SZ54 will be attacked by Japan. Everything on or around the Carolines plus 2 more pairs of planes. Can I assume a scramble? I can’t see a reason why it shouldn’t be max D.
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
3 fighters moved from Java to India
1 infantry moved from Burma to India
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
4 armour, 6 artilleries, 21 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
1 artillery moved from Holland Belgium to Western Germany
1 armour moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from Egypt to IraqCombat - Germans
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ool for iraq
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max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
4 armour, 6 artilleries, 21 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
1 artillery moved from Holland Belgium to Western Germany
1 armour moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from Egypt to IraqCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Iraq
Germans attack with 1 armour, 3 bombers, 5 fighters and 3 tactical_bombers
British defend with 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 3 bombers, 5 fighters and 3 tactical_bombers in Iraq, round 2 : 8/12 hits
British roll dice for 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Iraq, round 2 : 3/10 hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 3 fighters owned by the Germans, 1 bomber owned by the British, 1 infantry owned by the French and 3 infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Iraq, round 3 : 8/9 hits
British roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits
2 artilleries owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 fighters
Casualties for British: 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
3 bombers moved from Iraq to Southern Italy
2 fighters and 3 tactical_bombers moved from Iraq to Egypt
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in France
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,2,1,5,4,5,3,1,1,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 artillery moved from Ukraine to Western Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Russians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Japanese defend with 2 infantry
Russians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Szechwan, round 2 : 2/10 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Sikang to Szechwan
13 infantry moved from Ukraine to Bryansk
1 aaGun and 14 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 4 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Szechwan
1 infantry moved from Siam to French Indo China
1 bomber moved from Yunnan to Szechwan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kwangtung
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 4 bombers, 4 fighters and 4 tactical_bombers
Russians defend with 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
AA fire in Szechwan : 0/6 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 bombers, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 4/15 hits
Chinese roll dice for 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 3/9 hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 2 aaGuns owned by the Russians lost in Szechwan
Japanese roll dice for 1 armour, 4 bombers, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 8/12 hits
Chinese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Szechwan, round 3 : 2/7 hits
3 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Japanese, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 2 artilleries, 1 fighter and 2 tactical_bombers
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Szechwan to 36 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
1 tactical_bomber moved from Szechwan to 36 Sea Zone
4 bombers and 1 tactical_bomber moved from Szechwan to Hunan
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 2 artilleries and 3 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 marines moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 marines moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Morocco
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans win, taking Gibraltar from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 fighters and 2 tactical_bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Italian Somaliland to Kenya
1 armour moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 4/5 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to 39 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 transport moved from 78 Sea Zone to 39 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 25 PUs (5 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in India
UK_Pacific undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 4 aaGuns, 2 artilleries and 14 infantry
EDIT: Removing units owned by British from India: 2 artilleries and 14 infantry
EDIT: Removing units owned by British from India: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Burma: 2 artilleries
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
3 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Romania to Malta
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Archangel
Italians take Belarus from Russians
Italians take Archangel from RussiansCombat - Italians
Battle in Cyprus
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win, taking Cyprus from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Iraq, round 2 : 5/14 hits
British roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Tobruk
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
waiting french turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to KenyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
8 infantry moved from Karelia to Finland
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
6 armour, 8 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 artillery moved from Western Germany to France
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Persia
2 bombers moved from Southern Italy to Novgorod
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
3 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Egypt to Tobruk
1 fighter moved from Egypt to Southern ItalyCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Novgorod
Germans attack with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 bombers, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Baltic States
1 bomber moved from Persia to Iraq
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Western Germany to France
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Southern France
2 armour, 3 infantry and 5 mech_infantrys placed in Western Germany
1 artillery and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
10 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun and 34 infantry moved from Bryansk to Tambov
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Volgograd to TambovPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 17 infantry
Bryansk : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 28 infantry
Tambov : 1 aaGun and 37 infantry
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 72
Russians : 25 / 30
Japanese : 46 / 46
Americans : 50 / 75
Chinese : 2 / 3
British : 27 / 26
UK_Pacific : 18 / 20
Italians : 19 / 34
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kwangsi to Szechwan
1 armour moved from Szechwan to Shensi
1 armour moved from Shensi to Tsinghai
4 bombers moved from Hunan to India
1 tactical_bomber moved from Hunan to Tsinghai
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Kwangtung to KwangsiCombat - Japanese
Air Battle in India -
intercept in india?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kwangsi to Szechwan
1 armour moved from Szechwan to Shensi
1 armour moved from Shensi to Tsinghai
4 bombers moved from Hunan to India
1 tactical_bomber moved from Hunan to Tsinghai
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Kwangtung to KwangsiCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/4 hits
1 bomber killed by AA
Bombing raid in India rolls: 3,7,8 and causes: 18 damage to unit: factory_major
Bombing raid in India causes 18 damage total.
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 7/13 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Malaya
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Tsinghai to Shensi
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 bombers moved from India to KwangsiPlace Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs