@ArtofWar1947 Scramble?
Suprise Attack vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 11 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 artilleries, 2 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 2 artilleries, 2 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
1 armour moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
1 armour, 1 artillery and 1 mech_infantry moved from Tambov to Samara
2 bombers moved from Ukraine to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 artillery, 5 infantry and 1 mech_infantry moved from Greece to TurkeyCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports in 91 Sea Zone, round 2 : 5/7 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 3 submarines owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 battleship, 1 fighter and 7 transports in 91 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 battleship owned by the Americans, 1 fighter owned by the Germans, 2 transports owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
5 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Germans: 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits
British roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits
British roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 : 0/2 hits
British roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 5 : 0/1 hits
British roll dice for 1 armour in Vologda, round 5 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 6 : 0/1 hits
British roll dice for 1 armour in Vologda, round 6 : 1/1 hits
1 armour owned by the Germans lost in Vologda
British win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Turkey
Germans attack with 1 artillery, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Turkey, round 2 : 1/7 hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
British defend with 13 armour and 1 mech_infantry
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys in Samara, round 2 : 5/16 hits
British roll dice for 13 armour and 1 mech_infantry in Samara, round 2 : 9/14 hits
6 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 4 armour owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
Germans roll dice for 3 armour, 2 artilleries and 2 bombers in Samara, round 3 : 5/7 hits
British roll dice for 9 armour in Samara, round 3 : 3/9 hits
5 armour owned by the British, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Samara
Germans roll dice for 2 armour and 2 bombers in Samara, round 4 : 3/4 hits
British roll dice for 4 armour in Samara, round 4 : 3/4 hits
1 bomber owned by the Germans, 3 armour owned by the British and 2 armour owned by the Germans lost in Samara
Germans roll dice for 1 bomber in Samara, round 5 : 1/1 hits
British roll dice for 1 armour in Samara, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the British lost in Samara
British win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
Casualties for British: 13 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 4 infantry
EDIT: Adding units owned by Germans to Tambov: 2 infantry
EDIT: Adding units owned by Germans to Volgograd: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery and 2 infantry moved from Spain to 105 Sea Zone
1 artillery moved from Spain to 105 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 105 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
2 artilleries and 3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Southern France to Northern Italy
2 armour and 4 mech_infantrys moved from Spain to Northern Italy
1 artillery and 5 infantry moved from Spain to Southern France
3 infantry moved from Portugal to Spain
2 infantry moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
1 artillery, 2 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Spain
1 artillery and 1 infantry placed in Germany
2 destroyers and 1 submarine placed in 112 Sea Zone
Germans undo move 8.
1 destroyer placed in 93 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsDice Statistics:
Total
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.276
Median : 3.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 105Germans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.426
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 61British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.059
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.276
Median : 3.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 105Germans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.426
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 61British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.059
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 19 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 19 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer, 4 submarines and 3 transports
4 submarines owned by the ANZAC Submerged
Japanese roll dice for 2 bombers in 33 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 destroyer and 3 transports
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 3 submarines
3 submarines owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 33 Sea Zone to 22 Sea Zone
2 bombers moved from 22 Sea Zone to Marianas
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,3,4,2,3,3,5,6,2,6,3,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,6,2,6,3
Japanese collect 21 PUs (2 lost to blockades); end with 21 PUsDice Statistics:
Total
1 was rolled 25 times
2 was rolled 27 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 3.395
Median : 3.000
Variance : 0.610
Standard Deviation : 0.781
Total rolls : 147Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.426
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 61British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.059
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.462
Median : 3.000
Variance : 1.760
Standard Deviation : 1.327
Total rolls : 26ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 destroyers and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 12 infantry moved from Morocco to Algeria
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 89 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 28 PUs;Combat Move - British
2 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
2 armour and 2 mech_infantrys moved from Caucasus to Rostov
3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to Tambov
3 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
1 armour moved from Vologda to Smolensk
British take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
1 mech_infantry moved from Urals to RussiaCombat - British
Battle in Russia
British attack with 4 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Russia, round 2 : 4/8 hits
Germans roll dice for 3 infantry in Russia, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Russia
British win, taking Russia from Germans, taking Evenkiyskiy from UK_Pacific, taking Timguska from UK_Pacific, taking Kazakhstan from British, taking Urals from British, taking Novosibirsk from British, taking Vologda from British, taking Caucasus from British, taking Smolensk from British, taking Samara from British with 4 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
British attack with 2 armour and 2 mech_infantrys
Germans defend with 3 infantry
British roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
British roll dice for 2 armour in Rostov, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Volgograd
British attack with 3 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 5 infantry
British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/6 hits
Germans roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
British roll dice for 3 armour and 1 mech_infantry in Volgograd, round 3 : 2/4 hits
Germans roll dice for 3 infantry in Volgograd, round 3 : 3/3 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
British roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 5 infantry
Casualties for British: 2 armour, 1 infantry and 2 mech_infantrys
Battle in Tambov
British attack with 2 fighters
Germans defend with 2 infantry
British roll dice for 2 fighters in Tambov, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Tambov
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Battle in Turkey
British attack with 2 armour, 2 infantry and 5 mech_infantrys
Germans defend with 1 artillery, 5 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 infantry and 5 mech_infantrys in Turkey, round 2 : 1/9 hits
Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Turkey, round 2 : 1/7 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Turkey, round 3 : 3/8 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Turkey, round 3 : 1/6 hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
British roll dice for 2 armour and 5 mech_infantrys in Turkey, round 4 : 3/7 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Turkey, round 4 : 0/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Tambov to Kazakhstan
1 fighter moved from Russia to Kazakhstan
3 armour moved from Iraq to Caucasus
3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun, 1 artillery and 4 infantry moved from French Indo China to Yunnan
1 aaGun and 5 infantry moved from Kwangsi to Yunnan
1 aaGun, 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Trans-Jordan to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 48 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 51 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 armour and 4 mech_infantrys
EDIT: Changing PUs for UK_Pacific from 54 to 26
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Romania to Greece
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Romania to Greece
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in Syria
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 104 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Italians lost in 104 Sea Zone
Americans win, taking Syria from French with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
Place Units - Italians
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.750
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
4 submarines moved from 33 Sea Zone to 20 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
1 armour and 3 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
1 armour and 3 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea ZoneCombat - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 mech_infantry
EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 2 armour in Rostov, round 2 : 0/2 hits
1 armour owned by the British lost in Rostov
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Russia
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 airfield and 1 factory_minor; British defend with 4 armour and 3 mech_infantrys
Germans roll dice for 2 armour and 3 mech_infantrys in Russia, round 2 : 1/5 hits
Russians roll dice for 4 armour and 3 mech_infantrys in Russia, round 2 : 4/7 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Russia
1 mech_infantry owned by the Germans and 1 armour owned by the Germans retreated to Bryansk
Russians win with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
2 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Germany to Romania
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 artillery and 5 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Spain to Southern FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Spain
2 infantry placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.393
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Americans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Sakha to Buryatia
2 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 armour moved from Amur to Buryatia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Marianas to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Sakha to Buryatia
2 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 armour moved from Amur to Buryatia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Marianas to 35 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 infantry and 1 transport
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Marianas
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,4,4,2,3,4,1,6,4,1,5,3,5,2,2,4,3,2,2,6,1,1,1,2,3,4,1,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.282
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Japanese Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Kazakhstan to 99 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 12 infantry moved from Algeria to Tunisia
2 cruisers moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 6 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 99 Sea Zone to CyprusPlace Units - Americans
2 bombers placed in Western United States
2 bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Volgograd to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Bryansk
2 fighters moved from Kazakhstan to Bryansk
1 armour moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
2 armour and 5 mech_infantrys moved from Turkey to Rostov
1 mech_infantry moved from Evenkiyskiy to Vologda
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
2 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Iraq to Turkey
4 armour moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Vologda
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Syria
British attack with 2 armour, 1 infantry and 3 mech_infantrys
Italians defend with 2 infantry
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Syria, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Rostov
British attack with 5 armour and 5 mech_infantrys
Germans defend with 1 artillery
British roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
British attack with 5 armour, 2 fighters and 2 mech_infantrys
Germans defend with 3 armour and 6 mech_infantrys
British roll dice for 5 armour, 2 fighters and 2 mech_infantrys in Bryansk, round 2 : 4/9 hits
Italians roll dice for 3 armour and 6 mech_infantrys in Bryansk, round 2 : 2/9 hits
2 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Bryansk
British roll dice for 5 armour and 2 fighters in Bryansk, round 3 : 3/7 hits
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Bryansk
British roll dice for 3 armour and 2 fighters in Bryansk, round 4 : 2/5 hits
Italians roll dice for 2 armour in Bryansk, round 4 : 0/2 hits
2 armour owned by the Germans lost in Bryansk
British win, taking Bryansk from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour and 6 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Bryansk to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Szechwan
1 aaGun, 3 artilleries and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Eire to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys