@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
scramble in sz6?
Nope.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 bombers in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Amur
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 bombers in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Amur
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Iraq
1 bomber moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 artillery and 3 infantry moved from 79 Sea Zone to West India
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 fighters moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 cruisers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 105 Sea Zone to 109 Sea Zone
8 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Western Germany to Romania
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 bomber and 2 infantry in Romania, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 bomber in Romania, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Romania
Russians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 1 bomber and 4 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
Place Units - Germans
10 infantry placed in Germany
2 fighters placed in 109 Sea Zone
1 infantry placed in United Kingdom
6 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 16 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery moved from Baltic States to Poland
5 armour, 7 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
2 artilleries moved from Baltic States to Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
9 infantry moved from Eastern Poland to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Poland
Russians attack with 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys in Poland, round 2 : 10/41 hits
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits
3 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 5 armour, 10 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Place Units - Russians
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 4 infantry
EDIT: Removing units owned by Russians from Russia: 5 infantry
EDIT: Adding units owned by Russians to Bryansk: 5 infantry
EDIT: Removing units owned by Russians from Eastern Poland: 4 aaGuns
EDIT: Adding units owned by Russians to Poland: 4 aaGuns
EDIT: Turning off Edit Mode
Russians undo move 1.
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Russians collect 50 PUs (1 lost to blockades); end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from Japan to Korea
3 mech_infantrys moved from Shantung to Manchuria
3 mech_infantrys moved from Yunnan to India
2 artilleries and 7 infantry moved from Burma to India
1 armour, 1 artillery and 6 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to India
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 fighters, 13 infantry, 3 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 13 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 2 : 12/35 hits, 13.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys in India, round 2 : 10/23 hits, 8.17 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 3 : 15/25 hits, 11.83 expected hits
UK_Pacific roll dice for 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in India, round 3 : 7/13 hits, 4.83 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 3 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys
Casualties for Japanese: 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from India to Yunnan
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
3 mech_infantrys moved from Hunan to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Anhwe
3 mech_infantrys moved from Kiangsu to Jehol
1 aaGun moved from Hunan to Yunnan
1 battleship and 1 transport moved from 19 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
4 submarines placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 52 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
UK_Pacific : 4.00
Russians : 0.67
AA fire in India : : 1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 5 Sea Zone to Manchuria
1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers moved from Amur to Manchuria
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers
Japanese defend with 2 artilleries, 7 infantry and 7 mech_infantrys
Americans roll dice for 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 2 : 10/18 hits
Japanese roll dice for 2 artilleries, 7 infantry and 7 mech_infantrys in Manchuria, round 2 : 7/16 hits
7 infantry owned by the Japanese, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 5 tactical_bombers in Manchuria, round 3 : 6/11 hits
Japanese roll dice for 2 artilleries and 4 mech_infantrys in Manchuria, round 3 : 3/6 hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 7 infantry and 7 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Manchuria to 17 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to Amur
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter and 15 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 5 Sea Zone to Manchuria
1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers moved from Amur to Manchuria
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers
Japanese defend with 2 artilleries, 7 infantry and 7 mech_infantrys
Americans roll dice for 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 2 : 10/18 hits
Japanese roll dice for 2 artilleries, 7 infantry and 7 mech_infantrys in Manchuria, round 2 : 7/16 hits
7 infantry owned by the Japanese, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 5 tactical_bombers in Manchuria, round 3 : 6/11 hits
Japanese roll dice for 2 artilleries and 4 mech_infantrys in Manchuria, round 3 : 3/6 hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 7 infantry and 7 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Manchuria to 17 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to Amur
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter and 15 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Move - British
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 6 infantry moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Novgorod
1 fighter moved from Iraq to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Bessarabia
Combat - British
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 fighter moved from 79 Sea Zone to Eastern Persia
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Romania
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour and 1 bomber in Romania, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Romania to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Yugoslavia to Bulgaria
10 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Germany to Eastern Poland
8 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
8 armour and 1 infantry moved from 112 Sea Zone to Norway
Combat - Germans
Battle in Bulgaria
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans roll dice for 4 infantry in Bulgaria, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 3 infantry in Bulgaria, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 6 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 2 infantry in Bulgaria, round 7 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 8 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 1 infantry in Norway, round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 8 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 8/10 hits, 4.67 expected hits
Russians roll dice for 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 4.00 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour and 2 tactical_bombers in Eastern Poland, round 3 : 2/6 hits, 3.33 expected hits
Russians roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
2 tactical_bombers moved from Eastern Poland to Germany
6 armour and 3 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
3 fighters moved from United Kingdom to Germany
Place Units - Germans
10 infantry placed in Germany
4 armour placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Romania
4 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
3 armour moved from Novgorod to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour and 4 infantry
Germans defend with 3 armour
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 2/7 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 0/3 hits
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 3 : 4/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Karelia
10 infantry moved from Russia to Smolensk
5 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Rostov
2 aaGuns and 12 infantry moved from Amur to Manchuria
Place Units - Russians
3 armour placed in Novgorod
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,5,6,6
Russians collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.