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Whackamatt Allies -vs- dawgoneit Axis Combo game #4
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Infantry moved from Peleliu to 107 Sea Zone
1 Tank moved from Davao to 107 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from 107 Sea Zone to Banjarmasin
1 Battleship moved from 107 Sea Zone to 110 Sea Zone
1 Infantry moved from Palawan to 106 Sea Zone
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Banjarmasin
2 Infantrys and 2 Tanks moved from Kwangsi to 92 Sea Zone
1 Tank moved from Hong Kong to 92 Sea Zone
2 Infantrys, 3 Tanks and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
1 Bomber moved from Formosa to Banjarmasin
1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
1 Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
1 Submarine moved from 107 Sea Zone to 101 Sea Zone
1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Mindanao
1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
1 Tank moved from Kyushu to 85 Sea Zone
1 Artillery moved from Chubu to 85 Sea Zone
1 Infantry moved from Chubu to 85 Sea Zone
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 85 Sea Zone to 92 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 92 Sea Zone to N.French Indochina
2 Artillerys moved from Hong Kong to Kwangtung
1 Infantry moved from Woleai to Truk
Yamamoto take Truk from Americans
1 Artillery and 1 Infantry moved from Ulithi to Yap
1 Bomber moved from Kwajalein to MindanaoPurchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 Destroyers, 9 Infantrys, 1 Submarine, 1 T.Boat and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Banjarmasin
Yamamoto attack with 1 Bomber, 2 Fighters, 4 Infantrys and 4 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
AA fire in Banjarmasin : 1/3 hits
1 Fighter owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits
Yamamoto roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 4 Tanks in Banjarmasin, round 2 : 3/10 hits
Dutch roll dice for 1 Fighter, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/12 hits
4 Infantrys owned by the Dutch, 4 Infantrys owned by the Yamamoto, 1 Fighter owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 1 Bomber and 3 Tanks in Banjarmasin, round 3 : 2/4 hits
Dutch roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/8 hits
2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 1 Bomber and 2 Tanks in Banjarmasin, round 4 : 1/3 hits
Dutch roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Banjarmasin, round 4 : 5/6 hits
1 Infantry owned by the Dutch, 1 Bomber owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Banjarmasin
Dutch win with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -44
Casualties for Dutch: 7 Infantrys
Casualties for Yamamoto: 1 Bomber, 2 Fighters, 4 Infantrys and 4 Tanks
Battle in N.French Indochina
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
French defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French Indochina, round 2 : 2/3 hits
French roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the French lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Artillery
Casualties for Yamamoto: 1 Infantry
Battle in 108 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Submarine
Dutch defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits
Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 3 : 1/1 hits
Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the Dutch lost in 108 Sea Zone
Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Destroyer
Battle in 101 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Submarine
Dutch defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits
Dutch roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 3 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 3 : 0/1 hits
Dutch roll dice for 1 Destroyer in 101 Sea Zone, round 3 : 0/1 hits
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 4 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 4 : 0/1 hits
Dutch roll dice for 1 Destroyer in 101 Sea Zone, round 4 : 0/1 hits
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 5 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 5 : 0/1 hits
Dutch roll dice for 1 Destroyer in 101 Sea Zone, round 5 : 0/1 hits
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 6 : 1/1 hits
Dutch roll dice for 1 Destroyer in 101 Sea Zone, round 6 : 0/1 hits
1 Destroyer owned by the Dutch lost in 101 Sea Zone
Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Destroyer
Battle in Mindanao
Yamamoto attack with 1 Bomber, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Bomber, 1 Infantry and 1 Tank in Mindanao, round 2 : 2/3 hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits
1 Infantry owned by the Americans lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 InfantryNon Combat Move - Yamamoto
1 Bomber moved from Mindanao to Davao
1 Adv.Fighter moved from 85 Sea Zone to 107 Sea ZonePlace Units - Yamamoto
2 Artillerys and 4 Infantrys placed in Hong Kong
Yamamoto undo move 1.
2 Artillerys, 3 Infantrys and 1 Tank placed in Hong Kong
2 Destroyers and 1 T.Boat placed in 107 Sea Zone
1 Infantry placed in Davao
1 Destroyer and 1 Submarine placed in 85 Sea Zone
5 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 66 PUs; end with 66 PUs -
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Kweichow to N.French Indochina
1 Tank moved from S.French Indochina to N.French Indochina
1 Tank moved from Sikang to N.French Indochina
1 Infantry moved from Gobi Altai to Ulan Bator
1 Infantry moved from Gobi Altai to South Gobi
1 Tank moved from Gobi Altai to Ulan Bator
1 Tank moved from Gobi Altai to South Gobi
1 Tank moved from Khobdo to Ulan Bator
2 ArmoredCars moved from Urumqi to W.Sinkiang
2 Infantrys moved from C.Sinkiang to W.Sinkiang
1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
1 Elite and 1 Infantry moved from Hsining to E.Qinghai
1 Infantry moved from Sikang to Lanchow
1 Artillery and 1 Infantry moved from Hupeh to Shansi
1 Artillery and 1 Infantry moved from Hupeh to Hunan
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from Hupeh to ShansiPurchase Units - Chinese
Chinese buy 4 ArmoredCars, 1 Bomber, 1 Elite and 4 Infantrys; Remaining resources: 4 PUs;Combat - Chinese
Battle in Ulan Bator
Chinese attack with 1 Infantry and 2 Tanks
Neutral defend with 2 Infantrys
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Hunan
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Tank
Chinese win, taking Hunan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in W.Sinkiang
Chinese attack with 2 ArmoredCars and 2 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
Chinese win, taking W.Sinkiang from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in South Gobi
Chinese attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.French Indochina
Chinese attack with 1 Infantry and 2 Tanks
Yamamoto defend with 1 Artillery and 1 Tank
Chinese win, taking N.French Indochina from Yamamoto with 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Artillery and 1 Tank
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 AAGun moved from E.Qinghai to Lanchow
1 AAGun moved from Urumqi to E.SinkiangPlace Units - Chinese
1 ArmoredCar, 1 Elite and 4 Infantrys placed in Hsining
3 ArmoredCars and 1 Bomber placed in UrumqiTurn Complete - Chinese
Chinese collect 37 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Tank moved from Formosa to 92 Sea Zone
1 Artillery and 1 Tank moved from Manila to 92 Sea Zone
1 Artillery moved from Kiangsi to 92 Sea Zone
1 Infantry moved from Kwangtung to 92 Sea Zone
1 Infantry moved from Formosa to 92 Sea Zone
2 Artillerys, 1 Battleship, 2 Infantrys, 2 Tanks and 4 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys, 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Banjarmasin
1 Infantry moved from Chahar to Suiyuan
Hisaichi take Suiyuan from Chinese
1 Artillery moved from Chahar to Shansi
1 Artillery and 1 Infantry moved from Anhwei to Hupeh
1 Infantry moved from Anhwei to Shansi
2 Tanks moved from Anhwei to Shansi
1 Infantry moved from Anhwei to Hupeh
1 Tank moved from Anhwei to Hupeh
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Infantry moved from Heilungchiang to Ayan
1 Artillery and 1 Infantry moved from Heilungchiang to Chita
3 Infantrys moved from Hulunbuir to Chita
2 ArmoredCars moved from Changchun to Vladivostok
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to VladivostokPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 1 Factory, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Vladivostok
Hisaichi attack with 2 ArmoredCars and 2 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Vladivostok, round 2 : 0/4 hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Vladivostok, round 3 : 0/4 hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Vladivostok, round 4 : 1/3 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 4 : 0/1 hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Vladivostok, round 5 : 1/3 hits
Russians roll dice for 1 Bunker in Vladivostok, round 5 : 0/1 hits
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Infantry and 2 Tanks
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Shansi, round 2 : 2/4 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits
1 Infantry owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 0/2 hits
Chinese roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits
Hisaichi roll dice for 2 Tanks in Shansi, round 4 : 2/2 hits
Chinese roll dice for 1 Artillery in Shansi, round 4 : 0/1 hits
1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Hupeh
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 2 : 2/4 hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 1 Artillery and 4 Infantrys
Russians defend with 1 Bunker, 2 Fighters and 1 Infantry
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Chita, round 2 : 1/5 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker, 2 Fighters and 1 Infantry in Chita, round 2 : 1/4 hits
1 Infantry owned by the Hisaichi lost in Chita
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Chita, round 3 : 3/4 hits
Russians roll dice for 1 Bunker, 2 Fighters and 1 Infantry in Chita, round 3 : 1/4 hits
1 Infantry owned by the Hisaichi, 1 Infantry owned by the Russians, 1 Fighter owned by the Russians and 1 Bunker owned by the Russians lost in Chita
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chita, round 4 : 0/3 hits
Russians roll dice for 1 Fighter in Chita, round 4 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chita, round 5 : 1/3 hits
Russians roll dice for 1 Fighter in Chita, round 5 : 0/1 hits
1 Fighter owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 20
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Bunker, 2 Fighters and 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 2 Tanks
AA fire in Banjarmasin : 1/2 hits
1 Fighter owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits
Hisaichi roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/7 hits
Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/5 hits
2 Infantrys owned by the Hisaichi, 2 Infantrys owned by the Dutch, 2 Artillerys owned by the Hisaichi and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 1 Fighter and 2 Tanks in Banjarmasin, round 3 : 2/3 hits
Dutch roll dice for 1 Fighter in Banjarmasin, round 3 : 1/1 hits
1 Fighter owned by the Dutch and 1 Tank owned by the Hisaichi lost in Banjarmasin
Hisaichi captures 28PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 1 Fighter and 1 Tank remaining. Battle score for attacker is -3
Casualties for Hisaichi: 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank
Casualties for Dutch: 1 Fighter, 2 Infantrys and 2 TanksNon Combat Move - Hisaichi
1 Fighter moved from Banjarmasin to 110 Sea Zone
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
1 Submarine moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
2 Transports moved from 105 Sea Zone to 92 Sea Zone
1 Fighter moved from Kwangsi to 110 Sea Zone
1 Fighter moved from Kwangsi to Liaoning
1 Infantry moved from Liaoning to Hulunbuir
2 Infantrys moved from Changchun to KirinPlace Units - Hisaichi
1 Factory placed in Hulunbuir
1 ArmoredCar, 1 Infantry and 1 Tank placed in Shantung
1 ArmoredCar, 5 Infantrys and 2 Tanks placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 90 PUs -
Game History
Round: 2
Combat Move - Dutch
1 Tank moved from Amazon to Central America
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea ZoneCombat - Dutch
Battle in Central America
Dutch attack with 1 Tank
Neutral defend with 1 Infantry
Dutch loses 0 PUs for violating Central Americas neutrality.
Dutch win, taking Central America from Neutral with 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Dutch
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 AAGun moved from Mysore to 64 Sea Zone
EDIT: 1 AAGun and 1 Transport moved from 64 Sea Zone to 66 Sea Zone
EDIT: 1 AAGun moved from 66 Sea Zone to SumatraTurn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
1 Artillery moved from N.Karelia to Oulu
1 Infantry moved from Oulu to N.Karelia
1 Fighter moved from Lapland to Oulu
1 Infantry moved from Murmansk to Lapland
3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
2 Artillerys, 1 Infantry and 1 Tank moved from E.Romania to Vinnytsia
1 Fighter moved from Bucharest to Vinnytsia
3 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Romanians
Battle in Vinnytsia
Romanians attack with 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank
Russians defend with 2 Artillerys and 4 Infantrys
Romanians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Vinnytsia, round 2 : 0/5 hits
Russians roll dice for 2 Artillerys and 4 Infantrys in Vinnytsia, round 2 : 4/6 hits
1 Infantry owned by the Romanians, 1 Fighter owned by the Romanians and 2 Artillerys owned by the Romanians lost in Vinnytsia
1 Tank retreated to E.Romania
Russians win with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is -18
Casualties for Romanians: 2 Artillerys, 1 Fighter and 1 InfantryNon Combat Move - Romanians
Place Units - Romanians
1 Elite, 2 Infantrys and 1 Tank placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to East And South Borneo
Thai take East And South Borneo from Dutch
2 Artillerys and 1 Tank moved from Malaya to S.Thailand
1 Fighter, 2 Infantrys and 1 Marine moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Battle in S.Thailand
Thai attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine and 1 Tank
British defend with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
Thai roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 2/7 hits
British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 1/5 hits
1 Infantry owned by the British, 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in S.Thailand
Thai roll dice for 2 Artillerys, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank in S.Thailand, round 3 : 2/6 hits
British roll dice for 1 Fighter and 2 Tanks in S.Thailand, round 3 : 1/3 hits
1 Infantry owned by the Thai and 2 Tanks owned by the British lost in S.Thailand
Thai roll dice for 2 Artillerys, 1 Fighter, 1 Marine and 1 Tank in S.Thailand, round 4 : 2/5 hits
British roll dice for 1 Fighter in S.Thailand, round 4 : 1/1 hits
1 Artillery owned by the Thai and 1 Fighter owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 16
Casualties for British: 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
Casualties for Thai: 1 Artillery and 2 InfantrysNon Combat Move - Thai
1 Fighter moved from S.Thailand to BangkokPlace Units - Thai
5 Infantrys and 1 Marine placed in BangkokTurn Complete - Thai
Thai collect 16 PUs; end with 16 PUs -
Game History
Round: 2
Combat Move - Americans
1 Transport moved from 71 Sea Zone to 74 Sea Zone
1 Tank moved from Yukon to 74 Sea Zone
1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
1 Tank moved from 71 Sea Zone to Attu
5 Tanks moved from E.Mexico to Colombia
1 Infantry moved from E.Mexico to Central America
2 Artillerys and 2 Infantrys moved from W.Mexico to E.Mexico
3 ArmoredCars moved from South Central USA to Central America
3 Bombers moved from Midway to 76 Sea Zone
5 Fighters moved from Midway to Wake
1 Artillery and 1 Infantry moved from Ponape to TrukPurchase Units - Americans
Americans buy 2 B.Transports, 1 Cruiser, 4 Destroyers, 8 Elites, 1 Fighter and 1 Submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in 76 Sea Zone
Americans attack with 3 Bombers
Hisaichi defend with 1 Destroyer and 1 Submarine
1 Submarine owned by the Hisaichi Submerged
Americans win with 2 Bombers remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Destroyer
Casualties for Americans: 1 Bomber
Battle in Truk
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Americans win, taking Truk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 InfantryNon Combat Move - Americans
2 Bombers moved from 76 Sea Zone to WakePlace Units - Americans
1 Cruiser, 1 Destroyer and 1 Submarine placed in 71 Sea Zone
3 Destroyers placed in 91 Sea Zone
2 B.Transports placed in 83 Sea Zone
8 Elites placed in San Francisco
Americans undo move 2.
3 Destroyers placed in 91 Sea Zone
1 Fighter placed in San FranciscoTurn Complete - Americans
Americans collect 95 PUs; end with 95 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Germans
2 Artillerys, 9 Infantrys and 18 Tanks moved from Burgundy to Paris
3 Mech.Infs moved from Bavaria to Paris
4 Mech.Infs moved from Rhine to Paris
3 Artillerys and 2 Infantrys moved from W.Romania to E.Romania
3 Artillerys, 1 Infantry and 1 Tank moved from Warsaw to Krakow
1 Tank moved from East Prussia to 24 Sea Zone
1 Tank and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Pomerania to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry moved from Pomerania to 23 Sea Zone
2 Artillerys, 1 Destroyer, 5 Infantrys, 1 Tank and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
2 Artillerys, 6 Infantrys and 1 Tank moved from 24 Sea Zone to Leningrad
1 Bomber, 3 Fighters and 2 Stukas moved from Oulu to Leningrad
5 Infantrys moved from Danzig to East Prussia
1 Infantry moved from Pomerania to Danzig
1 Tank moved from Mersa Matruh to PalestinePurchase Units - Germans
Germans buy 4 Artillerys, 5 Elites, 23 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Germans
Battle in Leningrad
Germans attack with 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys, 2 Stukas and 1 Tank
Russians defend with 1 AAGun, 4 Adv.Fighters, 2 Bunkers, 1 Factory, 1 Fighter, 5 Infantrys and 1 Tank
AA fire in Leningrad : 1/6 hits
1 Stuka owned by the Germans lost in Leningrad
Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Russians
Germans roll dice for 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys, 1 Stuka and 1 Tank in Leningrad, round 2 : 5/14 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 4 Adv.Fighters, 2 Bunkers, 1 Fighter, 5 Infantrys and 1 Tank in Leningrad, round 2 : 7/13 hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 6 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 1 Artillery, 1 Bomber, 3 Fighters, 1 Stuka and 1 Tank in Leningrad, round 3 : 2/7 hits
Russians roll dice for 4 Adv.Fighters, 2 Bunkers, 1 Fighter, 1 Infantry and 1 Tank in Leningrad, round 3 : 4/9 hits
3 Fighters owned by the Germans, 1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Leningrad
1 Stuka owned by the Germans and 1 Bomber owned by the Germans retreated
Germans roll dice for 1 Tank in Leningrad, round 4 : 1/1 hits
Russians roll dice for 4 Adv.Fighters, 2 Bunkers and 1 Fighter in Leningrad, round 4 : 3/7 hits
1 Bunker owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
Russians win with 4 Adv.Fighters, 1 Bunker and 1 Fighter remaining. Battle score for attacker is -36
Casualties for Germans: 2 Artillerys, 3 Fighters, 6 Infantrys, 1 Stuka and 1 Tank
Casualties for Russians: 1 Bunker, 5 Infantrys and 1 Tank
Battle in Palestine
Germans attack with 1 Tank
British defend with 1 Tank
Germans roll dice for 1 Tank in Palestine, round 2 : 0/1 hits
British roll dice for 1 Tank in Palestine, round 2 : 1/1 hits
1 Tank owned by the Germans lost in Palestine
British win with 1 Tank remaining. Battle score for attacker is -5
Casualties for Germans: 1 Tank
Battle in Paris
Germans attack with 2 Artillerys, 9 Infantrys, 7 Mech.Infs and 18 Tanks
French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 19 Infantrys
Germans roll dice for 2 Artillerys, 9 Infantrys, 7 Mech.Infs and 18 Tanks in Paris, round 2 : 14/36 hits
French roll dice for 1 Artillery, 1 Fighter and 19 Infantrys in Paris, round 2 : 7/21 hits
7 Infantrys owned by the Germans and 14 Infantrys owned by the French lost in Paris
Germans roll dice for 2 Artillerys, 2 Infantrys, 7 Mech.Infs and 18 Tanks in Paris, round 3 : 7/29 hits
French roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Paris, round 3 : 4/7 hits
1 Fighter owned by the French, 2 Artillerys owned by the Germans, 1 Artillery owned by the French, 2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Paris
Germans captures 52PUs while taking French capital
Germans win, taking Paris from French with 7 Mech.Infs and 18 Tanks remaining. Battle score for attacker is 24
Casualties for Germans: 2 Artillerys and 9 Infantrys
Casualties for French: 1 Artillery, 1 Fighter and 19 InfantrysNon Combat Move - Germans
1 Bomber and 1 Stuka moved from Leningrad to DanzigPlace Units - Germans
2 Artillerys, 3 Elites and 1 Tank placed in Hamburg
2 Artillerys and 2 Elites placed in Warsaw
5 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
3 Infantrys placed in RhineTurn Complete - Germans
Germans collect 80 PUs; end with 132 PUs -
some times i just HATE!!! this game
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Game History
Round: 3
Combat Move - Russians
1 unit repaired.
1 Artillery and 7 Infantrys moved from S.Karelia to Vyborg
2 ArmoredCars moved from Arkhangelsk to N.Karelia
1 Fighter moved from Leningrad to N.Karelia
1 Adv.Fighter moved from Leningrad to N.Karelia
1 Infantry moved from Minsk to Lithuania
Russians take Lithuania from Germans
4 Tanks moved from Latvia to East Prussia
3 Adv.Fighters moved from Leningrad to East Prussia
1 Infantry moved from Odessa to Vinnytsia
1 Infantry moved from Donetsk to Vinnytsia
1 Infantry moved from Kiev to Vinnytsia
1 Infantry moved from Donetsk to Odessa
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
5 Infantrys moved from Stalingrad to Rostov
1 Artillery and 3 Infantrys moved from Erzurum to W.Iran
2 Infantrys moved from Astrakhan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to W.Iran
1 Infantry moved from Georgia to Erzurum
1 Artillery moved from Tula to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 ArmoredCar moved from Arkhangelsk to Leningrad
1 ArmoredCar moved from Arkhangelsk to Leningrad
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Kolyma to Okhotsk
1 Infantry moved from Zhigansk to Yakutsk
1 Artillery moved from Yakutsk to Ayan
1 Infantry moved from N.Buryat Mongolia to Ayan
3 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita
1 Bomber moved from N.Buryat Mongolia to Ayan
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
2 ArmoredCars moved from Sibirsky to Olyokminsk
1 Elite and 2 Infantrys moved from Sibirsky to Evenkia
1 Tank moved from Sibirsky to Olyokminsk
1 Infantry moved from Yeniseysk to Evenkia
1 Artillery and 1 Infantry moved from Krasnoyarsk to IrkutskPurchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 19 Infantrys, 1 Mech.Inf and 9 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Chita
Russians attack with 3 Infantrys and 2 Tanks
Hisaichi defend with 1 Artillery and 2 Infantrys
Russians win, taking Chita from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Casualties for Russians: 3 Infantrys
Battle in N.Karelia
Russians attack with 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter
Finns defend with 1 Infantry
Russians win, taking N.Karelia from Finns with 1 Adv.Fighter, 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 ArmoredCar
Casualties for Finns: 1 Infantry
Battle in East Prussia
Russians attack with 3 Adv.Fighters and 4 Tanks
Germans defend with 5 Infantrys
Russians win with 3 Adv.Fighters remaining. Battle score for attacker is -10
Casualties for Germans: 5 Infantrys
Casualties for Russians: 4 Tanks
Battle in Ayan
Russians attack with 1 Artillery, 1 Bomber and 1 Infantry
Hisaichi defend with 1 Infantry
Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Vyborg
Russians attack with 1 Artillery and 7 Infantrys
Finns defend with 1 Infantry
Russians win, taking Vyborg from Finns with 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 InfantryNon Combat Move - Russians
3 Adv.Fighters moved from East Prussia to Leningrad
1 Adv.Fighter and 1 Fighter moved from N.Karelia to Leningrad
1 AAGun moved from Rostov to Donetsk
1 AAGun moved from Tula to Kursk
1 AAGun moved from Chimkent to Kuybyshev
1 AAGun moved from Novosibirsk to Krasnoyarsk
1 AAGun moved from Evenkia to Olyokminsk
1 Bomber moved from Ayan to N.Buryat MongoliaPlace Units - Russians
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
4 Tanks placed in Leningrad
4 Tanks placed in Arkhangelsk
2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Sibirsky
1 Mech.Inf and 1 Tank placed in SverdlovskTurn Complete - Russians
Russians collect 110 PUs; end with 110 PUs total -
You should start using the battle calculator more. It said you had less than a 50% of winning. That makes it a risky move. I check before all the big battles I’m about to do.
At least in this one there’s no Russian or UK fleet, so your ability to rebound is greatly increased. And France went as expected with a lot of reinforcements possible, especially with the threat of UK landings nonexistent.
I think it offsets my US disaster in round one where I lost my entire navy! :-o Should have had two carriers plus destroyers to spare, but lost it all but planes. :-P We’re even. lol
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Italians
1 Infantry moved from Syria to Iraq
Italians take Iraq from British
5 Artillerys and 3 Infantrys moved from Syria to Palestine
1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
5 Transports moved from 55 Sea Zone to 48 Sea Zone
2 ArmoredCars, 1 Artillery and 1 Tank moved from Rome to 50 Sea Zone
2 ArmoredCars, 1 Artillery, 1 Tank and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
2 ArmoredCars, 1 Artillery and 1 Tank moved from 48 Sea Zone to Malta
1 Infantry moved from Sicily to 48 Sea Zone
4 Infantrys moved from Campania to 48 Sea Zone
5 Infantrys moved from 48 Sea Zone to Malta
1 Artillery and 3 Infantrys moved from Rome to Campania
1 Elite moved from Tuscany to Rome
1 Tank moved from Orleanais to Brittany
Italians take Brittany from French
1 Tank moved from Brittany to Aquitaine
Italians take Aquitaine from French
1 Tank moved from Orleanais to Provence
1 Artillery moved from Languedoc to Provence
5 Infantrys moved from Lombardy to Tuscany
2 Infantrys moved from Mersa Matruh to Kufra
2 Infantrys moved from Kufra to Hun
2 Infantrys moved from Mersa Matruh to New Valley
1 Tank moved from Mersa Matruh to New Valley
1 Tank moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Mersa Matruh to Lower EgyptPurchase Units - Italians
Italians buy 1 Adv.Fighter, 1 Elite and 19 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Malta
Italians attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
British defend with 3 Bunkers
Italians roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Malta, round 2 : 3/9 hits
Units damaged: 3 Bunkers owned by the British
British roll dice for 3 Bunkers in Malta, round 2 : 1/3 hits
1 Infantry owned by the Italians lost in Malta
Italians roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank in Malta, round 3 : 3/8 hits
British roll dice for 3 Bunkers in Malta, round 3 : 1/3 hits
3 Bunkers owned by the British and 1 Infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for Italians: 2 Infantrys
Casualties for British: 3 Bunkers
Battle in Palestine
Italians attack with 5 Artillerys and 3 Infantrys
British defend with 1 Tank
Italians roll dice for 5 Artillerys and 3 Infantrys in Palestine, round 2 : 3/8 hits
British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits
1 Tank owned by the British lost in Palestine
Italians win, taking Palestine from British with 5 Artillerys and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 TankNon Combat Move - Italians
Place Units - Italians
1 Elite and 1 Infantry placed in Syria
1 Adv.Fighter and 9 Infantrys placed in Rome
5 Infantrys placed in Lombardy
4 Infantrys placed in ProvenceTurn Complete - Italians
Italians collect 58 PUs; end with 58 PUs -
ok i have to figure this crap out.
what the heck am i doing wrong.
not just this game but all my games. -
Game History
Round: 3
Combat Move - French
2 ArmoredCars moved from Tunis to Tripoli
1 Fighter moved from S.Tunisia to Tripoli
1 Infantry moved from S.Tunisia to Tripoli
1 Artillery and 1 Infantry moved from N.Tunisia to Tunis
1 Artillery and 3 Infantrys moved from S.Tunisia to Tunis
2 Infantrys moved from N.Algeria to N.Tunisia
1 Infantry moved from Amazon to Peru
1 Infantry moved from Normandy to Orleanais
French take Orleanais from Italians
1 Artillery and 1 Infantry moved from Iceland to 3 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 3 Sea Zone to 5 Sea Zone
1 Artillery and 1 Infantry moved from 5 Sea Zone to Nordland
1 Infantry moved from Italian East Africa to NubiaCombat - French
Battle in Peru
French attack with 1 Infantry
Neutral defend with 1 Artillery and 1 Infantry
Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
Casualties for French: 1 Infantry
Battle in Tripoli
French attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
Germans defend with 1 Infantry and 1 Tank
French win, taking Tripoli from Italians with 2 ArmoredCars, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 Infantry and 1 Tank
Battle in Nordland
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French loses 0 PUs for violating Nordlands neutrality.
French win, taking Nordland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - French
1 Fighter moved from Tripoli to TunisTurn Complete - French
French collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 Tank moved from Hong Kong to Hunan
2 Artillerys moved from Kwangtung to Hunan
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Destroyer and 1 Submarine moved from 108 Sea Zone to 111 Sea Zone
1 Bomber moved from Davao to 111 Sea Zone
1 Adv.Fighter moved from 107 Sea Zone to 111 Sea Zone
1 Destroyer and 1 Submarine moved from 101 Sea Zone to 107 Sea Zone
1 Artillery and 1 Infantry moved from Yap to Ulithi
2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to S.French Indochina
Yamamoto take S.French Indochina from French
1 Tank moved from Mindanao to Mindoro
Yamamoto take Panay from Americans
Yamamoto take Mindoro from Americans
1 Infantry moved from Mindanao to Samar
Yamamoto take Samar from AmericansPurchase Units - Yamamoto
Yamamoto buy 4 ArmoredCars, 4 Destroyers, 3 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in N.French Indochina
Yamamoto attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Tank
Yamamoto roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits
French roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits
1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Hunan
Yamamoto attack with 2 Artillerys and 1 Tank
Chinese defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/3 hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
Yamamoto roll dice for 1 Artillery and 1 Tank in Hunan, round 3 : 2/2 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 1/2 hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Artillerys
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in 111 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Submarine
British defend with 2 Submarines
Yamamoto roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 Submarines in 111 Sea Zone, round 2 : 0/2 hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Destroyer in 111 Sea Zone, round 2 : 2/3 hits
2 Submarines owned by the British lost in 111 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
Casualties for British: 2 SubmarinesNon Combat Move - Yamamoto
1 Bomber moved from 111 Sea Zone to Davao
1 Adv.Fighter moved from 111 Sea Zone to 107 Sea Zone
1 Destroyer moved from 107 Sea Zone to 112 Sea ZonePlace Units - Yamamoto
2 Destroyers and 2 Submarines placed in 107 Sea Zone
4 ArmoredCars and 2 Infantrys placed in Hong Kong
2 Destroyers placed in 85 Sea Zone
1 Infantry placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs -
hey man. i’m sorry about my rant.
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i think i’m getting a little burned out.
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Game History
Round: 3
Combat Move - Chinese
2 ArmoredCars and 1 Infantry moved from W.Sinkiang to W.Tibet
1 ArmoredCar moved from Urumqi to W.Tibet
1 Infantry moved from Ulan Bator to South Gobi
2 Tanks moved from Ulan Bator to Suiyuan
1 Bomber moved from Urumqi to Suiyuan
1 Infantry moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
1 Tank moved from South Gobi to Lanchow
1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
1 ArmoredCar moved from Hsining to Lanchow
2 ArmoredCars moved from Urumqi to Gobi AltaiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 2 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Bomber and 2 Tanks
Hisaichi defend with 1 Infantry
Chinese win, taking Suiyuan from Hisaichi with 1 Bomber and 1 Tank remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in W.Tibet
Chinese attack with 3 ArmoredCars and 1 Infantry
Neutral defend with 2 Infantrys
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -2
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 ArmoredCar and 1 InfantryNon Combat Move - Chinese
1 AAGun moved from E.Sinkiang to Gobi Altai
1 Bomber moved from Suiyuan to LanchowPlace Units - Chinese
4 ArmoredCars placed in Urumqi
1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Marine placed in HsiningTurn Complete - Chinese
Chinese collect 33 PUs; end with 35 PUs total -
No apologies needed. It’s a part of playing a dice game. I’ve had plenty of total disaters that make you think, “Why do I even play this game?” It really sucks when you can point to a specific blunder as why you lost.
That’s a part of the reason I like World At War a little more. There are so many more spaces, money, units, that if feels a bit more forgiving for a single colossal dice failure. There’s more opportunity to recover. I feel like in G40, one mistake and that’s it.





