Weddingsinger v War Ghost (14 bid)


  • Scramble options for S. Italy.


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Western United States to Eastern United States
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 carriers and 1 transport placed in 101 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Kweichow
                5 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 7 infantry in Kweichow, round 2 :  0/7 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  1/4 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 6 infantry in Kweichow, round 3 :  1/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 5 infantry in Kweichow, round 4 :  3/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 :  3/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 battleship; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      British take Libya from Italians
                2 artilleries and 1 infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  5/5 hits
                        Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 cruiser and 1 transport
                Battle in Kenya
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by UK_Pacific from 44 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    EDIT: Removing units owned by UK_Pacific from Celebes: 1 infantry
                    EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by UK_Pacific from 41 Sea Zone: 1 infantry and 1 transport
                    EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
                    EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
                    EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
                    EDIT: Turning off Edit Mode
                1 bomber moved from 97 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
                1 armour, 2 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Egypt
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                7 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                5 infantry moved from India to Burma
                1 battleship moved from 123 Sea Zone to 106 Sea Zone
                1 fighter moved from New Brunswick Nova Scotia to Iceland

    Place Units - British
                1 fighter and 8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,6,4,3,6,6,6
                British collect 30 PUs (3 lost to blockades); end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 battleship placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in Sumatra change ownership: 1 infantry
                    Some Units in 41 Sea Zone change ownership: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Some Units in 39 Sea Zone change ownership: 1 battleship

    triplea_41537.0_UK_2.tsvg


  • I had to use edit mode to move those UK pacific guys over.  They weren’t selectable.  So if you try to attack and it keeps being weird… well, I dunno what we’ll do.  Simulate a battle I suppose, using the editor in a fake game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        1 destroyer owned by the French and 1 cruiser owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from 92 Sea Zone to Southern France
                1 armour moved from Southern France to Yugoslavia
                2 artilleries and 1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Italians : 0.83
        French : -0.83

    triplea_41537.0_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to United Kingdom
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    triplea_41537.0_Fre2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                6 infantry moved from Germany to 113 Sea Zone
                3 armour moved from Western Germany to 113 Sea Zone
                3 armour, 9 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                5 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eire to 109 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                9 armour, 4 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

    triplea_41537.0_Ger3.tsvg


  • Scramble in SZ 110?


  • No.  They can die on the land, thank you very much.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                6 infantry moved from Germany to 113 Sea Zone
                3 armour moved from Western Germany to 113 Sea Zone
                3 armour, 9 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                5 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eire to 109 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                9 armour, 4 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 9 armour, 4 artilleries, 1 bomber, 5 fighters, 13 infantry and 5 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                        AA fire in United Kingdom : 3/11 hits, 1.83 expected hits
                        2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                        Germans roll dice for 9 armour, 4 artilleries, 1 bomber, 3 fighters, 13 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/34 hits, 13.50 expected hits
                        British roll dice for 5 aaGuns, 3 fighters, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/24 hits, 9.00 expected hits
                        5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 9 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry and 4 tactical_bombers in United Kingdom, round 3 : 6/26 hits, 12.17 expected hits
                        British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/13 hits, 5.33 expected hits
                        2 artilleries owned by the Germans, 5 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in United Kingdom, round 4 : 13/19 hits, 10.00 expected hits
                        British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/7 hits, 3.33 expected hits
                        1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the French, 3 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 7 armour, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 armour, 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
                    Casualties for British: 5 aaGuns, 2 fighters, 18 infantry and 1 mech_infantry
                    Casualties for French: 1 fighter and 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
                2 mech_infantrys moved from Germany to Slovakia Hungary
                6 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                3 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 83 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Germans : -1.83
        British : 1.33
        AA fire in United Kingdom : : 1.17

    triplea_41537.0_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                2 fighters and 1 tactical_bomber moved from Belarus to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 :  3/4 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Baltic States: 1 infantry
                EDIT: Changing ownership of Poland from Germans to Russians
                EDIT: Adding units owned by Russians to Poland: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 aaGuns, 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                2 aaGuns, 3 artilleries and 10 infantry moved from Belarus to Eastern Poland
                5 infantry moved from Bryansk to Belarus
                3 armour moved from Russia to Belarus
                1 artillery moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland

    Place Units - Russians
                1 fighter and 2 tactical_bombers placed in Novgorod
                1 artillery placed in Ukraine

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tsagaan Olom: 3 infantry
                EDIT: Adding units owned by Russians to Dzavhan: 3 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 3 infantry
                EDIT: Adding units owned by Russians to Kansu: 3 infantry
                EDIT: Turning off Edit Mode

    triplea_41537.0_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 2 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                4 infantry moved from Amur to 5 Sea Zone
                1 artillery moved from Amur to 5 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 5 Sea Zone to 6 Sea Zone
                2 armour moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                2 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery and 2 infantry moved from Hopei to Kweichow
                6 fighters and 4 tactical_bombers moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery, 6 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 6 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 5/16 hits, 7.00 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 6 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                6 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
                2 armour, 1 artillery and 7 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 factory_minor placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu
                Japanese undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 mech_infantry placed in Japan
                2 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 2 bombers and 2 fighters
                EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers and 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : -2.00

    triplea_41537.0_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                5 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery, 1 infantry and 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kweichow, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Kweichow, round 3 :  0/4 hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_41537.0_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 infantry and 3 transports; Remaining resources: 7 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                4 fighters moved from Eastern United States to 106 Sea Zone
                1 bomber moved from Eastern United States to Tunisia
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                5 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery, 1 infantry and 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kweichow, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Kweichow, round 3 :  0/4 hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 fighter moved from India to Siam
                1 infantry moved from Sumatra to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Shan State to Siam
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 bomber moved from Morocco to Malta
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq

    Combat - British
                Battle in Siam
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 battleship in Siam, round 2 :  1/1 hits
                        British roll dice for 1 fighter and 3 infantry in Siam, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                    British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Iraq
                    British attack with 1 armour and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour and 3 infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    3 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these British owned units to: battleship = 0
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 fighter moved from Iceland to New Brunswick Nova Scotia
                5 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                5 infantry moved from Shan State to Yunnan
                1 fighter moved from Siam to Yunnan
                1 artillery moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia

    Place Units - UK_Pacific
                1 carrier placed in 39 Sea Zone
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter
                    Some Units in 39 Sea Zone change ownership: 1 carrier

    triplea_41537.0_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Romania
                1 armour moved from Yugoslavia to Romania
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                3 fighters moved from Southern France to Southern Italy
                1 bomber moved from Southern France to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Slovakia Hungary
                2 infantry moved from Albania to Bulgaria

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Italians : -0.50
        Russians : -0.33

    triplea_41537.0_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                1 battleship moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_41537.0_Fre3.tsvg


  • I’m ready to call this one. The Mongolian rule hosed me. Without Japan to put pressure on the pacific the US can concentrate on Europe. I’m not sure what to do with Italy, I’ll have to check out some of the forums, see what other strategies people use.


  • I think it was the combo of the Mongolian rule with Japan stepping into range of the 18 Russians… Just enough to actually attack with.

    Do you want to repeat?  Can just pull up the same save file and start over from G1?


  • That’s fine, we can reboot. I need the practice with the Axis. At 18 infantry I had the odds at 52-54% in my favor, but, the extra 3 infantry knocked them up to 71-74% in yours. I’m sure I won’t forget the rule now though…


  • Yeah, I gotta figure out how to handle Sea Lion.  Also think Eastern Russia needs a plane/tank or something…anything, so its not so unable to attack.

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