Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Amur
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour and 1 artillery moved from Buryatia to Amur

    Place Units - Japanese
                1 artillery and 3 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,1,6,1,6,4,2,1,4,1,2,5,6,6,3,3,2,4,2,3,1,6,5,2,4,1,6,4,5,5,4,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41431.0_Jap19.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                6 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 submarines moved from 91 Sea Zone to 94 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 fighter moved from Cyprus to Kazakhstan
                2 bombers moved from Western United States to 6 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Americans creates battle in territory 91 Sea Zone

    triplea_41431.0_Ame19.tsvg


  • Scramble in sz6?
    ool please


  • No scramble
    tip the cv’s & BB
    the ss
    the dd
    sink the cv’s
    the tac’s
    the fighters
    then the BB
    if I have any Kami’s use them on your cv’s


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                6 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 submarines moved from 91 Sea Zone to 94 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 fighter moved from Cyprus to Kazakhstan
                2 bombers moved from Western United States to 6 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Americans creates battle in territory 91 Sea Zone
                Germans scrambles 2 units out of Spain to defend against the attack in 93 Sea Zone
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers and 2 destroyers
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 3 :  4/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 94 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 3 destroyers
                    Germans defend with 1 submarine
                        Americans roll dice for 3 destroyers in 91 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 93 Sea Zone
                    Americans attack with 6 submarines
                    Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 6 submarines in 93 Sea Zone, round 2 :  0/6 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Americans lost in 93 Sea Zone
                        Americans roll dice for 4 submarines in 93 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 :  1/3 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
                    3 submarines owned by the Americans Submerged
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 3 submarines
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 :  7/14 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                        1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters in 6 Sea Zone, round 3 :  5/13 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  5/6 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 3 :  2/3 hits
                        2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 5 fighters in 6 Sea Zone, round 4 :  6/10 hits
                        Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 :  2/4 hits
                        3 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 cruisers owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers and 5 fighters remaining. Battle score for attacker is 58
                    Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
                Moving scrambled unit from 93 Sea Zone back to originating territory: Spain

    Non Combat Move - Americans
                2 bombers and 5 fighters moved from 6 Sea Zone to Manchuria
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from 104 Sea Zone to United Kingdom
                1 artillery and 12 infantry moved from Tunisia to Libya
                1 armour and 1 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                4 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_41431.0_Ame19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                9 infantry moved from Shensi to Kansu
                9 infantry moved from Shensi to Tsinghai
                7 infantry moved from Shensi to Sikang
                9 artilleries moved from Shensi to Kansu
                8 artilleries moved from Shensi to Tsinghai
                3 artilleries moved from Shensi to Sikang

    Place Units - Chinese
                5 artilleries and 2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 19

    Purchase Units - British
                British buy 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Bryansk to Ukraine
                5 armour moved from Rostov to Ukraine
                5 armour and 1 mech_infantry moved from Caucasus to Ukraine
                2 armour, 2 fighters and 1 mech_infantry moved from Russia to Ukraine
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                2 armour and 3 mech_infantrys moved from Syria to Caucasus
                1 infantry moved from Syria to Turkey
                3 armour moved from Iraq to Caucasus
                2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 armour and 2 mech_infantrys moved from India to Eastern Persia

    Combat - British
                Battle in Ukraine
                    British attack with 13 armour, 2 fighters and 2 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
                        British roll dice for 13 armour, 2 fighters and 2 mech_infantrys in Ukraine, round 2 :  9/17 hits
                        Germans roll dice for 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  2/12 hits
                        2 mech_infantrys owned by the British, 3 infantry owned by the Germans, 1 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Ukraine
                        British roll dice for 13 armour and 2 fighters in Ukraine, round 3 :  10/15 hits
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 :  2/3 hits
                        1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Ukraine
                    British win, taking Ukraine from Germans with 11 armour and 2 fighters remaining. Battle score for attacker is 42
                    Casualties for Germans: 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 armour and 2 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Ukraine to Russia
                2 aaGuns, 1 artillery and 9 infantry moved from Szechwan to Sikang
                1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Szechwan
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
                British collect 35 PUs (4 lost to blockades); end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_41431.0_UK_19.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Greece to Turkey
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                6 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Bessarabia
                1 armour and 1 artillery moved from Romania to Bessarabia
                1 artillery and 6 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania

    triplea_41431.0_Ita19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Greece to Turkey
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                6 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Bessarabia
                1 armour and 1 artillery moved from Romania to Bessarabia
                1 artillery and 6 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Turkey, round 2 :  0/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 2 :  2/2 hits
                        2 infantry owned by the Italians lost in Turkey
                        Italians roll dice for 1 artillery and 1 infantry in Turkey, round 3 :  0/2 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Turkey, round 4 :  1/2 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 4 :  2/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey
                    British win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for British: 1 infantry
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 2 submarines
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 3 :  2/2 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 fighter placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_41431.0_Ita19.tsvg


  • Its been a good game i think you have this one but Hitler says fight to the last man
    Do you want to start another
    I’ll go post the results


  • sure. witch side do you want?


  • I’ll go for the Allies first
    Go ahead and set one up, did we have a bid in this game?
    I have to work Thurs and Fri night so it may be Sund before I can find it.
    War game at my place Sat at 6

Suggested Topics

  • 61
  • 127
  • 102
  • 195
  • 82
  • 138
  • 216
  • 181
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.8k

Users

40.5k

Topics

1.8m

Posts