1914: 8 Player Team Game
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I thought it might be helpful to some if I added Whacka’s post in the last 1914 game thread here:
Garg! Here’s a write up I did for the 1914 No Man’s Land scenario:
Turn order
Germany ,
France (E),
Serbia (E),
Austria ,
Italy (E),
Arabia (E),
Turkey ,
Britain (E),
Russia (E),
Communists ,
USA (E)TECH is with tech tokens. You spend five for a roll, then keep rolling till you hit a tech. There are six each for Industry, Naval, and Land. You pick the category before buying/rolling. Unlike WORLD AT WAR, new units are unlocked by tech and not on a certain round.
Each TECH is not immediately available, but will be purchasable/useable on your NEXT turn. So if you unlock tanks, you still can’t buy them that turn, etc.
Industry results:
2D6 extra pus per turn
place 3 more units in territories worth 2 or more
Reduces Field and Heavy Artillery by 0.5, Fighter and Gas by 1 (this makes artillery cost 2 for 7 or 2 for 9 similar to World At War. They start out at 1 for 4PU and 1 for 5PU.)
1 free tech token per turn
3 free Infantry per turn on your capital (at the end of your turn during Deployment Phase)
Unlocks Late Fighter unitNaval results:
Submarines attack at 3 & defend at 2
Destroyers Defend at 3, Cruisers Defend at 4
Reduce BB’s and BC’s by 2 pus, Reduce rest by 1 pus
Battleships and Battlecruisers Attack at 5
Tranports, Destroyers and Cruisers move at 4
Unlocks Carrier unitLand results:
Field Artillery attacks at 3
Heavy Artillery defends at 5
Gas Attacks at 5
Trenches defend at 1
Cavalry moves at 3
Unlocks Tank unitBunkers/trenches
Like WAW, this game has bunkers, but they work differently. They start as trenches: 2 hit points NO DEFENSE VALUE. You can place 3/turn anywhere you can afford that you owned at the start of your turn. A tech can give them a defense value of 1. They may?? Repair at the start of your turn. I personally never saw one survive a combat.FACTORIES outside of core territory listed below.
(cost 20, production placement is capped by territory value increased placement via tech)Germany starts with a factory in New Guinea and East Africa, and some territory in Shanghai (with no factory).
America starts with no factory on the Pacific side of the board, meaning nothing in California or the West coast and nothing in Hawaii or the Philippines.
France has two factories in North Africa and one factory in India.
England has factories in South Africa, Australia, Malaya, three in India, and one in Belgium.
GAS ATTACKS
They move three spaces and attack at a 4 or 5. They die upon use so offer no hits in combat, but they first strike enemy land units so that they do not participate on defense. No effect on bunkers.
COMMUNISTS vs RUSSIA
The Communist player starts with two territories, one that will be taken before they move (Moscow). The other is their capital, Yakutsk. It has a production value of 20.In contrast, Russia deals with all Central powers and only has two factories near Yakutsk, Vladivostok and Irkutsk, both worth 3.
Central powers cannot move into Communist territory. They are not allies, but not at war. Basically they have a common enemy.
NEUTRALS
Most neutral territories have a lot of units, making them not worth the effort. (Most Chinese territories have 9-14 inf on defense, for example, with production values worth only 2 or so). This keeps the effort on the war and less about hostile take-overs of all the neutrals for money.
SPECIAL UNITS
Some countries have a special unit or two unique to them for the most part. They aren’t in the rules, so here they are:
GERMANY
Stormtruppen a 3PU 2/2/1 infantry that can ONLY be placed in Berlin. Regular infantry are 1/2/1. So you get +1 attack value, but restricted placement.
FRANCE & BRITAIN
Colonial a 3PU 2/2/1 infantry just like the German unit, but can only be placed in Africa.
ARABIA
Arabia ONLY HAS ONE UNIT and three things to buy.
Bedouin a 2PU 1/2/2 cavalry unit, trenches, factories. Not eligible for TECH.
Essentially they are a fast moving unit used for extra defense and to hit lowly defended areas.RUSSIA & COMMUNISTS
Conscripts a 2PU 0/1/1 infantry. A cheaper infantry/defense unit.
SUPPORT!
Both cavalry and infantry can receive support, and just about everything gives support. The extra attack value for your inf/cav can come from (on a one-to-one pairing) both artillery, zeppelin, fighters (early and late), and tanks. So keep in mind that all non inf/cav land and air units give support in assaults.
AA
No one starts with an AA gun anywhere on the board. Classic rules. 1 shot per anything flying, capturable.
ARTILLERY and BATTLE CALCULATIONS.
The old eyeball measurements will be off for a while. The Heavy_guns defend at 4, upgradeable to 5! So a stack of artillery can be hard to handle, while a stack of infantry and conscripts can melt like butter. This can later be offset by tanks that move 2 and attack for 4, but they only defend at a 1.TRANSPORTS
They do not participate in combat and will be auto-sunk if attacked alone. Also check the cargo capacities. The small artillery can be loaded with an inf, the heavy gun must go solo. Tanks can be paired with inf.ZEPPLINS
They can strat bomb, but only move 5 spaces unlike the strat bombers 6 you’re used to. Also useful for transport harassment and cost 16 PU.Depending on how many people we get to sign up will determine if anybody doubles up on powers. Arabia is very minor, and Serbia is quite small and most likely not going to last long. If we have 8, I could see one person being Serbia, Italy, and Arabia. Italy and Arabia go back to back, so that makes sense to me.
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Brutal opener for the British!
2 hits on 15 defending dice? Germans get all sneak attacks 3/3? If even all of Britain’s defending dice had only been at 1; they would have had odds to do 3 hits LOL
Battlescore of -187 ??
187 is literally the code for murder. LOL. Going to be a short game boys.
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And the Gerries still have 13 subs (Thank god the french sank 2). Subs that can’t be killed… lol
You will pay Wittmann!
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Look forward to it.
Naturally, I do apologise for my good fortune. -
We need France to get started. Or I can post France first round?
Whoever france is, I need ship in Sz15! We must start a blockade!
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My Subs can break any blockade (or blockage, if necessary). You have any of those Garg?
Entek has to choose either France or Russia. I am sure he will be on line soon.
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How do Suez and Panama canals work? It’s not clear… both were open in 1914.
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Only the Germans can go through.
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I’ve had enough of your talk Wittman!
I’m posting France if it isn’t done in 48 or so hours :P
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Team Gargantua: now we all know your designs for World Conquest. It is fitting that you are playing the greatest of all Super Powers: Britain.
Entek will choose soon, I sense it. -
Game History
Round: 1
Research Technology - France
France spend 5 on tech rollsCombat Move - France
France loses 0 PUs for violating Majorcas neutrality.
1 colonial moved from Dahome to Togo
1 infantry moved from Gabon to Kamerun
France take Kamerun from Germany
1 field_gun and 1 infantry moved from Shanghai 4 to Shanghai 1
2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
1 battlecruiser, 2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 cavalrys moved from Normandy to Belgium
1 field_gun and 2 infantry moved from Picardy to Belgium
1 fighter moved from Burgundy to Belgium
2 infantry moved from Sea Zone 15 English Channel to Belgium
2 field_guns and 2 infantry moved from Champagne to Belgium
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
1 infantry moved from Sea Zone 56 Gulf of Lyon to Majorca
France take Majorca from NeutralPurchase Units - France
France buy 2 colonials, 1 destroyer, 2 heavy_guns, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;Combat - France
Battle in Shanghai 1
France attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
France win, taking Shanghai 1 from Germany with 1 field_gun remaining. Battle score for attacker is 0
Casualties for France: 1 infantry
Casualties for Germany: 1 infantry
Battle in Togo
France attack with 1 colonial
Germany defend with 1 cavalry
Germany win with no units remaining. Battle score for attacker is 1
Casualties for France: 1 colonial
Casualties for Germany: 1 cavalry
Battle in Belgium
France attack with 2 cavalrys, 3 field_guns, 1 fighter and 6 infantry
Germany defend with 1 Factory, 3 cavalrys, 2 field_guns and 5 infantry
France win, taking Belgium from Germany with 3 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for France: 2 cavalrys and 4 infantry
Casualties for Germany: 3 cavalrys, 2 field_guns and 5 infantryNon Combat Move - France
1 fighter moved from Belgium to Picardy
1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 infantry moved from Paris to Champagne
2 infantry moved from Franche-Comte to Champagne
1 infantry moved from Burgundy to Champagne
1 infantry moved from Rhone to Franche-Comte
1 field_gun moved from Rhone to Burgundy
1 infantry moved from Auvergne to Burgundy
1 infantry moved from Aquitaine to Burgundy
1 infantry moved from Languedoc to Rhone
1 infantry moved from Marseilles to Rhone
1 infantry moved from Toulouse to Auvergne
1 gas moved from Toulouse to Paris
1 infantry moved from Normandy to Picardy
1 field_gun moved from Paris to Picardy
2 colonials moved from Algiers to Algeria
1 cavalry moved from Algeria to Niger
1 cavalry moved from Tunisia to Lower Algeria
1 infantry moved from Ivory Coast to Upper Volta
1 infantry moved from French Guinea to Sea Zone 50 Mid Atlantic
1 cruiser, 1 infantry and 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic
1 infantry moved from Sea Zone 53 Mid Atlantic to Mauretania
1 colonial moved from Timbuktu to Mauretania
1 cavalry moved from Senegal to Mali
1 cavalry moved from Timbuktu to Mali
1 infantry moved from Yanaon to Sea Zone 81 Bay of Bengal
1 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
1 infantry moved from Sea Zone 79 Arabian Sea to Goa
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial moved from Cambodia to Sea Zone 127 Gulf of Thailand
2 colonials, 1 cruiser and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
2 colonials moved from Sea Zone 136 East China Sea to Shanghai 3Place Units - France
3 trenchs placed in Champagne
2 heavy_guns, 6 infantry and 1 trench placed in Paris
2 colonials placed in Algiers
1 destroyer placed in Sea Zone 60 Central Mediterranean
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 56 Gulf of Lyon: 1 battleship and 1 cruiser
EDIT: Adding units owned by France to Sea Zone 58 Tyrrhenian Sea: 1 battleship and 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - France
France collect 72 PUs; end with 72 PUs totalProduction/PUs Summary :
Germany : 115 / 121
France : 72 / 72
Serbia : 19 / 25
Austria : 71 / 80
Italy : 31 / 40
Arabia : 8 / 15
Turkey : 54 / 40
Britain : 86 / 65
Russia : 95 / 40
Communists : 23 / 40
USA : 66 / 25 -
No file??
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Game History
Round: 1
Research Technology - Serbia
Serbia spend 5 on tech rollsCombat Move - Serbia
1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
2 infantry moved from Montenegro to Bosnia
1 field_gun moved from Montenegro to Bosnia
2 infantry moved from Serbia to Bosnia
1 cavalry moved from Albania to BosniaPurchase Units - Serbia
Serbia buy 1 heavy_gun, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;Combat - Serbia
Battle in Sea Zone 71 Eastern Mediterranean
Serbia attack with 1 cruiser
Turkey defend with 1 cruiser and 1 transport
Turkey win with 1 transport remaining. Battle score for attacker is 0
Casualties for Turkey: 1 cruiser
Casualties for Serbia: 1 cruiser
Battle in Bosnia
Serbia attack with 1 cavalry, 1 field_gun and 4 infantry
Austria defend with 3 infantry
Serbia win, taking Bosnia from Austria with 1 field_gun and 3 infantry remaining. Battle score for attacker is 2
Casualties for Austria: 3 infantry
Casualties for Serbia: 1 cavalry and 1 infantryNon Combat Move - Serbia
1 fighter moved from Greece to Belgrade
1 heavy_gun moved from Serbia to Belgrade
1 infantry moved from Albania to Serbia
1 field_gun moved from Greece to Albania
1 infantry moved from Greece to AlbaniaPlace Units - Serbia
2 trenchs placed in Belgrade
1 heavy_gun placed in Greece
2 infantry placed in Belgrade
1 infantry placed in Greece
Serbia undo move 1.
1 trench placed in Greece
1 trench placed in BelgradeTurn Complete - Serbia
Serbia collect 23 PUs; end with 23 PUs totalProduction/PUs Summary :
Germany : 115 / 121
France : 72 / 72
Serbia : 23 / 23
Austria : 67 / 80
Italy : 31 / 40
Arabia : 8 / 15
Turkey : 54 / 40
Britain : 86 / 65
Russia : 95 / 40
Communists : 23 / 40
USA : 66 / 25 -
use this file…I changed a placement.
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Is it too late for our honorable opponents to allow a minor French NCM change?
The French fleet should be with the Brits off Tobruk!
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the French fleet is staying in sz60
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@wittmann:
Only the Germans can go through.
LOL. :-D
You have to own the one territory that controls it. Cairo for Suez, I think Panama the neutral for the US to go through it.
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Aren’t the Bohemians up??
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@captain:
the French fleet is staying in sz60
Really?
Well if France feels they Have things under control, Perhaps the British will choose to focus thier efforts away from mainland France; and on thier own colonial interests.
Or maybe there is a deal to be worked out? One that involves carving up all this blueberry pie I see on the map. New Alliances are just an edit away :)
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@aequitas:
Aren’t the Bohemians up??
you know Adam: he is entertaining some member of his village this weekend, seeing as he is Lord of the Manor. That or the hounds need some exercise. Probably be Monday at the latest.





