dice…
Snigg Allies -vs- dawgoneit axis WAW
-
where did you find the link to this new version?
-
I found this post by Panther in the software forums:
@P@nther:
Latest stable is always here:
http://www.triplea-game.org/download/
Check it out for news regularly.
It gave options for downloading newest version based on operating system.
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Italians
2 Artillerys, 2 Fighters and 2 Infantrys moved from Lombardy to Provence
2 Tanks moved from Venetia to Provence
2 Fighters moved from Rome to Provence
1 Artillery moved from Tuscany to 50 Sea Zone
1 Tank moved from Rome to 50 Sea Zone
2 Infantrys moved from Venetia to 50 Sea Zone
1 Artillery moved from Campania to 49 Sea Zone
1 Infantry moved from Campania to 49 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 49 Sea Zone to 47 Sea Zone
1 Destroyer moved from 49 Sea Zone to 47 Sea Zone
1 Destroyer moved from 50 Sea Zone to 48 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 50 Sea Zone to 49 Sea Zone
1 Tank moved from Rome to 46 Sea Zone
1 Artillery moved from Campania to 46 Sea Zone
1 Infantry moved from Sardinia to 46 Sea Zone
1 Infantry moved from Tuscany to 46 Sea Zone
1 Artillery, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
2 Artillerys, 3 Infantrys and 1 Tank moved from 47 Sea Zone to Tunis
1 Infantry moved from Ghadames to S.Tunisia
2 Infantrys and 1 Tank moved from Tripoli to S.Tunisia
1 Infantry moved from Hun to Kufra
1 Artillery, 2 Infantrys and 1 Tank moved from 49 Sea Zone to Greece
1 Artillery moved from Albania to Greece
1 Infantry moved from Albania to Greece
1 Tank moved from Albania to Greece
2 Infantrys moved from Rome to Campania
1 Submarine moved from 62 Sea Zone to 57 Sea Zone
1 Fighter moved from Italian East Africa to 57 Sea Zone
1 Artillery and 2 Infantrys moved from Italian East Africa to Kordofan
2 Infantrys and 1 Tank moved from Italian East Africa to NubiaPurchase Units - Italians
Italians buy 1 Carrier, 1 Factory and 1 T.Boat; Remaining resources: 0 PUs;Combat - Italians
Battle in 57 Sea Zone
Italians attack with 1 Fighter and 1 Submarine
British defend with 1 Destroyer and 1 Transport
Italians roll dice for 1 Submarine in 57 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 Fighter in 57 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 2 : 1/2 hits
1 Submarine owned by the Italians lost in 57 Sea Zone
Italians roll dice for 1 Fighter in 57 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 3 : 0/2 hits
1 Transport owned by the British lost in 57 Sea Zone
Italians roll dice for 1 Fighter in 57 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 Destroyer in 57 Sea Zone, round 4 : 0/1 hits
1 Destroyer owned by the British lost in 57 Sea Zone
Italians win with 1 Fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Casualties for British: 1 Destroyer and 1 Transport
Battle in Kordofan
Italians attack with 1 Artillery and 2 Infantrys
British defend with 1 Tank
Italians roll dice for 1 Artillery and 2 Infantrys in Kordofan, round 2 : 1/3 hits
British roll dice for 1 Tank in Kordofan, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Tank owned by the British lost in Kordofan
Italians win, taking Kordofan from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 Infantry
Casualties for British: 1 Tank
Battle in Nubia
Italians attack with 2 Infantrys and 1 Tank
British defend with 1 Tank
Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 1/3 hits
British roll dice for 1 Tank in Nubia, round 2 : 0/1 hits
1 Tank owned by the British lost in Nubia
Italians win, taking Nubia from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in 47 Sea Zone
Italians attack with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports
French defend with 1 Cruiser and 1 Transport
Italians roll dice for 1 Submarine in 47 Sea Zone, round 2 : 1/1 hits
1 Transport owned by the French lost in 47 Sea Zone
Italians roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 47 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 Cruiser in 47 Sea Zone, round 2 : 0/1 hits
1 Cruiser owned by the French lost in 47 Sea Zone
Italians win with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports remaining. Battle score for attacker is 18
Casualties for French: 1 Cruiser and 1 Transport
Battle in S.Tunisia
Italians attack with 3 Infantrys and 1 Tank
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 1 Tank in S.Tunisia, round 2 : 0/4 hits
French roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in S.Tunisia
Italians roll dice for 2 Infantrys and 1 Tank in S.Tunisia, round 3 : 1/3 hits
French roll dice for 1 Infantry in S.Tunisia, round 3 : 1/1 hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Tunisia
Italians win, taking S.Tunisia from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is -2
Casualties for Italians: 2 Infantrys
Casualties for French: 1 Infantry
Battle in Tunis
Italians attack with 2 Artillerys, 3 Infantrys and 1 Tank
French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Infantrys
Italians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Tunis, round 2 : 2/6 hits
French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Tunis, round 2 : 0/4 hits
2 Infantrys owned by the French lost in Tunis
Italians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Tunis, round 3 : 2/6 hits
French roll dice for 1 Artillery and 1 Fighter in Tunis, round 3 : 1/2 hits
1 Fighter owned by the French, 1 Infantry owned by the Italians and 1 Artillery owned by the French lost in Tunis
Italians win, taking Tunis from French with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for Italians: 1 Infantry
Casualties for French: 1 Artillery, 1 Fighter and 2 Infantrys
Battle in Provence
Italians attack with 2 Artillerys, 4 Fighters, 2 Infantrys and 2 Tanks
French defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
AA fire in Provence : 0/4 hits
Italians roll dice for 2 Artillerys, 4 Fighters, 2 Infantrys and 2 Tanks in Provence, round 2 : 7/10 hits
French roll dice for 3 Infantrys and 1 Tank in Provence, round 2 : 0/4 hits
3 Infantrys owned by the French and 1 Tank owned by the French lost in Provence
Italians win, taking Provence from French with 2 Artillerys, 4 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 11
Casualties for French: 3 Infantrys and 1 Tank
Battle in Greece
Italians attack with 2 Artillerys, 3 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Italians roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Greece, round 2 : 0/7 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 1/7 hits
1 Infantry owned by the Italians lost in Greece
Italians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Greece, round 3 : 3/6 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 3 : 2/7 hits
3 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in Greece
Italians roll dice for 2 Artillerys and 2 Tanks in Greece, round 4 : 2/4 hits
Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 4 : 1/4 hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Italians lost in Greece
Italians roll dice for 1 Artillery and 2 Tanks in Greece, round 5 : 1/3 hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 5 : 1/2 hits
1 Tank owned by the Neutral and 1 Artillery owned by the Italians lost in Greece
Italians roll dice for 2 Tanks in Greece, round 6 : 0/2 hits
Neutral roll dice for 1 Fighter in Greece, round 6 : 0/1 hits
Italians roll dice for 2 Tanks in Greece, round 7 : 1/2 hits
Neutral roll dice for 1 Fighter in Greece, round 7 : 1/1 hits
1 Fighter owned by the Neutral and 1 Tank owned by the Italians lost in Greece
Italians loses 0 PUs for violating Greeces neutrality.
Italians win, taking Greece from Neutral with 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Casualties for Italians: 2 Artillerys, 3 Infantrys and 1 TankNon Combat Move - Italians
2 Fighters moved from Provence to 46 Sea Zone
2 Fighters moved from Provence to Lombardy
1 Fighter moved from 57 Sea Zone to TobrukPlace Units - Italians
1 Carrier and 1 T.Boat placed in 46 Sea Zone
1 Factory placed in HunTurn Complete - Italians
Italians collect 57 PUs; end with 57 PUs -
I found this post by Panther in the software forums:
@P@nther:
Latest stable is always here:
http://www.triplea-game.org/download/
Check it out for news regularly.
It gave options for downloading newest version based on operating system.
thank you kindly kevin -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - French
1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
1 Infantry moved from N.French Indochina to N.Thailand
1 Infantry moved from French Somaliland to Italian East Africa
French take Italian East Africa from Italians
1 Submarine moved from 55 Sea Zone to 48 Sea ZonePurchase Units - French
French buy 5 Infantrys; Remaining resources: 0 PUs;Combat - French
Battle in N.Thailand
French attack with 1 Artillery and 2 Infantrys
Thai defend with 1 Artillery and 1 Infantry
French roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 0/3 hits
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits
1 Infantry owned by the French lost in N.Thailand
French roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 3 : 0/2 hits
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 3 : 2/2 hits
1 Artillery owned by the French and 1 Infantry owned by the French lost in N.Thailand
Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
Casualties for French: 1 Artillery and 2 Infantrys
Battle in 48 Sea Zone
French attack with 1 Submarine
Italians defend with 1 Destroyer
French roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits
1 Destroyer owned by the Italians lost in 48 Sea Zone
French win with 1 Submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 DestroyerNon Combat Move - French
1 Infantry moved from Orleanais to Paris
2 Infantrys moved from Normandy to Paris
1 AAGun moved from Normandy to Paris
1 Infantry moved from Brittany to Normandy
1 Infantry moved from Aquitaine to Orleanais
1 Infantry moved from Burgundy to Picardy
1 AAGun, 1 Artillery and 1 Infantry moved from E.Morocco to N.Algeria
1 Infantry moved from Tangier to E.Morocco
1 Infantry moved from W.Morocco to E.Morocco
1 Infantry moved from Mauritania to W.Morocco
1 Infantry moved from French Sudan to Mauritania
1 Infantry moved from French Equatorial Africa to French SudanPlace Units - French
5 Infantrys placed in ParisTurn Complete - French
French collect 51 PUs; end with 51 PUsTerritory Summary for French :
Italian East Africa : 1 flag, 1 Infantry
Corsica : 1 Infantry
Paris : 2 AAGuns, 1 Artillery, 1 Factory, 1 Fighter and 10 Infantrys
Churchill : 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Burgundy : 1 Infantry
Orleanais : 1 Infantry
Normandy : 1 Factory and 1 Infantry
Picardy : 1 Bunker and 1 Infantry
N.Algeria : 1 AAGun, 1 Artillery and 2 Infantrys
Keewatin : 1 Infantry
Syria : 1 AAGun, 1 Factory and 2 Infantrys
Mauritania : 1 Infantry
E.Morocco : 1 Factory and 2 Infantrys
W.Morocco : 1 Infantry
S.Algeria : 1 Infantry
French Guiana : 1 Infantry
French Sudan : 1 Infantry
Madagascar : 1 Infantry
N.Tunisia : 1 Infantry
48 Sea Zone : 1 Submarine
1 Sea Zone : 1 Destroyer and 1 Transport -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Yamamoto
1 Artillery moved from Tokyo to 85 Sea Zone
1 Artillery moved from Hokkaido to 85 Sea Zone
1 Tank moved from Hokkaido to 85 Sea Zone
1 Infantry moved from Hokkaido to 85 Sea Zone
2 Infantrys moved from Tohoku to 85 Sea Zone
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 85 Sea Zone to 107 Sea Zone
3 Infantrys moved from 107 Sea Zone to Davao
2 Artillerys moved from 107 Sea Zone to Davao
1 Tank moved from 107 Sea Zone to Davao
1 Submarine moved from 89 Sea Zone to 91 Sea Zone
1 Submarine moved from 96 Sea Zone to 91 Sea Zone
1 Submarine moved from 78 Sea Zone to 91 Sea Zone
1 Submarine moved from 81 Sea Zone to 91 Sea Zone
1 Infantry moved from Jaluit to 103 Sea Zone
1 Artillery moved from Kwajalein to 103 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
1 Bomber moved from Jaluit to 91 Sea Zone
1 Destroyer moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from Hainan to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
1 Infantry and 1 Tank moved from Fukien to Kiangsi
1 Artillery moved from Fukien to Kiangsi
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Kyushu to 84 Sea Zone
1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Artillerys moved from Hainan to 92 Sea Zone
1 Tank moved from Kwangsi to S.French Indochina
Yamamoto take N.French Indochina from French
Yamamoto take S.French Indochina from French
1 Infantry moved from Hainan to 92 Sea Zone
2 Artillerys and 3 Infantrys moved from 92 Sea Zone to Manila
1 Bomber moved from Tokyo to Ponape
1 Artillery and 1 Infantry moved from 102 Sea Zone to Ponape
1 Artillery and 1 Infantry moved from Ulithi to Woleai
Yamamoto take Woleai from Americans
1 Destroyer moved from 103 Sea Zone to 108 Sea Zone
1 Fighter moved from Rongelap to 108 Sea Zone
1 Fighter moved from Tokyo to 107 Sea Zone
1 Fighter moved from Minamitori to 108 Sea Zone
1 Infantry and 1 Tank moved from Kwangsi to Kwangtung
1 Fighter moved from 85 Sea Zone to 107 Sea Zone
1 Fighter moved from 85 Sea Zone to Davao
1 Fighter moved from 108 Sea Zone to 107 Sea Zone
1 Battleship moved from 85 Sea Zone to 92 Sea Zone
1 Carrier, 1 Destroyer and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone
1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 B.Transport, 1 Destroyer, 1 Fighter and 1 T.Boat; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 108 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Fighter
Dutch defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 2 : 1/2 hits
Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits
1 Transport owned by the Dutch lost in 108 Sea Zone
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 3 : 1/2 hits
Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits
1 Destroyer owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in 108 Sea Zone
Yamamoto win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Destroyer
Casualties for Dutch: 1 Destroyer and 1 Transport
Battle in 106 Sea Zone
Yamamoto attack with 1 Destroyer and 1 T.Boat
British defend with 1 Submarine
British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits
Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 106 Sea Zone, round 2 : 1/2 hits
1 Submarine owned by the British and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone
Yamamoto win with 1 T.Boat remaining. Battle score for attacker is -1
Casualties for British: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in 91 Sea Zone
Yamamoto attack with 1 Battleship, 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 Battleship owned by the Americans
Yamamoto roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 3/7 hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 Battleship owned by the Yamamoto
1 Destroyer owned by the Americans and 2 Submarines owned by the Yamamoto lost in 91 Sea Zone
Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 3 : 2/3 hits
1 Battleship owned by the Americans and 1 Cruiser owned by the Americans lost in 91 Sea Zone
Yamamoto roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 2 Battleships in 91 Sea Zone, round 3 : 1/2 hits
1 Submarine owned by the Yamamoto and 2 Battleships owned by the Americans lost in 91 Sea Zone
Yamamoto win with 1 Battleship, 1 Bomber, 1 Destroyer, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 59
Casualties for Yamamoto: 3 Submarines
Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
Battle in 107 Sea Zone
Yamamoto attack with 1 Carrier, 1 Destroyer, 3 Fighters, 2 Submarines and 3 Transports
Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer, 3 Fighters and 3 Transports in 107 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits
1 Destroyer owned by the Americans, 2 Submarines owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in 107 Sea Zone
Yamamoto win with 1 Carrier, 1 Destroyer, 3 Fighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 21
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
Battle in Ponape
Yamamoto attack with 1 Artillery, 1 Bomber and 1 Infantry
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ponape, round 2 : 1/3 hits
Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 0/2 hits
1 Infantry owned by the Americans lost in Ponape
Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ponape, round 3 : 1/3 hits
Americans roll dice for 1 Artillery in Ponape, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Ponape
Yamamoto win, taking Ponape from Americans with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Davao
Yamamoto attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
AA fire in Davao : 1/1 hits
1 Fighter owned by the Yamamoto lost in Davao
Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Davao, round 2 : 2/6 hits
Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 2/4 hits
2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Davao, round 3 : 1/4 hits
Americans roll dice for 1 Fighter and 1 Tank in Davao, round 3 : 0/2 hits
1 Tank owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Davao, round 4 : 1/4 hits
Americans roll dice for 1 Fighter in Davao, round 4 : 0/1 hits
1 Fighter owned by the Americans lost in Davao
Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Fighter and 2 Infantrys
Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
Battle in Manila
Yamamoto attack with 2 Artillerys and 3 Infantrys
Americans defend with 1 Artillery, 1 Fighter and 2 Infantrys
Yamamoto roll dice for 1 Battleship in Manila, round 2 : 0/1 hits
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Manila, round 2 : 1/5 hits
Americans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Manila, round 2 : 1/4 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Manila, round 3 : 1/4 hits
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Manila, round 3 : 1/3 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Manila, round 4 : 0/3 hits
Americans roll dice for 1 Artillery and 1 Fighter in Manila, round 4 : 0/2 hits
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Manila, round 5 : 0/3 hits
Americans roll dice for 1 Artillery and 1 Fighter in Manila, round 5 : 1/2 hits
1 Infantry owned by the Yamamoto lost in Manila
Yamamoto roll dice for 2 Artillerys in Manila, round 6 : 0/2 hits
Americans roll dice for 1 Artillery and 1 Fighter in Manila, round 6 : 0/2 hits
Yamamoto roll dice for 2 Artillerys in Manila, round 7 : 1/2 hits
Americans roll dice for 1 Artillery and 1 Fighter in Manila, round 7 : 0/2 hits
1 Artillery owned by the Americans lost in Manila
Yamamoto roll dice for 2 Artillerys in Manila, round 8 : 1/2 hits
Americans roll dice for 1 Fighter in Manila, round 8 : 1/1 hits
1 Fighter owned by the Americans and 1 Artillery owned by the Yamamoto lost in Manila
Yamamoto win, taking Manila from Americans with 1 Artillery remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Fighter and 2 Infantrys
Battle in Kwangtung
Yamamoto attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 2/2 hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Kwangtung
Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kiangsi
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi
Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 3 : 2/2 hits
Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 1/1 hits
1 Artillery owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in PalawanNon Combat Move - Yamamoto
1 Fighter moved from 108 Sea Zone to 107 Sea Zone
1 Fighter moved from 107 Sea Zone to Peleliu
1 Fighter moved from 107 Sea Zone to Peleliu
1 Bomber moved from Ponape to Eniwetok
1 Bomber moved from 91 Sea Zone to Kwajalein
4 Fighters moved from 91 Sea Zone to 88 Sea Zone
2 Infantrys moved from Chubu to Kyushu
1 Infantry moved from Shikoku to Kyushu
1 Tank moved from Shikoku to Kyushu
1 Infantry moved from Tokyo to Chubu
1 Tank moved from Tokyo to KyushuPlace Units - Yamamoto
1 B.Transport, 1 Destroyer and 1 T.Boat placed in 85 Sea Zone
1 Adv.Fighter and 1 Fighter placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 66 PUs; end with 66 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Chinese
1 Tank moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Tank moved from N.French Indochina to N.Thailand
1 Infantry moved from Yunnan to N.Thailand
1 Tank moved from Szechwan to N.Thailand
1 Artillery and 1 Infantry moved from Hunan to Kwangsi
1 Tank moved from Shanghai to Kwangsi
1 Infantry moved from E.Sinkiang to Gobi Altai
1 Infantry moved from W.Qinghai to Gobi Altai
1 Tank moved from C.Sinkiang to Gobi Altai
1 Tank moved from Hsining to Gobi Altai
1 Fighter moved from Hsining to Sikang
2 Infantrys moved from Lanchow to Sikang
1 Infantry moved from E.Qinghai to Sikang
1 Tank moved from Ningsia to SikangPurchase Units - Chinese
Chinese buy 6 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in N.Thailand
Chinese attack with 1 Infantry and 2 Tanks
Thai defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 2 : 0/3 hits
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits
1 Infantry owned by the Chinese lost in N.Thailand
Chinese roll dice for 2 Tanks in N.Thailand, round 3 : 2/2 hits
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 3 : 0/2 hits
1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in N.Thailand
Chinese win, taking N.Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Thai: 1 Artillery and 1 Infantry
Battle in Kwangsi
Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangsi, round 2 : 2/3 hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Gobi Altai
Chinese attack with 2 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 2 Infantrys and 2 Tanks in Gobi Altai, round 2 : 1/4 hits
Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 2/2 hits
1 Infantry owned by the Neutral and 2 Infantrys owned by the Chinese lost in Gobi Altai
Chinese roll dice for 2 Tanks in Gobi Altai, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits
Chinese roll dice for 2 Tanks in Gobi Altai, round 4 : 1/2 hits
Neutral roll dice for 1 Infantry in Gobi Altai, round 4 : 0/1 hits
1 Infantry owned by the Neutral lost in Gobi Altai
Chinese loses 0 PUs for violating Gobi Altais neutrality.
Chinese win, taking Gobi Altai from Neutral with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Sikang
Chinese attack with 1 Fighter, 3 Infantrys and 1 Tank
Neutral defend with 4 Infantrys
Chinese roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Sikang, round 2 : 3/5 hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits
3 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Sikang
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Sikang, round 3 : 1/3 hits
Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 4 Infantrys
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
1 Infantry and 1 Tank moved from Suiyuan to Shansi
1 Artillery and 2 Infantrys moved from Hupeh to Shansi
1 Infantry moved from Anhwei to Hunan
1 Infantry moved from Kweichow to N.French Indochina
1 Artillery moved from Shensi to Shansi
1 Infantry moved from Ningsia to Suiyuan
1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang
1 Fighter moved from Sikang to KweichowPlace Units - Chinese
6 Infantrys placed in HsiningTurn Complete - Chinese
Chinese collect 43 PUs; end with 43 PUsTerritory Summary for Chinese :
N.French Indochina : 1 Infantry
Kwangsi : 1 Artillery, 1 Infantry and 1 Tank
Shansi : 2 Artillerys, 4 Infantrys and 1 Tank
Kweichow : 1 Fighter
Suiyuan : 1 Infantry
E.Qinghai : 1 AAGun, 1 Artillery and 3 Infantrys
Shanghai : 1 Infantry
E.Sinkiang : 1 AAGun and 2 Infantrys
Urumqi : 1 Factory
Chahar : 1 Infantry
Hunan : 1 Infantry
Anhwei : 1 Infantry
Hsining : 1 Factory and 6 Infantrys
N.Thailand : 1 flag, 2 Tanks
Gobi Altai : 1 flag, 2 Tanks
Sikang : 1 flag, 1 Infantry and 1 Tank -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Hisaichi
1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
1 Carrier and 2 Fighters moved from 84 Sea Zone to 92 Sea Zone
2 Fighters moved from 92 Sea Zone to 106 Sea Zone
2 Fighters moved from 106 Sea Zone to 110 Sea Zone
2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 105 Sea Zone
2 Infantrys and 2 Tanks moved from 105 Sea Zone to Malaya
1 Bomber moved from Changchun to Malaya
1 Carrier moved from 92 Sea Zone to 106 Sea Zone
1 Tank moved from Formosa to 84 Sea Zone
1 Tank moved from Changchun to 84 Sea Zone
1 Artillery moved from Changchun to 84 Sea Zone
1 Infantry moved from Formosa to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
1 Infantry moved from Korea to 84 Sea Zone
1 Artillery, 4 Infantrys, 1 T.Boat, 2 Tanks and 3 Transports moved from 84 Sea Zone to 92 Sea Zone
1 Battleship moved from 84 Sea Zone to 92 Sea Zone
2 Transports moved from 75 Sea Zone to 84 Sea Zone
2 Artillerys and 2 Infantrys moved from S.Sakhalin to N.Sakhalin
1 Artillery and 1 Tank moved from Kirin to 84 Sea Zone
2 Infantrys moved from Korea to 84 Sea Zone
1 Artillery, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
2 Artillerys, 6 Infantrys and 3 Tanks moved from 92 Sea Zone to Hong Kong
1 Artillery and 3 Infantrys moved from Hulunbuir to Chita
3 Infantrys and 1 Tank moved from Heilungchiang to Chita
3 Tanks moved from Liaoning to Chita
3 Infantrys moved from Liaoning to Heilungchiang
2 Infantrys moved from Kirin to Heilungchiang
1 Fighter moved from Changchun to Chita
1 Artillery, 4 Infantrys and 2 Tanks moved from Shantung to Shansi
1 Fighter moved from Peking to Shansi
2 Tanks moved from Peking to Shansi
1 Artillery moved from Peking to Shantung
1 Infantry moved from Peking to ShantungPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in N.Sakhalin
Hisaichi attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in N.Sakhalin, round 2 : 1/4 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in N.Sakhalin
Hisaichi roll dice for 2 Artillerys and 1 Infantry in N.Sakhalin, round 3 : 0/3 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi lost in N.Sakhalin
Hisaichi roll dice for 2 Artillerys in N.Sakhalin, round 4 : 0/2 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 4 : 0/1 hits
Hisaichi roll dice for 2 Artillerys in N.Sakhalin, round 5 : 0/2 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 5 : 0/1 hits
Hisaichi roll dice for 2 Artillerys in N.Sakhalin, round 6 : 0/2 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 6 : 0/1 hits
Hisaichi roll dice for 2 Artillerys in N.Sakhalin, round 7 : 0/2 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 7 : 0/1 hits
Hisaichi roll dice for 2 Artillerys in N.Sakhalin, round 8 : 0/2 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 8 : 0/1 hits
Hisaichi roll dice for 2 Artillerys in N.Sakhalin, round 9 : 1/2 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 9 : 1/1 hits
1 Bunker owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Sakhalin
Hisaichi win, taking N.Sakhalin from Russians with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Malaya
Hisaichi attack with 1 Bomber, 2 Infantrys and 2 Tanks
British defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
AA fire in Malaya : 0/1 hits
Hisaichi roll dice for 1 Bomber, 2 Infantrys and 2 Tanks in Malaya, round 2 : 2/5 hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Malaya, round 2 : 1/4 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Malaya, round 3 : 2/4 hits
British roll dice for 1 Bunker, 1 Infantry and 1 Tank in Malaya, round 3 : 3/3 hits
2 Tanks owned by the Hisaichi, 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
British win with 1 Bunker remaining. Battle score for attacker is -5
Casualties for Hisaichi: 2 Infantrys and 2 Tanks
Casualties for British: 2 Infantrys and 1 Tank
1 Bomber owned by the Hisaichi retreated
Battle in 110 Sea Zone
Hisaichi attack with 1 Destroyer, 2 Fighters and 2 Submarines
Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits
Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 1/3 hits
Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 1/2 hits
1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits
Hisaichi roll dice for 1 Destroyer and 2 Fighters in 110 Sea Zone, round 3 : 1/3 hits
Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 Destroyer owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
Hisaichi win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Hisaichi: 2 Submarines
Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Hong Kong
Hisaichi attack with 2 Artillerys, 6 Infantrys and 3 Tanks
British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in Hong Kong, round 2 : 0/1 hits
Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Hong Kong, round 2 : 4/11 hits
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/5 hits
1 Artillery owned by the British, 3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Hong Kong
Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Hong Kong, round 3 : 2/9 hits
British roll dice for 1 Tank in Hong Kong, round 3 : 1/1 hits
1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Hong Kong
Hisaichi win, taking Hong Kong from British with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 9
Casualties for Hisaichi: 3 Infantrys
Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Fighter, 4 Infantrys and 4 Tanks
Chinese defend with 2 Artillerys, 4 Infantrys and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 4 Tanks in Shansi, round 2 : 2/10 hits
Chinese roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Shansi, round 2 : 3/7 hits
3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks in Shansi, round 3 : 3/7 hits
Chinese roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Shansi, round 3 : 3/5 hits
1 Fighter owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi roll dice for 4 Tanks in Shansi, round 4 : 2/4 hits
Chinese roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 0/2 hits
1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 4 Tanks remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Artillery, 1 Fighter and 4 Infantrys
Casualties for Chinese: 2 Artillerys, 4 Infantrys and 1 Tank
Battle in Chita
Hisaichi attack with 1 Artillery, 1 Fighter, 6 Infantrys and 4 Tanks
Russians defend with 1 Artillery, 1 Bunker and 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Fighter, 6 Infantrys and 4 Tanks in Chita, round 2 : 6/12 hits
Russians roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Chita, round 2 : 2/3 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Fighter, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Artillery, 1 Bunker and 1 InfantryNon Combat Move - Hisaichi
1 Fighter moved from Chita to Heilungchiang
1 Artillery moved from Changchun to Kirin
1 Bomber moved from Malaya to Bangkok
2 Fighters moved from 110 Sea Zone to 106 Sea ZonePlace Units - Hisaichi
1 Factory placed in Hulunbuir
2 ArmoredCars and 4 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 44 PUs; end with 44 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - British
1 unit repaired.
