Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 destroyers, 11 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 2 artilleries, 2 infantry and 3 mech_infantrys
                EDIT: Adding units owned by Germans to Samara: 2 artilleries, 2 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                4 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
                1 armour moved from Volgograd to Samara
                1 armour and 2 mech_infantrys moved from Russia to Samara
                1 armour, 1 artillery and 1 mech_infantry moved from Tambov to Samara
                2 bombers moved from Ukraine to Samara
                1 armour and 2 mech_infantrys moved from Novgorod to Vologda
                1 artillery, 5 infantry and 1 mech_infantry moved from Greece to Turkey

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters, 3 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 :  7/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports in 91 Sea Zone, round 2 :  5/7 hits
                        1 submarine owned by the Americans, 1 carrier owned by the Americans, 3 submarines owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 :  4/6 hits
                        Americans roll dice for 1 battleship, 1 fighter and 7 transports in 91 Sea Zone, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 battleship owned by the Americans, 1 fighter owned by the Germans, 2 transports owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        5 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 82
                    Casualties for Germans: 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                Battle in Vologda
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 :  0/3 hits
                        British roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 :  0/2 hits
                        British roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 :  0/2 hits
                        British roll dice for 1 armour in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour in Vologda, round 5 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Vologda, round 6 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 6 :  1/1 hits
                        1 armour owned by the Germans lost in Vologda
                    British win with 1 armour remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                Battle in Turkey
                    Germans attack with 1 artillery, 5 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Turkey, round 2 :  1/7 hits
                        British roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkey
                    Germans win, taking Turkey from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
                    British defend with 13 armour and 1 mech_infantry
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys in Samara, round 2 :  5/16 hits
                        British roll dice for 13 armour and 1 mech_infantry in Samara, round 2 :  9/14 hits
                        6 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 4 armour owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
                        Germans roll dice for 3 armour, 2 artilleries and 2 bombers in Samara, round 3 :  5/7 hits
                        British roll dice for 9 armour in Samara, round 3 :  3/9 hits
                        5 armour owned by the British, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Samara
                        Germans roll dice for 2 armour and 2 bombers in Samara, round 4 :  3/4 hits
                        British roll dice for 4 armour in Samara, round 4 :  3/4 hits
                        1 bomber owned by the Germans, 3 armour owned by the British and 2 armour owned by the Germans lost in Samara
                        Germans roll dice for 1 bomber in Samara, round 5 :  1/1 hits
                        British roll dice for 1 armour in Samara, round 5 :  1/1 hits
                        1 bomber owned by the Germans and 1 armour owned by the British lost in Samara
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
                    Casualties for British: 13 armour and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 4 infantry
                EDIT: Adding units owned by Germans to Tambov: 2 infantry
                EDIT: Adding units owned by Germans to Volgograd: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 105 Sea Zone
                1 artillery and 2 infantry moved from Spain to 105 Sea Zone
                1 artillery moved from Spain to 105 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 105 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                3 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
                2 artilleries and 3 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 5 infantry moved from Southern France to Northern Italy
                2 armour and 4 mech_infantrys moved from Spain to Northern Italy
                1 artillery and 5 infantry moved from Spain to Southern France
                3 infantry moved from Portugal to Spain
                2 infantry moved from Gibraltar to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                3 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Volgograd
                1 artillery, 2 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Spain
                1 artillery and 1 infantry placed in Germany
                2 destroyers and 1 submarine placed in 112 Sea Zone
                Germans undo move 8.
                1 destroyer placed in 93 Sea Zone
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 19 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 16 times
            Average roll : 3.276
            Median : 3.000
            Variance : 0.490
            Standard Deviation : 0.700
            Total rolls : 105

    Germans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.283
            Standard Deviation : 0.532
            Total rolls : 61

    British Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.059
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_41431.0_Ger17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Combat Move - Russians

    triplea_41431.0_Rus17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 19 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 16 times
            Average roll : 3.276
            Median : 3.000
            Variance : 0.490
            Standard Deviation : 0.700
            Total rolls : 105

    Germans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.283
            Standard Deviation : 0.532
            Total rolls : 61

    British Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.059
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_41431.0_Rus17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Siberia to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from 19 Sea Zone to 33 Sea Zone

    triplea_41431.0_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Siberia to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from 19 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer, 4 submarines and 3 transports
                    4 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 2 bombers in 33 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
                        2 transports owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 29
                    Casualties for ANZAC: 1 destroyer and 3 transports
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 3 submarines
                    3 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from 33 Sea Zone to 22 Sea Zone
                2 bombers moved from 22 Sea Zone to Marianas
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 artillery and 2 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,3,4,2,3,3,5,6,2,6,3,3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,6,2,6,3
                Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 27 times
                3 was rolled 29 times
                4 was rolled 23 times
                5 was rolled 17 times
                6 was rolled 26 times
            Average roll : 3.395
            Median : 3.000
            Variance : 0.610
            Standard Deviation : 0.781
            Total rolls : 147

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.283
            Standard Deviation : 0.532
            Total rolls : 61

    British Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.059
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.462
            Median : 3.000
            Variance : 1.760
            Standard Deviation : 1.327
            Total rolls : 26

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    triplea_41431.0_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                2 submarines moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 destroyers and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 12 infantry moved from Morocco to Algeria
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 89 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41431.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - British
                British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 28 PUs;

    Combat Move - British
                2 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                2 armour and 2 mech_infantrys moved from Caucasus to Rostov
                3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                2 fighters moved from Kazakhstan to Tambov
                3 armour and 2 mech_infantrys moved from Kazakhstan to Russia
                1 fighter moved from Kazakhstan to Russia
                1 armour moved from Vologda to Smolensk
                      British take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Germans
                1 mech_infantry moved from Urals to Russia

    Combat - British
                Battle in Russia
                    British attack with 4 armour, 1 fighter and 3 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                        British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Russia, round 2 :  4/8 hits
                        Germans roll dice for 3 infantry in Russia, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Russia
                    British win, taking Russia from Germans, taking Evenkiyskiy from UK_Pacific, taking Timguska from UK_Pacific, taking Kazakhstan from British, taking Urals from British, taking Novosibirsk from British, taking Vologda from British, taking Caucasus from British, taking Smolensk from British, taking Samara from British with 4 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Rostov
                    British attack with 2 armour and 2 mech_infantrys
                    Germans defend with 3 infantry
                        British roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Rostov, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
                        British roll dice for 2 armour in Rostov, round 3 :  2/2 hits
                        Germans roll dice for 2 infantry in Rostov, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Volgograd
                    British attack with 3 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 5 infantry
                        British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 :  2/6 hits
                        Germans roll dice for 5 infantry in Volgograd, round 2 :  2/5 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                        British roll dice for 3 armour and 1 mech_infantry in Volgograd, round 3 :  2/4 hits
                        Germans roll dice for 3 infantry in Volgograd, round 3 :  3/3 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
                        British roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Volgograd, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 5 infantry
                    Casualties for British: 2 armour, 1 infantry and 2 mech_infantrys
                Battle in Tambov
                    British attack with 2 fighters
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters in Tambov, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 fighter owned by the British lost in Tambov
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter
                Battle in Turkey
                    British attack with 2 armour, 2 infantry and 5 mech_infantrys
                    Germans defend with 1 artillery, 5 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 2 infantry and 5 mech_infantrys in Turkey, round 2 :  1/9 hits
                        Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Turkey, round 2 :  1/7 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
                        British roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Turkey, round 3 :  3/8 hits
                        Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Turkey, round 3 :  1/6 hits
                        3 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
                        British roll dice for 2 armour and 5 mech_infantrys in Turkey, round 4 :  3/7 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Turkey, round 4 :  0/3 hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Tambov to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                3 armour moved from Iraq to Caucasus
                3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 aaGun, 1 artillery and 4 infantry moved from French Indo China to Yunnan
                1 aaGun and 5 infantry moved from Kwangsi to Yunnan
                1 aaGun, 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Trans-Jordan to Iraq
                2 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 48 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 51 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 2 armour and 4 mech_infantrys
                EDIT: Changing PUs for UK_Pacific from 54 to 26
                EDIT: Turning off Edit Mode

    triplea_41431.0_UK_17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 mech_infantry moved from Romania to Greece
                1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 104 Sea Zone

    triplea_41431.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 mech_infantry moved from Romania to Greece
                1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 104 Sea Zone

    Combat - Italians
                Battle in Syria
                Battle in 104 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Italians lost in 104 Sea Zone
                    Americans win, taking Syria from French with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.625
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Italians Combat
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.750
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_41431.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                4 submarines moved from 33 Sea Zone to 20 Sea Zone
                3 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41431.0_ANZ17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Russia
                1 armour and 3 mech_infantrys moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone

    triplea_41431.0_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Russia
                1 armour and 3 mech_infantrys moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone

    Combat - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Russia: 1 mech_infantry
                EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 armour
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 2 armour in Rostov, round 2 :  0/2 hits
                        1 armour owned by the British lost in Rostov
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 :  3/4 hits
                        Russians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 armour
                Battle in Russia
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 airfield and 1 factory_minor; British defend with 4 armour and 3 mech_infantrys
                        Germans roll dice for 2 armour and 3 mech_infantrys in Russia, round 2 :  1/5 hits
                        Russians roll dice for 4 armour and 3 mech_infantrys in Russia, round 2 :  4/7 hits
                        3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Russia
                    1 mech_infantry owned by the Germans and 1 armour owned by the Germans retreated to Bryansk
                    Russians win with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
                2 armour and 4 mech_infantrys moved from Northern Italy to Romania
                1 mech_infantry moved from Germany to Romania
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 5 infantry moved from Southern France to Northern Italy
                1 artillery and 3 infantry moved from Spain to Southern France

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 submarines placed in 112 Sea Zone
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
                2 infantry placed in Spain
                2 infantry placed in Germany
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.393
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 28

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.700
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Americans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_41431.0_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_41431.0_Rus18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Sakha to Buryatia
                2 infantry moved from Korea to Amur
                1 armour moved from Korea to Amur
                1 armour moved from Amur to Buryatia
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 bombers moved from Marianas to 35 Sea Zone

    triplea_41431.0_Jap18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Sakha to Buryatia
                2 infantry moved from Korea to Amur
                1 armour moved from Korea to Amur
                1 armour moved from Amur to Buryatia
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 bombers moved from Marianas to 35 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 infantry and 1 transport
                        2 infantry owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Americans: 2 infantry and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Marianas
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,4,4,2,3,4,1,6,4,1,5,3,5,2,2,4,3,2,2,6,1,1,1,2,3,4,1,5,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.282
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 39

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Japanese Combat
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 5.200
            Median : 6.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    triplea_41431.0_Jap18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 4 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Kazakhstan to 99 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
                6 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 12 infantry moved from Algeria to Tunisia
                2 cruisers moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 54 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 6 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 2 :  2/6 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 6 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 26 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 99 Sea Zone to Cyprus

    Place Units - Americans
                2 bombers placed in Western United States
                2 bombers placed in Eastern United States
                3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 66 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs

    triplea_41431.0_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 18

    Purchase Units - British
                British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour and 2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Volgograd to Tambov
                      Russians take Tambov from Italians
                1 armour moved from Tambov to Bryansk
                2 fighters moved from Kazakhstan to Bryansk
                1 armour moved from Caucasus to Rostov
                2 armour moved from Caucasus to Rostov
                2 armour and 5 mech_infantrys moved from Turkey to Rostov
                1 mech_infantry moved from Evenkiyskiy to Vologda
                1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
                2 armour and 1 mech_infantry moved from Kazakhstan to Russia
                1 mech_infantry moved from Iraq to Turkey
                4 armour moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Iraq to Syria
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 armour and 3 mech_infantrys moved from Egypt to Syria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Vologda
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    British win, taking Vologda from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Syria
                    British attack with 2 armour, 1 infantry and 3 mech_infantrys
                    Italians defend with 2 infantry
                        British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Syria, round 2 :  3/6 hits
                        Italians roll dice for 2 infantry in Syria, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Rostov
                    British attack with 5 armour and 5 mech_infantrys
                    Germans defend with 1 artillery
                        British roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 :  3/10 hits
                        Germans roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Bryansk
                    British attack with 5 armour, 2 fighters and 2 mech_infantrys
                    Germans defend with 3 armour and 6 mech_infantrys
                        British roll dice for 5 armour, 2 fighters and 2 mech_infantrys in Bryansk, round 2 :  4/9 hits
                        Italians roll dice for 3 armour and 6 mech_infantrys in Bryansk, round 2 :  2/9 hits
                        2 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Bryansk
                        British roll dice for 5 armour and 2 fighters in Bryansk, round 3 :  3/7 hits
                        Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 3 :  2/5 hits
                        1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Bryansk
                        British roll dice for 3 armour and 2 fighters in Bryansk, round 4 :  2/5 hits
                        Italians roll dice for 2 armour in Bryansk, round 4 :  0/2 hits
                        2 armour owned by the Germans lost in Bryansk
                    British win, taking Bryansk from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 armour and 6 mech_infantrys
                    Casualties for British: 2 armour and 2 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Bryansk to Russia
                2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Szechwan
                1 aaGun, 3 artilleries and 4 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Eire to Scotland

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from India: 2 armour and 4 mech_infantrys
                EDIT: Adding units owned by British to Eastern Persia: 2 armour and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
                British collect 37 PUs (2 lost to blockades); end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_41431.0_UK_18.tsvg

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