Usual scramble options
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Shantung to Anhwe
1 mech_infantry moved from Timguska to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
6 armour moved from Shantung to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to Kiangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kwangtung
Battle in Shan State
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Shan State from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
2 bombers moved from Kiangsi to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Philippines to 37 Sea Zone
Place Units - Japanese
3 carriers placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
6 fighters moved from United Kingdom to 109 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 bombers moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber moved from Persia to Szechwan
Combat - Americans
Battle in Greece
Battle in Iwo Jima
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 109 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Greece from Germans, taking Iwo Jima from Japanese, taking 109 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 bombers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 cruiser and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
3 bombers moved from 16 Sea Zone to Midway
1 bomber moved from Szechwan to Burma
4 bombers moved from Persia to Egypt
6 fighters moved from 109 Sea Zone to United Kingdom
3 fighters moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
8 artilleries and 18 infantry moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Kwangsi
2 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
3 mech_infantrys moved from Egypt to Iraq
5 armour, 6 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Persia to Iraq
2 battleships, 2 carriers and 2 cruisers moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 bomber moved from India to Hunan
1 infantry moved from Yunnan to Hunan
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Yunnan to Shan State
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Crete
Battle in Hunan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Crete from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Hunan to India
3 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Burma
3 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Volgograd to Iraq
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
3 infantry placed in Iraq
1 aaGun and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 aaGuns and 1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,2,5,6,5,2,4,1,6,2,6,6,6,6,6,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 aaGuns and 1 artillery
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,3,3,1
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Eastern Persia to India
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Caucasus
Germans attack with 20 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
9 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
7 armour and 7 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
8 infantry and 2 marines placed in Western Germany
9 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Caucasus
Germans attack with 20 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
9 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
7 armour and 7 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
8 infantry and 2 marines placed in Western Germany
9 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - Russians
5 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour moved from Burma to India
1 mech_infantry moved from Burma to India
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
25 armour, 2 artilleries and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 17 Sea Zone
2 bombers moved from Philippines to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
3 fighters and 2 tactical_bombers moved from Malaya to Szechwan
4 fighters and 2 tactical_bombers moved from Malaya to Shan State
8 fighters moved from 37 Sea Zone to Kwangsi
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 cruiser, 4 destroyers and 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 2 cruisers, 4 destroyers and 1 transport in 17 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 cruisers, 2 destroyers and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
2 bombers owned by the Japanese and 2 destroyers owned by the Americans lost in 17 Sea Zone
1 transport owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 6 Sea Zone
Americans win with 2 cruisers and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 4 destroyers
Casualties for Japanese: 2 bombers and 1 cruiser
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 26 armour, 2 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 26 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 12/30 hits, 14.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 26 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 8 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 8 fighters and 3 infantry in Kwangsi, round 2 : 6/12 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 1 cruiser and 2 transports moved from 37 Sea Zone to 20 Sea Zone
8 fighters moved from Kwangsi to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Shan State to Kwangtung
Place Units - Japanese
5 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Japan
2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.00
Chinese : -0.67
UK_Pacific : -0.33
Japanese : -2.67
I have to think this trough a bit, that wasn’t so smart to leave london that exposed
You are in a tough position right now.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 3 fighters moved from 99 Sea Zone to 94 Sea Zone
4 bombers moved from Egypt to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Burma to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
scramble, tokens
I’m on mobile, so can’t see the map. Can you give the breakdown of attackers and defenders?
sz 6
2 subs
1 carrier
1 cruiser
6 fig
3 bombers
vs
3 fig on japan (which can scramble)
1 dd
2 carrier
1 tipped bb
It has been just a wild day! OK, no scramble.
2 kamis on the cruiser, 3 on the carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 3 fighters moved from 99 Sea Zone to 94 Sea Zone
4 bombers moved from Egypt to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Burma to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,5
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 6 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 bombers, 1 carrier, 6 fighters and 1 transport in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese, 1 transport owned by the Japanese, 2 carriers owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 bombers, 1 carrier, 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 74
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 2 transports
Battle in Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
3 bombers moved from 6 Sea Zone to Midway
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iraq to Gibraltar
1 armour and 1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
6 fighters and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to French Equatorial Africa
Combat - British
Battle in Shan State
British attack with 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Shan State to Burma
2 aaGuns, 7 artilleries and 10 infantry moved from India to Burma
Place Units - British
3 armour, 1 artillery and 6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 108 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 108 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,2,4,4,1,1
Italians collect 1 PU (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :