tv time with wife. away for a few hours.
Weddingsinger v War Ghost (14 bid)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Timguska to Urals
1 infantry moved from Kweichow to Yunnan
4 bombers moved from Kwangsi to India
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Shensi to Urals
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa -
Scramble in India? 4 bombers coming in vs your 4 fighters
-
Go ahead and scramble them please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Timguska to Urals
1 infantry moved from Kweichow to Yunnan
4 bombers moved from Kwangsi to India
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Shensi to Urals
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to OkinawaCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
UK_Pacific launches 4 interceptors out of India
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/4 hits
1 fighter owned by the ANZAC lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/4 hits
Bombing raid in India rolls: 5,4,4,4 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Okinawa
Japanese attack with 7 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Okinawa, round 2 : 4/12 hits
Americans roll dice for 2 infantry in Okinawa, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Urals
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Urals, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Urals, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Urals, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Urals
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 bombers moved from India to Kwangsi
2 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
2 armour moved from French Indo China to Kwangsi
5 armour moved from Kwangsi to Hunan
2 tactical_bombers moved from Yunnan to Kweichow
2 tactical_bombers moved from Shan State to Kweichow
7 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone
1 tactical_bomber moved from Urals to EvenkiyskiyPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs -
I hit one of the fighters. It took an ANZAC, so switch if needed.
I’m probably done for the day.
-
Anzac is fine, take it easy.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
4 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 4 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
3 bombers moved from Egypt to Northwest Persia
3 bombers moved from Northwest Persia to Caucasus
5 submarines moved from 43 Sea Zone to 55 Sea ZonePlace Units - Americans
4 armour and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
4 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 4 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
3 bombers moved from Egypt to Northwest Persia
3 bombers moved from Northwest Persia to Caucasus
5 submarines moved from 43 Sea Zone to 55 Sea ZonePlace Units - Americans
4 armour and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
3 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
2 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 3 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 3 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
3 fighters moved from Yunnan to India
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 fighters moved from Northwest Persia to India
1 mech_infantry moved from Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Caucasus
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Persia
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Northern Italy
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2,4,6
Italians collect 4 PUs (6 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo China
2 fighters moved from Queensland to Sumatra
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Caucasus to RussiaCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in MarianasNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
AA fire in French Indo China : : 0.83
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo China
2 fighters moved from Queensland to Sumatra
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Caucasus to RussiaCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in MarianasNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 64 PUs;
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Bessarabia to Bryansk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
2 artilleries moved from Novgorod to Archangel
1 tactical_bomber moved from Bessarabia to Rostov
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Southern Italy to RostovCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
3 armour moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel
5 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour and 7 infantry moved from Germany to 114 Sea Zone
2 armour, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 armour and 7 infantry moved from 115 Sea Zone to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Belarus
1 fighter and 2 tactical_bombers moved from Smolensk to Belarus
3 artilleries moved from Belarus to Archangel
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
10 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6,2,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 6 infantry
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 19 PUs;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 armour moved from Russia to Rostov
3 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 armour and 1 fighter
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -1.50
Russians : 2.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Siam to Shan State
1 armour moved from Hunan to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
4 bombers moved from Kwangsi to Shan StateCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 4 bombers
British defend with 2 infantry
Japanese roll dice for 1 armour and 4 bombers in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
4 bombers moved from Shan State to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to French Indo China
4 tactical_bombers moved from Yunnan to French Indo China
3 armour moved from Hunan to French Indo China
1 armour moved from Shensi to Szechwan
1 tactical_bomber moved from Evenkiyskiy to Szechwan
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 armour placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Caucasus to 97 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
6 armour and 8 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway -
 Scrambling for Italy?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Caucasus to 97 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
6 armour and 8 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 12 destroyers, 8 fighters and 9 submarines moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 55 Sea Zone to 54 Sea ZoneCombat Hit Differential Summary :
-
Forgot a combat move.
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Caucasus to 97 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
6 armour, 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
6 armour, 2 artilleries, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
6 armour and 8 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 12 destroyers, 8 fighters and 9 submarines moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 55 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Norway
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 4 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking Norway from Germans with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 12 destroyers, 8 fighters and 14 submarines
Japanese defend with 1 submarine
Americans roll dice for 14 submarines in 54 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 12 destroyers, 8 fighters and 14 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from 97 Sea Zone to Tobruk
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 4 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukPlace Units - Americans
4 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : -2.67





