1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)

  • 2025 2024 '23 '22 '21 '20 '19

    On ANZ turn, I moved to NCM before noticing I hadn’t bombed Volg.  So I opened the game in a second window and ran just that combat so you have marti dice to show the action.  Bomber inflicted 6 damage to IC in Volg.  The only edit I could do would be to change your P.U., but I will let you do that on Ger turn.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                3 bombers moved from Kwangsi to Borneo
                1 submarine moved from 36 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 1 artillery, 3 bombers and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Borneo, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers moved from Borneo to Kwangsi
                1 infantry and 1 mech_infantry moved from South Australia to 61 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 61 Sea Zone to 58 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Kwangsi to India
                2 fighters moved from Hawaiian Islands to Queensland
                1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41441_Fre28.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    French turn completed.  PP, please note my prior post about editing on your turn, the effect of strat bombing in Volg.  Thanks


  • @FMErwinRommel:

    On ANZ turn, I moved to NCM before noticing I hadn’t bombed Volg.  So I opened the game in a second window and ran just that combat so you have marti dice to show the action.  Bomber inflicted 6 damage to IC in Volg.  The only edit I could do would be to change your P.U., but I will let you do that on Ger turn.

    Okay Ed. Will do.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 29

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 77 PUs;
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 77 to 71
                EDIT: Turning off Edit Mode
                Germans buy 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Persia to West India
                      Germans take West India from UK_Pacific
                1 infantry moved from Volgograd to Kazakhstan
                7 fighters moved from Persia to Kazakhstan
                4 bombers moved from Persia to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 4 bombers, 7 fighters and 2 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 bombers, 7 fighters and 2 infantry in Kazakhstan, round 2 :  5/13 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 4 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 armour and 8 mech_infantrys moved from Caucasus to Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Northwest Persia to Persia
                2 armour moved from Volgograd to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Samara to Volgograd
                2 armour moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                7 fighters moved from Kazakhstan to Persia
                4 bombers moved from Kazakhstan to Persia
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Caucasus
                3 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,5,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,5
                Germans collect 64 PUs (5 lost to blockades); end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    triplea_41441_Ger29.tsvg


  • I will try and do Japan first thing, but am off to work after helping at the school fete amd have PP visiting fir a face to face game tomorrow morning. Sorry FM.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 29

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 43 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Korea : 1 aaGun and 5 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 aaGun, 2 artilleries and 7 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        20 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        Urals : 1 mech_infantry

    Production/PUs Summary :

    Germans : 69 / 92
        Russians : 1 / 0
        Japanese : 26 / 26
        Americans : 52 / 75
        Chinese : 23 / 29
        British : 31 / 42
        UK_Pacific : 22 / 28
        Italians : 19 / 16
        ANZAC : 14 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41441_Jap29.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 29

    Purchase Units - Americans
                Americans buy 2 bombers, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 97 Sea Zone
                2 bombers moved from Iraq to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                3 fighters moved from Egypt to Persia
                13 fighters moved from Iraq to Persia
                1 bomber moved from Tsinghai to Persia
                1 bomber moved from Tsinghai to Kazakhstan
                2 tactical_bombers moved from Iraq to Kazakhstan
                1 fighter moved from India to Kazakhstan
                3 fighters moved from India to Persia
                5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    triplea_41441_Ame29.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble?  S. Italy > sz97 3 Ita or Ger ftrs against 3 bombers and 4 subs?
    Intercep?  Assume no intercept in Persia.  1 bomber and 19 ftr escorts vs your 7 Ger ftrs.

  • 2025 2024 '23 '22 '21 '20 '19

    I see Ger compensated for the growing Amer air presence by holding back inf and art from advancing in order to make the reinforcements in Cauc too big to wipe out in one round of combat.  I would still have won, but would have lost too many defending ftrs and had a negative TUV.  Also, I would not have been able to do the 3 other air attacks.
    I am impressed by the massive air force the Americans have amassed in Iraq and from Egypt-India (36).  That surpasses the number of German planes that can attack Iraq.  And excludes allied planes.


  • @FMErwinRommel:

    Scramble?  S. Italy > sz97 3 Ita or Ger ftrs against 3 bombers and 4 subs?
    Intercep?  Assume no intercept in Persia.  1 bomber and 19 ftr escorts vs your 7 Ger ftrs.

    You are right for Persia! Even I am not quite that daft!

    Also no scr in S Italy.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 29

    Combat Move - British
                1 bomber moved from Iraq to Volgograd
                3 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
                      British take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                5 fighters and 2 infantry moved from India to West India

    triplea_41441_Bri29.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I posted combat move before making combat move attacking N. Persia.  Will have to do that combat in a separate game so the marti’s will show the action.  Need OOL for N. Persia.  Attacking with 2 inf, 2 art, 2 tanks against Ger inf, Ita AA and 2 Ita inf.  Will take AA first.  All ground troops have same defense, so if you don’t like my choice of casualties, you can edit which casualties later.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 29

