@axis-dominion assumed no scramble to 35
18L Giallo (x+10) vs War Ghost BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 cruiser and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Western United States
2 aaGuns moved from Western United States to Central United States
1 armour and 4 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 cruiser moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 96 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Ethiopia to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Burma to India
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 118 Sea ZonePlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.17
British : 2.67
Italians : 1.67
Chinese : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
Italians take Alexandria from British
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 3/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits
2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun and 1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to TobrukPlace Units - Italians
2 marines placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 77 Sea Zone to 78 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 118 Sea Zone
2 bombers moved from Western Germany to 118 Sea ZoneCombat - Germans
Battle in 118 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British lost in 118 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 battleshipNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 bombers moved from 118 Sea Zone to Normandy Bordeaux
3 fighters and 4 tactical_bombers moved from Western Germany to Egypt
1 fighter moved from Southern Italy to Egypt
3 artilleries moved from France to Normandy Bordeaux
5 armour and 2 mech_infantrys moved from France to Germany
1 aaGun moved from France to Normandy Bordeaux
4 infantry moved from Norway to Finland
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Norway
1 aaGun moved from Western Germany to Germany
1 armour moved from Normandy Bordeaux to Northern Italy
Germans take Southern France from Neutral_AxisPlace Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 factory_minor placed in Yugoslavia
1 destroyer and 2 submarines placed in 113 Sea Zone
Germans undo move 3.
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
4 armour moved from Russia to Belarus
2 mech_infantrys moved from Bryansk to Belarus
2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
2 armour moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to BelarusPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 5 infantry moved from Anhwe to HunanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 12/18 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighter and 2 infantryNon Combat Move - Japanese
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun and 5 infantry moved from Jehol to Anhwe
2 infantry moved from Korea to Manchuria
4 infantry moved from Manchuria to Jehol
1 cruiser moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -1.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
1 bomber moved from United Kingdom to 118 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Ethiopia to Kenya
2 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Battle in 118 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 118 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from 118 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from 76 Sea Zone to Trans-Jordan
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 infantry moved from Shan State to Burma
1 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
2 armour and 1 fighter placed in Union of South Africa
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3
British collect 28 PUs (1 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Germans : 0.83
British : 0.67
Italians : -0.33
Chinese : -1.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Italians
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 tactical_bomber
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 tactical_bomber in Trans-Jordan, round 2 : 0/1 hits
1 tactical_bomber owned by the British lost in Trans-Jordan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Malta
British win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Egypt to Syria
Italians take Syria from Neutral_Axis
1 artillery and 2 infantry moved from Alexandria to Egypt
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 38 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland
3 artilleries and 13 infantry moved from Poland to Eastern Poland
6 armour and 10 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 battleship moved from 113 Sea Zone to 125 Sea Zone
1 carrier moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Normandy Bordeaux to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Northern Italy to AlbaniaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 bombers moved from 114 Sea Zone to Germany
1 aaGun moved from Norway to Finland
2 transports moved from 113 Sea Zone to 125 Sea Zone
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
9 armour placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
4 infantry moved from Russia to Vologda
2 aaGuns, 4 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Bessarabia to Bryansk
2 armour, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hunan to Yunnan
3 artilleries and 2 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 armour moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to KwangtungCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 4 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries, 6 infantry and 1 mech_infantry in Kweichow, round 2 : 2/11 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 transport
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 artillery and 5 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 7/10 hits
UK_Pacific roll dice for 1 artillery and 5 infantry in Burma, round 2 : 1/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 5 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 fighters and 4 tactical_bombers moved from Burma to Kwangsi
1 aaGun moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Central United States to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
3 infantry moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Central United States to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
3 infantry moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
3 infantry moved from India to Burma
1 armour and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 bomber moved from United Kingdom to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 infantry and 1 mech_infantry
British roll dice for 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2.50 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Burma, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Western Germany to United KingdomPlace Units - British
1 transport placed in 106 Sea Zone
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 7 infantryCombat Hit Differential Summary :
British : -1.83
Italians : 3.00
Americans : 0.67
AA fire in Western Germany : : -0.17
Chinese : 1.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 99 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Syria to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Iraq
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Iraq, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 armour and 1 artillery
British defend with 1 artillery
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malta
Italians attack with 1 armour, 1 infantry and 2 marines
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 3/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Albania to GreecePlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs





