Whackamatt Allies -vs- dawgoneit Axis Combo game #4

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Italians
                1 Infantry moved from Syria to Iraq
                      Italians take Iraq from British
                5 Artillerys and 3 Infantrys moved from Syria to Palestine
                1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
                1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
                5 Transports moved from 55 Sea Zone to 48 Sea Zone
                2 ArmoredCars, 1 Artillery and 1 Tank moved from Rome to 50 Sea Zone
                2 ArmoredCars, 1 Artillery, 1 Tank and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
                2 ArmoredCars, 1 Artillery and 1 Tank moved from 48 Sea Zone to Malta
                1 Infantry moved from Sicily to 48 Sea Zone
                4 Infantrys moved from Campania to 48 Sea Zone
                5 Infantrys moved from 48 Sea Zone to Malta
                1 Artillery and 3 Infantrys moved from Rome to Campania
                1 Elite moved from Tuscany to Rome
                1 Tank moved from Orleanais to Brittany
                      Italians take Brittany from French
                1 Tank moved from Brittany to Aquitaine
                      Italians take Aquitaine from French
                1 Tank moved from Orleanais to Provence
                1 Artillery moved from Languedoc to Provence
                5 Infantrys moved from Lombardy to Tuscany
                2 Infantrys moved from Mersa Matruh to Kufra
                2 Infantrys moved from Kufra to Hun
                2 Infantrys moved from Mersa Matruh to New Valley
                1 Tank moved from Mersa Matruh to New Valley
                1 Tank moved from Lower Egypt to Mersa Matruh
                1 Infantry moved from Mersa Matruh to Lower Egypt

    Purchase Units - Italians
                Italians buy 1 Adv.Fighter, 1 Elite and 19 Infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Malta
                    Italians attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
                    British defend with 3 Bunkers
                        Italians roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Malta, round 2 :  3/9 hits
                    Units damaged: 3 Bunkers owned by the British
                        British roll dice for 3 Bunkers in Malta, round 2 :  1/3 hits
                        1 Infantry owned by the Italians lost in Malta
                        Italians roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank in Malta, round 3 :  3/8 hits
                        British roll dice for 3 Bunkers in Malta, round 3 :  1/3 hits
                        3 Bunkers owned by the British and 1 Infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 Infantrys
                    Casualties for British: 3 Bunkers
                Battle in Palestine
                    Italians attack with 5 Artillerys and 3 Infantrys
                    British defend with 1 Tank
                        Italians roll dice for 5 Artillerys and 3 Infantrys in Palestine, round 2 :  3/8 hits
                        British roll dice for 1 Tank in Palestine, round 2 :  0/1 hits
                        1 Tank owned by the British lost in Palestine
                    Italians win, taking Palestine from British with 5 Artillerys and 3 Infantrys remaining. Battle score for attacker is 5
                    Casualties for British: 1 Tank

    Non Combat Move - Italians

    Place Units - Italians
                1 Elite and 1 Infantry placed in Syria
                1 Adv.Fighter and 9 Infantrys placed in Rome
                5 Infantrys placed in Lombardy
                4 Infantrys placed in Provence

    Turn Complete - Italians
                Italians collect 58 PUs; end with 58 PUs

    triplea_41527_Ita3.tsvg

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    ok i have to figure this crap out.
    what the heck am i doing wrong.
    not just this game but all my games.

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    Game History

    Round: 3

    Combat Move - French
                2 ArmoredCars moved from Tunis to Tripoli
                1 Fighter moved from S.Tunisia to Tripoli
                1 Infantry moved from S.Tunisia to Tripoli
                1 Artillery and 1 Infantry moved from N.Tunisia to Tunis
                1 Artillery and 3 Infantrys moved from S.Tunisia to Tunis
                2 Infantrys moved from N.Algeria to N.Tunisia
                1 Infantry moved from Amazon to Peru
                1 Infantry moved from Normandy to Orleanais
                      French take Orleanais from Italians
                1 Artillery and 1 Infantry moved from Iceland to 3 Sea Zone
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 3 Sea Zone to 5 Sea Zone
                1 Artillery and 1 Infantry moved from 5 Sea Zone to Nordland
                1 Infantry moved from Italian East Africa to Nubia

    Combat - French
                Battle in Peru
                    French attack with 1 Infantry
                    Neutral defend with 1 Artillery and 1 Infantry
                    Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for French: 1 Infantry
                Battle in Tripoli
                    French attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
                    Germans defend with 1 Infantry and 1 Tank
                    French win, taking Tripoli from Italians with 2 ArmoredCars, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 Infantry and 1 Tank
                Battle in Nordland
                    French attack with 1 Artillery and 1 Infantry
                    Neutral defend with 1 Infantry
                    French loses 0 PUs for violating Nordlands neutrality.
                    French win, taking Nordland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - French
                1 Fighter moved from Tripoli to Tunis

    Turn Complete - French
                French collect 45 PUs; end with 45 PUs total

    triplea_41527_Fra3.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Yamamoto
                1 Tank moved from Hong Kong to Hunan
                2 Artillerys moved from Kwangtung to Hunan
                1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
                1 Destroyer and 1 Submarine moved from 108 Sea Zone to 111 Sea Zone
                1 Bomber moved from Davao to 111 Sea Zone
                1 Adv.Fighter moved from 107 Sea Zone to 111 Sea Zone
                1 Destroyer and 1 Submarine moved from 101 Sea Zone to 107 Sea Zone
                1 Artillery and 1 Infantry moved from Yap to Ulithi
                2 Transports moved from 110 Sea Zone to 92 Sea Zone
                1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Artillery and 1 Infantry moved from 92 Sea Zone to S.French Indochina
                      Yamamoto take S.French Indochina from French
                1 Tank moved from Mindanao to Mindoro
                      Yamamoto take Panay from Americans
                      Yamamoto take Mindoro from Americans
                1 Infantry moved from Mindanao to Samar
                      Yamamoto take Samar from Americans

    Purchase Units - Yamamoto
                Yamamoto buy 4 ArmoredCars, 4 Destroyers, 3 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in N.French Indochina
                    Yamamoto attack with 1 Artillery and 2 Infantrys
                    Chinese defend with 1 Tank
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 :  2/3 hits
                        French roll dice for 1 Tank in N.French Indochina, round 2 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in N.French Indochina
                    Yamamoto win, taking N.French Indochina from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in Hunan
                    Yamamoto attack with 2 Artillerys and 1 Tank
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 :  1/3 hits
                        1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Hunan, round 3 :  2/2 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 :  1/2 hits
                        1 Artillery owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
                    Yamamoto win, taking Hunan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 Artillerys
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in 111 Sea Zone
                    Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Submarine
                    British defend with 2 Submarines
                        Yamamoto roll dice for 1 Submarine in 111 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 Submarines in 111 Sea Zone, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Destroyer in 111 Sea Zone, round 2 :  2/3 hits
                        2 Submarines owned by the British lost in 111 Sea Zone
                    Yamamoto win with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 Submarines

    Non Combat Move - Yamamoto
                1 Bomber moved from 111 Sea Zone to Davao
                1 Adv.Fighter moved from 111 Sea Zone to 107 Sea Zone
                1 Destroyer moved from 107 Sea Zone to 112 Sea Zone

    Place Units - Yamamoto
                2 Destroyers and 2 Submarines placed in 107 Sea Zone
                4 ArmoredCars and 2 Infantrys placed in Hong Kong
                2 Destroyers placed in 85 Sea Zone
                1 Infantry placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 72 PUs; end with 72 PUs

    triplea_41527_Yam3.tsvg

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    hey man. i’m sorry about my rant.

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    i think i’m getting a little burned out.

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    Game History

    Round: 3

    Combat Move - Chinese
                2 ArmoredCars and 1 Infantry moved from W.Sinkiang to W.Tibet
                1 ArmoredCar moved from Urumqi to W.Tibet
                1 Infantry moved from Ulan Bator to South Gobi
                2 Tanks moved from Ulan Bator to Suiyuan
                1 Bomber moved from Urumqi to Suiyuan
                1 Infantry moved from Lanchow to Szechwan
                1 Infantry moved from Lanchow to Shensi
                1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
                1 Tank moved from South Gobi to Lanchow
                1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
                1 ArmoredCar moved from Hsining to Lanchow
                2 ArmoredCars moved from Urumqi to Gobi Altai

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Suiyuan
                    Chinese attack with 1 Bomber and 2 Tanks
                    Hisaichi defend with 1 Infantry
                    Chinese win, taking Suiyuan from Hisaichi with 1 Bomber and 1 Tank remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in W.Tibet
                    Chinese attack with 3 ArmoredCars and 1 Infantry
                    Neutral defend with 2 Infantrys
                    Chinese loses 0 PUs for violating W.Tibets neutrality.
                    Chinese win, taking W.Tibet from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Chinese: 1 ArmoredCar and 1 Infantry

    Non Combat Move - Chinese
                1 AAGun moved from E.Sinkiang to Gobi Altai
                1 Bomber moved from Suiyuan to Lanchow

    Place Units - Chinese
                4 ArmoredCars placed in Urumqi
                1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Marine placed in Hsining

    Turn Complete - Chinese
                Chinese collect 33 PUs; end with 35 PUs total

    triplea_41527_Chi3.tsvg

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    No apologies needed. It’s a part of playing a dice game. I’ve had plenty of total disaters that make you think, “Why do I even play this game?” It really sucks when you can point to a specific blunder as why you lost.

    That’s a part of the reason I like World At War a little more. There are so many more spaces, money, units, that if feels a bit more forgiving for a single colossal dice failure. There’s more opportunity to recover. I feel like in G40, one mistake and that’s it.

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Hisaichi
                2 Tanks moved from Changchun to Khabarovsk
                1 ArmoredCar moved from Changchun to Khabarovsk
                2 ArmoredCars and 1 Infantry moved from Vladivostok to Khabarovsk
                2 Infantrys moved from Kirin to Heilungchiang
                2 Transports moved from 92 Sea Zone to 84 Sea Zone
                5 Infantrys moved from Changchun to 84 Sea Zone
                1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Infantry moved from 75 Sea Zone to Koryakia
                      Hisaichi take Koryakia from Russians
                2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Kolyma
                      Hisaichi take Kolyma from Russians
                2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Khabarovsk
                1 ArmoredCar moved from Shantung to Suiyuan
                1 Infantry moved from Hupeh to Shensi
                1 Infantry moved from Hupeh to Szechwan
                1 Fighter moved from Liaoning to Suiyuan
                1 Artillery moved from Hupeh to Shensi
                1 Tank moved from Hupeh to Szechwan
                1 Tank moved from Shantung to Suiyuan
                1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
                2 Transports moved from 110 Sea Zone to 92 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 1 Adv.Fighter, 8 ArmoredCars, 5 Mech.Infs, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Khabarovsk
                    Hisaichi attack with 3 ArmoredCars, 3 Infantrys and 2 Tanks
                    Russians defend with 1 Bunker
                        Hisaichi roll dice for 3 ArmoredCars, 3 Infantrys and 2 Tanks in Khabarovsk, round 2 :  4/8 hits
                        Russians roll dice for 1 Bunker in Khabarovsk, round 2 :  1/1 hits
                        1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi win, taking Khabarovsk from Russians with 3 ArmoredCars, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Bunker
                Battle in Shensi
                    Hisaichi attack with 1 Artillery and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 Infantry in Shensi, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 Infantry in Shensi, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Shensi
                        Hisaichi roll dice for 1 Artillery in Shensi, round 4 :  1/1 hits
                        Chinese roll dice for 1 Infantry in Shensi, round 4 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Shensi
                    Hisaichi win, taking Shensi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Szechwan
                    Hisaichi attack with 1 Infantry and 1 Tank
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Suiyuan
                    Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Tank
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Suiyuan, round 2 :  2/3 hits
                        Chinese roll dice for 1 Tank in Suiyuan, round 2 :  0/1 hits
                        1 Tank owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Fighter and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 Tank

    Non Combat Move - Hisaichi
                1 Fighter moved from Suiyuan to Shansi
                1 Infantry moved from Shantung to Shansi

    Place Units - Hisaichi
                1 Submarine placed in 110 Sea Zone
                2 ArmoredCars and 1 Tank placed in Banjarmasin
                1 Adv.Fighter and 2 Tanks placed in Hulunbuir
                3 ArmoredCars placed in Shantung
                3 ArmoredCars and 5 Mech.Infs placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 65 PUs; end with 65 PUs

    triplea_41527_His3.tsvg

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    Game History

    Round: 3

    Combat Move - British
                1 Infantry moved from French Equatorial Africa to Darfur
                3 Transports moved from 57 Sea Zone to 58 Sea Zone
                3 Tanks moved from W.Iran to 58 Sea Zone
                2 Infantrys moved from Italian East Africa to 58 Sea Zone
                2 Infantrys moved from Nubia to 57 Sea Zone
                2 Infantrys, 3 Tanks and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
                4 Infantrys and 3 Tanks moved from 57 Sea Zone to Palestine
                1 Artillery moved from Nubia to Lower Egypt
                1 Infantry moved from Cairo to Lower Egypt
                3 Fighters moved from Cairo to Palestine
                2 Infantrys moved from Assam to Burma
                2 ArmoredCars moved from Delhi to Assam
                3 Infantrys moved from Delhi to Bihar
                1 Artillery and 1 Infantry moved from West Borneo to East And South Borneo
                2 Infantrys moved from Cape Town to South Africa
                1 Infantry moved from Rhodesia to Kenya
                1 Infantry moved from Kenya to Italian East Africa
                2 ArmoredCars moved from Vancouver to 80 Sea Zone
                2 ArmoredCars and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
                1 Transport moved from 71 Sea Zone to 74 Sea Zone
                1 Infantry moved from Yukon to 74 Sea Zone
                1 Tank moved from Alaska to 74 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
                2 ArmoredCars, 1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
                1 Infantry moved from Burma to N.Thailand
                2 Tanks moved from Northern Ireland to Munster
                2 Infantrys moved from Dublin to Munster
                1 Fighter moved from Iceland to Wales
                1 Bomber moved from Wales to Paris

    Purchase Units - British
                British buy 2 Artillerys, 2 Elites, 1 Factory, 1 Fighter, 14 Infantrys, 5 Tanks and 1 Transport; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in Paris
                        AA fire in Paris : 0/1 hits, 0.17 expected hits
                    Bombing raid in Paris rolls: 5 and costs: 5 PUs.
                    Bombing raid costs 5 PUs
                Battle in Lower Egypt
                    British attack with 1 Artillery and 1 Infantry
                    Italians defend with 1 Infantry
                        British roll dice for 1 Artillery and 1 Infantry in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in Lower Egypt
                    British win, taking Lower Egypt from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in East And South Borneo
                    British attack with 1 Artillery and 1 Infantry
                    Thai defend with 1 Infantry
                        British roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 2 : 2/2 hits, 0.67 expected hits
                        Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in East And South Borneo
                    British win, taking East And South Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Infantry
                Battle in Palestine
                    British attack with 3 Fighters, 4 Infantrys and 3 Tanks
                    Italians defend with 5 Artillerys and 3 Infantrys
                        British roll dice for 2 Cruisers in Palestine, round 2 : 2/2 hits, 1.00 expected hits
                        British roll dice for 3 Fighters, 4 Infantrys and 3 Tanks in Palestine, round 2 : 1/10 hits, 3.17 expected hits
                        Italians roll dice for 5 Artillerys and 3 Infantrys in Palestine, round 2 : 2/8 hits, 2.67 expected hits
                        3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Palestine
                        British roll dice for 3 Fighters, 2 Infantrys and 3 Tanks in Palestine, round 3 : 3/8 hits, 2.83 expected hits
                        Italians roll dice for 5 Artillerys in Palestine, round 3 : 3/5 hits, 1.67 expected hits
                        1 Fighter owned by the British, 3 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Palestine
                        British roll dice for 2 Fighters and 3 Tanks in Palestine, round 4 : 4/5 hits, 2.17 expected hits
                        Italians roll dice for 2 Artillerys in Palestine, round 4 : 1/2 hits, 0.67 expected hits
                        1 Tank owned by the British and 2 Artillerys owned by the Italians lost in Palestine
                    British win, taking Palestine from Italians with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 5
                    Casualties for British: 1 Fighter, 4 Infantrys and 1 Tank
                    Casualties for Italians: 5 Artillerys and 3 Infantrys
                Battle in Munster
                    British attack with 2 Infantrys and 2 Tanks
                    Neutral defend with 2 Infantrys
                        British roll dice for 2 Infantrys and 2 Tanks in Munster, round 2 : 2/4 hits, 1.33 expected hits
                        Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster
                    British loses 0 PUs for violating Munsters neutrality.
                    British win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for British: 1 Infantry

    Non Combat Move - British
                2 Fighters moved from Northern Ireland to Wales
                1 Infantry moved from Scotland to Manchester
                1 Artillery and 2 Infantrys moved from Wales to Manchester
                2 Fighters moved from Palestine to Cairo
                1 AAGun moved from South Africa to Rhodesia
                1 Tank moved from South Atlantic USA to E.Mexico
                1 AAGun and 1 Infantry moved from Rajputana to Baluchistan
                2 Infantrys moved from Bombay to Rajputana
                2 Infantrys moved from Madras to Mysore
                1 Transport moved from 66 Sea Zone to 64 Sea Zone
                2 Infantrys moved from Mysore to 64 Sea Zone
                2 Infantrys and 1 Transport moved from 64 Sea Zone to 66 Sea Zone
                2 Infantrys moved from 66 Sea Zone to Sumatra
                2 Infantrys moved from Madras to Mysore
                1 Infantry moved from Madras to Hyderabad
                1 AAGun moved from Bihar to Assam
                1 Bomber moved from Paris to Wales

    Place Units - British
                1 Factory placed in E.Iran
                2 Artillerys and 1 Elite placed in W.Iran
                British undo move 2.
                1 Artillery and 2 Elites placed in W.Iran
                1 Artillery and 5 Tanks placed in Cairo
                2 Infantrys placed in Cape Town
                1 Transport placed in 2 Sea Zone
                5 Infantrys placed in Madras
                5 Infantrys placed in Delhi
                2 Infantrys placed in Bombay
                1 Fighter placed in Wales

    Turn Complete - British
                British collect 94 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    Neutral : 0.33
        British : 3.17
        Italians : 0.67
        AA fire in Paris : : -0.17
        Thai : 0.67

  • 20 18 17 15

    Game History

    Round: 3

    Combat Move - Anzac
                2 Infantrys and 2 Tanks moved from Soembawa to Lombok
                1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
                2 Transports moved from 67 Sea Zone to 70 Sea Zone
                4 Infantrys moved from South Australia to 70 Sea Zone
                1 Transport moved from 67 Sea Zone to 70 Sea Zone
                1 Infantry moved from Tasmania to 70 Sea Zone
                5 Infantrys and 3 Transports moved from 70 Sea Zone to 67 Sea Zone
                1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
                1 Infantry moved from Townsville to 113 Sea Zone
                1 Infantry moved from Broome to 67 Sea Zone
                3 Infantrys moved from 67 Sea Zone to Lombok
                2 Infantrys moved from 67 Sea Zone to Timor
                1 Infantry moved from 67 Sea Zone to Lombok
                1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Timor
                4 Infantrys moved from West Papua to Hollandia
                2 Infantrys moved from Port Moresby to West Papua
                2 Infantrys moved from Townsville to Northern Territory
                1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
                1 Destroyer moved from 67 Sea Zone to 66 Sea Zone

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Cruiser placed in 67 Sea Zone
                2 Infantrys placed in Broome
                3 Infantrys placed in Townsville
                3 Infantrys placed in Port Moresby
                1 Destroyer placed in 122 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from 122 Sea Zone: 1 Destroyer
                EDIT: Adding units owned by Anzac to 122 Sea Zone: 1 Transport
                EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    Combat Hit Differential Summary :

  • 20 18 17 15

    Game History

    Round: 3

    Combat Move - Anzac
                2 Infantrys and 2 Tanks moved from Soembawa to Lombok
                1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
                2 Transports moved from 67 Sea Zone to 70 Sea Zone
                4 Infantrys moved from South Australia to 70 Sea Zone
                1 Transport moved from 67 Sea Zone to 70 Sea Zone
                1 Infantry moved from Tasmania to 70 Sea Zone
                5 Infantrys and 3 Transports moved from 70 Sea Zone to 67 Sea Zone
                1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
                1 Infantry moved from Townsville to 113 Sea Zone
                1 Infantry moved from Broome to 67 Sea Zone
                3 Infantrys moved from 67 Sea Zone to Lombok
                2 Infantrys moved from 67 Sea Zone to Timor
                1 Infantry moved from 67 Sea Zone to Lombok
                1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Timor
                4 Infantrys moved from West Papua to Hollandia
                2 Infantrys moved from Port Moresby to West Papua
                2 Infantrys moved from Townsville to Northern Territory
                1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
                1 Destroyer moved from 67 Sea Zone to 66 Sea Zone

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Cruiser placed in 67 Sea Zone
                2 Infantrys placed in Broome
                3 Infantrys placed in Townsville
                3 Infantrys placed in Port Moresby
                1 Destroyer placed in 122 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from 122 Sea Zone: 1 Destroyer
                EDIT: Adding units owned by Anzac to 122 Sea Zone: 1 Transport
                EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_41527_Dut3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Finns
                1 Infantry moved from Lapland to N.Karelia
                1 Infantry moved from Oulu to N.Karelia
                1 Fighter moved from Oulu to N.Karelia
                3 Infantrys moved from Tampere to Oulu
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in N.Karelia
                    Finns attack with 1 Fighter and 2 Infantrys
                    Russians defend with 1 ArmoredCar
                        Finns roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 2 :  1/3 hits
                        Russians roll dice for 1 ArmoredCar in N.Karelia, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Russians lost in N.Karelia
                    Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 ArmoredCar

    Non Combat Move - Finns
                1 Fighter moved from N.Karelia to Oulu

    Place Units - Finns
                2 ArmoredCars, 1 Elite and 3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs

    triplea_41527_Fin3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Romanians
                3 Infantrys and 1 Tank moved from E.Romania to Odessa
                1 Tank moved from Bucharest to Odessa

    Purchase Units - Romanians
                Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Odessa
                    Romanians attack with 3 Infantrys and 2 Tanks
                    Russians defend with 1 Infantry
                        Romanians roll dice for 3 Infantrys and 2 Tanks in Odessa, round 2 :  2/5 hits
                        Russians roll dice for 1 Infantry in Odessa, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Odessa
                    Romanians win, taking Odessa from Russians with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                1 Elite and 2 Infantrys moved from Bucharest to E.Romania

    Place Units - Romanians
                2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 13 PUs; end with 13 PUs

    triplea_41527_Rom3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Thai
                1 Infantry moved from Bangkok to 105 Sea Zone
                1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Infantry moved from 110 Sea Zone to West Borneo
                      Thai take West Borneo from Dutch
                1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
                1 Infantry and 1 Marine moved from Bangkok to 105 Sea Zone
                1 Infantry, 1 Marine and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Infantry and 1 Marine moved from 110 Sea Zone to East And South Borneo
                1 Artillery and 1 Marine moved from S.Thailand to N.Thailand
                1 Fighter moved from Bangkok to N.Thailand
                3 Infantrys moved from Bangkok to S.Thailand
                1 Tank moved from S.Thailand to Bangkok

    Purchase Units - Thai
                Thai buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in East And South Borneo
                    Thai attack with 1 Infantry and 1 Marine
                    British defend with 1 Artillery
                        Thai roll dice for 1 Infantry and 1 Marine in East And South Borneo, round 2 :  0/2 hits
                        Dutch roll dice for 1 Artillery in East And South Borneo, round 2 :  1/1 hits
                        1 Infantry owned by the Thai lost in East And South Borneo
                        Thai roll dice for 1 Marine in East And South Borneo, round 3 :  1/1 hits
                        Dutch roll dice for 1 Artillery in East And South Borneo, round 3 :  0/1 hits
                        1 Artillery owned by the British lost in East And South Borneo
                    Thai win, taking East And South Borneo from Dutch with 1 Marine remaining. Battle score for attacker is 2
                    Casualties for British: 1 Artillery
                    Casualties for Thai: 1 Infantry
                Battle in N.Thailand
                    Thai attack with 1 Artillery, 1 Fighter and 1 Marine
                    British defend with 1 Infantry
                        Thai roll dice for 1 Artillery, 1 Fighter and 1 Marine in N.Thailand, round 2 :  2/3 hits
                        French roll dice for 1 Infantry in N.Thailand, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in N.Thailand
                    Thai win, taking N.Thailand from French with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Thai
                1 Fighter moved from N.Thailand to Bangkok

    Place Units - Thai
                2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 21 PUs; end with 21 PUs

    triplea_41527_Tha3.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Americans
                8 Elites moved from San Francisco to 83 Sea Zone
                2 B.Transports and 8 Elites moved from 83 Sea Zone to 74 Sea Zone
                8 Elites moved from 74 Sea Zone to Umnak
                1 Infantry and 1 Tank moved from Attu to 71 Sea Zone
                1 Cruiser, 2 Destroyers, 1 Infantry, 2 Submarines, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
                5 Fighters moved from Wake to 75 Sea Zone
                1 Bomber moved from Wake to 76 Sea Zone
                1 Bomber moved from Wake to 75 Sea Zone
                1 Fighter moved from San Francisco to Midway
                1 ArmoredCar moved from Central America to Venezuela
                1 ArmoredCar moved from Central America to Peru
                1 Tank moved from Colombia to Peru
                1 Tank moved from Colombia to Venezuela
                2 Tanks moved from Colombia to Bahia
                1 Fighter and 1 Tank moved from Colombia to Rio De Janeiro
                1 ArmoredCar and 1 Infantry moved from Central America to Colombia
                1 ArmoredCar moved from Colombia to Amazon

    Purchase Units - Americans
                Americans buy 2 B.Transports, 1 Cruiser, 2 Destroyers, 2 Fighters, 8 Infantrys, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 75 Sea Zone
                    Americans attack with 1 Bomber and 5 Fighters
                    Hisaichi defend with 3 Transports
                        Americans roll dice for 1 Bomber and 5 Fighters in 75 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                        Hisaichi roll dice for 3 Transports in 75 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        3 Transports owned by the Hisaichi lost in 75 Sea Zone
                    Americans win with 1 Bomber and 5 Fighters remaining. Battle score for attacker is 18
                    Casualties for Hisaichi: 3 Transports
                Battle in Koryakia
                    Americans attack with 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Americans roll dice for 1 Cruiser in Koryakia, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 Infantry and 1 Tank in Koryakia, round 2 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Infantry in Koryakia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Koryakia
                    Americans win, taking Koryakia from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in 76 Sea Zone
                    Americans attack with 1 Bomber
                    Hisaichi defend with 1 Submarine
                        Americans roll dice for 1 Bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 Submarine owned by the Hisaichi lost in 76 Sea Zone
                    Americans win with 1 Bomber remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Submarine
                Battle in Venezuela
                    Americans attack with 1 ArmoredCar and 1 Tank
                    Neutral defend with 3 Infantrys
                        Americans roll dice for 1 ArmoredCar and 1 Tank in Venezuela, round 2 : 0/2 hits, 0.83 expected hits
                        Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
                        1 Tank owned by the Americans and 1 ArmoredCar owned by the Americans lost in Venezuela
                    Neutral win with 3 Infantrys remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 ArmoredCar and 1 Tank
                Battle in Rio De Janeiro
                    Americans attack with 1 Fighter and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Americans roll dice for 1 Fighter and 1 Tank in Rio De Janeiro, round 2 : 0/2 hits, 0.83 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 1 Fighter and 1 Tank in Rio De Janeiro, round 3 : 0/2 hits, 0.83 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 1 Fighter and 1 Tank in Rio De Janeiro, round 4 : 1/2 hits, 0.83 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 4 : 1/3 hits, 1.00 expected hits
                        1 Fighter owned by the Americans and 1 Infantry owned by the Neutral lost in Rio De Janeiro
                        Americans roll dice for 1 Tank in Rio De Janeiro, round 5 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 5 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral lost in Rio De Janeiro
                        Americans roll dice for 1 Tank in Rio De Janeiro, round 6 : 0/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Artillery in Rio De Janeiro, round 6 : 1/1 hits, 0.33 expected hits
                        1 Tank owned by the Americans lost in Rio De Janeiro
                    Neutral win with 1 Artillery remaining. Battle score for attacker is -9
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Americans: 1 Fighter and 1 Tank
                Battle in Bahia
                    Americans attack with 2 Tanks
                    Neutral defend with 3 Infantrys and 1 Tank
                        Americans roll dice for 2 Tanks in Bahia, round 2 : 0/2 hits, 1.00 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                        1 Tank owned by the Americans lost in Bahia
                        Americans roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 3 : 0/4 hits, 1.50 expected hits
                        Americans roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 4 : 1/4 hits, 1.50 expected hits
                        1 Tank owned by the Americans lost in Bahia
                    Neutral win with 3 Infantrys and 1 Tank remaining. Battle score for attacker is -10
                    Casualties for Americans: 2 Tanks
                Battle in Peru
                    Americans attack with 1 ArmoredCar and 1 Tank
                    Neutral defend with 1 Artillery and 1 Infantry
                        Americans roll dice for 1 ArmoredCar and 1 Tank in Peru, round 2 : 2/2 hits, 0.83 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 2/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral, 1 Tank owned by the Americans and 1 ArmoredCar owned by the Americans lost in Peru
                    Neutral win with no units remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 Artillery and 1 Infantry
                    Casualties for Americans: 1 ArmoredCar and 1 Tank

    Non Combat Move - Americans
                2 Artillerys and 2 Infantrys moved from E.Mexico to Central America
                1 Infantry moved from South Central USA to South Atlantic USA
                3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
                1 Bomber and 5 Fighters moved from 75 Sea Zone to Kamchatka
                1 Bomber moved from 76 Sea Zone to Kamchatka

    Place Units - Americans
                2 B.Transports placed in 83 Sea Zone
                2 Fighters and 8 Infantrys placed in San Francisco
                2 Destroyers and 1 Submarine placed in 91 Sea Zone
                1 Cruiser and 2 Transports placed in 71 Sea Zone

    Turn Complete - Americans
                Americans collect 91 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Neutral : -2.17
        Hisaichi : -0.83
        Americans : -2.33

    triplea_41527_Ame3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Germans
                Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
                Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
                Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
                Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
                Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
                Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
                Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
                Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
                Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
                Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
                Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
                Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
                Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
                Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
                Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
                1 Tank moved from Paris to Normandy
                      Germans take Normandy from French
                2 Tanks moved from Paris to Orleanais
                1 Mech.Inf moved from Paris to Orleanais
                1 Mech.Inf and 2 Tanks moved from Paris to Picardy
                3 Mech.Infs moved from Paris to Lorraine
                3 Mech.Infs moved from Lorraine to Belgium
                3 Infantrys moved from Rhine to Belgium
                13 Tanks moved from Paris to Languedoc
                2 Mech.Infs moved from Paris to Languedoc
                3 Artillerys, 1 Infantry and 1 Tank moved from Krakow to Vinnytsia
                3 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
                1 Bomber and 1 Stuka moved from Danzig to Vinnytsia
                1 Infantry moved from Danzig to 24 Sea Zone
                1 Infantry moved from 24 Sea Zone to Latvia
                      Germans take Latvia from Russians
                2 Artillerys and 2 Elites moved from Warsaw to Brest
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                2 Transports moved from 24 Sea Zone to 23 Sea Zone
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                2 Artillerys, 3 Elites and 1 Tank moved from Hamburg to 23 Sea Zone
                2 Artillerys, 3 Elites, 1 Tank and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 Tank moved from 24 Sea Zone to East Prussia
                2 Artillerys and 3 Elites moved from 24 Sea Zone to East Prussia
                15 Infantrys moved from Berlin to Brandenburg
                5 Infantrys moved from Bohemia to Krakow
                6 Submarines moved from 29 Sea Zone to 31 Sea Zone

    Purchase Units - Germans
                Germans buy 2 ArmoredCars, 1 Carrier, 2 Destroyers, 2 Fighters, 1 HeavyTank, 28 Infantrys, 1 T.Boat and 1 Tank; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Picardy
                    Germans attack with 1 Mech.Inf and 2 Tanks
                    French defend with 1 Bunker
                        Germans roll dice for 1 Mech.Inf and 2 Tanks in Picardy, round 2 :  1/3 hits
                    Units damaged: 1 Bunker owned by the French
                        French roll dice for 1 Bunker in Picardy, round 2 :  0/1 hits
                        Germans roll dice for 1 Mech.Inf and 2 Tanks in Picardy, round 3 :  2/3 hits
                        French roll dice for 1 Bunker in Picardy, round 3 :  0/1 hits
                        1 Bunker owned by the French lost in Picardy
                    Germans win, taking Picardy from French with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for French: 1 Bunker
                Battle in Orleanais
                    Germans attack with 1 Mech.Inf and 2 Tanks
                    French defend with 1 Infantry
                        Germans roll dice for 1 Mech.Inf and 2 Tanks in Orleanais, round 2 :  2/3 hits
                        French roll dice for 1 Infantry in Orleanais, round 2 :  0/1 hits
                        1 Infantry owned by the French lost in Orleanais
                    Germans win, taking Orleanais from French with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for French: 1 Infantry
                Battle in Vinnytsia
                    Germans attack with 6 Artillerys, 1 Bomber, 3 Infantrys, 1 Stuka and 1 Tank
                    Russians defend with 2 Artillerys and 7 Infantrys
                        Germans roll dice for 6 Artillerys, 1 Bomber, 3 Infantrys, 1 Stuka and 1 Tank in Vinnytsia, round 2 :  4/12 hits
                        Russians roll dice for 2 Artillerys and 7 Infantrys in Vinnytsia, round 2 :  3/9 hits
                        4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Vinnytsia
                        Germans roll dice for 6 Artillerys, 1 Bomber, 1 Stuka and 1 Tank in Vinnytsia, round 3 :  3/9 hits
                        Russians roll dice for 2 Artillerys and 3 Infantrys in Vinnytsia, round 3 :  1/5 hits
                        3 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Vinnytsia
                        Germans roll dice for 5 Artillerys, 1 Bomber, 1 Stuka and 1 Tank in Vinnytsia, round 4 :  3/8 hits
                        Russians roll dice for 2 Artillerys in Vinnytsia, round 4 :  0/2 hits
                        2 Artillerys owned by the Russians lost in Vinnytsia
                    Germans win, taking Vinnytsia from Russians with 5 Artillerys, 1 Bomber, 1 Stuka and 1 Tank remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 Artillery and 3 Infantrys
                    Casualties for Russians: 2 Artillerys and 7 Infantrys
                Battle in Belgium
                    Germans attack with 3 Infantrys and 3 Mech.Infs
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 3 Infantrys and 3 Mech.Infs in Belgium, round 2 :  1/6 hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 2 :  1/3 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
                        Germans roll dice for 2 Infantrys and 3 Mech.Infs in Belgium, round 3 :  2/5 hits
                        Neutral roll dice for 2 Infantrys in Belgium, round 3 :  1/2 hits
                        1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
                    Germans loses 0 PUs for violating Belgiums neutrality.
                    Germans win, taking Belgium from Neutral with 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 3 Infantrys
                Battle in Brest
                    Germans attack with 2 Artillerys and 2 Elites
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 2 Artillerys and 2 Elites in Brest, round 2 :  1/4 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 :  0/3 hits
                        1 Infantry owned by the Neutral lost in Brest
                        Germans roll dice for 2 Artillerys and 2 Elites in Brest, round 3 :  1/4 hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 3 :  1/2 hits
                        1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Brest
                        Germans roll dice for 2 Artillerys and 1 Elite in Brest, round 4 :  0/3 hits
                        Neutral roll dice for 1 Artillery in Brest, round 4 :  0/1 hits
                        Germans roll dice for 2 Artillerys and 1 Elite in Brest, round 5 :  1/3 hits
                        Neutral roll dice for 1 Artillery in Brest, round 5 :  1/1 hits
                        1 Artillery owned by the Germans and 1 Artillery owned by the Neutral lost in Brest
                    Germans loses 0 PUs for violating Brests neutrality.
                    Germans win, taking Brest from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 Artillery and 1 Elite
                    Casualties for Neutral: 1 Artillery and 2 Infantrys

