Oh that sucks. Looks like I forgot to post when I made the move yesterday. I grabbed the autosaveAfterNCM. So I had to re-roll the convoy damage. I can’t find the dice emails for the convoy damage and the first set of rolls was very favourable for me. Guess I have to stick with this one.
Suprise Attack vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 artillery moved from Buryatia to AmurPlace Units - Japanese
1 artillery and 3 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,1,6,1,6,4,2,1,4,1,2,5,6,6,3,3,2,4,2,3,1,6,5,2,4,1,6,4,5,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 20 PUs (1 lost to blockades); end with 20 PUsDice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
6 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Cyprus to Kazakhstan
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Eastern United States to 104 Sea ZoneCombat - Americans
Americans creates battle in territory 91 Sea Zone -
Scramble in sz6?
ool please -
No scramble
tip the cv’s & BB
the ss
the dd
sink the cv’s
the tac’s
the fighters
then the BB
if I have any Kami’s use them on your cv’s -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
6 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Cyprus to Kazakhstan
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Eastern United States to 104 Sea ZoneCombat - Americans
Americans creates battle in territory 91 Sea Zone
Germans scrambles 2 units out of Spain to defend against the attack in 93 Sea Zone
Battle in 104 Sea Zone
Americans attack with 2 bombers and 2 destroyers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 3 : 4/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 submarine
Americans roll dice for 3 destroyers in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 93 Sea Zone
Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
3 submarines owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 submarines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/12 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters in 6 Sea Zone, round 3 : 5/13 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 2/3 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 5 fighters in 6 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 2/4 hits
3 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 cruisers owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers and 5 fighters remaining. Battle score for attacker is 58
Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Moving scrambled unit from 93 Sea Zone back to originating territory: SpainNon Combat Move - Americans
2 bombers and 5 fighters moved from 6 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
1 artillery and 12 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to TunisiaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
9 infantry moved from Shensi to Kansu
9 infantry moved from Shensi to Tsinghai
7 infantry moved from Shensi to Sikang
9 artilleries moved from Shensi to Kansu
8 artilleries moved from Shensi to Tsinghai
3 artilleries moved from Shensi to SikangPlace Units - Chinese
5 artilleries and 2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - British
British buy 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Bryansk to Ukraine
5 armour moved from Rostov to Ukraine
5 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 armour, 2 fighters and 1 mech_infantry moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
2 armour and 3 mech_infantrys moved from Syria to Caucasus
1 infantry moved from Syria to Turkey
3 armour moved from Iraq to Caucasus
2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 2 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Ukraine
British attack with 13 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
British roll dice for 13 armour, 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 9/17 hits
Germans roll dice for 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/12 hits
2 mech_infantrys owned by the British, 3 infantry owned by the Germans, 1 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 13 armour and 2 fighters in Ukraine, round 3 : 10/15 hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 11 armour and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Ukraine to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Szechwan to Sikang
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Turkey
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
6 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 artillery moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Turkey
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
6 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 artillery moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Turkey
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Turkey, round 2 : 0/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 artillery and 1 infantry in Turkey, round 3 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Turkey, round 4 : 1/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 4 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey
British win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer
Americans defend with 2 submarines
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Its been a good game i think you have this one but Hitler says fight to the last man
Do you want to start another
I’ll go post the results -
sure. witch side do you want?
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I’ll go for the Allies first
Go ahead and set one up, did we have a bid in this game?
I have to work Thurs and Fri night so it may be Sund before I can find it.
War game at my place Sat at 6