I have tried this and it has worked. Bought all fighters turn one. Then all bombers turn two by turn three england landed in France and the US had like 6 fighters, 2 bombers, 2inf a tank and art in france after england had secured it the previous round. US took italy next turn and game ended shortly after. It was a few years ago so i cant recall anymore specifics. The key is pooling all available aircraft and witholding from Op. Torch. Also England needs naval dominance which sometimes doesnt happen with a G1 carrier build
Japan Pearl Heavy… 4 tpt buy?
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:-D Silly Axis, unguarded transports are for kids? :o
A 10 IPC fighter for 32 IPCs in tran…tasty :evil:
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Or you could build Destroyer + 2 Transports having 3 or 4 Transports and a Destroyer in SZ 60 and not worry about it. :P
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A destroyer has the cost of 1.5 transports, firepower of 3 and endurance of 1.
Then why not a carrier ? At the cost of 2 trans, can land the fighter meant for Wake for a firepower of 7… and decisively deterring a KJF. -
Because a destroyer is cheaper.
You cannot buy 2 transports and a carrier on Japan 1. That means trading in a transport to get a carrier, not a trade I want, or getting two transports (3 or 4 total available on Japan 2) and a destroyer thus not tying up your fleet on such non-sense as transport protection duty.
Not to mention, when I go after the American fleet with Japan, I always wish I had another destroyer. I never wish I had another transport. (Talking rounds 12+ when Japan goes after the Allied fleet to protect S. Germany)





