrys in Iraq, round 3 : 1/8 hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in India, round 2 : 0/4 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the British lost in India
British roll dice for 1 fighter and 2 mech_infantrys in India, round 3 : 1/3 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese, taking Kwangtung from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from India to Yunnan
1 armour moved from Tunisia to Tobruk
1 fighter moved from 125 Sea Zone to 109 Sea ZonePlace Units - British
1 carrier placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 21 PUs;
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Bessarabia to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Bryansk to Novgorod
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Northern Territory to QueenslandCombat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Tobruk to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from West India to India
2 bombers moved from Kazakhstan to India
1 bomber moved from Southern France to Gibraltar
1 infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
2 armour and 1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Belarus to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Bryansk
5 fighters moved from Belarus to Ukraine
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Poland to UkraineCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys
Russians defend with 4 artilleries and 1 factory_minor
Germans roll dice for 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys in Ukraine, round 2 : 5/16 hits
Russians roll dice for 4 artilleries in Ukraine, round 2 : 0/4 hits
4 artilleries owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 5 fighters, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 4 artilleries
Battle in India
Germans attack with 2 bombers and 2 infantry
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers and 2 infantry in India, round 2 : 1/4 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in India
Germans roll dice for 2 bombers and 1 infantry in India, round 3 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in India
Germans captures 7PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from India to West India
1 bomber moved from Ukraine to Greece
3 infantry moved from Novgorod to Archangel
1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 bomber moved from Gibraltar to Southern France
1 aaGun and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 carrier and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Kazakhstan to Greece
1 fighter moved from Ukraine to Greece
3 fighters moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Southern France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 63 PUs (3 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 25 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
16 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 fighters moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 artilleries and 3 infantry moved from Russia to Samara
10 artilleries and 7 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Rostov
1 infantry moved from Soviet Far East to SiberiaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Rostov, round 3 : 2/4 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 artilleries and 3 infantry in Samara, round 2 : 3/6 hits
Japanese roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 10 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 7 infantry in Vologda, round 2 : 6/17 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 10 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Tambov to Russia
4 armour moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
3 tactical_bombers moved from West India to Shan State
1 fighter moved from French Indo China to 20 Sea Zone
2 fighters, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
4 fighters moved from West India to Italian Somaliland
1 fighter moved from Japan to 17 Sea Zone
6 infantry moved from Jehol to ShantungCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shantung
Japanese attack with 6 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 6 infantry in Shantung, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 aaGun moved from Jehol to Shantung
1 infantry moved from Turkmenistan to Kazakhstan
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Novosibirsk to Urals
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
2 fighters and 3 infantry placed in Japan
1 bomber and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 bomber and 1 infantry placed in Malaya
Japanese undo move 3.
1 bomber and 2 infantry placed in Malaya
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6,1,2,6,4,2,1,5,5,2
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Sakha to Japan
1 bomber moved from Buryatia to Japan
5 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Malta to Southern Italy
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Kiangsi





