It seems to be a popular view that Japan is wasting its money if it buys a complex before it has maxed out the first one (i.e. is transporting 8 units/turn to the mainland). However, I am of the opinion that 2 tran 1 IC–this is assuming $1 bid to Japan–is the optimal J1 purchase for getting units to the mainland quickly. There was an old thread (sorry, I couldn’t find the link on my first search and I’m too lazy to look harder) that had some calculations to this effect, but for the short version, consider:
—If you build 3 tran on J1, you can put 8 units in Asia on your second turn. However, with 2 tran 1 IC you can get 9 units there: 6 from your three transports, and three more from your complex. With a 2 IC purchase it’s down to 8 again, one from your transport and 6 from your complexes. (I’m assuming throughout that the UK killed your transport in SZ 59 so that you only have one to start with.) So if you’re trying to get as many units to Asia on J2 as you can, 2 tran 1 IC is the way to go.
—4 tran on J1, using a bid of $2, is also a good way to start fast. However, in this case your capacity outstrips your income; it will be a couple rounds before you can actually get new units fast enough to keep your transports busy. The 2 tran 1 IC buy is better optimized at keeping your production/transport capacity matched up with the number of units you can afford to produce. In particular, a 4 tran J1 purchase enables you to put as many as 10 units into Asia on J2 if you clean out Philippines, East Indies, Okinawa, and Wake, but then you run out of island units and can only make up to 8 new ones in Japan. So you get a lot of inf on J2 but it’s more of an anomaly, where the 2 tran 1 IC buy gives you a smoother and more continuous startup.
—As far as location, I like FIC the best. Kwang is farther from Moscow than either Fic or Man, so if you’re trying to put pressure on the Russians quickly you want either Fic or Man. You can supply plenty of troops to the northern area from Japan itself, so the complex is needed more on the southern end. Plus it enables you to get to Africa, Caucasus, etc better.
—So far I’ve been assuming KGF. In KJF you should certainly be a bit more hesitant about getting factories up quickly. However, I’ve found that a FIC complex, which is always where I build on J1 if I build a factory at all, can be very helpful in KJF. Ideally when defending against an American fleet you want to defend as far out as possible, e.g. with a fleet in the Caroline or even Solomon islands. However, if you’re forced to fall back, FIC is a great fallback point. The key thing about it is that it borders all three of your valuable islands. If you get in trouble you can fall back to SZ 36 and build more ships there to join your retreating fleet. Often this will be enough to prevent the Americans from taking any of those expensive islands right away. If your only factory is in Japan you’re forced to keep your navy farther north to incorporate the new builds, and the Americans have an easier time getting to the southern islands.
IC in Western Europe on G1 !
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@Crazy:
Can you elaborate?
I have never heard of problems…. more personal issues about Battlemaps usage.
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The only problem with Battlemap is that, on rare occasions, when you try to save a file using Save As, the program crashes. When compared to the huge benefits of Battlemap (smaller program, loads almost instantly, you can see the entire game board on a wide screen, most of the game board on a normal screen, ease of moving units, ease of adding and subtracting movements, the ease of quickly ascertaining income and total unit values, etc) far out weigh the one minor glitch that, if you are smart, won’t ever affect you. (Because you’ll be smart enough to type in the name you want to save it as if you want to use save as, instead of using the mouse to select a name of files.)
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some sazoneshave the wrong numbers,butnot an issue if your using same version.
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There’s a patch for it, Nix. Just like all the patches out there for TripleA, what are there, half a dozen now?
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:-o Oh Ya, TripleA, it just keeps getting better all the time! :wink:
It is the best, and it won’t stop until you all convert!
Meuwww haha!!! :roll: -
@Crazy:
:-o Oh Ya, TripleA, it just keeps getting better all the time! :wink:
It is the best, and it won’t stop until you all convert!
Meuwww haha!!! :roll:Convert to what? Sadism or Masochism???
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:evil:
Go ahead Jen, make funny, but someday you will try playing it and as much of a diehard as you are for your beloved BattleMap, you will like TripleA, because it feels more like actually playing the boardgame. :-D -
@Crazy:
:evil:
Go ahead Jen, make funny, but someday you will try playing it and as much of a diehard as you are for your beloved BattleMap, you will like TripleA, because it feels more like actually playing the boardgame. :-DHey, people are perfectly free to use BattleMap, eat raw meat, and wear no shoes. :wink:
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@Crazy:
:evil:
Go ahead Jen, make funny, but someday you will try playing it and as much of a diehard as you are for your beloved BattleMap, you will like TripleA, because it feels more like actually playing the boardgame. :-DI use it. If a strategy loses against the TripleA AI, then it’s a bone headed strategy. (Japan going Kill England First, for example.)
It’s just put together so poorly that most real computers cannot use it in networked play. :P
Anyway, real people use pieces on real boards, when that’s not available, they play with Battlemap since its the closest thing to an actual game board there is. Mapview’s second closest. (Only because the amount of the board displayed is about 40% of what Battlemap displays at a time.)
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I like TripleA.
If I had a daughter, I would let her marry TripleA.
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With software? Are you sofware? Wait a moment, you are Smith agent from Matrix :mrgreen: