Weddingsinger v War Ghost (14 bid)


  • Will do. I opted to go for max defense for Japan. Did you want to keep the carrier? I figured with an average of 4 hits on defense, it was better to take the hit on it.


  • Yeah.  I think my OOL would have been to take the 1st hit on the carrier, but then lose the cruiser(s) before the carrier… actually, come to think of it, maybe a plane, then the carrier…


  • Oops, I meant, maybe a plane then the cruiser, then the carrier…


  • So you’d have a hit on the carrier, then lose a tac and keep the cruiser. I’ll edit the map.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 3 transports
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        3 transports owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 63
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 3 transports

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Shan State
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.33
        Japanese : 0.83

    triplea_41537.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 3 transports
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        3 transports owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 63
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 3 transports

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Shan State
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Combat - French
                Battle in 43 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.33
        Japanese : 0.83

    triplea_41537.0_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 battleship moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from Germany to Poland
                2 infantry moved from Yugoslavia to Romania
                1 fighter moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from Western Germany to Poland
                1 tactical_bomber moved from Western Germany to Romania
                4 armour, 8 artilleries, 25 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 :  1/3 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Slovakia Hungary
                    Germans attack with 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  11/40 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 aaGuns moved from Germany to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Romania to Germany
                1 fighter and 1 tactical_bomber moved from Poland to Western Germany
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 armour and 2 infantry moved from 115 Sea Zone to Novgorod
                3 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
                1 armour moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 51 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_41537.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Romania
                2 fighters moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 4/4 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                8 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                2 infantry moved from Tambov to Bryansk
                2 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Archangel to Smolensk
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Baltic States
                2 armour moved from Russia to Western Ukraine
                2 artilleries and 5 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : 4.17

    triplea_41537.0_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 battleship, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Malaya to Shan State
                2 bombers moved from Hunan to India
                1 mech_infantry moved from Shensi to Kansu
                1 artillery moved from Shensi to Kansu
                2 artilleries and 2 infantry moved from Yunnan to Szechwan
                1 armour moved from Kweichow to Shensi
                1 armour moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Kweichow to Shensi
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Dzavhan to Yenisey
                1 armour moved from Ulaanbaatar to Yenisey
                3 fighters and 3 tactical_bombers moved from Hunan to Shan State
                2 tactical_bombers moved from Hunan to Shan State
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in India causes 5 damage total.
                Battle in Aleutian Islands
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 4 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 1 artillery and 3 infantry; ANZAC defend with 3 fighters
                        Japanese roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Shan State, round 2 :  5/12 hits
                        UK_Pacific roll dice for 1 artillery, 3 fighters and 3 infantry in Shan State, round 2 :  4/7 hits
                        1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
                        Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 3 :  5/8 hits
                        UK_Pacific roll dice for 2 fighters in Shan State, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                3 armour moved from Kiangsi to Kwangsi
                2 armour moved from Kweichow to Sikang
                3 armour moved from Kiangsu to Kwangsi
                3 armour moved from Manchuria to Anhwe
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Philippines
                2 infantry moved from Amur to Manchuria
                1 bomber moved from India to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 armour placed in Manchuria
                1 battleship and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs

    triplea_41537.0_Jap5.tsvg


  • And another one bites the dust… another bomber in India down… sigh I swear, I think you’re hitting 50% on those…

    I’m done for the day.


  • It’s probably pretty close. It’s just one of those games. I think it’s even worse to watch the dice go bad in real life games….pizza gets spit out, the cussing, then comes the…“oh ya…it’s just a game.”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                2 submarines moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                    Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in Southern Italy
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 33PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : -2.00

    triplea_41537.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    triplea_41537.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                2 submarines moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                    Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in Southern Italy
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 33PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Scotland to United Kingdom
                1 bomber moved from Gibraltar to 96 Sea Zone
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 96 Sea Zone to Southern Italy
                2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
                1 fighter moved from United Kingdom to Southern Italy
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 artillery and 6 infantry moved from India to Burma

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs
                Some Units in India change ownership: 4 infantry

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : -2.00

    triplea_41537.0_UK_5.tsvg


  • LOL well now its not so close… well, what I was supposed to do was either put blocker destroyers out (1 Italian, 1 German) OR move German air down to Italy on its turn…

    I don’t see how I can get you out of Rome.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Italians
                1 bomber moved from Ethiopia to Persia
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Italians take French Equatorial Africa from French
                      Italians take Nigeria from British
                2 artilleries and 3 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Southern Italy
                    Italians attack with 2 artilleries and 3 infantry
                    British defend with 1 bomber, 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 2 artilleries and 3 infantry in Southern Italy, round 2 :  2/5 hits
                        Americans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 :  4/7 hits
                        1 armour owned by the Americans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                        Italians roll dice for 1 artillery in Southern Italy, round 3 :  1/1 hits
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Southern Italy, round 3 :  3/5 hits
                        1 bomber owned by the British and 1 artillery owned by the Italians lost in Southern Italy
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries and 3 infantry
                    Casualties for British: 1 bomber
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Persia to Egypt
                1 armour moved from Tunisia to Tobruk

    Turn Complete - Italians

    triplea_41537.0_Ita5.tsvg


  • I’m willing to play out a turn, I suppose, but I’m willing to concede and either start over, or rewind a round back to Italy’s previous turn and try to fix my mistake, lol


  • Whichever you’d prefer is fine by me. We could bid again or just switch sides with a 14 point bid.


  • Yeah let’s go ahead and switch.  I’ll set it up in a sec.  Go ahead and start whenever.  I’m on the road off and on the rest of the day.


  • Sounds good. This will actually be my first game as the Axis.

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