@VictoryFirst Germany is up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Americans
Americans buy 2 bombers, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
2 bombers moved from Iraq to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to Persia
13 fighters moved from Iraq to Persia
1 bomber moved from Tsinghai to Persia
1 bomber moved from Tsinghai to Kazakhstan
2 tactical_bombers moved from Iraq to Kazakhstan
1 fighter moved from India to Kazakhstan
3 fighters moved from India to Persia
5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Air Battle in Persia
Americans attacks with 20 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 3 bombers and 4 submarines
Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 3 bombers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 bomber, 1 fighter and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kazakhstan, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Kazakhstan
Americans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Kazakhstan to Tsinghai
1 fighter and 2 tactical_bombers moved from Kazakhstan to Sikang
2 bombers moved from 97 Sea Zone to Iraq
1 bomber moved from 97 Sea Zone to Malta
2 submarines moved from 91 Sea Zone to 93 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Manchuria
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 mech_infantrys moved from French West Africa to French Equatorial Africa
4 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Queensland to Shan State
1 fighter moved from Shan State to India
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to India
1 bomber and 19 fighters moved from Persia to Iraq
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - Americans
2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
2 bombers placed in Western United States
2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
1 artillery and 2 infantry placed in Kansu
1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 aaGun, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Northwest Persia: 2 armour, 2 artilleries and 2 infantry
EDIT: Removing units owned by British from Northwest Persia: 2 armour, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Volgograd
3 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Sikang to Volgograd
5 fighters and 2 infantry moved from India to West IndiaCombat - British
Battle in Volgograd
British attack with 4 armour, 1 bomber and 4 mech_infantrys
Germans defend with 3 aaGuns, 2 armour, 1 factory_minor and 5 mech_infantrys
AA fire in Volgograd : 0/1 hits
British roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
Germans roll dice for 3 aaGuns, 2 armour and 5 mech_infantrys in Volgograd, round 2 : 2/7 hits
3 aaGuns owned by the Germans and 2 mech_infantrys owned by the British lost in Volgograd
British roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 4/7 hits
Germans roll dice for 2 armour and 5 mech_infantrys in Volgograd, round 3 : 3/7 hits
2 mech_infantrys owned by the British, 4 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd
British roll dice for 3 armour and 1 bomber in Volgograd, round 4 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 1/3 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
British roll dice for 2 armour and 1 bomber in Volgograd, round 5 : 2/3 hits
Germans roll dice for 2 armour in Volgograd, round 5 : 0/2 hits
2 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 3 aaGuns, 2 armour and 5 mech_infantrys
Casualties for British: 2 armour and 4 mech_infantrys
Battle in West India
British attack with 5 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 5 fighters and 2 infantry in West India, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Iraq
5 fighters moved from West India to India
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Yunnan to Sikang
5 infantry moved from Yunnan to Hunan
2 aaGuns and 2 artilleries moved from Shan State to Yunnan
2 artilleries moved from Szechwan to Sikang
3 mech_infantrys moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 aaGun
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
1 aaGun and 2 mech_infantrys placed in Egypt
1 bomber and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 aaGun, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,2,6,5,2,3,5,2,3,3,6
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 aaGun, 2 fighters and 1 infantry -
Brit attack Iraq > N. Persia: Brit only 1 hit, pathetic. I removed the Italian AA. Axis also 1 hit, I edited out 1 Brit inf. Brit retreated after first round. Too much risk of winning and moving in. But Brit has been under-performing in N. Persia every time. Battle in Stalingrad was great, and that was more important. I beat the even odds and TUV is +19. Ger has fewer units to move to Cauc and can’t build in Stalin this coming turn. But I can’t repeat that trick for a long time, as I used up the Brit tanks.
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I was wondering why Jpn moved to sz20. It did cost UKP 3 convoy PUs. And the income from the Rus terr’s that I just took go to Brit not UKP.
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After the Allies retreated from Russia and N. Persia, I was able to stabilize the front line in Iraq to the point that Ger had almost a zero % chance of advancing any further. When the Axis moved their stack to Persia, it cut off the Allies biggest single source of reinforcements, i.e., India. I bought inf there the first 2 turns to prevent a quick, easy conquest. But I also had to divert Amer resources to build interceptors against strat bombing. Around this time, the Egypt IC shut down until I could get enough defense against strat bombing and air attack on builds from 11 Ger bombers. The Ger high water mark was when it moved 6 ftrs to Italy, coupled with a large reinforcement of mobile units from Russia. But this freed up U.S. planes from London. India was slowly able to build up a mobile strike force and capture Stalingrad. This temporary disruption of the steady supply of Ger troops to the front line; coupled with the re-activation of the Brit reinforcement chain from Africa and a new chain of American mech, should reduce the threat to Iraq. Now that India and Egypt have adequate air defenses and Amer subs are back in the Med, the allies can restore the pressure on Japan.
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Can you see any good news for the poor beleaguered Axis powers?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs;
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to West India
2 bombers moved from Persia to West IndiaCombat - Italians
Battle in West India
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 bombers and 1 mech_infantry in West India, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 bombers moved from West India to PersiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,6,2,1,5,3,2
Italians collect 4 PUs (17 lost to blockades); end with 4 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
6 income? You are rubbish!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
3 bombers moved from Kwangsi to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Iraq to CaucasusCombat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Caucasus causes 4 damage total.
Battle in 44 Sea Zone
ANZAC attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 3 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 bombers moved from 44 Sea Zone to Kwangsi
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 tactical_bomber moved from India to Iraq
1 infantry, 1 mech_infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 bomber moved from Caucasus to TsinghaiPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
Good shooting, submariners in the Med. Let’s hope this time the loss of income is permanent. I was sorely disappointed when Italy persistently ground down the American sub fleet before. ANZ subs are coming after you again Yamamoto. The last time we made a sub surge, we chewed each other up, trading hits on subs and dd’s.
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I only have one island to protect .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
3 bombers moved from Kwangsi to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Iraq to CaucasusCombat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Caucasus causes 4 damage total.
Battle in 44 Sea Zone
ANZAC attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 3 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 bombers moved from 44 Sea Zone to Kwangsi
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 tactical_bomber moved from India to Iraq
1 infantry, 1 mech_infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 bomber moved from Caucasus to TsinghaiPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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Sorry, forgot France again. Witt, you have the Celeb, Phil chain and Japanese chain.
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Celeb is what I meant .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
Germans buy 1 aaGun, 4 armour, 1 bomber, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
11 armour, 18 artilleries, 4 bombers, 7 fighters, 6 infantry and 119 mech_infantrys moved from Persia to Iraq
7 bombers and 6 fighters moved from Southern Italy to Iraq
3 armour and 9 mech_infantrys moved from Caucasus to Iraq
8 bombers moved from Western Germany to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from British
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits
British roll dice for 2 armour in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 armour
Battle in Iraq
Germans attack with 14 armour, 18 artilleries, 19 bombers, 13 fighters, 7 infantry and 128 mech_infantrys
British defend with 10 aaGuns, 7 armour, 39 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 88 mech_infantrys; French defend with 1 infantry; Americans defend with 3 bombers, 19 fighters, 1 mech_infantry and 4 tactical_bombers; ANZAC defend with 1 bomber, 1 fighter and 1 tactical_bomber
AA fire in Iraq : 9/30 hits
9 fighters owned by the Germans lost in Iraq
Germans roll dice for 14 armour, 18 artilleries, 19 bombers, 4 fighters, 7 infantry and 128 mech_infantrys in Iraq, round 2 : 43/190 hits
British roll dice for 10 aaGuns, 7 armour, 39 artilleries, 5 bombers, 21 fighters, 8 infantry, 89 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 68/174 hits
19 mech_infantrys owned by the British, 1 bomber owned by the ANZAC, 10 aaGuns owned by the British, 7 infantry owned by the Germans, 1 bomber owned by the British, 3 bombers owned by the Americans, 1 infantry owned by the French, 61 mech_infantrys owned by the Germans, 7 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
Germans roll dice for 14 armour, 18 artilleries, 19 bombers, 4 fighters and 67 mech_infantrys in Iraq, round 3 : 46/122 hits
British roll dice for 7 armour, 39 artilleries, 21 fighters, 69 mech_infantrys and 5 tactical_bombers in Iraq, round 3 : 57/141 hits
46 mech_infantrys owned by the British and 57 mech_infantrys owned by the Germans lost in Iraq
Germans roll dice for 14 armour, 18 artilleries, 19 bombers, 4 fighters and 10 mech_infantrys in Iraq, round 4 : 29/65 hits
British roll dice for 7 armour, 39 artilleries, 21 fighters, 23 mech_infantrys and 5 tactical_bombers in Iraq, round 4 : 44/95 hits
23 mech_infantrys owned by the British, 18 artilleries owned by the Germans, 2 fighters owned by the Germans, 14 armour owned by the Germans, 6 artilleries owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
Germans roll dice for 19 bombers and 2 fighters in Iraq, round 5 : 11/21 hits
British roll dice for 7 armour, 33 artilleries, 21 fighters and 5 tactical_bombers in Iraq, round 5 : 34/66 hits
2 fighters owned by the Germans, 19 bombers owned by the Germans and 11 artilleries owned by the British lost in Iraq
British win with 7 armour, 22 artilleries, 21 fighters and 5 tactical_bombers remaining. Battle score for attacker is -489
Casualties for Germans: 14 armour, 18 artilleries, 19 bombers, 13 fighters, 7 infantry and 128 mech_infantrys
Casualties for British: 10 aaGuns, 17 artilleries, 1 bomber, 7 infantry and 88 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 1 bomber
Casualties for Americans: 3 bombers and 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
1 aaGun and 2 infantry placed in Caucasus
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (5 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
Believe it or not, G had 30% odds in Iraq, which was the best in some time - and in my judgement better than our overall chances in the game. So with witt’s agreement, Adolf launched Operation Blitzkrieg! Turned into Operation Fiasco. -489 TUV! Started badly with 9 of 30 AAA hitting and went downhill from there. :cry:
We concede Ed. Well played. You were squeezing the life of us! :-)
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Thank you fir the gane . I enjoyed my end!
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I graciously accept on behalf of myself and Colt. I checked my email just before going on a run and just missed seeing the slew of marti’s as the battle unfurled. Wow, dice luck and AA dice luck finally favored me. Yes the 9 AA hits doomed you from the start. And the sub with defense of 1, sank 2 attackers and lived. The tide finally turned solidly in my favor, but didn’t seem certain until the Brits took Volg. I enjoyed playing against both of you, and look forward to playing with you again some time. I like your easy going style of play and you are both worthy opponents.
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Kind words. We, too, have enjoyed it . We will contact you, when we feel we can play another. I am glad you got a game with those other Americans (and Garg). They are very regular players , so you won’t ever be waiting long for your turn.
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I was so pre-occupied in ferrying American mech across Africa, that I suddenly realized that the disruption of the German resupply chain would allow me to switch to building art for all my tt’s and 2 new tt’s and invade S. Italy. Then I could build more inf and art and park in the Eng Cha.
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Good luck in your other games Ed! :-D