I do. 3 fighters. I didn’t handle that properly and you seem to be capitalising but at the cost of the Med. Be interesting to see how that goes.
Simon33 (Axis) vs Sovietishcat (Allies) G40 no bid
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Bid Purchase - Germans
Germans buy 1 submarine; 0 PU unusedBid Placement - Germans
1 submarine placed in 113 Sea ZonePurchase Units - Germans
Germans buy 4 artilleries and 1 bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship and 1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea ZoneCombat - Germans
Combat Hit Differential Summary :
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Ignore last post. Sorry, forgot to change game id.
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Do you submerge sub in sz 43?
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Fight round 1, or at least until someone hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 3 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 43 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 bombers moved from Eastern United States to Hawaiian Islands
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 3 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 43 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 bombers moved from Eastern United States to Hawaiian Islands
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 artillery and 1 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 fighters owned by the British lost in Malaya
British roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Malaya, round 3 : 0/1 hits
British roll dice for 1 tactical_bomber in Malaya, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Malaya, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -22
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
1 infantry and 4 mech_infantrys moved from India to Burma
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from United Kingdom to French West Africa
1 mech_infantry moved from Eire to United KingdomPlace Units - British
3 fighters placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4,4,3
British collect 27 PUs (3 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,3,5,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
1 bomber moved from France to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 6/13 hits, 4.33 expected hits
British roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits, 3.83 expected hits
2 infantry owned by the ANZAC, 4 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/10 hits, 3.83 expected hits
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 4 : 4/9 hits, 3.67 expected hits
British roll dice for 1 armour and 1 artillery in Egypt, round 4 : 2/2 hits, 0.83 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Italians: 6 infantry
Casualties for British: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 0.17
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to BurmaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,4,3,4,6
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to BurmaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,4,3,4,6
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 artillery moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 fighter moved from French West Africa to French Equatorial AfricaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
3 bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Holland Belgium to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 artilleries and 5 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,7,7 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Southern France
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in Baltic States
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 93 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 2 fighters owned by the Germans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
3 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Yugoslavia to Eastern Poland
3 aaGuns, 3 armour, 6 artilleries and 18 infantry moved from Poland to Eastern Poland
9 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Germany
1 tactical_bomber moved from Baltic States to Germany
1 tactical_bomber moved from Alexandria to Southern ItalyPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -1.33
French : 1.83
Russians : 0.67
AA fire in United Kingdom : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 armour moved from Ukraine to Rostov
8 armour moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Baltic States
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Baltic States
1 aaGun, 1 artillery, 1 fighter, 12 infantry and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
3 aaGuns and 1 artillery moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
4 infantry moved from Sakha to Amur
2 aaGuns and 14 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
6 artilleries placed in Russia
1 infantry placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to India
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 3 tactical_bombers moved from French Indo China to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kweichow to Yunnan
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1.67 expected hits
ANZAC roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Sumatra from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shan State, round 2 : 5/6 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Szechwan to French Indo China
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Shantung to Anhwe
4 infantry moved from Jehol to Anhwe
1 bomber moved from India to French Indo China
1 mech_infantry moved from Shantung to Kweichow
1 aaGun and 2 infantry moved from Anhwe to KweichowPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
French : -0.33
ANZAC : -0.67
Americans : -0.33
Chinese : 2.00
UK_Pacific : 0.33
AA fire in India : : -0.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 41 Sea Zone to India
2 bombers moved from Hawaiian Islands to Queensland
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 54 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to QueenslandPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 infantry placed in Sikang
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 41 Sea Zone to India
2 bombers moved from Hawaiian Islands to Queensland
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 54 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to QueenslandPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 infantry placed in Sikang
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Tanganyika Territory to Kenya
3 fighters moved from Union of South Africa to Kenya
2 fighters moved from French West Africa to Belgian CongoCombat - British
Battle in Kenya
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Kenya to Belgian Congo
9 infantry moved from Burma to India
3 aaGuns and 3 mech_infantrys moved from Burma to India
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 26 PUs (4 lost to blockades); end with 27 PUsTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Tobruk to Libya
1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Romania to Bessarabia
1 artillery moved from Egypt to Trans-JordanCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Anglo Egyptian Sudan to Greece
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns moved from Romania to Bessarabia
1 aaGun and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0.67
British : -0.67
French : -0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Burma to SzechwanCombat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 mech_infantry
ANZAC roll dice for 2 fighters in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Szechwan
ANZAC roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Szechwan
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Szechwan to Sikang
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Burma to SzechwanCombat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 mech_infantry
ANZAC roll dice for 2 fighters in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Szechwan
ANZAC roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Szechwan
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Szechwan to Sikang
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
French roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
French win with 1 fighter remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 mech_infantrys and 1 tactical_bomber moved from Germany to Poland
2 infantry moved from Eastern Poland to Belarus
1 artillery and 3 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Southern Italy to Poland
1 tactical_bomber moved from Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Western Germany to Karelia
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Ukraine
11 armour, 7 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win, taking Novgorod from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 5 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 5 infantry and 2 tactical_bombers in Karelia, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 4 infantry and 2 tactical_bombers in Karelia, round 3 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 7 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 11 armour, 7 artilleries, 22 infantry and 3 mech_infantrys in Belarus, round 2 : 14/43 hits, 13.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 11 armour, 7 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Karelia to Finland
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from 91 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 armour moved from Southern France to Yugoslavia
3 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
2 artilleries placed in France
3 mech_infantrys placed in Western Germany
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 2.67
Russians : 1.33





