mike-vs-jcat-g40 RUSSIA 2.tsvg having fun is fun
Weddingsinger v War Ghost (14 bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
3 bombers moved from Tsinghai to Russia
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 armour moved from Siam to French Indo ChinaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kazakhstan to Kweichow
2 bombers moved from Russia to Novgorod
1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 3 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to KweichowPlace Units - Japanese
1 artillery and 2 bombers placed in Kwangtung
3 armour placed in Kiangsu
1 transport placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs -
I’m out the door til 5ishpm (central time zone).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser, 2 destroyers and 8 submarines moved from 106 Sea Zone to 101 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
2 carriers and 2 submarines placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser, 2 destroyers and 8 submarines moved from 106 Sea Zone to 101 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
2 carriers and 2 submarines placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British repair damage of 2x airfield; Remaining resources: 29 PUs;
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
6 destroyers, 4 submarines and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
4 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
5 infantry and 2 mech_infantrys moved from India to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Yunnan to BurmaPlace Units - British
1 factory_minor placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
British : 0.83
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 9/11 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 submarines moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Bessarabia to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
4 fighters moved from Philippines to Burma
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
4 fighters moved from Philippines to Burma
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 armour, 4 artilleries and 10 infantry moved from Novgorod to Belarus
12 armour, 7 artilleries and 14 infantry moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Russia
1 bomber and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Belarus
Germans attack with 14 armour, 12 artilleries and 25 infantry
Russians defend with 1 infantry
Germans roll dice for 14 armour, 12 artilleries and 25 infantry in Belarus, round 2 : 18/51 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 14 armour, 12 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Poland to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 98 Sea Zone to 93 Sea Zone
2 bombers moved from Archangel to Novgorod
1 aaGun moved from Western Germany to Germany
1 bomber and 1 tactical_bomber moved from Western Ukraine to Germany
1 bomber moved from Russia to Novgorod
1 fighter moved from Egypt to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 mech_infantrys moved from Novosibirsk to Kazakhstan
2 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
2 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Vologda to Archangel
2 fighters moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
3 fighters moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Timguska to Kansu
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
3 armour moved from Novosibirsk to Russia
5 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
4 artilleries and 8 infantry moved from Bryansk to Ukraine
25 infantry moved from Bryansk to Russia
2 aaGuns and 2 artilleries moved from Bryansk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -2.50
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Novgorod to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kweichow to Yunnan
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 3 tactical_bombers moved from 20 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters moved from Kwangtung to Japan
1 tactical_bomber moved from Kwangtung to Japan
1 armour moved from Hunan to YunnanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers
Russians defend with 1 armour
Japanese roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for Japanese: 1 bomber
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 5/8 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 3/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangtung
2 armour moved from Kiangsu to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangtung
1 fighter and 3 tactical_bombers moved from Philippines to 20 Sea Zone
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 armour moved from Kiangsu to Chahar
4 armour moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Suiyuyan to Chahar
2 bombers moved from Philippines to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs -
I’ll need an order of loss for SZ 91.
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Should be pretty standard.
Would carriers and battleships first, then lose the subs, the destroyers.
And if its getting to the end… I’d rather save planes than ships. If they’re equal, kill German before Italian.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 7 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from United Kingdom to 91 Sea Zone
1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 5 infantry, 7 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
5 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 5 infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 4 bombers, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 10 submarines
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
Americans roll dice for 10 submarines in 91 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
Americans roll dice for 4 bombers, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters in 91 Sea Zone, round 2 : 6/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 battleship owned by the Italians
Italians roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters and 2 transports in 91 Sea Zone, round 2 : 4/17 hits, 8.33 expected hits
1 submarine owned by the Germans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 10 submarines in 91 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
Americans roll dice for 4 bombers, 2 cruisers, 4 destroyers and 4 fighters in 91 Sea Zone, round 3 : 7/14 hits, 7.00 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters and 2 transports in 91 Sea Zone, round 3 : 8/17 hits, 8.33 expected hits
1 destroyer owned by the Germans, 8 submarines owned by the Americans, 4 destroyers owned by the Italians, 2 carriers owned by the Germans, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 bombers, 2 cruisers, 4 destroyers and 4 fighters in 91 Sea Zone, round 4 : 7/14 hits, 7.00 expected hits
Italians roll dice for 5 fighters in 91 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
Italians roll dice for 2 battleships, 2 cruisers and 2 transports in 91 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 3 fighters owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 bombers, 2 cruisers, 4 destroyers and 1 fighter in 91 Sea Zone, round 5 : 4/11 hits, 5.50 expected hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 transport owned by the Italians, 1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 4 bombers, 2 cruisers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 112
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 9 submarinesNon Combat Move - Americans
4 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : -6.83
Americans : -3.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 7 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from United Kingdom to 91 Sea Zone
1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 5 infantry, 7 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
5 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 5 infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 4 bombers, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 10 submarines
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
Americans roll dice for 10 submarines in 91 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
Americans roll dice for 4 bombers, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters in 91 Sea Zone, round 2 : 6/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 battleship owned by the Italians
Italians roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters and 2 transports in 91 Sea Zone, round 2 : 4/17 hits, 8.33 expected hits
1 submarine owned by the Germans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 10 submarines in 91 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
Americans roll dice for 4 bombers, 2 cruisers, 4 destroyers and 4 fighters in 91 Sea Zone, round 3 : 7/14 hits, 7.00 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters and 2 transports in 91 Sea Zone, round 3 : 8/17 hits, 8.33 expected hits
1 destroyer owned by the Germans, 8 submarines owned by the Americans, 4 destroyers owned by the Italians, 2 carriers owned by the Germans, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 bombers, 2 cruisers, 4 destroyers and 4 fighters in 91 Sea Zone, round 4 : 7/14 hits, 7.00 expected hits
Italians roll dice for 5 fighters in 91 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
Italians roll dice for 2 battleships, 2 cruisers and 2 transports in 91 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 3 fighters owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 bombers, 2 cruisers, 4 destroyers and 1 fighter in 91 Sea Zone, round 5 : 4/11 hits, 5.50 expected hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 transport owned by the Italians, 1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 4 bombers, 2 cruisers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 112
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 9 submarinesNon Combat Move - Americans
4 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 6 destroyers, 2 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Siam to French Indo China
1 fighter moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Burma to French Indo China
4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 harbour
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
2 armour and 2 artilleries moved from Iraq to Persia
3 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from French Indo China to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,1,4,5
British collect 26 PUs (3 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Italians : -7.83
British : -0.17
Americans : -3.83
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
4 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 bomber moved from Southern Italy to Persia
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from French West Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Iraq
Italians attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Iraq, round 2 : 3/11 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
Darn. I really needed that navy to do a bit more damage than it did…. I’m in trouble again…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Burma to 36 Sea Zone -
Any Kamikaze attacks in the Philippines?
-
No, thank you. I get the feeling I’ll want those somewhere else…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Burma to 36 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to French Indo China
3 fighters moved from Burma to Persia
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.33