    Non Combat Move - Germans
                1 Bomber and 1 Stuka moved from Vinnytsia to East Prussia

    Place Units - Germans
                2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
                1 Carrier, 2 Destroyers and 1 T.Boat placed in 23 Sea Zone
                2 Fighters placed in 23 Sea Zone
                5 Infantrys placed in Bohemia
                15 Infantrys placed in Berlin
                8 Infantrys placed in Paris

    Turn Complete - Germans
                Germans collect 97 PUs; end with 97 PUs

    triplea_41527_Ger4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Russians
                1 Artillery and 5 Infantrys moved from W.Iran to Iraq
                1 Infantry moved from Vyborg to Kotka
                      Russians take Kotka from Finns
                4 Tanks moved from Arkhangelsk to N.Karelia
                1 Artillery and 6 Infantrys moved from Vyborg to Oulu
                4 Adv.Fighters and 1 Fighter moved from Leningrad to Oulu
                2 ArmoredCars moved from Leningrad to Oulu
                2 Tanks moved from Leningrad to Latvia
                1 Infantry moved from Erzurum to 54 Sea Zone
                1 Infantry moved from Georgia to 54 Sea Zone
                2 Infantrys moved from 54 Sea Zone to Donetsk
                1 Infantry moved from Donetsk to Kiev
                5 Infantrys moved from Rostov to Donetsk
                1 Artillery moved from Kursk to Donetsk
                2 Infantrys moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                1 Infantry moved from Lithuania to Latvia
                1 Artillery and 1 Infantry moved from Ayan to Heilungchiang
                1 Bomber moved from N.Buryat Mongolia to Heilungchiang
                1 Tank moved from Chita to Heilungchiang
                1 Infantry moved from Okhotsk to Ayan
                2 ArmoredCars moved from Sibirsky to Olyokminsk
                1 Infantry moved from Yakutsk to N.Buryat Mongolia
                1 Tank moved from Chita to N.Buryat Mongolia
                1 Infantry moved from N.Buryat Mongolia to Chita
                1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
                1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
                2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                2 Artillerys, 1 Elite and 1 Infantry moved from Sibirsky to Evenkia
                2 Infantrys moved from Novosibirsk to Krasnoyarsk
                1 Tank moved from Sverdlovsk to Krasnoyarsk
                1 Mech.Inf moved from Sverdlovsk to Irkutsk

    Purchase Units - Russians
                Russians buy 4 Artillerys, 3 Bunkers, 29 Infantrys and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Latvia
                    Russians attack with 1 Infantry and 2 Tanks
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Infantry and 2 Tanks in Latvia, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 2 Tanks remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in N.Karelia
                    Russians attack with 4 Tanks
                    Finns defend with 2 Infantrys
                        Russians roll dice for 4 Tanks in N.Karelia, round 2 : 2/4 hits, 2.00 expected hits
                        Finns roll dice for 2 Infantrys in N.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Finns and 1 Tank owned by the Russians lost in N.Karelia
                    Russians win, taking N.Karelia from Finns with 3 Tanks remaining. Battle score for attacker is -1
                    Casualties for Finns: 2 Infantrys
                    Casualties for Russians: 1 Tank
                Battle in Heilungchiang
                    Russians attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
                    Hisaichi defend with 2 Infantrys
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/4 hits, 1.83 expected hits
                        Hisaichi roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Heilungchiang, round 3 : 3/4 hits, 1.83 expected hits
                        Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Heilungchiang
                    Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 2 Infantrys
                Battle in Oulu
                    Russians attack with 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 6 Infantrys
                    Finns defend with 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank
                        Russians roll dice for 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 6 Infantrys in Oulu, round 2 : 2/14 hits, 4.50 expected hits
                        Finns roll dice for 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank in Oulu, round 2 : 2/9 hits, 3.33 expected hits
                        2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
                        Russians roll dice for 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 4 Infantrys in Oulu, round 3 : 2/12 hits, 4.17 expected hits
                        Finns roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Oulu, round 3 : 2/7 hits, 2.67 expected hits
                        2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
                        Russians roll dice for 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 2 Infantrys in Oulu, round 4 : 5/10 hits, 3.83 expected hits
                        Finns roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Oulu, round 4 : 2/5 hits, 2.00 expected hits
                        2 Infantrys owned by the Finns, 2 ArmoredCars owned by the Russians, 1 Artillery owned by the Finns, 1 Fighter owned by the Finns and 1 Tank owned by the Finns lost in Oulu
                    Russians win, taking Oulu from Finns with 4 Adv.Fighters, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 13
                    Casualties for Finns: 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank
                    Casualties for Russians: 2 ArmoredCars and 4 Infantrys
                Battle in Iraq
                    Russians attack with 1 Artillery and 5 Infantrys
                    Italians defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 5 Infantrys in Iraq, round 2 : 2/6 hits, 1.33 expected hits
                        Italians roll dice for 1 Infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in Iraq
                    Russians win, taking Iraq from Italians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry

    Non Combat Move - Russians
                10 Infantrys moved from Yaroslavl to Kursk
                10 Infantrys moved from Moscow to Yaroslavl
                4 Adv.Fighters and 1 Fighter moved from Oulu to Leningrad
                1 Bomber moved from Heilungchiang to N.Buryat Mongolia
                1 AAGun moved from Olyokminsk to N.Buryat Mongolia
                1 AAGun moved from Krasnoyarsk to Irkutsk
                1 AAGun moved from Kuybyshev to Chimkent
                1 AAGun moved from Georgia to Rostov

    Place Units - Russians
                1 Bunker and 4 Infantrys placed in Leningrad
                1 Bunker placed in Donetsk
                1 Bunker placed in N.Buryat Mongolia
                4 Tanks placed in Arkhangelsk
                10 Infantrys placed in Moscow
                2 Artillerys and 3 Infantrys placed in Stalingrad
                1 Artillery and 2 Infantrys placed in Georgia
                1 Artillery and 5 Infantrys placed in Sibirsky
                5 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 108 PUs; end with 108 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Hisaichi : -1.00
        Italians : -0.33
        Finns : -1.67
        Russians : -1.67

    triplea_41527_Rus4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Italians
                1 Artillery moved from Campania to 48 Sea Zone
                1 Artillery moved from Malta to 48 Sea Zone
                1 Tank moved from Malta to 48 Sea Zone
                2 ArmoredCars and 3 Infantrys moved from Malta to 48 Sea Zone
                3 Infantrys moved from Campania to 48 Sea Zone
                2 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 Tank and 7 Transports moved from 48 Sea Zone to 46 Sea Zone
                1 Elite moved from Rome to 46 Sea Zone
                2 Infantrys moved from Rome to 46 Sea Zone
                2 ArmoredCars, 2 Artillerys, 6 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
                1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
                2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank moved from 47 Sea Zone to Tunis
                4 Tanks moved from Mersa Matruh to Tobruk
                1 Tank moved from Tobruk to El Agheila
                2 Infantrys moved from Mersa Matruh to Kufra
                1 Tank moved from New Valley to Hun
                2 Infantrys moved from New Valley to Kufra
                2 Infantrys moved from Kufra to El Agheila
                5 Infantrys moved from Tuscany to Rome
                5 Infantrys moved from Lombardy to Tuscany
                1 Artillery and 4 Infantrys moved from Provence to Lombardy
                1 Tank moved from Provence to Tuscany
                1 Tank moved from Aquitaine to Provence
                1 Adv.Fighter moved from Rome to 56 Sea Zone
                1 Tank moved from Tobruk to El Agheila

    Purchase Units - Italians
                Italians buy 1 Factory, 6 Infantrys, 1 Submarine, 1 T.Boat and 3 Transports; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Tunis
                    Italians attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank
                    French defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 4 Infantrys and 2 Tanks
                        Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank in Tunis, round 2 :  2/14 hits
                        French roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in Tunis, round 2 :  3/9 hits
                        2 Infantrys owned by the French and 3 Infantrys owned by the Italians lost in Tunis
                        Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 5 Infantrys and 1 Tank in Tunis, round 3 :  0/11 hits
                        French roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Tunis, round 3 :  4/7 hits
                        4 Infantrys owned by the Italians lost in Tunis
                        Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Tunis, round 4 :  2/7 hits
                        French roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Tunis, round 4 :  3/7 hits
                        2 ArmoredCars owned by the Italians, 2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Tunis
                        Italians roll dice for 2 Artillerys, 1 Elite and 1 Tank in Tunis, round 5 :  3/4 hits
                        French roll dice for 2 Artillerys, 1 Fighter and 2 Tanks in Tunis, round 5 :  2/5 hits
                        1 Elite owned by the Italians, 1 Tank owned by the French, 2 Artillerys owned by the French and 1 Artillery owned by the Italians lost in Tunis
                        Italians roll dice for 1 Artillery and 1 Tank in Tunis, round 6 :  0/2 hits
                        French roll dice for 1 Fighter and 1 Tank in Tunis, round 6 :  0/2 hits
                        Italians roll dice for 1 Artillery and 1 Tank in Tunis, round 7 :  0/2 hits
                        French roll dice for 1 Fighter and 1 Tank in Tunis, round 7 :  1/2 hits
                        1 Artillery owned by the Italians lost in Tunis
                        Italians roll dice for 1 Tank in Tunis, round 8 :  0/1 hits
                        French roll dice for 1 Fighter and 1 Tank in Tunis, round 8 :  1/2 hits
                        1 Tank owned by the Italians lost in Tunis
                    French win with 1 Fighter and 1 Tank remaining. Battle score for attacker is -19
                    Casualties for Italians: 2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank
                    Casualties for French: 2 Artillerys, 4 Infantrys and 1 Tank

    Non Combat Move - Italians

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Kufra: 1 Infantry
                EDIT: Adding units owned by Italians to Hun: 1 Infantry
                EDIT: Turning off Edit Mode
                1 Factory placed in Hun
                3 Transports placed in 44 Sea Zone
                1 Submarine and 1 T.Boat placed in 46 Sea Zone
                6 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 50 PUs; end with 50 PUs

    triplea_41527_Ita4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    96% chance in tunis.

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