TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 4 mech_infantrys moved from Western United States to Central United States
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 destroyer and 5 submarines moved from 106 Sea Zone to 101 Sea Zone
5 bombers moved from Western United States to French Central Africa
1 fighter moved from Sumatra to Burma
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Siam
1 fighter moved from Burma to Siam
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Egypt
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 2 artilleries, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Egypt, round 2 : 2/4 hits
Germans roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 3 : 0/3 hits
Germans roll dice for 2 artilleries in Egypt, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Egypt
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 4 : 1/2 hits
Germans roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits
1 artillery owned by the Germans lost in Egypt
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Egypt, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Siam
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Siam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Siam, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Siam, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Siam, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 armour, 5 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Siam to Burma
3 aaGuns moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour and 3 mech_infantrys moved from Persia to Iraq
9 fighters moved from Russia to Iraq
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 2 mech_infantrys placed in Union of South Africa
2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Adding units owned by Americans to India: 6 bombers
EDIT: Removing units owned by Americans from Queensland: 6 bombers
EDIT: Turning off Edit Mode
British undo move 2.
1 artillery placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
triplea_41599_UK_7.tsvg