    Purchase Units - Americans
                Americans buy 2 bombers, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 97 Sea Zone
                2 bombers moved from Iraq to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                3 fighters moved from Egypt to Persia
                13 fighters moved from Iraq to Persia
                1 bomber moved from Tsinghai to Persia
                1 bomber moved from Tsinghai to Kazakhstan
                2 tactical_bombers moved from Iraq to Kazakhstan
                1 fighter moved from India to Kazakhstan
                3 fighters moved from India to Persia
                5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Air Battle in Persia
                    Americans attacks with 20 units heading to Persia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in 97 Sea Zone
                    British loiter and taunt; Americans attack with 3 bombers and 4 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 3 bombers and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 bomber, 1 fighter and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kazakhstan, round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Kazakhstan
                    Americans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Kazakhstan to Tsinghai
                1 fighter and 2 tactical_bombers moved from Kazakhstan to Sikang
                2 bombers moved from 97 Sea Zone to Iraq
                1 bomber moved from 97 Sea Zone to Malta
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Manchuria
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                2 mech_infantrys moved from 87 Sea Zone to French West Africa
                2 mech_infantrys moved from French West Africa to French Equatorial Africa
                4 infantry moved from 87 Sea Zone to French West Africa
                1 fighter moved from Queensland to Shan State
                1 fighter moved from Shan State to India
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 bomber moved from Queensland to India
                1 bomber and 19 fighters moved from Persia to Iraq
                1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Place Units - Americans
                2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
                2 bombers placed in Western United States
                2 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kwangsi
                1 artillery and 2 infantry placed in Kansu
                1 artillery and 3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Northwest Persia: 2 armour, 2 artilleries and 2 infantry
                EDIT: Removing units owned by British from Northwest Persia: 2 armour, 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Iraq to Volgograd
                3 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
                      British take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                5 fighters and 2 infantry moved from India to West India

    Combat - British
                Battle in Volgograd
                    British attack with 4 armour, 1 bomber and 4 mech_infantrys
                    Germans defend with 3 aaGuns, 2 armour, 1 factory_minor and 5 mech_infantrys
                        AA fire in Volgograd :  0/1 hits
                        British roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 :  3/9 hits
                        Germans roll dice for 3 aaGuns, 2 armour and 5 mech_infantrys in Volgograd, round 2 :  2/7 hits
                        3 aaGuns owned by the Germans and 2 mech_infantrys owned by the British lost in Volgograd
                        British roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 :  4/7 hits
                        Germans roll dice for 2 armour and 5 mech_infantrys in Volgograd, round 3 :  3/7 hits
                        2 mech_infantrys owned by the British, 4 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd
                        British roll dice for 3 armour and 1 bomber in Volgograd, round 4 :  1/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 :  1/3 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
                        British roll dice for 2 armour and 1 bomber in Volgograd, round 5 :  2/3 hits
                        Germans roll dice for 2 armour in Volgograd, round 5 :  0/2 hits
                        2 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 3 aaGuns, 2 armour and 5 mech_infantrys
                    Casualties for British: 2 armour and 4 mech_infantrys
                Battle in West India
                    British attack with 5 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 5 fighters and 2 infantry in West India, round 2 :  2/7 hits
                        Germans roll dice for 1 mech_infantry in West India, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
                    British win, taking West India from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Volgograd to Iraq
                5 fighters moved from West India to India
                2 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Yunnan to Sikang
                5 infantry moved from Yunnan to Hunan
                2 aaGuns and 2 artilleries moved from Shan State to Yunnan
                2 artilleries moved from Szechwan to Sikang
                3 mech_infantrys moved from India to Yunnan

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northwest Persia: 1 aaGun
                EDIT: Removing units owned by British from Iraq: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Iraq
                1 aaGun and 2 mech_infantrys placed in Egypt
                1 bomber and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 aaGun, 2 fighters and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,2,6,5,2,3,5,2,3,3,6
                UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 aaGun, 2 fighters and 1 infantry

    triplea_41441_UK_29.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Brit attack Iraq > N. Persia: Brit only 1 hit, pathetic.  I removed the Italian AA.  Axis also 1 hit, I edited out 1 Brit inf.  Brit retreated after first round.  Too much risk of winning and moving in.  But Brit has been under-performing in N. Persia every time.  Battle in Stalingrad was great, and that was more important.  I beat the even odds and TUV is +19.  Ger has fewer units to move to Cauc and can’t build in Stalin this coming turn.  But I can’t repeat that trick for a long time, as I used up the Brit tanks.

  • 2025 2024 '23 '22 '21 '20 '19

    I was wondering why Jpn moved to sz20.  It did cost UKP 3 convoy PUs.  And the income from the Rus terr’s that I just took go to Brit not UKP.

  • 2025 2024 '23 '22 '21 '20 '19

    After the Allies retreated from Russia and N. Persia, I was able to stabilize the front line in Iraq to the point that Ger had almost a zero % chance of advancing any further.  When the Axis moved their stack to Persia, it cut off the Allies biggest single source of reinforcements, i.e., India.  I bought inf there the first 2 turns to prevent a quick, easy conquest.  But I also had to divert Amer resources to build interceptors against strat bombing.  Around this time, the Egypt IC shut down until I could get enough defense against strat bombing and air attack on builds from 11 Ger bombers.  The Ger high water mark was when it moved 6 ftrs to Italy, coupled with a large reinforcement of mobile units from Russia.  But this freed up U.S. planes from London.  India was slowly able to build up a mobile strike force and capture Stalingrad.  This temporary disruption of the steady supply of Ger troops to the front line; coupled with the re-activation of the Brit reinforcement chain from Africa and a new chain of American mech, should reduce the threat to Iraq.  Now that India and Egypt have adequate air defenses and Amer subs are back in the Med, the allies can restore the pressure on Japan.


  • Can you see any good news for the poor beleaguered Axis powers?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 29

    Purchase Units - Italians
                Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs;
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Persia to West India
                2 bombers moved from Persia to West India

    Combat - Italians
                Battle in West India
                    Italians attack with 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 bombers and 1 mech_infantry in West India, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Italians win, taking West India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from West India to Persia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,6,2,1,5,3,2
                Italians collect 4 PUs (17 lost to blockades); end with 4 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs

    triplea_41441_Ita29.tsvg


  • 6 income? You are rubbish!

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