@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
18L Shin Ji(Axis+9) vs Giallo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - Russians
5 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Northwest Persia to IndiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Shantung to Anhwe
1 mech_infantry moved from Timguska to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
6 armour moved from Shantung to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kwangtung
Battle in Shan State
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Shan State from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 bombers moved from Kiangsi to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Philippines to 37 Sea ZonePlace Units - Japanese
3 carriers placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
6 fighters moved from United Kingdom to 109 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 bombers moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber moved from Persia to SzechwanCombat - Americans
Battle in Greece
Battle in Iwo Jima
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 109 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Greece from Germans, taking Iwo Jima from Japanese, taking 109 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 bombers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 cruiser and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
3 bombers moved from 16 Sea Zone to Midway
1 bomber moved from Szechwan to Burma
4 bombers moved from Persia to Egypt
6 fighters moved from 109 Sea Zone to United Kingdom
3 fighters moved from 98 Sea Zone to 99 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in SzechwanCombat - Chinese
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
8 artilleries and 18 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Kwangsi
2 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
3 mech_infantrys moved from Egypt to Iraq
5 armour, 6 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Persia to Iraq
2 battleships, 2 carriers and 2 cruisers moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 bomber moved from India to Hunan
1 infantry moved from Yunnan to Hunan
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Yunnan to Shan StateCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Crete
Battle in Hunan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Crete from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Hunan to India
3 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Burma
3 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Volgograd to IraqPlace Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
3 infantry placed in Iraq
1 aaGun and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 aaGuns and 1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,2,5,6,5,2,4,1,6,2,6,6,6,6,6,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 aaGuns and 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,3,3,1
Italians collect 1 PU (10 lost to blockades); end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Eastern Persia to IndiaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Novgorod to BryanskCombat - Germans
Battle in Caucasus
Germans attack with 20 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
9 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
7 armour and 7 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
8 infantry and 2 marines placed in Western Germany
9 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -2.17
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Novgorod to BryanskCombat - Germans
Battle in Caucasus
Germans attack with 20 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
9 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 artilleries moved from France to Western Germany
1 armour moved from France to Western Germany
7 armour and 7 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
8 infantry and 2 marines placed in Western Germany
9 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.17
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - Russians
5 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour moved from Burma to India
1 mech_infantry moved from Burma to IndiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
25 armour, 2 artilleries and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 17 Sea Zone
2 bombers moved from Philippines to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
3 fighters and 2 tactical_bombers moved from Malaya to Szechwan
4 fighters and 2 tactical_bombers moved from Malaya to Shan State
8 fighters moved from 37 Sea Zone to KwangsiCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 cruiser, 4 destroyers and 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 2 cruisers, 4 destroyers and 1 transport in 17 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 cruisers, 2 destroyers and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
2 bombers owned by the Japanese and 2 destroyers owned by the Americans lost in 17 Sea Zone
1 transport owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 6 Sea Zone
Americans win with 2 cruisers and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 4 destroyers
Casualties for Japanese: 2 bombers and 1 cruiser
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 26 armour, 2 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 26 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 12/30 hits, 14.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 26 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 8 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 8 fighters and 3 infantry in Kwangsi, round 2 : 6/12 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 1 cruiser and 2 transports moved from 37 Sea Zone to 20 Sea Zone
8 fighters moved from Kwangsi to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Shan State to KwangtungPlace Units - Japanese
5 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Japan
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -0.00
Chinese : -0.67
UK_Pacific : -0.33
Japanese : -2.67 -
I have to think this trough a bit, that wasn’t so smart to leave london that exposed
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You are in a tough position right now.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 3 fighters moved from 99 Sea Zone to 94 Sea Zone
4 bombers moved from Egypt to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Burma to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone -
scramble, tokens
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I’m on mobile, so can’t see the map. Can you give the breakdown of attackers and defenders?
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sz 6
2 subs
1 carrier
1 cruiser
6 fig
3 bombersvs
3 fig on japan (which can scramble)
1 dd
2 carrier
1 tipped bb -
It has been just a wild day! OK, no scramble.
2 kamis on the cruiser, 3 on the carrier.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 3 fighters moved from 99 Sea Zone to 94 Sea Zone
4 bombers moved from Egypt to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Burma to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,5
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 6 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 bombers, 1 carrier, 6 fighters and 1 transport in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese, 1 transport owned by the Japanese, 2 carriers owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 bombers, 1 carrier, 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 74
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 2 transports
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
3 bombers moved from 6 Sea Zone to Midway
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to Gibraltar
1 armour and 1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
6 fighters and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to French Equatorial AfricaCombat - British
Battle in Shan State
British attack with 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Shan State to Burma
2 aaGuns, 7 artilleries and 10 infantry moved from India to BurmaPlace Units - British
3 armour, 1 artillery and 6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 108 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 108 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry





