@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Central United States to Eastern United States
Place Units - Americans
1 cruiser, 1 destroyer and 4 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
6 infantry moved from Szechwan to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Morocco to 109 Sea Zone
2 destroyers and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in 109 Sea Zone
British attack with 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 destroyers, 6 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
2 destroyers owned by the British, 1 submarine owned by the Germans and 2 submarines owned by the British lost in 109 Sea Zone
2 submarines owned by the Germans Submerged
British roll dice for 6 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 4 fighters owned by the British lost in 109 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 109 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
British roll dice for 1 tactical_bomber in 109 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 1 transport in 109 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the British lost in 109 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -37
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Battle in Shan State
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour moved from Iraq to Trans-Jordan
2 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
2 destroyers and 1 submarine placed in 106 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,5,6
British collect 25 PUs (4 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
7 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,1,1,4,1,2,1,2,6
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
Some Units in India change ownership: 7 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 2.17
British : -1.83
Americans : 0.33
Chinese : 0.67
Japanese : 1.00
Holy hell…Kreigsmarine put up some serious flak.
Ya, I screwed that one up. I should have asked for an order of casualties, because after the first hit to the carrier I would have pulled back, but, that wouldn’t be fair to you. Then my laptop processes the battles so quick it went right thru a retreat screen. I’ve just got to be more careful in general. I’ve been making a lot of small mistakes in games, like the two free AA guns in this one, forgetting to put out a blocker in another one. It’s killing me.
@War:
 Ya, I screwed that one up. I should have asked for an order of casualties, because after the first hit to the carrier I would have pulled back, but, that wouldn’t be fair to you. Then my laptop processes the battles so quick it went right thru a retreat screen. I’ve just got to be more careful in general. I’ve been making a lot of small mistakes in games, like the two free AA guns in this one, forgetting to put out a blocker in another one. It’s killing me.
You can save a game midcombat to post results and ask for OOL. Also in this case, you could have retreated after the AC hit, as that was part of the reason for grabbing Eire instead of Scotland. I had a good chance at keeping a place to land my planes even if I lost the AC. To be honest, I completely forgot about those planes from Morocco being able to reach and my stomach dropped a little when I saw the order of battle before I scrolled through the results.
I didn’t know you can post, but either way I should have asked for an order of casualties. It’ll be a live and learn game. I completely forgot about Ireland otherwise I would have sent the Canadian troops there. Sooooooo many ways I botched that one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
3 armour, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Morocco
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Morocco
Italians attack with 1 artillery and 2 fighters
French defend with 1 fighter
Italians roll dice for 1 artillery and 2 fighters in Morocco, round 2 : 1/3 hits
French roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 fighter owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for French: 1 fighter
Casualties for Italians: 1 artillery
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from 93 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
2 aaGuns moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,6,5
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 2 fighters
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Eastern Poland : 1 flag, 2 aaGuns, 3 armour, 2 infantry and 1 mech_infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
I apologize, I meant to say I concede this one. I just made too many blunders. Care to try again? I’d like to see if I could make a better bid and play a bit more precisely.
@War:
I apologize, I meant to say I concede this one. I just made too many blunders. Care to try again? I’d like to see if I could make a better bid and play a bit more precisely.
Oh, ok. Sure. You can start the bidding if you wish.
I’ll go 18 again.
OK…how would you like your 18?
Let me see if I can come up with a better bid.
I guess I’ll stick with the bomber in the UK and a sub in SZ 98.
OK. I’ll set it up. Please don’t forget to report this one.
Thanks,
Snigg