@mike64 Can we play via forum? Also i think i have an issue with version of Triple A, as i am not able to open this save file.
I have version 2.5.2 and 2.7.1.
Weddingsinger v War Ghost (14 bid)
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Will do. I opted to go for max defense for Japan. Did you want to keep the carrier? I figured with an average of 4 hits on defense, it was better to take the hit on it.
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Yeah. I think my OOL would have been to take the 1st hit on the carrier, but then lose the cruiser(s) before the carrier… actually, come to think of it, maybe a plane, then the carrier…
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Oops, I meant, maybe a plane then the cruiser, then the carrier…
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So you’d have a hit on the carrier, then lose a tac and keep the cruiser. I’ll edit the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 3 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 63
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 3 transportsNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 3 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 63
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 3 transportsNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from United Kingdom to ScotlandCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Germany to Poland
2 infantry moved from Yugoslavia to Romania
1 fighter moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Romania
4 armour, 8 artilleries, 25 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Slovakia Hungary
Germans attack with 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 11/40 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 aaGuns moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Romania to Germany
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour and 2 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
1 armour moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 4/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
8 infantry moved from Novosibirsk to Vologda
2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 infantry moved from Tambov to Bryansk
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Archangel to Smolensk
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
2 armour moved from Russia to Western Ukraine
2 artilleries and 5 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : 4.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Malaya to Shan State
2 bombers moved from Hunan to India
1 mech_infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Kweichow to Shensi
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Shensi
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Dzavhan to Yenisey
1 armour moved from Ulaanbaatar to Yenisey
3 fighters and 3 tactical_bombers moved from Hunan to Shan State
2 tactical_bombers moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Aleutian Islands
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 artillery and 3 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Shan State, round 2 : 5/12 hits
UK_Pacific roll dice for 1 artillery, 3 fighters and 3 infantry in Shan State, round 2 : 4/7 hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 3 : 5/8 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomberNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsi to Kwangsi
2 armour moved from Kweichow to Sikang
3 armour moved from Kiangsu to Kwangsi
3 armour moved from Manchuria to Anhwe
1 infantry moved from Ulaanbaatar to Central Mongolia
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Philippines
2 infantry moved from Amur to Manchuria
1 bomber moved from India to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
1 battleship and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs -
And another one bites the dust… another bomber in India down… sigh I swear, I think you’re hitting 50% on those…
I’m done for the day.
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It’s probably pretty close. It’s just one of those games. I think it’s even worse to watch the dice go bad in real life games….pizza gets spit out, the cussing, then comes the…“oh ya…it’s just a game.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Southern Italy
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 33PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Southern Italy
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 33PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Scotland to United Kingdom
1 bomber moved from Gibraltar to 96 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan StateCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 6 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Italians : 0.67
Americans : -2.00 -
LOL well now its not so close… well, what I was supposed to do was either put blocker destroyers out (1 Italian, 1 German) OR move German air down to Italy on its turn…
I don’t see how I can get you out of Rome.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 bomber moved from Ethiopia to Persia
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
2 artilleries and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Southern Italy
Italians attack with 2 artilleries and 3 infantry
British defend with 1 bomber, 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries and 3 infantry in Southern Italy, round 2 : 2/5 hits
Americans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/7 hits
1 armour owned by the Americans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Southern Italy, round 3 : 3/5 hits
1 bomber owned by the British and 1 artillery owned by the Italians lost in Southern Italy
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for British: 1 bomber
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Persia to Egypt
1 armour moved from Tunisia to TobrukTurn Complete - Italians
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I’m willing to play out a turn, I suppose, but I’m willing to concede and either start over, or rewind a round back to Italy’s previous turn and try to fix my mistake, lol
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Whichever you’d prefer is fine by me. We could bid again or just switch sides with a 14 point bid.
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Yeah let’s go ahead and switch. I’ll set it up in a sec. Go ahead and start whenever. I’m on the road off and on the rest of the day.
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Sounds good. This will actually be my first game as the Axis.





