dice…
G40 Ichabod (X) vs Sovietschat (A)
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Forget about the last post, I forgot a combat :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Szechwan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Szechwan to Anhwe
Chinese take Kweichow from Japanese
Chinese take Anhwe from Japanese
1 armour moved from Szechwan to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese
1 armour moved from Szechwan to Burma
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 3/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Rostov to RussiaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Manchuria to Suiyuyan
1 artillery and 2 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from 38 Sea Zone to Kwangsi
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Manchuria to Suiyuyan
1 artillery and 2 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from 38 Sea Zone to Kwangsi
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to YunnanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 fighters
Russians defend with 1 armour
Japanese roll dice for 2 fighters in Suiyuyan, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Suiyuyan
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 3 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 fighters moved from Yunnan to French Indo China
3 fighters moved from Japan to 36 Sea Zone
2 fighters moved from Suiyuyan to ChaharPlace Units - Japanese
3 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 3.
1 mech_infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Japanese collect 38 PUs (2 lost to blockades); end with 38 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.67
Chinese : -0.33
Japanese : -1.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
9 bombers moved from India to 98 Sea Zone
3 bombers moved from French Central Africa to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese -
Casuaties order sz 98 plz?
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Best defense order.
Most likely my stuff is all dead, but I’d prefer the German Fighters alive last if you had bad dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
9 bombers moved from India to 98 Sea Zone
3 bombers moved from French Central Africa to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from JapaneseCombat - Americans
Battle in 98 Sea Zone
Americans attack with 12 bombers
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Italians defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 12 bombers in 98 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 2 carriers, 3 destroyers, 4 fighters and 4 transports in 98 Sea Zone, round 2 : 5/9 hits
1 carrier owned by the Italians, 5 bombers owned by the Americans, 1 destroyer owned by the Germans and 2 destroyers owned by the Italians lost in 98 Sea Zone
Americans roll dice for 7 bombers in 98 Sea Zone, round 3 : 5/7 hits
Italians roll dice for 1 carrier, 4 fighters and 4 transports in 98 Sea Zone, round 3 : 3/5 hits
3 bombers owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians and 2 transports owned by the Germans lost in 98 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 8 bombersNon Combat Move - Americans
4 bombers moved from 98 Sea Zone to Egypt
6 bombers moved from Western United States to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to Borneo
1 fighter moved from Java to Celebes
1 fighter moved from Java to SumatraPlace Units - Americans
5 bombers placed in Western United States
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
9 bombers moved from India to 98 Sea Zone
3 bombers moved from French Central Africa to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from JapaneseCombat - Americans
Battle in 98 Sea Zone
Americans attack with 12 bombers
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Italians defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 12 bombers in 98 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 2 carriers, 3 destroyers, 4 fighters and 4 transports in 98 Sea Zone, round 2 : 5/9 hits
1 carrier owned by the Italians, 5 bombers owned by the Americans, 1 destroyer owned by the Germans and 2 destroyers owned by the Italians lost in 98 Sea Zone
Americans roll dice for 7 bombers in 98 Sea Zone, round 3 : 5/7 hits
Italians roll dice for 1 carrier, 4 fighters and 4 transports in 98 Sea Zone, round 3 : 3/5 hits
3 bombers owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians and 2 transports owned by the Germans lost in 98 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 8 bombersNon Combat Move - Americans
4 bombers moved from 98 Sea Zone to Egypt
6 bombers moved from Western United States to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to Borneo
1 fighter moved from Java to Celebes
1 fighter moved from Java to SumatraPlace Units - Americans
5 bombers placed in Western United States
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Shan State to Burma
1 artillery, 7 infantry and 4 mech_infantrys moved from India to Burma
3 aaGuns moved from India to Burma
1 armour moved from Iraq to Egypt
1 fighter moved from Persia to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from British Somaliland to Ethiopia
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 32 PUs; end with 34 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Alexandria to Egypt
5 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Kenya to Anglo Egyptian Sudan -
OOL for Cairo battle please.
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USA Bombers - French Inf - Anzac Inf - art - mech - Tanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Alexandria to Egypt
5 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Egypt
Italians attack with 4 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
British defend with 2 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 fighter and 1 infantry; ANZAC defend with 2 infantry; Americans defend with 4 bombers
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Egypt, round 2 : 7/14 hits, 4.83 expected hits
British roll dice for 2 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/17 hits, 5.67 expected hits
2 infantry owned by the ANZAC, 4 bombers owned by the Americans, 1 infantry owned by the French and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/11 hits, 4.33 expected hits
British roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 3 : 6/10 hits, 4.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 4 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 armour and 1 bomber in Egypt, round 4 : 2/5 hits, 2.67 expected hits
British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/6 hits, 2.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the Italians lost in Egypt
Italians roll dice for 2 armour and 1 bomber in Egypt, round 5 : 3/3 hits, 1.67 expected hits
British roll dice for 2 armour, 1 artillery and 1 fighter in Egypt, round 5 : 3/4 hits, 2.00 expected hits
1 bomber owned by the Italians, 1 artillery owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Italians: 4 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
Casualties for British: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 4 bombersNon Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from Ukraine to RostovPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 2.50
British : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 armour moved from Malaya to Burma
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from French West Africa to French Central Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 armour moved from Malaya to Burma
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 infantry moved from French West Africa to French Central AfricaNon Combat Move - French
Turn Complete - French