1 Infantry moved from Palestine to 56 Sea Zone
1 Tank moved from Cairo to 56 Sea Zone
1 Infantry moved from Cairo to 56 Sea Zone
1 Infantry moved from Cyprus to 55 Sea Zone
1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 Tank moved from Cairo to 56 Sea Zone
1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
1 Cruiser, 1 Destroyer, 3 Infantrys, 2 Tanks and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
3 Infantrys and 2 Tanks moved from 51 Sea Zone to Tobruk
1 Infantry moved from Mersa Matruh to Tobruk
1 Fighter moved from Cyprus to Tobruk
1 Fighter moved from Lower Egypt to Tobruk
1 Tank moved from Palestine to Nubia
1 Infantry moved from Lower Egypt to Nubia
2 Infantrys moved from New Valley to Nubia
1 Infantry moved from Darfur to Nubia
1 Infantry moved from Rajputana to 59 Sea Zone
1 Artillery moved from Bombay to 59 Sea Zone
1 Infantry moved from Bombay to 59 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from Aden to S.Saudi Arabia
1 Infantry moved from Trucial Coast to S.Saudi Arabia
1 Fighter moved from Trucial Coast to S.Saudi Arabia
1 Artillery and 2 Infantrys moved from 58 Sea Zone to S.Saudi Arabia
1 Infantry moved from Burma to S.Thailand
2 Artillerys moved from Madras to 60 Sea Zone
1 Infantry moved from Ceylon to 60 Sea Zone
1 Infantry moved from Andaman to 60 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand
1 Infantry moved from Punjab to W.Tibet
1 Infantry moved from Bihar to W.Tibet
1 Tank moved from Hyderabad to W.Tibet
1 Artillery and 1 Infantry moved from Assam to W.Tibet
1 Tank moved from Delhi to W.Tibet
1 Artillery moved from Kenya to Mozambique
1 Infantry moved from Rhodesia to Mozambique
1 Infantry moved from South Africa to Mozambique
1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 8 Sea Zone
1 Infantry and 1 Tank moved from 8 Sea Zone to Greenland
1 Fighter moved from Montreal to 8 Sea Zone
1 Battleship and 1 Destroyer moved from 10 Sea Zone to 8 Sea Zone
1 Transport moved from 10 Sea Zone to 8 Sea Zone
1 Infantry moved from Yukon to 80 Sea Zone
1 Infantry moved from British Columbia to 80 Sea Zone
1 Submarine moved from 115 Sea Zone to 102 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 83 Sea Zone
2 Infantrys moved from 83 Sea Zone to Southwest USA
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
2 Tanks moved from Manchester to Scotland
2 Infantrys moved from Manchester to Scotland
2 Infantrys moved from Dover to Manchester
2 Infantrys moved from Wales to Manchester
1 Artillery moved from Wales to Manchester
1 Fighter moved from Wales to ManchesterPurchase Units - British
British buy 10 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 102 Sea Zone
British attack with 1 Submarine
Yamamoto defend with 1 Transport
British roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Transport in 102 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British lost in 102 Sea Zone
Yamamoto win with 1 Transport remaining. Battle score for attacker is -7
Casualties for British: 1 Submarine
Battle in Tobruk
British attack with 2 Fighters, 4 Infantrys and 2 Tanks
Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
British roll dice for 1 Cruiser in Tobruk, round 2 : 1/1 hits
British roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Tobruk, round 2 : 2/8 hits
Italians roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks in Tobruk, round 2 : 2/9 hits
1 Infantry owned by the Germans, 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Tobruk
British roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Tobruk, round 3 : 2/6 hits
Italians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 3 Tanks in Tobruk, round 3 : 3/6 hits
1 Fighter owned by the British, 1 Infantry owned by the Germans, 1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Tobruk
British roll dice for 1 Fighter and 2 Tanks in Tobruk, round 4 : 2/3 hits
Italians roll dice for 1 Fighter and 3 Tanks in Tobruk, round 4 : 1/4 hits
1 Fighter owned by the British, 1 Tank owned by the Italians and 1 Tank owned by the Germans lost in Tobruk
British roll dice for 2 Tanks in Tobruk, round 5 : 2/2 hits
Italians roll dice for 1 Fighter and 1 Tank in Tobruk, round 5 : 1/2 hits
1 Fighter owned by the Italians, 1 Tank owned by the British and 1 Tank owned by the Germans lost in Tobruk
British win, taking Tobruk from Italians with 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys and 2 Tanks
Casualties for British: 2 Fighters, 4 Infantrys and 1 Tank
Casualties for Italians: 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Battle in Nubia
British attack with 4 Infantrys and 1 Tank
Italians defend with 2 Infantrys and 1 Tank
British roll dice for 4 Infantrys and 1 Tank in Nubia, round 2 : 1/5 hits
Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 2/3 hits
1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Nubia
British roll dice for 2 Infantrys and 1 Tank in Nubia, round 3 : 1/3 hits
Italians roll dice for 1 Infantry and 1 Tank in Nubia, round 3 : 1/2 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
British roll dice for 1 Infantry and 1 Tank in Nubia, round 4 : 1/2 hits
Italians roll dice for 1 Tank in Nubia, round 4 : 1/1 hits
1 Tank owned by the Italians and 1 Infantry owned by the British lost in Nubia
British win, taking Nubia from Italians with 1 Tank remaining. Battle score for attacker is 1
Casualties for British: 4 Infantrys
Casualties for Italians: 2 Infantrys and 1 Tank
Battle in Mozambique
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Mozambique, round 2 : 0/3 hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits
British roll dice for 1 Artillery and 2 Infantrys in Mozambique, round 3 : 2/3 hits
Neutral roll dice for 1 Infantry in Mozambique, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in S.Thailand
British attack with 2 Artillerys and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 2 Artillerys and 3 Infantrys in S.Thailand, round 2 : 1/5 hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in S.Saudi Arabia
British attack with 2 Artillerys, 1 Fighter and 4 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Cruiser in S.Saudi Arabia, round 2 : 0/1 hits
British roll dice for 2 Artillerys, 1 Fighter and 4 Infantrys in S.Saudi Arabia, round 2 : 2/7 hits
Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 1/4 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia
British roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in S.Saudi Arabia, round 3 : 0/6 hits
Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 3 : 2/2 hits
2 Infantrys owned by the British lost in S.Saudi Arabia
British roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in S.Saudi Arabia, round 4 : 1/4 hits
Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 4 : 1/2 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia
British roll dice for 2 Artillerys and 1 Fighter in S.Saudi Arabia, round 5 : 0/3 hits
Neutral roll dice for 1 Artillery in S.Saudi Arabia, round 5 : 0/1 hits
British roll dice for 2 Artillerys and 1 Fighter in S.Saudi Arabia, round 6 : 1/3 hits
Neutral roll dice for 1 Artillery in S.Saudi Arabia, round 6 : 1/1 hits
1 Artillery owned by the British and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
British loses 0 PUs for violating S.Saudi Arabias neutrality.
British win, taking S.Saudi Arabia from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Neutral: 1 Artillery and 3 Infantrys
Casualties for British: 1 Artillery and 4 Infantrys
Battle in W.Tibet
British attack with 1 Artillery, 3 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in W.Tibet, round 2 : 1/6 hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in W.Tibet
British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in W.Tibet, round 3 : 3/6 hits
Neutral roll dice for 1 Infantry in W.Tibet, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in 8 Sea Zone
British attack with 1 Battleship, 2 Destroyers, 1 Fighter and 2 Transports
Germans defend with 4 Submarines
Germans roll dice for 4 Submarines in 8 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 2 Destroyers, 1 Fighter and 2 Transports in 8 Sea Zone, round 2 : 3/4 hits
3 Submarines owned by the Germans lost in 8 Sea Zone
Germans roll dice for 1 Submarine in 8 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 Battleship, 2 Destroyers, 1 Fighter and 2 Transports in 8 Sea Zone, round 3 : 3/4 hits
1 Submarine owned by the Germans lost in 8 Sea Zone
British win with 1 Battleship, 2 Destroyers, 1 Fighter and 2 Transports remaining. Battle score for attacker is 28
Casualties for Germans: 4 Submarines
Battle in Greenland
British loses 0 PUs for violating Greenlands neutrality.Non Combat Move - British
1 Fighter moved from 8 Sea Zone to Montreal
1 Infantry moved from Canadian Prairies to Ontario
1 Tank moved from Ontario to Quebec
1 Infantry moved from Nigeria to French Equatorial Africa
1 Infantry moved from Gold Coast to French Sudan
1 Infantry moved from Equatoria to French Equatorial Africa
1 AAGun and 1 Infantry moved from Cape Town to South Africa
1 AAGun, 1 Artillery and 2 Infantrys moved from Cairo to Lower Egypt
1 Fighter moved from S.Saudi Arabia to Iraq
1 Infantry and 1 Tank moved from Iraq to Palestine
1 Fighter moved from Iraq to Palestine
1 Infantry moved from Bombay to Rajputana
1 Infantry moved from Delhi to Rajputana
1 AAGun moved from Delhi to Rajputana
1 Fighter moved from Madras to Aden
1 Infantry moved from Calcutta to Assam
1 Infantry moved from Mysore to Hyderabad
1 AAGun moved from Malaya to S.Thailand
1 Infantry moved from Tarawa to Tabiteuea
1 AAGun moved from Wales to Manchester
1 Fighter moved from Malta to PalestinePlace Units - British
4 Infantrys placed in Cairo
2 Infantrys placed in Cape Town
2 Infantrys placed in Cairo
2 Infantrys placed in ManchesterTurn Complete - British
British collect 99 PUs; end with 99 PUsTerritory Summary for British :
London : 1 AAGun, 1 Bomber, 1 Factory, 2 Fighters, 5 Infantrys and 1 Tank
British Guiana : 1 Infantry
Tobruk : 1 flag, 1 Tank
Picardy : 1 Infantry
French Equatorial Africa : 2 Infantrys
French Sudan : 1 Infantry
British Borneo : 1 Artillery and 1 Infantry
Assam : 1 Infantry
Vancouver : 1 AAGun, 1 Factory and 2 Infantrys
Rajputana : 1 AAGun and 2 Infantrys
Baluchistan : 1 Artillery
Bombay : 1 AAGun and 1 Factory
Ontario : 1 Infantry
British Somaliland : 1 Infantry
Northern Ireland : 1 Infantry
Tabiteuea : 1 Infantry
Hyderabad : 1 Infantry
Wales : 1 Factory
Scotland : 3 Infantrys and 2 Tanks
Quebec : 1 Tank
Fiji : 1 Artillery and 1 Infantry
Manchester : 2 AAGuns, 1 Artillery, 1 Factory, 1 Fighter and 6 Infantrys
Nubia : 1 Tank
Madras : 1 AAGun, 1 Factory and 2 Infantrys
Aden : 1 Fighter
Montreal : 1 AAGun, 1 Factory, 1 Fighter and 2 Infantrys
Delhi : 1 Factory
Malta : 3 Bunkers
Nauru : 1 Infantry
Cairo : 1 Factory and 6 Infantrys
Palestine : 2 Fighters, 1 Infantry and 1 Tank
Lower Egypt : 1 AAGun, 1 Artillery and 2 Infantrys
Gibraltar : 1 Bunker, 1 Fighter and 2 Infantrys
S.Thailand : 1 flag, 1 AAGun, 2 Artillerys and 3 Infantrys
Malaya : 1 Bunker
Southwest USA : 2 Infantrys
Cape Town : 1 Factory and 2 Infantrys
South Africa : 1 AAGun and 1 Infantry
W.Tibet : 1 flag, 1 Artillery, 3 Infantrys and 2 Tanks
S.Saudi Arabia : 1 flag, 1 Artillery
Mozambique : 1 flag, 1 Artillery and 2 Infantrys
Greenland : 1 flag, 1 Infantry and 1 Tank
18 Sea Zone : 1 Submarine
20 Sea Zone : 1 T.Boat
51 Sea Zone : 1 Cruiser, 1 Destroyer and 2 Transports
83 Sea Zone : 1 Destroyer and 1 Transport
61 Sea Zone : 1 Destroyer, 1 Submarine and 2 Transports
58 Sea Zone : 1 Cruiser, 1 Submarine and 1 Transport
8 Sea Zone : 1 Battleship, 2 Destroyers and 2 Transports -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Anzac
1 Infantry moved from Bougainville to 114 Sea Zone
1 Tank moved from New Georgia to 114 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 103 Sea Zone
1 Infantry and 1 Tank moved from 103 Sea Zone to Kwajalein
1 Submarine moved from 113 Sea Zone to 114 Sea Zone
1 Destroyer moved from 114 Sea Zone to 102 Sea Zone
1 Submarine moved from 123 Sea Zone to 115 Sea Zone
1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 114 Sea ZonePurchase Units - Anzac
Anzac buy 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Battle in 102 Sea Zone
Anzac attack with 1 Destroyer
Yamamoto defend with 1 Transport
Anzac roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits
Yamamoto roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits
1 Transport owned by the Yamamoto lost in 102 Sea Zone
Anzac win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in Kwajalein
Anzac attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Bomber
Anzac roll dice for 1 Infantry and 1 Tank in Kwajalein, round 2 : 2/2 hits
Yamamoto roll dice for 1 Bomber in Kwajalein, round 2 : 0/1 hits
1 Bomber owned by the Yamamoto lost in Kwajalein
Anzac win, taking Kwajalein from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 BomberNon Combat Move - Anzac
1 Infantry moved from North New Zealand to Wellington
1 Infantry moved from South New Zealand to Wellington
1 AAGun and 4 Infantrys moved from Canberra to New South Wales
1 Infantry moved from Queensland to Townsville
1 Infantry moved from Northern Territory to TownsvillePlace Units - Anzac
1 Transport placed in 120 Sea ZoneTurn Complete - Anzac
Anzac collect 37 PUs; end with 37 PUsTerritory Summary for Anzac :
Kwajalein : 1 flag, 1 Infantry and 1 Tank
New South Wales : 1 AAGun and 4 Infantrys
Tasmania : 1 Infantry
West Papua : 1 Artillery and 1 Infantry
Milne Bay : 1 Infantry
Port Moresby : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
Wellington : 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys
Broome : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
New Britain : 1 Infantry
Canberra : 1 Bunker and 1 Factory
Townsville : 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter, 3 Infantrys and 1 Tank
Guadalcanal : 1 Infantry
New Ireland : 1 Artillery
120 Sea Zone : 1 Transport
114 Sea Zone : 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine
115 Sea Zone : 1 Submarine
102 Sea Zone : 1 Destroyer
103 Sea Zone : 1 Transport -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Dutch
1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
1 Submarine moved from 67 Sea Zone to 110 Sea Zone
1 Tank moved from Merauke to Hollandia
1 Infantry moved from Merauke to Hollandia
1 Infantry moved from Soembawa to Lombok
1 Artillery moved from Java to Sumatra
2 Infantrys moved from West Borneo to Banjarmasin
1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
1 Infantry and 1 Tank moved from Suriname to AmazonPurchase Units - Dutch
Dutch buy 4 Infantrys; Remaining resources: 0 PUs;Combat - Dutch
Battle in 110 Sea Zone
Dutch attack with 1 Destroyer and 1 Submarine
Hisaichi defend with 1 Destroyer
Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
Dutch win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Amazon
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Amazon, round 3 : 1/1 hits
1 Infantry owned by the Dutch lost in Amazon
Dutch roll dice for 1 Tank in Amazon, round 4 : 1/1 hits
Neutral roll dice for 1 Infantry in Amazon, round 4 : 0/1 hits
1 Infantry owned by the Neutral lost in Amazon
Dutch loses 0 PUs for violating Amazons neutrality.
Dutch win, taking Amazon from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
4 Infantrys placed in BanjarmasinTurn Complete - Dutch
Dutch collect 28 PUs; end with 28 PUsTerritory Summary for Dutch :
Jilolo : 1 Infantry
Timor : 1 Infantry
Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
Sumatra : 2 Artillerys, 1 Bunker and 2 Infantrys
Banjarmasin : 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Lombok : 1 Infantry
Celebes : 1 Infantry
Tanimbar : 1 Infantry
Amazon : 1 flag, 1 Tank
110 Sea Zone : 1 Destroyer and 1 Submarine -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Finns
1 Fighter, 3 Infantrys and 1 Tank moved from Helsinki to TamperePurchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Finns
1 Destroyer, 1 Submarine and 1 Transport moved from 5 Sea Zone to 22 Sea ZonePlace Units - Finns
3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Romanians
1 Artillery and 1 Infantry moved from W.Romania to E.Romania
1 Tank moved from Bucharest to E.Romania
1 Fighter moved from Bucharest to E.Romania
2 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 3 Infantrys; Remaining resources: 0 PUs;Combat - Romanians
Battle in E.Romania
Romanians attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 2/6 hits
Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania
Romanians win, taking E.Romania from Russians with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Artillery and 1 InfantryNon Combat Move - Romanians
1 Fighter moved from E.Romania to BulgariaPlace Units - Romanians
3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Thai
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 T.Boat moved from 105 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to West Borneo
Thai take West Borneo from Dutch
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to East And South Borneo
Thai take East And South Borneo from Dutch
1 Artillery moved from Bangkok to 105 Sea Zone
1 Artillery and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
1 Artillery moved from 111 Sea Zone to Panay
Thai take Panay from Americans
1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone
1 Fighter moved from Bangkok to 110 Sea Zone
2 Artillerys and 1 Tank moved from Bangkok to MalayaPurchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 2 Artillerys, 1 Infantry and 1 Tank
British defend with 1 Bunker
Thai roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Malaya, round 2 : 1/4 hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker in Malaya, round 2 : 0/1 hits
Thai roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Malaya, round 3 : 1/4 hits
British roll dice for 1 Bunker in Malaya, round 3 : 0/1 hits
1 Bunker owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 1 Bunker
Battle in 110 Sea Zone
Thai attack with 1 Destroyer, 1 Fighter and 1 Submarine
Dutch defend with 1 Destroyer and 1 Submarine
Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits
Thai roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 2 : 1/2 hits
Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Dutch, 1 Destroyer owned by the Thai and 1 Submarine owned by the Thai lost in 110 Sea Zone
Thai roll dice for 1 Fighter in 110 Sea Zone, round 3 : 0/1 hits
Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits
Thai roll dice for 1 Fighter in 110 Sea Zone, round 4 : 0/1 hits
Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits
1 Fighter owned by the Thai lost in 110 Sea Zone
Dutch win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Thai: 1 Destroyer, 1 Fighter and 1 Submarine
Casualties for Dutch: 1 SubmarineNon Combat Move - Thai
Place Units - Thai
4 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 19 PUs; end with 19 PUs -
now we have the first round done,
what do you think.
any questions? -
I think it definitely has a lot of possibility.
I’m still struggling with finding all my units and telling the difference between the various colors on the nations. I wish they had used a more contrasting color scheme like in the Triple version of G40. I’m still not sure what units are worth the money vs. the others, and the huge jump in some nations from first round money to second round money…like Russia going from 12 to 120 or something like that.
Have you guys found any inherent bias in the game, like G40 favors the Axis or the BM favors the Allies? Getting used to slower naval units again is going to take awhile, but that’s learning curve more than anything.
I chose Italy in the group game, as I thought it would be a little later in the game round, so I could try and get a feel and it’s a smaller country, so not as important as Russia or UK would have been for their side (at least that’s my gut instinct).
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Americans
1 Tank moved from South Atlantic USA to 13 Sea Zone
1 Infantry moved from Washington to 13 Sea Zone
1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 13 Sea Zone to 25 Sea Zone
1 Infantry and 1 Tank moved from 25 Sea Zone to Central America
3 Infantrys moved from Colombia to Central America
1 Bomber moved from South Central USA to Central America
1 Fighter moved from Washington to 25 Sea Zone
1 Bomber moved from Pearl Harbor to 91 Sea Zone
1 Fighter moved from Pearl Harbor to 91 Sea Zone
1 Fighter moved from Midway to 91 Sea Zone
1 Destroyer moved from 98 Sea Zone to 91 Sea Zone
1 Submarine moved from 98 Sea Zone to 91 Sea Zone
1 Submarine moved from 83 Sea Zone to 91 Sea Zone
2 Infantrys moved from Southwest USA to W.Mexico
1 Artillery and 1 Tank moved from Southwest USA to W.Mexico
1 Tank moved from San Francisco to W.Mexico
1 Tank moved from South Central USA to E.Mexico
1 Infantry moved from South Central USA to E.Mexico
1 Bomber moved from North Central USA to 91 Sea Zone
1 Fighter moved from Palmyra to 91 Sea Zone
2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
1 Destroyer moved from 83 Sea Zone to 91 Sea Zone
1 Tank moved from Northwest USA to E.MexicoPurchase Units - Americans
Americans buy 1 Battleship, 1 Carrier and 2 Destroyers; Remaining resources: 0 PUs;Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 Destroyer, 1 Fighter and 1 Transport
Germans defend with 1 Submarine
Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Destroyer, 1 Fighter and 1 Transport in 25 Sea Zone, round 2 : 1/2 hits
1 Submarine owned by the Germans lost in 25 Sea Zone
Americans win with 1 Destroyer, 1 Fighter and 1 Transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in Central America
Americans attack with 1 Bomber, 4 Infantrys and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Bomber, 4 Infantrys and 1 Tank in Central America, round 2 : 2/6 hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 1 Bomber, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in E.Mexico
Americans attack with 1 Infantry and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 2 : 0/3 hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits
Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 3 : 1/3 hits
Neutral roll dice for 1 Infantry in E.Mexico, round 3 : 1/1 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in W.Mexico
Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in W.Mexico, round 2 : 2/5 hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Infantry and 1 Tank
Casualties for Americans: 1 Infantry
Battle in 91 Sea Zone
Americans attack with 2 Bombers, 2 Carriers, 3 Destroyers, 5 Fighters and 2 Submarines
Yamamoto defend with 1 Battleship, 1 Destroyer and 2 Submarines
Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 2/2 hits
Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 Bombers, 2 Carriers, 3 Destroyers and 5 Fighters in 91 Sea Zone, round 2 : 7/12 hits
Yamamoto roll dice for 1 Battleship and 1 Destroyer in 91 Sea Zone, round 2 : 2/2 hits
2 Submarines owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 2 Submarines owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
Americans win with 2 Bombers, 1 Carrier, 3 Destroyers and 5 Fighters remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Battleship, 1 Destroyer and 2 Submarines
Casualties for Americans: 1 Carrier and 2 SubmarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 Carrier
EDIT: Turning off Edit Mode
1 Fighter moved from 91 Sea Zone to Pearl Harbor
2 Bombers moved from 91 Sea Zone to Pearl Harbor
1 Artillery, 2 Infantrys and 1 Tank moved from San Francisco to 83 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 91 Sea Zone to Pearl Harbor
2 Transports moved from 99 Sea Zone to 98 Sea Zone
1 Infantry moved from Christmas to 98 Sea Zone
1 Infantry moved from Palmyra to 98 Sea Zone
1 Infantry moved from Johnston to 98 Sea Zone
3 Infantrys and 2 Transports moved from 98 Sea Zone to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Pearl Harbor
1 Fighter moved from 25 Sea Zone to South Atlantic USA
1 Infantry moved from North Central USA to South Central USA
1 Infantry moved from Northeast USA to South Atlantic USA
2 Infantrys moved from Washington to Northeast USA
1 Bomber moved from Central America to South Atlantic USA
1 Artillery and 1 Infantry moved from Northwest USA to Southwest USA
1 Submarine moved from 71 Sea Zone to 78 Sea Zone
1 Destroyer moved from 74 Sea Zone to 78 Sea Zone
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 83 Sea Zone
1 Artillery and 1 Infantry moved from 83 Sea Zone to San FranciscoPlace Units - Americans
1 Battleship, 1 Carrier and 1 Destroyer placed in 91 Sea Zone
1 Destroyer placed in 13 Sea ZoneTurn Complete - Americans
Americans collect 96 PUs; end with 96 PUsTerritory Summary for Americans :
New Caledonia : 1 Infantry
Washington : 1 AAGun and 1 Factory
San Francisco : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
Pearl Harbor : 1 AAGun, 1 Artillery, 2 Bombers, 1 Factory, 1 Fighter, 8 Infantrys and 1 Tank
Southwest USA : 1 Artillery and 1 Infantry
South Central USA : 1 AAGun, 1 Factory and 1 Infantry
Wake : 1 Artillery and 1 Infantry
Oahu : 1 Artillery
Northeast USA : 2 Infantrys
Midway : 1 Infantry
Kermandec : 1 Infantry
Guam : 1 Infantry
South Atlantic USA : 1 AAGun, 1 Bomber, 1 Factory, 1 Fighter and 2 Infantrys
Mindanao : 1 Infantry
W.Mexico : 1 flag, 1 Artillery, 1 Infantry and 2 Tanks
Central America : 1 flag, 4 Infantrys and 1 Tank
E.Mexico : 1 flag, 2 Tanks
13 Sea Zone : 1 Destroyer
91 Sea Zone : 1 Battleship, 3 Carriers, 3 Destroyers, 4 Fighters and 4 Transports
25 Sea Zone : 1 Destroyer and 1 Transport
83 Sea Zone : 1 Transport
78 Sea Zone : 1 Destroyer and 1 Submarine -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Germans
1 unit repaired.
