So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 destroyers moved from 44 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from Celebes to 37 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Russia to Novgorod
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Japanese defend with 2 submarines
ANZAC roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
2 submarines owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Malaya
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Place Units - ANZAC
1 cruiser placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 destroyers moved from 44 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from Celebes to 37 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Russia to Novgorod
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Japanese defend with 2 submarines
ANZAC roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
2 submarines owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Malaya
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Place Units - ANZAC
1 cruiser placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Novgorod
2 infantry moved from Vyborg to Novgorod
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
I had to edit the hit on the carrier. I clicked too many times, I meant to take the hit on a destroyer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 43 PUs;
Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Baltic States to Belarus
1 tactical_bomber moved from Poland to Belarus
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
2 bombers moved from France to Norway
1 fighter moved from Southern Italy to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 artillery moved from Rostov to Bryansk
2 artilleries moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/2 hits
Bombing raid in Norway rolls: 3,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
10 infantry moved from Poland to Baltic States
2 armour moved from Western Ukraine to Baltic States
2 bombers moved from Norway to Baltic States
3 fighters moved from France to Baltic States
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 aaGun, 9 armour, 19 artilleries and 10 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Belarus to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Southern Italy to Baltic States
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,1,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour
EDIT: Adding units owned by Germans to Baltic States: 2 armour
EDIT: Removing units owned by Germans from Germany: 2 armour
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
My edits…. forgot to move 2 tanks off of Berlin over to Baltic States. Had changed my mind about my buy, but instead of starting over (again… so dumb) I spiked 2 tanks and got a bomber instead, which also meant I deleted a new inf off Ukraine and put him in Berlin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 2.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Tambov
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 2/8 hits, 2.83 expected hits
Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Burma
1 armour moved from Siam to Burma
3 armour moved from French Indo China to Malaya
1 armour moved from Sikang to Suiyuyan
1 bomber moved from Szechwan to Suiyuyan
3 armour moved from Kwangtung to Kiangsu
1 bomber moved from French Indo China to Kiangsu
5 bombers moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 36 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 36 Sea Zone
Japanese attack with 6 bombers
Americans defend with 2 carriers and 3 fighters
Japanese roll dice for 6 bombers in 36 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers and 3 fighters in 36 Sea Zone, round 2 : 2/5 hits
2 bombers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 4 bombers in 36 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 carrier and 3 fighters in 36 Sea Zone, round 3 : 2/4 hits
2 bombers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 36 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 carriers and 3 fighters
Casualties for Japanese: 4 bombers
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
British defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
1 armour owned by the British lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsu
Japanese attack with 3 armour and 1 bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 1 bomber in Kiangsu, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Malaya
Japanese attack with 3 armour and 1 infantry
ANZAC defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour and 1 infantry in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 armour in Malaya, round 3 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 armour in Malaya, round 4 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 armour remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Siam to French Indo China
2 bombers moved from 36 Sea Zone to French Indo China
1 bomber moved from Kiangsu to French Indo China
1 bomber moved from Suiyuyan to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,3,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,6,6,3,4,1
Japanese collect 27 PUs (14 lost to blockades); end with 29 PUs
With Japan and Italy effectively dead, this game is clearly yours.
If you’d like to play again, I’m always game.
Sure, as much as it makes me cringe, I do need to get better with the Axis.
Here is the save file. I took a UK fighter on the Cairo carrier and an artillery in Sudan…
at your leisure…
I’ll start it up shortly. I’m going to look at the forums and check out Axis strats. I really feel like I just don’t have a plan for them.
Scramble orders for the U.K.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 armour moved from Poland to Yugoslavia
Just one from Scotland.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 armour moved from Poland to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/15 hits, 4.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/21 hits, 7.00 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
1 aaGun owned by the French, 6 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 8/15 hits, 6.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2.67 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 tactical_bomber moved from France to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : 0.50
AA fire in France : : -0.17
French : 2.00
Neutral_Allies : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
3 infantry moved from Baltic States to Belarus
1 infantry moved from Belarus to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Caucasus to Rostov
1 armour and 1 artillery moved from Russia to Bryansk
2 aaGuns, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Japan to Amur
4 infantry moved from Korea to Amur
1 artillery and 1 mech_infantry moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Korea to Amur
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 4/17 hits, 5.17 expected hits
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 3 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 4/16 hits, 5.00 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 3 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Amur to Korea
1 aaGun moved from Manchuria to Amur
1 fighter moved from Amur to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Okinawa to 19 Sea Zone
1 cruiser and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Russians : -1.67
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
3 bombers placed in Eastern United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 artillery placed in Szechwan
2 artilleries placed in Shensi
Chinese undo move 2.
1 artillery placed in Szechwan
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Damn it, I just realized this is the balanced mod, not the normal g40 map. I apologize.