End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
Noooooooo…… Jeg så den ikke :cry: :cry: :cry:
tjek lige den anden tråd for flere bad news
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Sikang to Kwangsi
6 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
3 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Kwangtung
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the British lost in Gibraltar
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 fighter and 1 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in 92 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Algeria
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Algeria
British roll dice for 1 armour in Algeria, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits
British roll dice for 1 armour in Algeria, round 4 : 1/1 hits
Germans roll dice for 1 mech_infantry in Algeria, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Germans Submerged
Battle in 104 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 104 Sea Zone
British winGermans win with no units remaining with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
3 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to Morocco
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
2 artilleries moved from Alexandria to Tobruk
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
1 battleship moved from 39 Sea Zone to 72 Sea Zone
Place Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,2,6,4,2
UK_Pacific collect 13 PUs (1 lost to blockades); end with 15 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 92 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to Morocco
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 armour moved from Romania to Ukraine
3 bombers moved from Romania to Ukraine
1 bomber moved from Romania to Volgograd
1 fighter and 2 tactical_bombers moved from Egypt to 81 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Germans creates battle in territory Volgograd
Germans creates battle in territory 98 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 2 armour and 3 bombers
Russians defend with 3 artilleries and 1 factory_minor
Germans roll dice for 2 armour and 3 bombers in Ukraine, round 2 : 3/5 hits
Russians roll dice for 3 artilleries in Ukraine, round 2 : 1/3 hits
3 artilleries owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 3 artilleries
Battle in 81 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 fighter and 2 tactical_bombers in 81 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Non Combat Move - Germans
3 bombers moved from Ukraine to Baltic States
1 infantry moved from Poland to Eastern Poland
3 aaGuns, 4 armour, 4 artilleries and 18 infantry moved from Poland to Baltic States
1 armour moved from Romania to Baltic States
5 infantry moved from Germany to Poland
1 bomber moved from Volgograd to Romania
3 infantry moved from Finland to Vyborg
3 fighters moved from Egypt to Romania
2 infantry moved from Greece to Bulgaria
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 artilleries moved from Southern France to Northern Italy
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry and 1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Malaya
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Novgorod to Bessarabia
1 fighter moved from Yunnan to 20 Sea Zone
Combat - Russians
Battle in 20 Sea Zone
Russians attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 3/5 hits
Italians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Szechwan
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
1 mech_infantry owned by the Russians retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Malaya
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
Russians roll dice for 1 armour and 1 tactical_bomber in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 tactical_bomber in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 tactical_bomber owned by the Russians lost in Malaya
Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 tactical_bomber
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from 20 Sea Zone to Kwangtung
2 aaGuns, 4 armour, 3 artilleries and 1 mech_infantry moved from Novgorod to Archangel
3 artilleries and 14 infantry moved from Belarus to Smolensk
2 fighters moved from Bessarabia to Bryansk
1 fighter moved from Ukraine to Bryansk
2 aaGuns, 5 armour, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 50 Sea Zone
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 2 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 cruiser moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Kwangsi
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Western Australia
Battle in Kwangtung
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour; Russians defend with 1 fighter
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 6/10 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 2/3 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the Russians, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Western Australia from ANZAC, taking Kwangtung from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 50 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 50 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 3 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 artilleries and 2 infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 3 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 carrier, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese and 1 carrier owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 carrier, 2 fighters and 1 transport
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Russians defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
1 battleship and 2 destroyers moved from 41 Sea Zone to 56 Sea Zone
1 armour moved from New Zealand to 63 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 63 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Malaya to French Indo China
1 bomber moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China
1 submarine moved from 33 Sea Zone to 56 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 43 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans win, taking 26 Sea Zone from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking Sumatra from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/5 hits
Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Gibraltar, round 2 : 3/3 hits
1 fighter owned by the Germans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Gibraltar to Morocco
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
6 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Yunnan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Rhodesia to Iraq
1 battleship moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
Combat - British
British creates battle in territory 98 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 submarine
Germans defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 98 Sea Zone
Germans win with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Iraq
British attack with 1 bomber and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 1 bomber and 5 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber moved from Iraq to Persia
2 artilleries moved from Tobruk to Libya
1 armour moved from Algeria to Morocco
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from India to Yunnan
2 artilleries and 8 infantry moved from India to Burma
Place Units - British
2 infantry placed in Union of South Africa
2 destroyers and 1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,3,4,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Baltic States to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
2 aaGuns moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Morocco to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Romania to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 fighters moved from Romania to Ukraine
2 infantry moved from Baltic States to Belarus
2 bombers moved from Baltic States to Russia
1 bomber moved from Baltic States to Belarus
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
5 armour, 4 artilleries and 16 infantry moved from Baltic States to Novgorod
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Novgorod
Germans attack with 5 armour, 4 artilleries and 21 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 armour, 4 artilleries and 21 infantry in Novgorod, round 2 : 9/30 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 4 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Germans attack with 1 carrier, 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 80 Sea Zone
Germans roll dice for 1 carrier and 1 fighter in 80 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 1 fighter in 80 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Germans win, taking 80 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 transport
Battle in Persia
Germans attack with 1 bomber
British defend with 1 bomber
Germans roll dice for 1 bomber in Persia, round 2 : 1/1 hits
British roll dice for 1 bomber in Persia, round 2 : 0/1 hits
1 bomber owned by the British lost in Persia
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Ukraine
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter could not land in 80 Sea Zone and was removed
3 aaGuns moved from Baltic States to Novgorod
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Belgian Congo
1 bomber moved from Persia to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Bulgaria to Greece
1 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia
5 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
1 bomber moved from Belarus to Western Germany
2 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 bomber moved from 92 Sea Zone to France
3 fighters moved from Ukraine to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 aaGun moved from Western Germany to France
Place Units - Germans
1 fighter and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
1 armour, 3 infantry and 4 mech_infantrys placed in Germany
Germans undo move 3.
1 armour and 4 mech_infantrys placed in Western Germany
Germans undo move 3.
3 infantry and 4 mech_infantrys placed in Germany
1 armour placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
havde lige glemt de skulle lande…så lidt dyrt battleship :roll:
Av av ja den blev kedelig:(