2 Artillerys, 8 Infantrys and 11 Tanks moved from Lorraine to Burgundy
3 Tanks moved from Bavaria to Lorraine
5 Tanks moved from Rhine to Lorraine
1 Tank moved from Languedoc to Aquitaine
Germans take Aquitaine from French
1 Tank moved from Aquitaine to Brittany
Germans take Brittany from French
1 Infantry and 1 Tank moved from Languedoc to Orleanais
3 Artillerys and 7 Infantrys moved from Danzig to Warsaw
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone
3 Infantrys moved from Pomerania to 23 Sea Zone
1 Elite, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from East Prussia to Lithuania
Germans take Lithuania from Russians
1 Infantry moved from East Prussia to Latvia
1 Elite and 3 Infantrys moved from 24 Sea Zone to Lapland
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
2 Artillerys moved from Upper Norrland to Lapland
1 Fighter and 1 Stuka moved from East Prussia to Latvia
1 Bomber moved from East Prussia to Lapland
5 Tanks moved from East Prussia to Brest
1 Stuka moved from East Prussia to Vinnytsia
1 Fighter moved from East Prussia to Vinnytsia
2 Infantrys moved from Krakow to Vinnytsia
1 Artillery and 2 Infantrys moved from Krakow to Brest
1 Fighter moved from East Prussia to Vinnytsia
2 Artillerys and 2 Infantrys moved from Hungary to E.Romania
3 Infantrys moved from Bohemia to Krakow
5 Infantrys moved from Pomerania to Danzig
2 Artillerys and 4 Infantrys moved from Brandenburg to Pomerania
2 Submarines moved from 34 Sea Zone to 41 Sea Zone
2 Submarines moved from 31 Sea Zone to 41 Sea Zone
1 Destroyer and 2 Transports moved from 43 Sea Zone to 41 Sea ZonePurchase Units - Germans
Germans buy 12 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;Combat - Germans
Battle in Orleanais
Germans attack with 1 Infantry and 1 Tank
French defend with 1 Infantry
Germans roll dice for 1 Infantry and 1 Tank in Orleanais, round 2 : 1/2 hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits
1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Lapland
Germans attack with 2 Artillerys, 1 Bomber, 1 Elite and 3 Infantrys
Russians defend with 4 Infantrys and 1 Tank
Germans roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 3 Infantrys in Lapland, round 2 : 3/7 hits
Russians roll dice for 4 Infantrys and 1 Tank in Lapland, round 2 : 1/5 hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
Germans roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys in Lapland, round 3 : 3/6 hits
Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 3 : 1/2 hits
1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 Infantrys
Casualties for Russians: 4 Infantrys and 1 Tank
Battle in Vinnytsia
Germans attack with 2 Fighters, 2 Infantrys and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 2 Fighters, 2 Infantrys and 1 Stuka in Vinnytsia, round 2 : 3/5 hits
Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 2 Fighters, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Burgundy
Germans attack with 2 Artillerys, 8 Infantrys and 11 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Artillerys, 8 Infantrys and 11 Tanks in Burgundy, round 2 : 9/21 hits
French roll dice for 1 Infantry in Burgundy, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 2 Artillerys, 7 Infantrys and 11 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 Infantry
Battle in Warsaw
Germans attack with 3 Artillerys and 7 Infantrys
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 3 Artillerys and 7 Infantrys in Warsaw, round 2 : 2/10 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits
2 Infantrys owned by the Neutral lost in Warsaw
Germans roll dice for 3 Artillerys and 7 Infantrys in Warsaw, round 3 : 4/10 hits
Neutral roll dice for 1 Artillery in Warsaw, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Latvia
Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits
Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Latvia, round 2 : 2/4 hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans win, taking Latvia from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Brest
Germans attack with 1 Artillery, 2 Infantrys and 5 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Artillery, 2 Infantrys and 5 Tanks in Brest, round 2 : 4/8 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits
1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Germans
1 Bomber moved from Lapland to Tampere
1 Fighter and 1 Stuka moved from Latvia to Tampere
2 Fighters and 1 Stuka moved from Vinnytsia to KrakowPlace Units - Germans
3 Mech.Infs placed in Bavaria
4 Mech.Infs placed in Rhine
5 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
1 Infantry placed in BerlinTurn Complete - Germans
Germans collect 87 PUs; end with 87 PUs -
I think it definitely has a lot of possibility.
I’m still struggling with finding all my units and telling the difference between the various colors on the nations. I wish they had used a more contrasting color scheme like in the Triple version of G40. I’m still not sure what units are worth the money vs. the others, and the huge jump in some nations from first round money to second round money…like Russia going from 12 to 120 or something like that.
Have you guys found any inherent bias in the game, like G40 favors the Axis or the BM favors the Allies? Getting used to slower naval units again is going to take awhile, but that’s learning curve more than anything.
I chose Italy in the group game, as I thought it would be a little later in the game round, so I could try and get a feel and it’s a smaller country, so not as important as Russia or UK would have been for their side (at least that’s my gut instinct).
no i don’t think this game is bias. what i do like about it that even if you make a mistake there is enough room to recoop.
ya the money thing is something to get used to.
i feel if you can play this game similar to the regular A&A you will have a good game.
in a couple of rounds you will get some upgraded pieces
like super subs that can move 3 and carry a man. your t boat can carry 1 man also and your cruiser.
its up to you but in our team game you can play the Romanians also. if not i will. its up to you. -
I think it definitely has a lot of possibility.
I’m still struggling with finding all my units and telling the difference between the various colors on the nations. I wish they had used a more contrasting color scheme like in the Triple version of G40. I’m still not sure what units are worth the money vs. the others, and the huge jump in some nations from first round money to second round money…like Russia going from 12 to 120 or something like that.
Have you guys found any inherent bias in the game, like G40 favors the Axis or the BM favors the Allies? Getting used to slower naval units again is going to take awhile, but that’s learning curve more than anything.
I chose Italy in the group game, as I thought it would be a little later in the game round, so I could try and get a feel and it’s a smaller country, so not as important as Russia or UK would have been for their side (at least that’s my gut instinct).
no i don’t think this game is bias. what i do like about it that even if you make a mistake there is enough room to recoop.
ya the money thing is something to get used to.
i feel if you can play this game similar to the regular A&A you will have a good game.
in a couple of rounds you will get some upgraded pieces
like super subs that can move 3 and carry a man. your t boat can carry 1 man also and your cruiser.
its up to you but in our team game you can play the Romanians also. if not i will. its up to you.In the team game, i think I would prefer to defer to you or wittman for that. I want to try and avoid to many mistakes, and learn from watching some. The Romanians have to work tightly with Germans to hold the eastern front it looks like.





